List of moves that cause entry hazards: Difference between revisions
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An '''entry hazard''' is any battlefield effect that affects the opponent's Pokémon as they are sent out of their [[Poké Ball]]. Any Pokémon already on the battlefield when these effects begin will be unaffected. | {{Unknown name}} | ||
An '''entry hazard''' is any battlefield effect that affects the opponent's Pokémon as they are sent out of their [[Poké Ball]]. Any Pokémon already on the battlefield when these effects begin will be unaffected. All moves that create entry hazards are [[status moves]]. | |||
Entry hazards are removed by {{m|Rapid Spin}} (user's side) and {{m|Defog}} (both sides | Entry hazards are removed by {{m|Rapid Spin}} (user's side) and {{m|Defog}} (Generation VI: both sides; Generation IV-V: only opponent's side). | ||
The following moves create entry hazards of various types | The following moves create entry hazards of various types: | ||
{| | {| style="margin:auto; background: #{{status color}}; {{roundy}}; border: 5px solid #{{status color light}};" | ||
|- | |- | ||
| | | | ||
{| border=1 | {| border=1 class="sortable roundy" style="margin:auto; background: #FFFFFF; border:1px solid #{{status color}}; border-collapse:collapse;" | ||
|- | |- | ||
! Gen | ! [[Generation|Gen]] | ||
! Move | ! Move | ||
! [[Type]] | |||
! Effect | ! Effect | ||
|- | |- | ||
| | | {{gen|II}} | ||
| {{m|Spikes}} | | {{m|Spikes}} | ||
{{typetable|Ground}} | |||
| Damages incoming opponents. Additional uses of this move will do more damage. Only affects grounded Pokémon. | | Damages incoming opponents. Additional uses of this move will do more damage. Only affects grounded Pokémon. | ||
|- | |- | ||
| | | {{gen|IV}} | ||
| {{m|Stealth Rock}} | | {{m|Stealth Rock}} | ||
{{typetable|Rock}} | |||
| Damages incoming opponents. Affected by type matchups. | | Damages incoming opponents. Affected by type matchups. | ||
|- | |- | ||
| | | {{gen|VI}} | ||
| {{m|Sticky Web}} | |||
{{typetable|Bug}} | |||
| Reduces {{stat|Speed}} of incoming opponents by one stage. Only affects grounded Pokémon. | |||
|- | |||
| {{gen|IV}} | |||
| {{m|Toxic Spikes}} | | {{m|Toxic Spikes}} | ||
{{typetable|Poison}} | {{typetable|Poison}} | ||
| {{status|Poison}}s incoming opponents. A second use of this move causes the Pokémon to be {{status|badly poisoned}}. Only affects grounded Pokémon. {{type|Poison}} and {{type|Steel}} Pokémon are immune. | |||
| {{ | |||
{{ | |||
{{ | |||
|} | |} | ||
|} | |} |
Revision as of 00:58, 27 June 2014
The subject of this article has no official name. The name currently in use is a fan designator; see below for more information. |
An entry hazard is any battlefield effect that affects the opponent's Pokémon as they are sent out of their Poké Ball. Any Pokémon already on the battlefield when these effects begin will be unaffected. All moves that create entry hazards are status moves.
Entry hazards are removed by Rapid Spin (user's side) and Defog (Generation VI: both sides; Generation IV-V: only opponent's side).
The following moves create entry hazards of various types:
|
Moves by effect | |
---|---|
Burn • Confuse • Damage • Flinch Freeze • Paralyze • Poison • Sleep • Traps |
This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games. |