List of glitches in spin-off games: Difference between revisions

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(→‎In Pokémon GO: (Added Egg Gym glitch, Minor edits) - Kinda behind on adding things, but this one is a bit interesting.)
(Alphabetizing glitches.)
 
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This is a '''list of glitches''' that occur in [[spin-off Pokémon games]].
This is a '''list of glitches''' that occur in [[spin-off Pokémon games]].
==[[Pokémon GO]]==
{{main|List of glitches (GO)}}


==In [[Pokémon Play It!]]==
==[[Pokémon Mystery Dungeon series]]==
{{main|List of glitches (Mystery Dungeon)}}


==[[Pokémon Picross]]==
===Area Map mistake===
If the player unlocks an area with a higher number than a locked area with a path that connects to it, then the paths between the locked and unlocked areas will be colored gold as if both locations are unlocked in the area select screen of the Map-Screen Menu.
==Pokémon Pinball series==
===[[Pokémon Pinball: Ruby & Sapphire]]===
====Saved language glitch====
In the European version of [[Pokémon Pinball]], it is possible to change the language of the current game being played by closing the game, changing the language and then continuing the game. This is not possible in the European version of [[Pokémon Pinball: Ruby & Sapphire]]. If this procedure is attempted in the latter game, it will revert to the previous language. If  the player wants to play in another language, they will need to change the language and then start a new game.
==Pokémon Play It! series==
===Bench glitch===
===Bench glitch===
It is not possible to put Pokémon on the {{DL|Appendix:Glossary (TCG)|Bench}} before the play starts. Instead, players must wait for their first turn to put Pokémon on the Bench. This was fixed in [[Pokémon Play It! Version 2]].
In [[Pokémon Play It!]] and the first 9 stages of [[Pokémon Play It! Version 2]], players must wait for their first turn to put Pokémon on the {{DL|Appendix:Glossary (TCG)|Bench}}. In the 10th stage (the Jigglypuff stage) of the second game, {{OBP|Julie|Play It!}} introduces the ability to put Pokémon on the Bench before the play starts as a "new rule".


===Magmar Flamethrower glitch===
===Magmar Flamethrower glitch===
No Energy card is discarded from {{TCG ID|Base Set|Magmar|36}} when using the Flamethrower attack. This was fixed in [[Pokémon Play It! Version 2]].
In [[Pokémon Play It!]], no Energy card is discarded from {{TCG ID|Base Set|Magmar|36}} when using the Flamethrower attack. This was fixed in [[Pokémon Play It! Version 2]].


==In [[Pokémon Puzzle League]]==
===Tauros freeze glitch===
In [[Pokémon Play It!]], if the [[Tauros (Pokémon)|Tauros]] card appears on either the player's deck or the digital opponent's deck, the game will shut down or freeze the computer.


==[[Pokémon Puzzle League]]==
===CPU Garbage Block glitches===
===CPU Garbage Block glitches===
{{GlitchResearch|Do these glitches occur more often in the VC release?}}
{{GlitchResearch|Do these glitches occur more often in the VC release?}}
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{{youtubevid|BRNofZry2hg|Matthew|orange}}
{{youtubevid|BRNofZry2hg|Matthew|orange}}


==In the [[Pokémon Mystery Dungeon series]]==
==Pokémon Ranger series==
===In [[Pokémon Mystery Dungeon: Red Rescue Team and Blue Rescue Team]]===
===[[Pokémon Ranger: Shadows of Almia]]===
 
====Dungeon shop glitch====
In [[Pokémon Mystery Dungeon: Red Rescue Team and Blue Rescue Team]], by placing an item on the carpet and quicksaving the game, after the game is restarted Kecleon will continue to think that the item has been sold recently and will pay the sell price every time he is spoken to.
 
{{youtubevid|Hhi0JXFeAZ0|MrAlbrave|MD Red|MD Blue}}
 
===In [[Pokémon Mystery Dungeon: Explorers of Time and Explorers of Darkness]]===
 
====False thief glitch====
In [[Pokémon Mystery Dungeon: Explorers of Time and Explorers of Darkness|Explorers of Time and Darkness]], if a wild Pokémon is knocked out on a Kecleon shop and drops an item, the item is picked up like usual, but this will be considered as stealing. Even talking to Kecleon before leaving the shop won't do anything, as it wasn't set as a Kecleon shop item.
 
