List of glitches in spin-off games: Difference between revisions
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==In [[Pokémon Play It!]]== | ==In [[Pokémon Play It!]]== | ||
===Bench glitch=== | ===Bench glitch=== | ||
It is not possible to put Pokémon on the {{DL|Glossary (TCG)|Bench}} before the play starts. Instead, players must wait for their first turn to put Pokémon on the Bench. This was fixed in [[Pokémon Play It! Version 2]]. | It is not possible to put Pokémon on the {{DL|Appendix:Glossary (TCG)|Bench}} before the play starts. Instead, players must wait for their first turn to put Pokémon on the Bench. This was fixed in [[Pokémon Play It! Version 2]]. | ||
===Magmar Flamethrower glitch=== | ===Magmar Flamethrower glitch=== | ||
No Energy card is discarded from {{TCG ID|Base Set|Magmar|36}} when using the Flamethrower attack. This was fixed in [[Pokémon Play It! Version 2]]. | No Energy card is discarded from {{TCG ID|Base Set|Magmar|36}} when using the Flamethrower attack. This was fixed in [[Pokémon Play It! Version 2]]. | ||
==In [[Pokémon Puzzle League]]== | |||
===Endless game glitch=== | |||
{{incomplete|section|Further research (Does this happen due to the game getting overloaded on tracking combos due to running out of slots to record results? Why does the game forget to end when the pieces get pushed past the top of the field?)}} | |||
The game can occasionally forget to follow some of its programming. This can prevent the game from ending normally and cause further errors, such as blocks not falling due to gravity. | |||
{{youtubevid|IPtRuOV3h0I|DJPhilanegro|orange}} | |||
===Same character glitch=== | |||
The game can be forced to use the same name by tricking it during the character select screen. Due to how the game tracks which character is selected through the player's name, the game will switch to the character picked by that player after the first match has concluded. | |||
{{youtubevid|BRNofZry2hg|Matthew|orange}} | |||
==In the [[Pokémon Mystery Dungeon]] series== | ==In the [[Pokémon Mystery Dungeon]] series== | ||
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In [[Pokémon Mystery Dungeon: Red Rescue Team and Blue Rescue Team]], by placing an item on the carpet and quicksaving the game, after the game is restarted Kecleon will continue to think that the item has been sold recently and will pay the sell price every time he is spoken to. | In [[Pokémon Mystery Dungeon: Red Rescue Team and Blue Rescue Team]], by placing an item on the carpet and quicksaving the game, after the game is restarted Kecleon will continue to think that the item has been sold recently and will pay the sell price every time he is spoken to. | ||
{{youtubevid|Hhi0JXFeAZ0|MrAlbrave| | {{youtubevid|Hhi0JXFeAZ0|MrAlbrave|MD Red|MD Blue}} | ||
===In [[Pokémon Mystery Dungeon: Explorers of Time and Explorers of Darkness]]=== | ===In [[Pokémon Mystery Dungeon: Explorers of Time and Explorers of Darkness]]=== | ||
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====Member join glitch==== | ====Member join glitch==== | ||
If the player completes a job with a reward listed as ???, it means that the player will either receive an {{pkmn|Egg}}, the client will join the exploration team, or—in the case of Magnezone and Magnemite when Chansey already has an Egg—receive 1000 [[Poké]]. If one of these jobs is completed before the player can recruit new members, the game will half freeze after the text: "Thank you for rescuing <Pokémon>!" However, the background music will stay an infinite loop. | If the player completes a job with a reward listed as ???, it means that the player will either receive an {{pkmn|Egg}}, the client will join the exploration team, or—in the case of Magnezone and Magnemite when Chansey already has an Egg—receive 1000 [[Poké]]. If one of these jobs is completed before the player can recruit new members, the game will half freeze after the text: "Thank you for rescuing <Pokémon>!" However, the background music will stay an infinite loop. | ||
===In Pokémon Mystery Dungeon: [[Pokémon Mystery Dungeon: Explorers of Sky|Explorers of Sky]]=== | |||
====Luminous Spring freeze glitch==== | |||
In North American releases of the game, the game will freeze if the player attempts to evolve a Pokémon whose nickname consists of exactly ten characters, unless it was the last Pokémon obtained. The glitch was fixed in the European and Australian versions of the game. | |||
===In Pokémon Mystery Dungeon: [[Pokémon Mystery Dungeon: Red Rescue Team and Blue Rescue Team|Red and Blue Rescue Teams]] and [[Pokémon Mystery Dungeon: Explorers of Time and Explorers of Darkness|Explorers of Time and Darkness]]=== | ===In Pokémon Mystery Dungeon: [[Pokémon Mystery Dungeon: Red Rescue Team and Blue Rescue Team|Red and Blue Rescue Teams]] and [[Pokémon Mystery Dungeon: Explorers of Time and Explorers of Darkness|Explorers of Time and Darkness]]=== | ||
