Flinch: Difference between revisions

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'''[[Status_ailment#Flinch|Flinching]]''' is when a Pokémon becomes unable to attack for one turn. The following moves may cause their targets to flinch.
{{incomplete|needs=Japanese names, if different}}
'''{{Status|Flinch}}ing''' is when a Pokémon becomes unable to attack for one turn. The following moves may cause their targets to flinch, but only if the user of the moves hits first. '''Cringing''' is the equivalent condition in the [[Pokémon Mystery Dungeon]] series.


If {{DL|Evolution-inducing held item|Razor Fang}} or {{DL|Evolution-inducing held item|King's Rock}} has an effect on a move, there is an additional <code>30% × (100% - probability of causing flinching)</code> chance of causing flinching when using a move on this list and holding the King's Rock or Razor Fang.
These moves are not affected by {{DL|Evolution-inducing held item|King's Rock}} or {{DL|Evolution-inducing held item|Razor Fang}} and ignore those items' flinch chance.
 
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{| {{bluetable2|c sortable}} width="100%"
|-
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{| border=1 width="100%" class="sortable roundy" style="margin:auto; text-align:center; background: #FFFFFF; border:1px solid #{{dark color}}; border-collapse:collapse;"
|-  
|-  
! style="text-align: left;" | Name
! Move
! [[Elemental type|Type]]
! [[Type]]
! [[Damage category|Category]]
! [[Damage category|Category]]
! Probability
! Probability
! [[Power]]
! [[Power]]
! [[Accuracy]]
! [[Accuracy]]
! {{DL|Evolution-inducing held item|King's Rock}} or {{DL|Evolution-inducing held item|Razor Fang}}
! class="unsortable" | Notes
! width="40%" | Notes
|-
|-
| class="l" | {{m|Air Slash}}
| class="l" | {{m|Air Slash}}
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| 75
| 75
| 95%
| 95%
| Yes
|
|
|-
|-
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| 30
| 30
| 100%
| 100%
| No
|
|
|-
|-
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{{typetable|Dark}}
{{typetable|Dark}}
{{statustable|Physical}}
{{statustable|Physical}}
| 10%
| 30%
| 60
| 60
| 100%
| 100%
| No
|
|-
| class="l" | {{m|Bone Club}}
{{typetable|Ground}}
{{statustable|Physical}}
| 10%
| 65
| 85%
|
|
|-
|-
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| 80
| 80
| 100%
| 100%
| Yes
|
|
|-
|-
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{{statustable|Physical}}
{{statustable|Physical}}
| 20%
| 20%
| 100
| {{tt|100|200 if the target has used Minimize (Generation VI)}}
| 75%
| {{tt|75%|Never misses if the target has used Minimize (Generation VI)}}
| Yes
|
|
|-
|-
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| 80
| 80
| 100%
| 100%
| No
|
|
|-
|-
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| 40
| 40
| 100%
| 100%
| No
| class="l" | Always goes first; only works if it is the user's first turn
| class="l" | Always goes first; only works if it is the user's first turn
|-
|-
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| 65
| 65
| 95%
| 95%
| Yes
| class="l" | May also cause burn (10% chance)
| class="l" | May also cause burn (10% chance)
|-
| class="l" | {{m|Fling}}
{{typetable|Dark}}
{{statustable|Physical}}
| 100%
| 30
| 100%
| class="l" | Only if {{DL|Evolution-inducing held item|King's Rock}} or {{DL|Evolution-inducing held item|Razor Fang}} is held by user.
|-
|-
| class="l" | {{m|Headbutt}}
| class="l" | {{m|Headbutt}}
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| 70
| 70
| 100%
| 100%
| No
|
|-
| class="l" | {{m|Heart Stamp}}
{{typetable|Psychic}}
{{statustable|Physical}}
| 30%
| 60
| 100%
|
|-
| class="l" | {{m|Hyper Fang}}
{{typetable|Normal}}
{{statustable|Physical}}
| 10%
| 80
| 90%
|
|
|-
|-
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| 65
| 65
| 95%
| 95%
| Yes
| class="l" | May also cause freeze (10% chance)
| class="l" | May also cause freeze (10% chance)
|-
| class="l" | {{m|Icicle Crash}}
{{typetable|Ice}}
{{statustable|Physical}}
| 30%
| 85
| 90%
|
|-
|-
| class="l" | {{m|Iron Head}}
| class="l" | {{m|Iron Head}}
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| 80
| 80
| 100%
| 100%
| Yes
|
|
|-
|-
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| 60
| 60
| 100%
| 100%
| No
|
|
|-
|-
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| 75
| 75
| 90%
| 90%
| No
|
|
|-
|-
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| 60
| 60
| 85%
| 85%
| Yes
|
|
|-
| class="l" | {{m|Secret Power}}
{{typetable|Normal}}
{{statustable|Physical}}
| 30%
| 70
| 100%
| class="l" | Only causes flinching if used in caves or the [[Crystal Colosseum|Crystal]], [[Magma Colosseum|Magma]], or [[Stargazer Colosseum]]s
|-
|-
| class="l" | {{m|Sky Attack}}
| class="l" | {{m|Sky Attack}}
{{typetable|Flying}}
{{typetable|Flying}}
{{statustable|Physical}}
{{statustable|Physical}}
| 10%
| 30%
| 140
| 140
| 90%
| 90%
| Yes
|
|
|-
| class="l" | {{m|Secret Power}}
{{typetable|Normal}}
{{statustable|Physical}}
| 30%
| 70
| 100%
| No
| class="l" | Only causes flinching if used in caves
|-
|-
| class="l" | {{m|Snore}}
| class="l" | {{m|Snore}}
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{{statustable|Special}}
{{statustable|Special}}
| 30%
| 30%
| 40
| {{tt|50|40 in Generations II-V}}
| 100%
| 100%
| Yes
| class="l" | May only be used by a sleeping Pokémon
| class="l" | May only be used by a sleeping Pokémon
|-
| class="l" | {{m|Steamroller}}
{{typetable|Bug}}
{{statustable|Physical}}
| 30%
| {{tt|65|130 if the target has used Minimize}}
| {{tt|100%|Never misses if the target has used Minimize (Generation VI)}}
|
|-
|-
| class="l" | {{m|Stomp}}
| class="l" | {{m|Stomp}}
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{{statustable|Physical}}
{{statustable|Physical}}
| 30%
| 30%
| 65
| {{tt|65|130 if the target has used Minimize}}
| 100%
| {{tt|100%|Never misses if the target has used Minimize (Generation VI)}}
| No
|
|
|-
|-
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| 65
| 65
| 95%
| 95%
| Yes
| class="l" | May also cause paralysis (10% chance)
| class="l" | May also cause paralysis (10% chance)
|-
|-
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{{statustable|Special}}
{{statustable|Special}}
| 20%
| 20%
| 40
| {{tt|40|80 if the target is using Fly or Bounce}}
| 100%
| 100%
| Yes
| class="l" | Can hit targets using {{m|Fly}} or {{m|Bounce}}.
| class="l" | Can hit targets using {{m|Fly}}.
|-
|-
| class="l" | {{m|Waterfall}}
| class="l" | {{m|Waterfall}}
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| 80
| 80
| 100%
| 100%
| Yes
| class="1" align="left" | Causes flinching Generation {{gen|IV}} and beyond.
| class="1" align="left" | Causes flinching in [[Generation IV]] only
|-
|-
| class="l" | {{m|Zen Headbutt}}
| class="l" | {{m|Zen Headbutt}}
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| 80
| 80
| 90%
| 90%
| Yes
|
|
|}
|}
|}