====Member join glitch====
If the player completes a job with a reward listed as ???, it means that the player will either receive an {{pkmn|Egg}}, the client will join the exploration team, or—in the case of Magnezone and Magnemite when Chansey already has an Egg—receive 1000 [[Poké]]. If one of these jobs is completed before the player can recruit new members, the game will half freeze after the text: "Thank you for rescuing <Pokémon>!" However, the background music will stay an infinite loop.
 
===In Pokémon Mystery Dungeon: [[Pokémon Mystery Dungeon: Explorers of Sky|Explorers of Sky]]===
 
====Luminous Spring freeze glitch====
In North American releases of the game, the game will freeze if the player attempts to evolve a Pokémon whose nickname consists of exactly ten characters, unless it was the last Pokémon obtained. The glitch was fixed in the European and Australian versions of the game.
 
===In Pokémon Mystery Dungeon: [[Pokémon Mystery Dungeon: Red Rescue Team and Blue Rescue Team|Red and Blue Rescue Teams]] and [[Pokémon Mystery Dungeon: Explorers of Time and Explorers of Darkness|Explorers of Time and Darkness]]===
 
====Aggressive Kecleon glitch====
In [[Pokémon Mystery Dungeon: Red Rescue Team and Blue Rescue Team|Red and Blue Rescue Team]], if a team member attacks Kecleon before any items are stolen (via explosion or Blast Seed), the Kecleon will proceed to become hostile and can be defeated. If Kecleon is attacked while the player is within the shop, the music played still continues to be the shopping music. When items within the shop are stepped on, the player will still not immediately pick it up and a price tag is displayed, as if it can still be purchased, regardless of whether or not the Kecleon was defeated. Regardless of whether or not any items are taken, once the player exits the shop, Kecleon will accuse the player of being a thief (even if the initial Kecleon is already defeated), causing the music to change and more Kecleon to spawn.
 
The glitch is still present in [[Pokemon Mystery Dungeon: Explorers of Sky|Explorers of Sky]] but the player will not be considered a thief unless they take an item after the shop [[Kecleon]] is defeated.
 
====Kecleon team member glitch====
A glitch in [[Pokémon Mystery Dungeon: Red Rescue Team and Blue Rescue Team]] and [[Pokémon Mystery Dungeon: Explorers of Time and Explorers of Darkness]] that allows the player to make Kecleon act as if it were part of the team without recruiting it. It is not present in {{g|Mystery Dungeon: Explorers of Sky}}. It is not actually part of the team, only behaving as part of it, so it will not follow the team onto the next floor.
 
If Kecleon is attacked by a wild Pokémon, Kecleon will attack the Pokémon who attacked it.
 
Wild Pokémon will not usually attack Kecleon, but can be forced to by using a Pass Scarf to pass their attacks onto the Kecleon.
 
{{youtubevid|Wf3jTzfJU4U|MrAlbrave|Normal}}
 
===In Pokémon Mystery Dungeon: Gates to Infinity===
 
====Defiant text oversight====
A text glitch occurs when a Pokémon with the [[Ability]] {{a|Defiant}} has its stats lowered at the same time as a team member placed after it (such as from {{m|Growl}}). The message log will use the team member's name, instead of the name of the Pokémon with Defiant, when displaying "''<Pokémon>'s Defiant Ability was activated!''"
 
====False thief glitch variant====
If a defeated wild Pokémon drops an item onto a shop tile, exiting the shop will prompt Kecleon to ask whether the player would like to sell the item as if they set it down themselves. The player can pick up the item as if it was a regular dropped item (the Kecleon Shop item menu doesn't pop up), but leaving the shop with said item will be considered stealing and result in Kecleon attacking the team.
 
====Mienfoo dialogue oversight====
When playing as the partner Pokémon, after the player Pokémon has returned to the human world and has yet to return to the {{OBP|Pokémon world|Mystery Dungeon}}, the {{p|Mienfoo}} acquainted with the team will salute the partner Pokémon with a "''Morning, <player's name>!''" instead of "''Morning, <partner's name>!''", when spoken to in [[Post Town]].
 
====Serperior walk animation oversight====
If the player chose {{p|Snivy}} as their partner and evolved them into a {{p|Serperior}}, the partner's walking animation will fail to loop correctly when walking slowly in an area outside a dungeon, such as the Paradise Center.
 
