Flinch: Difference between revisions
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'''{{Status|Flinch}}ing''' is when a Pokémon becomes unable to attack for one turn. The following moves may cause their targets to flinch, but only if the user of the moves hits first. | {{incomplete|needs=Japanese names, if different}} | ||
'''{{Status|Flinch}}ing''' is when a Pokémon becomes unable to attack for one turn. The following moves may cause their targets to flinch, but only if the user of the moves hits first. '''Cringing''' is the equivalent condition in the [[Pokémon Mystery Dungeon]] series. | |||
These moves are not affected by {{DL|Evolution-inducing held item|King's Rock}} or {{DL|Evolution-inducing held item|Razor Fang}} and ignore those items' flinch chance. | |||
{| {{ | {| width="100%" style="margin:auto; background: #{{dark color}}; {{roundy}}; border: 5px solid #{{dark color light}};" | ||
|- | |||
| | |||
{| border=1 width="100%" class="sortable roundy" style="margin:auto; text-align:center; background: #FFFFFF; border:1px solid #{{dark color}}; border-collapse:collapse;" | |||
|- | |- | ||
! | ! Move | ||
! [[ | ! [[Type]] | ||
! [[Damage category|Category]] | ! [[Damage category|Category]] | ||
! Probability | ! Probability | ||
! [[Power]] | ! [[Power]] | ||
! [[Accuracy]] | ! [[Accuracy]] | ||
! | ! class="unsortable" | Notes | ||
|- | |- | ||
| class="l" | {{m|Air Slash}} | | class="l" | {{m|Air Slash}} | ||
Line 20: | Line 22: | ||
| 75 | | 75 | ||
| 95% | | 95% | ||
| | | | ||
|- | |- | ||
Line 30: | Line 30: | ||
| 30 | | 30 | ||
| 100% | | 100% | ||
| | | | ||
|- | |- | ||
Line 37: | Line 35: | ||
{{typetable|Dark}} | {{typetable|Dark}} | ||
{{statustable|Physical}} | {{statustable|Physical}} | ||
| | | 30% | ||
| 60 | | 60 | ||
| 100% | | 100% | ||
| | | | ||
|- | |||
| class="l" | {{m|Bone Club}} | |||
{{typetable|Ground}} | |||
{{statustable|Physical}} | |||
| 10% | | 10% | ||
| 65 | |||
| 85% | |||
| | | | ||
|- | |- | ||
Line 50: | Line 54: | ||
| 80 | | 80 | ||
| 100% | | 100% | ||
| | | | ||
|- | |- | ||
Line 58: | Line 60: | ||
{{statustable|Physical}} | {{statustable|Physical}} | ||
| 20% | | 20% | ||
| 100 | | {{tt|100|200 if the target has used Minimize (Generation VI)}} | ||
| 75% | | {{tt|75%|Never misses if the target has used Minimize (Generation VI)}} | ||
| | |||
| | | | ||
|- | |- | ||
Line 70: | Line 70: | ||
| 80 | | 80 | ||
| 100% | | 100% | ||
| | | | ||
|- | |- | ||
Line 79: | Line 77: | ||
| 100% | | 100% | ||
| 40 | | 40 | ||
| 100% | | 100% | ||
| class="l" | Always goes first; only works if it is the user's first turn | | class="l" | Always goes first; only works if it is the user's first turn | ||
Line 90: | Line 86: | ||
| 65 | | 65 | ||
| 95% | | 95% | ||
| class="l" | May also cause burn (10% chance) | | class="l" | May also cause burn (10% chance) | ||
|- | |||
| class="l" | {{m|Fling}} | |||
{{typetable|Dark}} | |||
{{statustable|Physical}} | |||
| 100% | |||
| 30 | |||
| 100% | |||
| class="l" | Only if {{DL|Evolution-inducing held item|King's Rock}} or {{DL|Evolution-inducing held item|Razor Fang}} is held by user. | |||
|- | |- | ||
| class="l" | {{m|Headbutt}} | | class="l" | {{m|Headbutt}} | ||
Line 100: | Line 102: | ||
| 70 | | 70 | ||
| 100% | | 100% | ||
| | | | ||
|- | |||
| class="l" | {{m|Heart Stamp}} | |||
{{typetable|Psychic}} | |||
{{statustable|Physical}} | |||
| 30% | | 30% | ||
| 60 | |||
| 100% | |||
| | |||
|- | |||
| class="l" | {{m|Hyper Fang}} | |||
{{typetable|Normal}} | |||
{{statustable|Physical}} | |||
| 10% | |||
| 80 | |||
| 90% | |||
| | | | ||
|- | |- | ||
Line 110: | Line 126: | ||
| 65 | | 65 | ||
| 95% | | 95% | ||