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In [[Pokémon Mystery Dungeon: Red Rescue Team and Blue Rescue Team|Red and Blue Rescue Team]], if a team member attacks Kecleon before any items are stolen (via explosion or Blast Seed), the Kecleon will proceed to become hostile and can be defeated. If Kecleon is attacked while the player is within the shop, the music played still continues to be the shopping music. When items within the shop are stepped on, the player will still not immediately pick it up and a price tag is displayed, as if it can still be purchased, regardless of whether or not the Kecleon was defeated. Regardless of whether or not any items are taken, once the player exits the shop, Kecleon will accuse the player of being a thief (even if the initial Kecleon is already defeated), causing the music to change and more Kecleon to spawn. | In [[Pokémon Mystery Dungeon: Red Rescue Team and Blue Rescue Team|Red and Blue Rescue Team]], if a team member attacks Kecleon before any items are stolen (via explosion or Blast Seed), the Kecleon will proceed to become hostile and can be defeated. If Kecleon is attacked while the player is within the shop, the music played still continues to be the shopping music. When items within the shop are stepped on, the player will still not immediately pick it up and a price tag is displayed, as if it can still be purchased, regardless of whether or not the Kecleon was defeated. Regardless of whether or not any items are taken, once the player exits the shop, Kecleon will accuse the player of being a thief (even if the initial Kecleon is already defeated), causing the music to change and more Kecleon to spawn. | ||
The glitch is still present in [[Explorers of Sky| | The glitch is still present in [[Pokemon Mystery Dungeon: Explorers of Sky|Explorers of Sky]] but the player will not be considered a thief unless they take an item after the shop [[Kecleon]] is defeated. | ||
====Kecleon team member glitch==== | ====Kecleon team member glitch==== | ||
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==In the Pokémon Rumble series== | ==In the Pokémon Rumble series== | ||
===In Pokémon Rumble Blast=== | ===In [[Pokémon Rumble Blast]]=== | ||
====Ditto move glitch==== | ===={{p|Ditto}} move glitch==== | ||
{{Incomplete|section|Needs a video or animation}} | {{Incomplete|section|Needs a video or animation}} | ||
If a {{p|Ditto}} copies a Ditto which copied a Ditto who copied one of the player's Toy | If a {{p|Ditto}} copies a Ditto which copied a Ditto who copied one of the player's [[Toy Pokémon]] and the Ditto is toppled and recruited, the Ditto will have one of the moves of the Pokémon that was copied originally. | ||
====Noclip Pokémon spawn glitch==== | ====Noclip Pokémon spawn glitch==== | ||
In 4-1, if a Pokémon uses one of the long ranged skills into the main hull of the [[Temple of Keys]], it will tell that the player that they have just defeated a | In 4-1, if a Pokémon uses one of the long ranged skills into the main hull of the [[Temple of Keys]], it will tell that the player that they have just defeated a [[Toy Pokémon]] from the area. | ||
This can be easily explained by spawning zones. Some other building models also have this spawn effect. | This can be easily explained by spawning zones. Some other building models also have this spawn effect. | ||
===In [[Pokémon Rumble World]]=== | |||
====Royal Competition glitch==== | |||
In any Royal Competition, it is possible to knock out a wild [[Toy Pokémon]] just when the timer hits 0. While the wild Toy Pokémon's HP will be displayed as 0, it will remain standing. | |||
If that Toy Pokémon is the last one remaining, the "CLEAR" message will be shown on-screen, but the game will show a "Times up!" message after and the stage will not be cleared. | |||
====Out of Bounds==== | |||
It is possible to go out of bounds. If you call your [[Mii]] character to the grassy area on the left, you must go inside the Mii and have him/her carry you over the grass and hit up and then you are out of bounds. If you go too far to the East, you can enter the void. If you go too far into the West, you will enter the castle. If you go too far to the North, the camera goes back to the plaza and you enter the castle. going South just takes you to the plaza. To end the glitch, you can go South or enter the castle. | |||
=====Alternate Method===== | |||
If you get your Mii character to go into the small patch of grass, go through your Mii and have him/her carry you. Once you're in the castle from the carrying, hit left or up and you're out of bounds. | |||
==In [[Pokémon Shuffle]]== | |||
===Use any Pokémon glitch=== | |||
This glitch can be performed as soon as the player gets the ability to select Support Pokémon by touching the Poké Ball icon. It allows the player to use any unregistered Support Pokémon from the Support Pokémon selection screen at level 1, and the Pokémon can be brought into a game. It will not be registered as caught. | |||
Steps: | |||
#Enter the Support Pokémon selection screen. | |||
#Tap the search icon. | |||
#Change "Caught Pokémon" to "All Pokémon". | |||
#Tap "SEARCH". | |||
#Drag and drop a Pokémon that was already selected as a Support Pokémon with any of the 158 different Pokémon to get it as a Support Pokémon. | |||
If the player wants to remove the icon of a non-caught Support Pokémon, they can drag an existing Support Pokémon on to it to get the existing Support Pokémon in that slot. The player cannot move the icon of a non-caught Support Pokémon directly. | |||
This glitch was patched in version 1.0.2. | |||
{{youtubevid|RpzleivBLqc|Scarlet_Kohaku|glitch}} | |||
==In the Super Smash Bros. series== | ==In the Super Smash Bros. series== |
Revision as of 01:19, 26 July 2015
This is a list of glitches that occur in spin-off Pokémon games.