==In the Pokémon Ranger series==
===In Pokémon Ranger: Shadows of Almia===
====Invisible wall glitch====
====Invisible wall glitch====
{{incomplete|section|Needs a video or animation}}
{{incomplete|section|Needs a video or animation}}
In [[Vien Forest]], the player can find spots where they will not be able to continue walking, even though there is nothing in their path due to the boundary of the trees.
In [[Vien Forest]], the player can find spots where they will not be able to continue walking, even though there is nothing in their path due to the boundary of the trees.


==In the Pokémon Rumble series==
==Pokémon Rumble series==
===In [[Pokémon Rumble Blast]]===
===[[Pokémon Rumble Blast]]===
===={{p|Ditto}} move glitch====
===={{p|Ditto}} move glitch====
{{Incomplete|section|Needs a video or animation}}
{{Incomplete|section|Needs a video or animation}}
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This can be easily explained by spawning zones. Some other building models also have this spawn effect.
This can be easily explained by spawning zones. Some other building models also have this spawn effect.


===In [[Pokémon Rumble World]]===
===[[Pokémon Rumble World]]===
====Out of bounds====
It is possible to go out of bounds. If the {{player}} calls their Mii character to the grassy area on the left, they must go inside the Mii and have them carry the player over the grass and hit up, and then, the player is out of bounds. If the player goes too far to the east, they can enter the void. If the player go too far into the west, they will enter the castle. If the player goes too far to the north, the camera goes back to the plaza and the player enters the castle. Going south just takes the player to the plaza. To end the glitch, the player can go south or enter the castle.
 
=====Alternate method=====
If the {{player}} gets their Mii character to go into the small patch of grass, go through their Mii and have them carry them. Once the player in the castle from the carrying, hit left or up and the player will be out of bounds.
 
====Royal Competition glitch====
====Royal Competition glitch====
In any Royal Competition, it is possible to knock out a wild [[Toy Pokémon]] just when the timer hits 0. While the wild Toy Pokémon's HP will be displayed as 0, it will remain standing.
In any Royal Competition, it is possible to knock out a wild [[Toy Pokémon]] just when the timer hits 0. While the wild Toy Pokémon's HP will be displayed as 0, it will remain standing.
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If that Toy Pokémon is the last one remaining, the "CLEAR" message will be shown on-screen, but the game will show a "Times up!" message after and the stage will not be cleared.
If that Toy Pokémon is the last one remaining, the "CLEAR" message will be shown on-screen, but the game will show a "Times up!" message after and the stage will not be cleared.


====Out of Bounds====
==[[Pokémon Shuffle]]==
It is possible to go out of bounds. If you call your [[Mii]] character to the grassy area on the left, you must go inside the Mii and have him/her carry you over the grass and hit up and then you are out of bounds. If you go too far to the East, you can enter the void. If you go too far into the West, you will enter the castle. If you go too far to the North, the camera goes back to the plaza and you enter the castle. Going South just takes you to the plaza. To end the glitch, you can go South or enter the castle.
===Make a move before immediate Disruption===
In any stage where the opponent starts out with a disruption countdown of 0, it is possible to drag a Pokémon on the board to make a match the first frame the word "START!" appears before the disruption completely triggers.


=====Alternate Method=====
If you get your Mii character to go into the small patch of grass, go through your Mii and have him/her carry you. Once you're in the castle from the carrying, hit left or up and you're out of bounds.
==In [[Pokémon Shuffle]]==
===Use any Pokémon glitch===
===Use any Pokémon glitch===
This glitch can be performed as soon as the player gets the ability to select Support Pokémon by touching the Poké Ball icon. It allows the player to use any unregistered Support Pokémon from the Support Pokémon selection screen at level 1, and the Pokémon can be brought into a game. It will not be registered as caught.
This glitch can be performed as soon as the player gets the ability to select Support Pokémon by touching the Poké Ball icon. It allows the player to use any unregistered Support Pokémon from the Support Pokémon selection screen at level 1, and the Pokémon can be brought into a game. It will not be registered as caught.
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{{youtubevid|RpzleivBLqc|Scarlet_Kohaku|glitch}}
{{youtubevid|RpzleivBLqc|Scarlet_Kohaku|glitch}}


===Make a move before immediate Disruption===
==[[Pokémon Stadium series]]==
In any stage where the opponent starts out with a disruption countdown of 0, it is possible to drag a Pokémon on the board to make a match the first frame the word "START!" appears before the disruption completely triggers.
===[[Pokémon Stadium (English)]]===
 
