List of moves that cause entry hazards: Difference between revisions
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Beligaronia (talk | contribs) (Possibly the table could be reduced to just the type and notes given that there is no variations. (copied table from sleep moves) Edit/delete with extreme predjudice.) |
Zesty Cactus (talk | contribs) mNo edit summary |
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[[Category:Lists]] |
Revision as of 05:20, 28 August 2010
An entry hazard is any battlefield effect that affects the opponent's Pokémon as they are sent out of their Poké Ball. Any Pokémon already on the battlefield when these effects begin will be unaffected. The following moves create entry hazards of various types.
Name | Type | Category | Probability | Power | Accuracy | Notes |
---|---|---|---|---|---|---|
Spikes | Ground | Status | 100% | — | — | Damages incoming opponents. Additional uses of this move will do more damage. |
Stealth Rock | Rock | Status | 100% | — | — | Damages incoming opponents. Affected by type matchups. |
Toxic Spikes | Poison | Status | 100% | — | — | Poisons incoming opponents. A second use of this move causes the Pokémon to be badly poisoned |
This game-related article is part of Project Games, a Bulbapedia project that aims to write comprehensive articles on the Pokémon games. |