List of glitches (Generation III): Difference between revisions

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==In Pokémon FireRed and LeafGreen==
==In Pokémon FireRed and LeafGreen==
===Infinite [[Nugget]] glitch===
===Infinite [[Nugget]] glitch===
{{GlitchResearch|Check the Japanese version.}}
If the player loses to the Rocket Grunt at the end of [[Nugget Bridge]], the player has a chance to fight him again. Each time he is re-fought, he will give the player a Nugget, so one can purposely lose to obtain Nuggets repeatedly.  
If the player loses to the Rocket Grunt at the end of [[Nugget Bridge]], the player has a chance to fight him again. Each time he is re-fought, he will give the player a Nugget, so one can purposely lose to obtain Nuggets repeatedly.  


More due to lazy scripting than actually being a glitch, this is caused by an unset flag before the battle begins, making the script endlessly repeat itself.
More due to lazy scripting than actually being a glitch, this is caused by an unset flag before the battle begins, making the script endlessly repeat itself.


Contrary to popular belief, this glitch does not work in [[Generation I]], because the player has only one chance to fight the Grunt, which is due to the flag that was set before the battle is initiated. Similarly, this glitch was also fixed in Spanish versions of FireRed and LeafGreen, where the Grunt can likewise only be fought once.
Contrary to popular belief, this glitch does not work in [[Generation I]], because the player has only one chance to fight the Grunt, which is due to the flag that was set before the battle is initiated. Similarly, this glitch was also fixed in the European versions of FireRed and LeafGreen, where the Grunt can likewise only be fought once.


{{youtubevid|nPMvNJWmeGA|Wooggle|Gold}}
{{youtubevid|nPMvNJWmeGA|Wooggle|gold}}


===Pokédex species glitch===
===Pokédex species glitch===

Revision as of 23:57, 17 December 2014

This is a list of glitches that occur in the Generation III core series Pokémon games.

In Pokémon Ruby and Sapphire

256× item selling glitch

When selling 256 or more of an item, even though the Poké Mart states the correct price, for every 256 the total price is actually counted as $0 and the player loses $2560 for every multiple of 256. For example, selling 999 Berries gives $2310 (0 for 768, +2310 for 231). This is normally only possible with Berries because they are the only items that the player can hold more than 99 of, although through cheating the glitch can be performed with other items as well. This bug was fixed in Pokémon Emerald and is impossible in Pokémon FireRed and LeafGreen where player is allowed only to sell up to 99 of an item.

By ChickasaurusGL
This video is not available on Bulbapedia; instead, you can watch the video on YouTube here.


Berry glitch

Main article: Berry glitch

Dewford Gym glitch

The wall behind the right-hand statue in Dewford Gym behaves like a statue: when approached, and the A-button is pressed, it says: "DEWFORD POKéMON GYM, BRAWLY'S CERTIFIED TRAINERS:". After Brawly is defeated, it will list the player as a certified Trainer. This was removed in Pokémon Emerald.

By Wooggle
This video is not available on Bulbapedia; instead, you can watch the video on YouTube here.


HP drain glitch

If in battle, the user's Pokémon deals over 33,037 damage, the opponent's Pokémon will faint without its HP bar being drained. If the user's Pokémon deals exactly 33,037 damage, the HP bar falls to 0 instantly without any delay.

By ChickasaurusGL
This video is not available on Bulbapedia; instead, you can watch the video on YouTube here.


Nightmare glitch

If Nightmare is used on a sleeping Pokémon yet the sleeping Pokémon wakes up due to Shed Skin, the enemy Pokémon is still harmed by Nightmare even though it is not asleep.

By NaiJPC
This video is not available on Bulbapedia; instead, you can watch the video on YouTube here.


Pay Day glitch

The wrong amount of money received from Pay Day will be displayed if the Amulet Coin is held by a Pokémon, leaving the impression that it does not affect Pay Day. Yet, upon checking the Trainer Card, the player will discover that the money earned from Pay Day has been doubled and added to their total savings. This error was fixed in Pokémon FireRed and LeafGreen and all subsequent games.

By ChickasaurusGL
This video is not available on Bulbapedia; instead, you can watch the video on YouTube here.


Sootopolis rock wall glitch

In Sootopolis City, to the left of the staircase leading to the house of the old lady who talks about Mt. Pyre is a rock wall that the player can walk in. The player can only go one step in, however.

By Wooggle
This video is not available on Bulbapedia; instead, you can watch the video on YouTube here.


Thunder glitch

In some copies of Pokémon Ruby and Sapphire, using Thunder or Thunderbolt may cause the game to freeze during the moves' animation sequences. This can be remedied by turning off the battle effects in the options menu. Also, in all Generation III games, the sound of Thunder or Thunderbolt may get stuck until the game resets.

Trainer approach glitch

There are three NPCs who may move on top of an obstacle. This does not occur in Emerald, as none of these Trainers move. This does not occur in Spanish versions of Ruby and Sapphire, either.

If the player stands in Route 118's Aroma Lady Rose, Route 121's Gentleman Walter, or Abandoned Ship's Tuber Charlie's line of sight while directly behind the ledge, gate, or wall, the Trainer will see the player and walk onto the ledge, gate, or wall to battle.

