List of locations by index number (Generation I): Difference between revisions
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{{incomplete}} | {{incomplete|needs=Several missing indexes: 55-82, 84-112, 114-117, 119-141, 149-191, 193-226, 229-255}} | ||
{{move|List of locations by index number (Generation I)}} | {{move|List of locations by index number (Generation I)}} | ||
Each location in the [[Generation I]] games has its own identification number used internally by the game. They are enumerated here, in order. | Each location in the [[Generation I]] games has its own identification number used internally by the game. They are enumerated here, in order. | ||
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* Extra data in {{game|Yellow}} is stored in the byte handling map locations, apart from the legitimate maps such as ones where the player can adopt a [[starter Pokémon]], all of these 'maps' share the same header. These can be accessed as 'glitch maps' if the game uses identifiers of either 237, 238, 241, 242, 243, or 244. [http://www.glitchcity.info/wiki/index.php/cycling_based_glitch_maps_(Pokémon_Yellow)] | * Extra data in {{game|Yellow}} is stored in the byte handling map locations, apart from the legitimate maps such as ones where the player can adopt a [[starter Pokémon]], all of these 'maps' share the same header. These can be accessed as 'glitch maps' if the game uses identifiers of either 237, 238, 241, 242, 243, or 244. [http://www.glitchcity.info/wiki/index.php/cycling_based_glitch_maps_(Pokémon_Yellow)] | ||
{{ | {{Locations by index number}}<br> | ||
{{ | {{DoubleProjectTag|Locations|Games}} |
Revision as of 08:49, 25 August 2011
It has been suggested that this article be moved to List of locations by index number (Generation I). Please discuss whether or not to move it on its talk page. |
Each location in the Generation I games has its own identification number used internally by the game. They are enumerated here, in order.
Trivia
- Extra data in Pokémon Yellow is stored in the byte handling map locations, apart from the legitimate maps such as ones where the player can adopt a starter Pokémon, all of these 'maps' share the same header. These can be accessed as 'glitch maps' if the game uses identifiers of either 237, 238, 241, 242, 243, or 244. [1]
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This article is part of both Project Locations and Project Games, Bulbapedia projects that, together, aim to write comprehensive articles on the Pokémon Locations and Games, respectively. |