====Magnemite type display glitch====
==In [[Pokémon Picross]]==
If the Lab feature in [[Pokémon Stadium 2]] is used to view and save the contents of a [[Generation I]] game that includes a {{p|Magnemite}} or {{p|Magneton}}, and then that same Game Boy cartridge is loaded into the earlier Stadium game, attempting to register that Magnemite or Magneton for battle will cause the screen to show its types as Electric and Fire. This occurs because when Stadium 2 saved its data, it included data about the Pokémon's types from its own [[Generation II]] standpoint, with those two species being the only ones who underwent a type change between the generations. The Steel type does not exist in Generation I, and its index number falls in what would otherwise be a gap, so no graphic is defined for that type and in falling through the cases, the next sensibly-defined type it finds a graphic for is Fire, which is what's displayed.
===Area Map mistake===
If the player unlocks an area with a higher number than a locked area with a path that connects to it, then the paths between the locked and unlocked areas will be colored gold as if both locations are unlocked in the area select screen of the Map-Screen Menu.
 
==In [[Pokémon GO]]==
===Backpack freeze glitch===
If a Pokémon escapes from a [[Poké Ball]] and flees while the player attempts to open up the Backpack, then the game will freeze.<ref>[https://www.reddit.com/r/pokemongo/comments/4twndp/how_do_i_and_bugs_megathread_217/d5kwm0b "How do I..." and Bugs Megathread - 21/7  - /r/pokemongo on Reddit]</ref>  In version 0.31.0, the battle screen was slightly reprogrammed, resulting in this glitch being fixed.
 
===Egg Hatching glitch===
{{GlitchResearch|Is there a reliable way to either trigger or avoid this glitch?  Are the results somewhat random?  Is there any footage or video of the glitch?}}
An {{pkmn|Egg}} can reach the requirements to hatch while in Pokémon GO, but fail to actual hatch through a combination of issues.  Occasionally, the egg will fail produce a Pokémon and disappear, though it is possible for the Pokémon to appear later on.<ref>[https://www.reddit.com/r/pokemongo/comments/4s15wf/my_eggs_disappeared_what_the_fuck/ My eggs disappeared what the fuck - /r/pokemongo on Reddit]</ref><ref>[https://www.reddit.com/r/pokemongo/comments/4s3s9f/egg_never_hatched_no_screen_or_anything/ Egg never hatched, no screen or anything. - /r/pokemongo on Reddit]</ref><ref>[https://www.reddit.com/r/pokemongo/comments/4rw678/the_case_of_the_disappearing_eggs/ The case of the disappearing eggs. - /r/pokemongo on Reddit]</ref><ref>[https://www.reddit.com/r/pokemongo/comments/4twndp/how_do_i_and_bugs_megathread_217/d5kv6vb "How do I..." and Bugs Megathread - 21/7  - /r/pokemongo on Reddit]</ref>
 
===Grimer glitch===
{{GlitchResearch|Can it occur with an iPhone or similar Apple product?}}
If a player using an Android phone encounters a Grimer or hatches a Grimer from an Egg, then the game will likely crash.  This occurs in all released versions up to 0.31.0.<ref>[https://www.reddit.com/r/pokemongo/comments/4rzpjg/grimers_model_makes_my_game_crash/ Grimer's model makes my game crash - /r/pokemongo on Reddit]</ref>
 
===Gym glitches===
{{GlitchResearch|Is there more to this issue? Are these sub-glitches of each other?}}
If a Pokémon reaches 1HP during a battle for a {{OBP|Gym|GO}}, then the game may prevent that Pokémon from fainting in battle outside of using [[status condition]]s that do damage. This can lead to several issues such as losing the ability to switch Pokémon or being prevented from starting the battle.<ref>[https://www.reddit.com/r/pokemongo/comments/4rmu75/1hp_gym_bug/d54ao9w 1hp gym bug - /r/pokemongo on Reddit]</ref>
{{youtubevid|TgVouV-vOSk|channel/UCAg0z2wt5CwYzB_h75A_WDg|name=Victor Gracia|blue}}
{{youtubevid|QnQ8j1fyP8w|MalavarTCOne|blue}}
{{youtubevid|LgCHmZ8-bPQ|channel/UC2Qnhpw0QuvZoihV9R5kBVA|name=Brian Doran|blue}}
{{youtubevid|pObF-oHytqQ|channel/UC2Qnhpw0QuvZoihV9R5kBVA|name=Brian Doran|blue}}
{{youtubevid|2wfdNzkJJ7E|channel/UC4tYRdfO1k_bK7muZEnOqUg|name=Brian Stieve|blue}}


