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List of modified moves

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Revision as of 15:38, 29 January 2013 by SnorlaxMonster (Talk | contribs)

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Some moves have changed their mechanics in the Pokémon main series games. The list is as follows.

Accuracy changes

Between generations

Generation I to Generation II

Move Type Cat. Accuracy
Generation I Generation II
Blizzard  Ice  Special 90% 70%
Low Kick  Fighting  Physical 90% 100%
Rock Throw  Rock  Physical 65% 90%

Generation II to Generation III

Move Type Cat. Accuracy
Generation II Generation III
Razor Wind  Normal  Physical 75% 100%

Generation III to Generation IV

Move Type Cat. Accuracy
Generation III Generation IV
Flash  Normal  Status 70% 100%
Hypnosis  Psychic  Status 60% 70%DP
Disable  Normal  Status 55% 80%
Foresight  Normal  Status 100%
Odor Sleuth  Normal  Status 100%

Generation IV to Generation V

Move Type Cat. Accuracy
Generation IV Generation V
Bind  Normal  Physical 75% 85%
Tackle  Normal  Physical 95% 100%
Wrap  Normal  Physical 85% 90%
Disable  Normal  Status 80% 100%
Fire Spin  Fire  Special 70% 85%
Toxic  Poison  Status 85% 90%
Clamp*  Water  Physical 75% 85%
Glare  Normal  Status 75% 90%
Poison Gas  Poison  Status 55% 80%
Crabhammer*  Water  Physical 85% 90%
Cotton Spore  Grass  Status 85% 100%
Scary Face  Normal  Status 90% 100%
Bone Rush  Ground  Physical 80% 90%
Future Sight  Psychic  Special 90% 100%
Whirlpool  Water  Special 70% 85%
Sand Tomb  Ground  Physical 70% 85%
Rock Blast  Rock  Physical 80% 90%
Doom Desire*  Steel  Special 85% 100%
Magma Storm  Fire  Special 70% 75%

Within a generation

There are certain moves that have changed in accuracy within the generation as well.

Generation IV

Move Type Cat. Accuracy
DP Pt
Hypnosis  Psychic  Status 70% 60%

Power changes

Between generations

Generation I to Generation II

Move Type Cat. Power
Generation I Generation II
Dig  Ground  Physical 100 60
Double-Edge  Normal  Physical 100 120
Explosion  Normal  Physical 170 250
Selfdestruct  Normal  Physical 130 200
Wing Attack  Flying  Physical 35 60

Generation II to Generation III

Move Type Cat. Power
Generation II Generation III
Low Kick  Fighting  Physical 50 Varies

Generation III to Generation IV

Move Type Cat. Power
Generation III Generation IV
Dig  Ground  Physical 60 80
Dive*  Water  Physical 60 80
Fly  Flying  Physical 70 90
Hi Jump Kick  Fighting  Physical 85 100
Jump Kick  Fighting  Physical 70 85
Leaf Blade*  Grass  Physical 70 90
Outrage*  Dragon  Physical 90 120
Petal Dance  Grass  Special 70 90
Rock Smash  Fighting  Physical 20 40
Zap Cannon  Electric  Special 100 120

Generation IV to Generation V

Move Type Cat. Power
Generation IV Generation V
Beat Up  Dark  Physical 10 Variable
Bullet Seed  Grass  Physical 10 25
Covet  Normal  Physical 40 60
Doom Desire  Steel  Special 120 140
Drain Punch  Fighting  Physical 60 75
Feint  Normal  Physical 50 30
Fire Spin  Fire  Special 15 35
Fury Cutter  Bug  Physical 10 20
Future Sight  Psychic  Special 80 100
Giga Drain  Grass  Special 60 75
Hi Jump Kick  Fighting  Physical 100 130
Icicle Spear  Ice  Physical 10 25
Jump Kick  Fighting  Physical 85 100
Last Resort  Normal  Physical 130 140
Petal Dance  Grass  Special 90 120
Sand Tomb  Ground  Physical 15 35
Tackle  Normal  Physical 35 50
Thrash  Normal  Physical 90 120
Uproar  Normal  Special 50 90
Whirlpool  Water  Special 15 35

Within a generation

There are certain moves that have changed in attack power within the generation as well.