By Wooggle
This video is not available on Bulbapedia; instead, you can watch the video on YouTube here.


Truck glitch

At the start of the game, if the player saves inside the truck and reboots, upon exiting the truck the game tries to show "Littleroot Town" as if a new area had been entered, while it normally would not have been.

By Wooggle
This video is not available on Bulbapedia; instead, you can watch the video on YouTube here.


In Pokémon FireRed and LeafGreen

Infinite Nugget glitch

BoEANSprite.png This glitch is in need of research.
Reason: Check the Japanese version.
You can discuss this on the talk page.

If the player loses to the Rocket Grunt at the end of Nugget Bridge, the player has a chance to fight him again. Each time he is re-fought, he will give the player a Nugget, so one can purposely lose to obtain Nuggets repeatedly.

More due to lazy scripting than actually being a glitch, this is caused by an unset flag before the battle begins, making the script endlessly repeat itself.

Contrary to popular belief, this glitch does not work in Generation I, because the player has only one chance to fight the Grunt, which is due to the flag that was set before the battle is initiated. Similarly, this glitch was also fixed in the European versions of FireRed and LeafGreen, where the Grunt can likewise only be fought once.

By Wooggle
This video is not available on Bulbapedia; instead, you can watch the video on YouTube here.


Pokédex species glitch

The Pokédex only displays the first word of two-word species names. Internal game data lists species names the same as in Pokémon Ruby, Sapphire, Emerald, and other games. For example, while Beedrill's species is the "Poison Bee Pokémon", it is listed as the Poison Pokémon.

This is likely due to the game reading the space as a terminator. This was corrected in the Player's Choice releases of the games.

Poké Flute glitch

When the player plays the Poké Flute and while the melody is playing, if the Help Menu is activated and deactivated, the music will be muted until the Pokémon wakes up.

Roaming Roar glitch

If a roaming Pokémon uses Roar to flee from battle, it will permanently disappear from the game. Most notably, this means that if the Raikou or Entei player encounters during the post-game uses Roar before it is caught, it cannot be encountered again, unless the game is reset to the state which it was in before the encounter.

In Pokémon Ruby, Sapphire, FireRed, and LeafGreen

Roaming IV glitch

The roaming IV glitch is a glitch in Pokémon Ruby, Sapphire, FireRed and LeafGreen that causes roaming Pokémon to have extremely low IVs. The glitch is not present in Pokémon Emerald.

In Generation III, the data for a Pokémon's IVs are stored in a 32-bit integer. However, when a roaming Pokémon is captured, only the last eight bits are transferred. While the HP IV is unaffected, the Pokémon can only have a maximum Attack IV of 7. The other IVs will always be 0.

In Pokémon Emerald

Battle Tower cloning glitch

Main article: Cloning glitches#Generation III

Mirage Tower glitch

In Mirage Tower, there is no rock on the second floor near the stairs, but the player cannot walk there.

By Wooggle
This video is not available on Bulbapedia; instead, you can watch the video on YouTube here.


Pomeg glitch

Main article: Pomeg glitch
By Werster
This video is not available on Bulbapedia; instead, you can watch the video on YouTube here.


Sootopolis gym wall glitch

In the Sootopolis Gym, right down the stairs the player can walk one step into the wall. If the player walks into the wall, the stairs will stop working until he/she steps back onto the floor.

By MikaruMenoko
This video is not available on Bulbapedia; instead, you can watch the video on YouTube here.


In Pokémon Ruby, Sapphire, and Emerald

Dive glitch

Main article: Dive glitch

Poké Mart worker glitch

The Poké Mart worker at Oldale Town normally gives the player a Potion. However, if the player has a full Bag when this happens, the Potion won't be handed out. If the player enters Route 103 and then immediately returns to Oldale Town, the worker will be near the Poké Mart, but will behave as if he was at original position. Talking to the worker again will lead the player into a tree; however, the player can get out, because they are only one tile into the trees.

By Wooggle
This video is not available on Bulbapedia; instead, you can watch the video on YouTube here.


Route 134 current glitch

In the south-east corner of the island in the south-east corner of Route 134, there is a current tile that does not behave as a water tile. The player cannot Surf on it, but can walk on it. Walking on it will simply push the player back onto the island to the left.

By Wooggle
This video is not available on Bulbapedia; instead, you can watch the video on YouTube here.


In all Generation III games

Focus Punch glitch

This glitch is triggered by selecting Focus Punch in a Double Battle on the first Pokémon, pressing the "B" button, then switching out the first Pokémon. When the battle is conducted, the first Pokémon will tighten its focus in preparation for Focus Punch, then switch out. This is due to charging turn having a priority of +8, and therefore being executed before switch out.

This does not occur in Pokémon Colosseum or XD, nor in later generations.

By Wooggle
This video is not available on Bulbapedia; instead, you can watch the video on YouTube here.


Sticky hold glitch

This glitch occurs when Thief or Covet is used to knock out a Pokémon holding an item that has the Sticky Hold Ability. It causes the sprite of the defeated Pokémon to stay in a ghost-like form. This lasts until the screen is changed. Switching to the item list or Pokémon list will cause it to disappear.