| class="l" | May also cause freeze (10% chance) | | class="l" | May also cause freeze (10% chance) | ||
|- | |||
| class="l" | {{m|Icicle Crash}} | |||
{{typetable|Ice}} | |||
{{statustable|Physical}} | |||
| 30% | |||
| 85 | |||
| 90% | |||
| | |||
|- | |- | ||
| class="l" | {{m|Iron Head}} | | class="l" | {{m|Iron Head}} | ||
Line 120: | Line 142: | ||
| 80 | | 80 | ||
| 100% | | 100% | ||
| | | | ||
|- | |- | ||
Line 130: | Line 150: | ||
| 60 | | 60 | ||
| 100% | | 100% | ||
| | | | ||
|- | |- | ||
Line 140: | Line 158: | ||
| 75 | | 75 | ||
| 90% | | 90% | ||
| | | | ||
|- | |- | ||
Line 150: | Line 166: | ||
| 60 | | 60 | ||
| 85% | | 85% | ||
| | | | ||
|- | |- | ||
Line 170: | Line 174: | ||
| 70 | | 70 | ||
| 100% | | 100% | ||
| | | class="l" | Only causes flinching if used in caves or the [[Crystal Colosseum|Crystal]], [[Magma Colosseum|Magma]], or [[Stargazer Colosseum]]s | ||
|- | |||
| class="l" | {{m|Sky Attack}} | |||
{{typetable|Flying}} | |||
{{statustable|Physical}} | |||
| 30% | | 30% | ||
| | | 140 | ||
| 90% | |||
| | |||
|- | |- | ||
| class="l" | {{m|Snore}} | | class="l" | {{m|Snore}} | ||
Line 178: | Line 188: | ||
{{statustable|Special}} | {{statustable|Special}} | ||
| 30% | | 30% | ||
| 40 | | {{tt|50|40 in Generations II-V}} | ||
| 100% | | 100% | ||
| class="l" | May only be used by a sleeping Pokémon | | class="l" | May only be used by a sleeping Pokémon | ||
|- | |||
| class="l" | {{m|Steamroller}} | |||
{{typetable|Bug}} | |||
{{statustable|Physical}} | |||
| 30% | |||
| {{tt|65|130 if the target has used Minimize}} | |||
| {{tt|100%|Never misses if the target has used Minimize (Generation VI)}} | |||
| | |||
|- | |- | ||
| class="l" | {{m|Stomp}} | | class="l" | {{m|Stomp}} | ||
Line 188: | Line 204: | ||
{{statustable|Physical}} | {{statustable|Physical}} | ||
| 30% | | 30% | ||
| 65 | | {{tt|65|130 if the target has used Minimize}} | ||
| 100% | | {{tt|100%|Never misses if the target has used Minimize (Generation VI)}} | ||
| | |||
| | | | ||
|- | |- | ||
Line 200: | Line 214: | ||
| 65 | | 65 | ||
| 95% | | 95% | ||
| class="l" | May also cause paralysis (10% chance) | | class="l" | May also cause paralysis (10% chance) | ||
|- | |- | ||
Line 208: | Line 220: | ||
{{statustable|Special}} | {{statustable|Special}} | ||
| 20% | | 20% | ||
| 40 | | {{tt|40|80 if the target is using Fly or Bounce}} | ||
| 100% | | 100% | ||
| class="l" | Can hit targets using {{m|Fly}} or {{m|Bounce}}. | |||
| class="l" | Can hit targets using {{m|Fly}}. | |||
|- | |- | ||
| class="l" | {{m|Waterfall}} | | class="l" | {{m|Waterfall}} | ||
Line 220: | Line 230: | ||
| 80 | | 80 | ||
| 100% | | 100% | ||
| class="1" align="left" | Causes flinching Generation {{gen|IV}} and beyond. | |||
| class="1" align="left" | Causes flinching | |||
|- | |- | ||
| class="l" | {{m|Zen Headbutt}} | | class="l" | {{m|Zen Headbutt}} | ||
Line 230: | Line 238: | ||
| 80 | | 80 | ||
| 90% | | 90% | ||
| | | | ||
| | |} | ||
|} | |} | ||
{{-}} | |||
{{Move effects}} | {{Move effects}} | ||
[[Category:Lists]] | [[Category:Lists]] | ||
[[Category:Moves that can cause flinching|*]] |
Revision as of 09:53, 9 May 2015
This article is incomplete. Please feel free to edit this article to add missing information and complete it. Reason: Japanese names, if different |
Flinching is when a Pokémon becomes unable to attack for one turn. The following moves may cause their targets to flinch, but only if the user of the moves hits first. Cringing is the equivalent condition in the Pokémon Mystery Dungeon series.
These moves are not affected by King's Rock or Razor Fang and ignore those items' flinch chance.
|
Moves by effect | |
---|---|
Burn • Confuse • Damage • Flinch Freeze • Paralyze • Poison • Sleep • Traps |