Generation III

Move Type Cat. Power
Colo XD
Shadow Rush  Shadow  Physical 90 55

PP changes

050Diglett.png This section is incomplete.
Please feel free to edit this section to add missing information and complete it.
Reason: possibly missing some moves.

Between generations

Generation III to Generation IV

Move Type Cat. Power points
Generation III Generation IV
Absorb  Grass  Special 20 25
Giga Drain  Grass  Special 5 10
Mega Drain  Grass  Special 10 15
Recover  Normal  Status 20 10
Stockpile  Normal  Status 10 20
Vine Whip*  Grass  Physical 10 15

Generation IV to Generation V

Move Type Cat. Power points
Generation IV Generation V
Drain Punch  Fighting  Physical 5 10
Future Sight  Psychic  Special 15 10
Hi Jump Kick  Fighting  Physical 20 10
Outrage*  Dragon  Physical 15 10
Petal Dance  Grass  Special 20 10
Thrash  Normal  Physical 20 10

Type changes

Between generations

Generation I to Generation II

Move Type
Generation I Generation II
Karate Chop  Normal   Fighting 
Sand-Attack  Normal   Ground 
Bite  Normal   Dark 
Gust  Normal   Flying 


Generation IV to Generation V

Move Type
Generation IV Generation V
Curse  ???   Ghost 

Damage category changes

Between generations

Generation I to Generation II

Move Cat.
Generation I Generation II
Bite Physical Special


Generation III to Generation IV

Move Cat.
Generation III Generation IV
Acid Physical Special
Aeroblast Physical Special
Air Cutter Physical Special
AncientPower Physical Special
Beat Up Special Physical
Bite Special Physical
Blaze Kick Special Physical
Bullet Seed Special Physical
Clamp Special Physical
Crabhammer Special Physical
Crunch Special Physical
Dive Special Physical
Doom Desire Physical Special
Dragon Claw Special Physical
Faint Attack Special Physical
Fire Punch Special Physical
Flame Wheel Special Physical
Gust Physical Special
Hidden Power Physical Special
Hyper Beam Physical Special
Hyper Voice Physical Special
Ice Ball Special Physical
Ice Punch Special Physical
Icicle Spear Special Physical
Knock Off Special Physical
Leaf Blade Special Physical
Mud Shot Physical Special
Mud Sport Physical Special
Mud-Slap Physical Special
Needle Arm Special Physical
Night Shade Physical Special
Outrage Special Physical
Pursuit Special Physical
Razor Leaf Special Physical
Razor Wind Physical Special
Sacred Fire Special Physical
Shadow Ball Physical Special
Signal Beam Physical Special
Silver Wind Physical Special
Sludge Physical Special
Sludge Bomb Physical Special
Smog Physical Special
Snore Physical Special
SonicBoom Physical Special
Spark Special Physical
Spit Up Physical Special
Swift Physical Special
Thief Special Physical
ThunderPunch Special Physical
Tri Attack Physical Special
Uproar Physical Special
Vine Whip Special Physical
Volt Tackle Special Physical
Waterfall Special Physical
Weather Ball Physical Special


Targeting changes

Between generations

Generation III to Generation IV

Move Target
Generation III Generation IV
Surf
   
   
All foes
   
   
All but user


Priority changes

Between generations

Generation I to Generation II

Move Priority
Generation I Generation II
Roar 0 -1
Whirlwind 0 -1

Generation II to Generation III

Move Priority
Generation II Generation III
Roar -1 -5
Vital Throw 0 -1
Whirlwind -1 -5

Generation III to Generation IV

Move Priority
Generation III Generation IV
Bide 0 +1
Roar -5 -6
Whirlwind -5 -6

Generation IV to Generation V

Move Priority
Generation IV Generation V
ExtremeSpeed +1 +2
Fake Out +1 +3
Protect +3 +4
Detect +3 +4


Project Moves and Abilities logo.png This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.