 
{{-}}
{{Move effects}}
{{Move effects}}


[[Category:Lists]]
[[Category:Lists]]
[[Category:Moves that can cause flinching|*]]

Revision as of 09:53, 9 May 2015

050Diglett.png This article is incomplete.
Please feel free to edit this article to add missing information and complete it.
Reason: Japanese names, if different

Flinching is when a Pokémon becomes unable to attack for one turn. The following moves may cause their targets to flinch, but only if the user of the moves hits first. Cringing is the equivalent condition in the Pokémon Mystery Dungeon series.

These moves are not affected by King's Rock or Razor Fang and ignore those items' flinch chance.

Move Type Category Probability Power Accuracy Notes
Air Slash Flying Special 30% 75 95%
Astonish Ghost Physical 30% 30 100%
Bite Dark Physical 30% 60 100%
Bone Club Ground Physical 10% 65 85%
Dark Pulse Dark Special 20% 80 100%
Dragon Rush Dragon Physical 20% 100 75%
Extrasensory Psychic Special 10% 80 100%
Fake Out Normal Physical 100% 40 100% Always goes first; only works if it is the user's first turn
Fire Fang Fire Physical 10% 65 95% May also cause burn (10% chance)
Fling Dark Physical 100% 30 100% Only if King's Rock or Razor Fang is held by user.
Headbutt Normal Physical 30% 70 100%
Heart Stamp Psychic Physical 30% 60 100%
Hyper Fang Normal Physical 10% 80 90%
Ice Fang Ice Physical 10% 65 95% May also cause freeze (10% chance)
Icicle Crash Ice Physical 30% 85 90%
Iron Head Steel Physical 30% 80 100%
Needle Arm Grass Physical 30% 60 100%
Rock Slide Rock Physical 30% 75 90%
Rolling Kick Fighting Physical 30% 60 85%
Secret Power Normal Physical 30% 70 100% Only causes flinching if used in caves or the Crystal, Magma, or Stargazer Colosseums
Sky Attack Flying Physical 30% 140 90%
Snore Normal Special 30% 50 100% May only be used by a sleeping Pokémon
Steamroller Bug Physical 30% 65 100%
Stomp Normal Physical 30% 65 100%
Thunder Fang Electric Physical 10% 65 95% May also cause paralysis (10% chance)
Twister Dragon Special 20% 40 100% Can hit targets using Fly or Bounce.
Waterfall Water Physical 20% 80 100% Causes flinching Generation IV and beyond.
Zen Headbutt Psychic Physical 20% 80 90%


Moves by effect
BurnConfuseDamageFlinch
FreezeParalyzePoisonSleepTraps