In Pokémon Play It!
Bench glitch
It is not possible to put Pokémon on the Bench before the play starts. Instead, players must wait for their first turn to put Pokémon on the Bench. This was fixed in Pokémon Play It! Version 2.
Magmar Flamethrower glitch
No Energy card is discarded from Magmar when using the Flamethrower attack. This was fixed in Pokémon Play It! Version 2.
In Pokémon Puzzle League
Endless game glitch
The game can occasionally forget to follow some of its programming. This can prevent the game from ending normally and cause further errors, such as blocks not falling due to gravity.
| |
This video is not available on Bulbapedia; instead, you can watch the video on YouTube here. |
Same character glitch
The game can be forced to use the same name by tricking it during the character select screen. Due to how the game tracks which character is selected through the player's name, the game will switch to the character picked by that player after the first match has concluded.
| |
This video is not available on Bulbapedia; instead, you can watch the video on YouTube here. |
In the Pokémon Mystery Dungeon series
In Pokémon Mystery Dungeon: Red Rescue Team and Blue Rescue Team
Dungeon shop glitch
In Pokémon Mystery Dungeon: Red Rescue Team and Blue Rescue Team, by placing an item on the carpet and quicksaving the game, after the game is restarted Kecleon will continue to think that the item has been sold recently and will pay the sell price every time he is spoken to.
| |
This video is not available on Bulbapedia; instead, you can watch the video on YouTube here. |
In Pokémon Mystery Dungeon: Explorers of Time and Explorers of Darkness
False thief glitch
In Explorers of Time and Darkness, if a wild Pokémon is knocked out on a Kecleon shop and drops an item, the item is picked up like usual, but this will be considered as stealing. Even talking to Kecleon before leaving the shop won't do anything, as it wasn't set as a Kecleon shop item.
Member join glitch
If the player completes a job with a reward listed as ???, it means that the player will either receive an Egg, the client will join the exploration team, or—in the case of Magnezone and Magnemite when Chansey already has an Egg—receive 1000 Poké. If one of these jobs is completed before the player can recruit new members, the game will half freeze after the text: "Thank you for rescuing <Pokémon>!" However, the background music will stay an infinite loop.
In Pokémon Mystery Dungeon: Explorers of Sky
Luminous Spring freeze glitch
In North American releases of the game, the game will freeze if the player attempts to evolve a Pokémon whose nickname consists of exactly ten characters, unless it was the last Pokémon obtained. The glitch was fixed in the European and Australian versions of the game.
In Pokémon Mystery Dungeon: Red and Blue Rescue Teams and Explorers of Time and Darkness
Aggressive Kecleon glitch
In Red and Blue Rescue Team, if a team member attacks Kecleon before any items are stolen (via explosion or Blast Seed), the Kecleon will proceed to become hostile and can be defeated. If Kecleon is attacked while the player is within the shop, the music played still continues to be the shopping music. When items within the shop are stepped on, the player will still not immediately pick it up and a price tag is displayed, as if it can still be purchased, regardless of whether or not the Kecleon was defeated. Regardless of whether or not any items are taken, once the player exits the shop, Kecleon will accuse the player of being a thief (even if the initial Kecleon is already defeated), causing the music to change and more Kecleon to spawn.
The glitch is still present in Explorers of Sky but the player will not be considered a thief unless they take an item after the shop Kecleon is defeated.
Kecleon team member glitch
A glitch in Pokémon Mystery Dungeon: Red Rescue Team and Blue Rescue Team and Pokémon Mystery Dungeon: Explorers of Time and Explorers of Darkness that allows the player to make Kecleon act as if it were part of the team without recruiting it. It is not present in Pokémon Mystery Dungeon: Explorers of Sky. It is not actually part of the team, only behaving as part of it, so it will not follow the team onto the next floor.