====Egg Gym glitch===
This glitch is purely graphical, as the Magnemite or Magneton does not demonstrate any qualities of being Fire type in battle, and is still treated as being pure Electric.
A player can select an empty Gym and choose to place an Egg in the Gym instead of a Pokémon.  The Egg will appear in the Gym with 0 CP, no model, and be unable to be fought.  <!-- This SEEMS to occur in a version around 0.31.0 -->


===Pokédex glitch===
====Nickname display glitch====
When clicking on a caught Pokémon in the [[Pokédex]], the entry of the Pokémon may become distorted with the individual letters appearing down the side of the screen.  Additionally, the game may revert to the entry for the first Pokémon available in the Pokédex. This glitch occurs in versions 0.29.0 to 0.29.3 and was fixed in 0.31.0.
In revisions 1.0 and 1.1 of the North American version of [[Pokémon Stadium (English)]], if the Lab feature is used to view and save the contents of a [[Generation I]] game that includes a Pokémon with a space in its [[nickname]], anything after the space will disappear when viewed through the Game Boy game. This is because when Pokémon Stadium maps characters back to their [[Character encoding (Generation_I)#English|Generation I encoding]], it mistakenly leaves hex <code>0x00</code> (a space) unconverted, where Generation I treats it as a null terminator.
{{youtubevid|Bbg0C_9iiGs|channel/UCbnLWnwVSqRwF2Opwv9E4Bg|name=Tutikaz Goes Insane|blue}}


===Size Medal oversights===
This glitch is fixed in revision 1.2 of the game, and if the Lab feature is used to view and save the contents of a game with a Pokémon affected by this glitch, the null value will be reverted back to normal. While [[Pokémon Stadium 2]] does not have this glitch, it does not contain the fix from 1.2.
In version 0.29.0 of Pokémon GO, the {{tc|Youngster}} and {{tc|Fisherman}} [[Medal]]s stated that the current progress toward the requirements for the medal would be "Caught {0} Rattata/Magikarp weighing at most {1}" for all medals respectively. The intended text refers to catching a number of the required that have a specific weight indicator for the Pokémon in question, with Rattata being XS for example.


In version 0.29.2, the medals were changed to read "Caught (number of XS/XL) Rattata/Magikarp."  Version 0.29.3 fully fixed the text for both medals to instead read "Caught (number) tiny/big Rattata/Magikarp."
===[[Pokémon Stadium 2]]===
====International Pokémon Blue map glitch====
In non-Japanese versions of [[Pokémon Stadium 2]], if the {{player}} connects a non-Japanese version of {{game|Red and Blue|s|Pokémon Blue}} via [[Transfer Pak]], then the distribution map in the [[Pokédex]] displays the location of Pokémon found in the [[Pokémon Blue Version (Japanese)|Japanese version of Pokémon Blue]] instead.


===Shadow glitch===
For instance, the Pokédex map in Pokémon Stadium 2 incorrectly displays {{p|Raticate}} as available in the [[Cerulean Cave]] in the non-Japanese versions of Pokémon Blue, when in fact Raticate is only available there in the Japanese version of Pokémon Blue.
If a Poké Ball is used as soon as it is available, then it can disappear under the ground and produce a growing shadow over the area.  Eventually, the game will crash due to this.<ref>[https://www.reddit.com/r/pokemongo/comments/4t5pfd/server_status_and_known_issues_faq/?limit=500 Server Status and Known Issues FAQ - /r/pokemongo on Reddit]</ref><ref>[https://www.reddit.com/r/pokemongo/comments/4tg64z/i_was_trying_to_do_the_method_where_you_throw_the/ I was trying to do the method where you throw the pokeball as quick as you can in the beginning but it ended up going into the air and creating a large shadow that look like a bottomless pit  - /r/pokemongo on Reddit]</ref>  In version 0.31.0, the battle screen was slightly reprogrammed, resulting in this glitch being fixed.


===Sound bugs===
Since the international version of Pokémon Stadium 2 has data to recognize Pokémon Green, once it is loaded to the game (done through [[ROM hacks]] due to Pokémon Green never being released outside of Japan), the distribution map in the Pokédex will display the location of Pokémon found in the Japanese version of Pokémon Green (which is identical to English Blue).
Occasionally, the game will suddenly stop playing music due to different issues.  It can be caused by a notification on an Android device or an issue with getting data from the server.<ref>[https://www.reddit.com/r/pokemongo/comments/4twndp/how_do_i_and_bugs_megathread_217/d5kuyg5 "How do I..." and Bugs Megathread - 21/7  - /r/pokemongo on Reddit]</ref> It occurs in all released versions up to 0.31.0.