If Kecleon is attacked by a wild Pokémon, Kecleon will attack the Pokémon who attacked it.
Wild Pokémon will not usually attack Kecleon, but can be forced to by using a Pass Scarf to pass their attacks onto the Kecleon.
| |
This video is not available on Bulbapedia; instead, you can watch the video on YouTube here. |
In Pokémon Mystery Dungeon: Gates to Infinity
Defiant text glitch
A text glitch occurs when a Pokémon with the Ability Defiant has its stats lowered at the same time as a team member placed after it (such as from Growl). The message log will use the team member's name, instead of the name of the Pokémon with Defiant, when displaying "<Pokémon>'s Defiant Ability was activated!"
False thief glitch variant
If a defeated wild Pokémon drops an item onto a shop tile, exiting the shop will prompt Kecleon to ask whether the player would like to sell the item as if they set it down themselves. The player can pick up the item as if it was a regular dropped item (the Kecleon Shop item menu doesn't pop up), but leaving the shop with said item will be considered stealing and result in Kecleon attacking the team.
Mienfoo dialogue glitch
When playing as the partner Pokémon, after the player Pokémon has returned to the human world and has yet to return to the Pokémon world, the Mienfoo acquainted with the team will salute the partner Pokémon with a "Morning, <player's name>!" instead of "Morning, <partner's name>!", when spoken to in Post Town.
Serperior walk animation bug
If the player chose Snivy as their partner and evolved them into a Serperior, the partner's walking animation will fail to loop correctly when walking slowly in an area outside a dungeon, such as the Paradise Center.
In the Pokémon Ranger series
In Pokémon Ranger: Shadows of Almia
Invisible wall glitch
This section is incomplete. Please feel free to edit this section to add missing information and complete it. Reason: Needs a video or animation |
In Vien Forest, the player can find spots where they will not be able to continue walking, even though there is nothing in their path due to the boundary of the trees.
In the Pokémon Rumble series
In Pokémon Rumble Blast
Ditto move glitch
This section is incomplete. Please feel free to edit this section to add missing information and complete it. Reason: Needs a video or animation |
If a Ditto copies a Ditto which copied a Ditto who copied one of the player's Toy Pokémon and the Ditto is toppled and recruited, the Ditto will have one of the moves of the Pokémon that was copied originally.
Noclip Pokémon spawn glitch
In 4-1, if a Pokémon uses one of the long ranged skills into the main hull of the Temple of Keys, it will tell that the player that they have just defeated a Toy Pokémon from the area. This can be easily explained by spawning zones. Some other building models also have this spawn effect.
In Pokémon Rumble World
Royal Competition glitch
In any Royal Competition, it is possible to knock out a wild Toy Pokémon just when the timer hits 0. While the wild Toy Pokémon's HP will be displayed as 0, it will remain standing.
If that Toy Pokémon is the last one remaining, the "CLEAR" message will be shown on-screen, but the game will show a "Times up!" message after and the stage will not be cleared.
Out of Bounds
It is possible to go out of bounds. If you call your Mii character to the grassy area on the left, you must go inside the Mii and have him/her carry you over the grass and hit up and then you are out of bounds. If you go too far to the East, you can enter the void. If you go too far into the West, you will enter the castle. If you go too far to the North, the camera goes back to the plaza and you enter the castle. going South just takes you to the plaza. To end the glitch, you can go South or enter the castle.
Alternate Method
If you get your Mii character to go into the small patch of grass, go through your Mii and have him/her carry you. Once you're in the castle from the carrying, hit left or up and you're out of bounds.
In Pokémon Shuffle
Use any Pokémon glitch
This glitch can be performed as soon as the player gets the ability to select Support Pokémon by touching the Poké Ball icon. It allows the player to use any unregistered Support Pokémon from the Support Pokémon selection screen at level 1, and the Pokémon can be brought into a game. It will not be registered as caught.
Steps:
- Enter the Support Pokémon selection screen.
- Tap the search icon.
- Change "Caught Pokémon" to "All Pokémon".
- Tap "SEARCH".
- Drag and drop a Pokémon that was already selected as a Support Pokémon with any of the 158 different Pokémon to get it as a Support Pokémon.
If the player wants to remove the icon of a non-caught Support Pokémon, they can drag an existing Support Pokémon on to it to get the existing Support Pokémon in that slot. The player cannot move the icon of a non-caught Support Pokémon directly.
This glitch was patched in version 1.0.2.
| |
This video is not available on Bulbapedia; instead, you can watch the video on YouTube here. |
In the Super Smash Bros. series
- Main article: Glitches category on SmashWiki
This glitch Pokémon article is part of Project GlitchDex, a Bulbapedia project that aims to write comprehensive articles on glitches in the Pokémon games. |