===Three footprint glitch===
==Pokémon Trading Card Game series==
Sometime after the version 0.29.2 update, the step counter for all nearby Pokémon would always be displayed with three footprints, even if the Pokémon is visible onscreen.  This continued into the 0.29.3 version and was speculated to be a server-side modification.<ref>[https://www.reddit.com/r/pokemongo/comments/4u3dkk/psa_nearby_tab_is_not_broken_just_disabled/?sort=top PSA: Nearby tab is not broken, Just Disabled. - /r/pokemongo on reddit]</ref> In version 0.31.0, footprints were removed altogether.
{{main|List of glitches (TCG GB)}}


==In the Super Smash Bros. series==
==Super Smash Bros. series==
<!--do not put any of these on Bulbapedia-->
<!--do not put any of these on Bulbapedia-->
{{main|sbw:Category:Glitches|Glitches category on SmashWiki}}
{{main|sbw:Category:Glitches|Glitches category on SmashWiki}}
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[[Category:Glitches by game]]
[[Category:Glitches by game]]
[[Category:Lists]]


[[de:Bugs außerhalb der Hauptserie]]
[[de:Bugs außerhalb der Hauptserie]]
[[it:Elenco glitch negli spin-off]]

Latest revision as of 17:42, 20 March 2024

This is a list of glitches that occur in spin-off Pokémon games.

Pokémon GO

Main article: List of glitches (GO)

Pokémon Mystery Dungeon series

Main article: List of glitches (Mystery Dungeon)

Pokémon Picross

Area Map mistake

If the player unlocks an area with a higher number than a locked area with a path that connects to it, then the paths between the locked and unlocked areas will be colored gold as if both locations are unlocked in the area select screen of the Map-Screen Menu.

Pokémon Pinball series

Pokémon Pinball: Ruby & Sapphire

Saved language glitch

In the European version of Pokémon Pinball, it is possible to change the language of the current game being played by closing the game, changing the language and then continuing the game. This is not possible in the European version of Pokémon Pinball: Ruby & Sapphire. If this procedure is attempted in the latter game, it will revert to the previous language. If the player wants to play in another language, they will need to change the language and then start a new game.

Pokémon Play It! series

Bench glitch

In Pokémon Play It! and the first 9 stages of Pokémon Play It! Version 2, players must wait for their first turn to put Pokémon on the Bench. In the 10th stage (the Jigglypuff stage) of the second game, Julie introduces the ability to put Pokémon on the Bench before the play starts as a "new rule".

Magmar Flamethrower glitch

In Pokémon Play It!, no Energy card is discarded from Magmar when using the Flamethrower attack. This was fixed in Pokémon Play It! Version 2.

Tauros freeze glitch

In Pokémon Play It!, if the Tauros card appears on either the player's deck or the digital opponent's deck, the game will shut down or freeze the computer.

Pokémon Puzzle League

CPU Garbage Block glitches

BoEANSprite.png This glitch is in need of research.
Reason: Do these glitches occur more often in the VC release?
You can discuss this on the talk page.

The CPU in the game is designed in a way that overlooks a Garbage Block entering the CPU's cursor. This can cause a variety of issues and glitches depending upon the board and the circumstances around how the Garbage Block entered the cursor.

CPU lock glitch

The CPU can occasionally lockup due to a Garbage Block falling into the CPU's cursor. During this particular issue, the cursor will stay on the Garbage Block or the edge of it and another block. Occasionally, the CPU may recover if more Garbage Blocks drop from the top of the field or if a new row of blocks is added to the bottom of the field.

By CardsOfTheHeart
This video is not available on Bulbapedia; instead, you can watch the video on YouTube here.


By CardsOfTheHeart
This video is not available on Bulbapedia; instead, you can watch the video on YouTube here.


By CardsOfTheHeart
This video is not available on Bulbapedia; instead, you can watch the video on YouTube here.


Softlock glitch

The game can occasionally softlock due to the interaction between the CPU's cursor and Garbage Blocks. This will prevent the game from ending upon the blocks of one field staying at the top of the field for too long. A clear sign of this glitch occurring is when gravity no longer works on blocks.

By DJPhilanegro
This video is not available on Bulbapedia; instead, you can watch the video on YouTube here.


By CardsOfTheHeart
This video is not available on Bulbapedia; instead, you can watch the video on YouTube here.


By CardsOfTheHeart
This video is not available on Bulbapedia; instead, you can watch the video on YouTube here.


Same character glitch

The game can be forced to use the same name by tricking it during the character select screen. Due to how the game tracks which character is selected through the player's name, the game will switch to the character picked by that player after the first match has concluded.

By Matthew
This video is not available on Bulbapedia; instead, you can watch the video on YouTube here.


Pokémon Ranger series

Pokémon Ranger: Shadows of Almia

Invisible wall glitch

050Diglett.png This section is incomplete.
Please feel free to edit this section to add missing information and complete it.
Reason: Needs a video or animation

In Vien Forest, the player can find spots where they will not be able to continue walking, even though there is nothing in their path due to the boundary of the trees.

Pokémon Rumble series

Pokémon Rumble Blast

Ditto move glitch

050Diglett.png This section is incomplete.
Please feel free to edit this section to add missing information and complete it.
Reason: Needs a video or animation

If a Ditto copies a Ditto which copied a Ditto who copied one of the player's Toy Pokémon and the Ditto is toppled and recruited, the Ditto will have one of the moves of the Pokémon that was copied originally.

Noclip Pokémon spawn glitch

In 4-1, if a Pokémon uses one of the long ranged skills into the main hull of the Temple of Keys, it will tell that the player that they have just defeated a Toy Pokémon from the area. This can be easily explained by spawning zones. Some other building models also have this spawn effect.

Pokémon Rumble World

Out of bounds

It is possible to go out of bounds. If the player calls their Mii character to the grassy area on the left, they must go inside the Mii and have them carry the player over the grass and hit up, and then, the player is out of bounds. If the player goes too far to the east, they can enter the void. If the player go too far into the west, they will enter the castle. If the player goes too far to the north, the camera goes back to the plaza and the player enters the castle. Going south just takes the player to the plaza. To end the glitch, the player can go south or enter the castle.

Alternate method

If the player gets their Mii character to go into the small patch of grass, go through their Mii and have them carry them. Once the player in the castle from the carrying, hit left or up and the player will be out of bounds.

Royal Competition glitch

In any Royal Competition, it is possible to knock out a wild Toy Pokémon just when the timer hits 0. While the wild Toy Pokémon's HP will be displayed as 0, it will remain standing.

If that Toy Pokémon is the last one remaining, the "CLEAR" message will be shown on-screen, but the game will show a "Times up!" message after and the stage will not be cleared.

Pokémon Shuffle

Make a move before immediate Disruption

In any stage where the opponent starts out with a disruption countdown of 0, it is possible to drag a Pokémon on the board to make a match the first frame the word "START!" appears before the disruption completely triggers.

Use any Pokémon glitch

This glitch can be performed as soon as the player gets the ability to select Support Pokémon by touching the Poké Ball icon. It allows the player to use any unregistered Support Pokémon from the Support Pokémon selection screen at level 1, and the Pokémon can be brought into a game. It will not be registered as caught.

Steps:

  1. Enter the Support Pokémon selection screen.
  2. Tap the search icon.
  3. Change "Caught Pokémon" to "All Pokémon".
  4. Tap "SEARCH".
  5. Drag and drop a Pokémon that was already selected as a Support Pokémon with any of the 158 different Pokémon to get it as a Support Pokémon.

If the player wants to remove the icon of a non-caught Support Pokémon, they can drag an existing Support Pokémon on to it to get the existing Support Pokémon in that slot. The player cannot move the icon of a non-caught Support Pokémon directly.

This glitch was patched in version 1.0.2.

By Scarlet_Kohaku
This video is not available on Bulbapedia; instead, you can watch the video on YouTube here.


Pokémon Stadium series

Pokémon Stadium (English)

Magnemite type display glitch

If the Lab feature in Pokémon Stadium 2 is used to view and save the contents of a Generation I game that includes a Magnemite or Magneton, and then that same Game Boy cartridge is loaded into the earlier Stadium game, attempting to register that Magnemite or Magneton for battle will cause the screen to show its types as Electric and Fire. This occurs because when Stadium 2 saved its data, it included data about the Pokémon's types from its own Generation II standpoint, with those two species being the only ones who underwent a type change between the generations. The Steel type does not exist in Generation I, and its index number falls in what would otherwise be a gap, so no graphic is defined for that type and in falling through the cases, the next sensibly-defined type it finds a graphic for is Fire, which is what's displayed.

This glitch is purely graphical, as the Magnemite or Magneton does not demonstrate any qualities of being Fire type in battle, and is still treated as being pure Electric.

Nickname display glitch

In revisions 1.0 and 1.1 of the North American version of Pokémon Stadium (English), if the Lab feature is used to view and save the contents of a Generation I game that includes a Pokémon with a space in its nickname, anything after the space will disappear when viewed through the Game Boy game. This is because when Pokémon Stadium maps characters back to their Generation I encoding, it mistakenly leaves hex 0x00 (a space) unconverted, where Generation I treats it as a null terminator.

This glitch is fixed in revision 1.2 of the game, and if the Lab feature is used to view and save the contents of a game with a Pokémon affected by this glitch, the null value will be reverted back to normal. While Pokémon Stadium 2 does not have this glitch, it does not contain the fix from 1.2.

Pokémon Stadium 2

International Pokémon Blue map glitch

In non-Japanese versions of Pokémon Stadium 2, if the player connects a non-Japanese version of Pokémon Blue via Transfer Pak, then the distribution map in the Pokédex displays the location of Pokémon found in the Japanese version of Pokémon Blue instead.

For instance, the Pokédex map in Pokémon Stadium 2 incorrectly displays Raticate as available in the Cerulean Cave in the non-Japanese versions of Pokémon Blue, when in fact Raticate is only available there in the Japanese version of Pokémon Blue.

Since the international version of Pokémon Stadium 2 has data to recognize Pokémon Green, once it is loaded to the game (done through ROM hacks due to Pokémon Green never being released outside of Japan), the distribution map in the Pokédex will display the location of Pokémon found in the Japanese version of Pokémon Green (which is identical to English Blue).

Pokémon Trading Card Game series

Main article: List of glitches (TCG GB)

Super Smash Bros. series

Main article: Glitches category on SmashWiki

References



Multiple
generations
Transform glitchesGlitch TrainersCloning glitchesError messagesArbitrary code execution
Generation I GlitchesBattle glitchesOverworld glitches
--0 ERRORBroken hidden itemsCable Club escape glitchDual-type damage misinformation
Experience underflow glitchFight Safari Zone Pokémon trickGlitch CityItem duplication glitchItem underflow
Mew glitchOld man glitchPewter Gym skip glitchPokémon merge glitchRhydon glitchRival twins glitch
Select glitches (dokokashira door glitch, second type glitch) • Super Glitch
Time Capsule exploitWalking through wallsZZAZZ glitch
Generation II GlitchesBattle glitches
Bug-Catching Contest glitchCelebi Egg glitchCoin Case glitchesExperience underflow glitch
Glitch dimensionGlitch EggTeru-samaTime Capsule exploitTrainer House glitchesGS Ball mail glitch
Generation III GlitchesBattle glitches
Berry glitchDive glitchPomeg glitchGlitzer Popping
Generation IV GlitchesBattle glitchesOverworld glitches
Acid rainGTS glitchesPomeg glitchRage glitch
Surf glitchTweakingPal Park Retire glitch
Generation V GlitchesBattle glitchesOverworld glitches
Charge Beam additional effect chance glitchCharge move replacement glitchChoice item lock glitch
Frozen Zoroark glitchSky Drop glitch
Generation VI GlitchesBattle glitchesOverworld glitches
Charge Beam additional effect chance glitchCharge move replacement glitchChoice item lock glitch
Lumiose City save glitchSymbiosis Eject Button glitchToxic sure-hit glitch
Generation VII GlitchesBattle glitches
Charge Beam additional effect chance glitchCharge move replacement glitchChoice item lock glitch
Toxic sure-hit glitchRollout storage glitch
Generation VIII Glitches
Charge Beam additional effect chance glitchCharge move replacement glitchChoice item lock glitch
Toxic sure-hit glitchRollout storage glitchParty item offset glitch
Generation IX Glitches
Glitch effects Game freezeGlitch battleGlitch song
Gen I only: Glitch screenTMTRAINER effectInverted sprites
Gen II only: Glitch dimension
Lists Glitches (GOMystery DungeonTCG GBSpin-off)
Glitch Pokémon (Gen IGen IIGen IIIGen IVGen VGen VIGen VIIGen VIII)
Glitch moves (Gen I) • Glitch types (Gen IGen II)


Project GlitchDex logo.png This glitch Pokémon article is part of Project GlitchDex, a Bulbapedia project that aims to write comprehensive articles on glitches in the Pokémon games.