If it is a battle against a team of six Pokémon, defeating the next Pokémon will cause that Pokémon's sprite to vanish normally, but the ghost-like sprite will remain. If the second Pokémon is defeated without leaving the battle screen, a third Pokémon will come out, but the second Pokémon's sprite will not remain. The original ghost-like sprite will remain and get recolored to match. This is because the game stores color palettes separately to the pictures themselves.

By NaiJPC
This video is not available on Bulbapedia; instead, you can watch the video on YouTube here.


Vital Throw accuracy display glitch

Status showing 100% accuracy

On the status screen of Pokémon, the move Vital Throw is shown to have 100% accuracy. However, in the actual game, it hits regardless of accuracy and evasion.

In the side games

In Pokémon Colosseum

Experience glitch

BoEANSprite.png This glitch is in need of research.
Reason: Do volatile status ailments like confusion, Leech Seed, and Curse cause this too?
You can discuss this on the talk page.

This glitch occurs when an opponent's last Pokémon is defeated by a burn or poison while the player's Pokémon are under the effect of Perish Song. When this occurs, the player's Pokémon will gain experience immediately after the Pokémon faints, then once again each time one of the player's Pokémon's perish count drops. This allows Pokémon to gain the experience for defeating the Pokémon up to three times.

By Andrew42143
This video is not available on Bulbapedia; instead, you can watch the video on YouTube here.


Infinite ball glitch

The infinite ball glitch is a glitch in Pokémon Colosseum that enables the player to reuse any type of Poké Ball. It does not work in Pokémon XD.

The glitch is performed by selecting a Poké Ball with the player's first Pokémon's turn. Then, on the second Pokémon's turn, switching the location of the Poké Ball in the Bag chosen with another Poké Ball in the Bag (using the "Y" button). After the Ball is thrown, the Poké Ball pocket will still have the same amount of Poké Balls, as if the Ball just thrown had not been used.

Sometimes, if using a Master Ball, the game will freeze and bring the "An error occurred" message the Nintendo GameCube gives when it fails to properly read a game.

Also, if the second Pokémon is using a multiple-turn move that has been selected on a previous turn, the attack prevents the glitch from working, which causes the thrown Snag Ball to be used.

By Gligar13Vids
This video is not available on Bulbapedia; instead, you can watch the video on YouTube here.


Purification glitch

In Agate Village, the cliffs directly to the left and right of the hill at the entrance are glitched. If the player walks downward while on these small cliffs, there are two specific points where the player will hit the edge and continue to walk, and the screen will start to shake. This will cause all Shadow Pokémon in the player's party to be purified at the same rate as if the player is walking around. This glitch can also be done in Pokémon XD: Gale of Darkness under different conditions.

Shiny Shadow Pokémon glitch

Like in the core series games, in Pokémon Colosseum there is a 1/8192 chance of a Shadow Pokémon being Shiny, but it will most likely lose its Shiny status when captured by the player; conversely, there is a 1/8192 chance that a Shadow Pokémon may spontaneously become Shiny when captured by the player.

This glitch occurs because when the player captures a Shadow Pokemon, their Trainer ID number overwrites the original Trainer's ID number (unlike with traded Pokémon); because the Trainer ID number is a factor in Shiny calculation, this may cause the Pokemon to acquire (or lose) Shiny status. This is similar to the oddity of a hatched Pokémon Egg changing from normal to Shiny (or vice versa) if it was traded to another player before hatching.

This glitch was corrected in Pokémon XD: when Pokemon XD calculates a personality value for a Shadow Pokémon, it checks it against the player's and opponent's ID numbers and if either one would result in a Shiny Pokémon, it generates a new personality value for that Pokémon (repeating if necessary). As a direct result, in Pokémon XD Shadow Pokémon can never be Shiny (though other Pokemon, such as those appearing in Poké Spots, can be).



Multiple
generations
Transform glitchesGlitch TrainersCloning glitchesError messagesArbitrary code execution
Generation I GlitchesBattle glitchesOverworld glitches
--0 ERRORBroken hidden itemsCable Club escape glitchDual-type damage misinformation
Experience underflow glitchFight Safari Zone Pokémon trickGlitch CityItem duplication glitchItem underflow
Mew glitchOld man glitchPewter Gym skip glitchPokémon merge glitchRhydon glitchRival twins glitch
Select glitches (dokokashira door glitch, second type glitch) • Super Glitch
Time Capsule exploitWalking through wallsZZAZZ glitch
Generation II GlitchesBattle glitches
Bug-Catching Contest glitchCelebi Egg glitchCoin Case glitchesExperience underflow glitch
Glitch dimensionGlitch EggTeru-samaTime Capsule exploitTrainer House glitchesGS Ball mail glitch
Generation III GlitchesBattle glitches
Berry glitchDive glitchPomeg glitchGlitzer Popping
Generation IV GlitchesBattle glitchesOverworld glitches
Acid rainGTS glitchesPomeg glitchRage glitch
Surf glitchTweakingPal Park Retire glitch
Generation V GlitchesBattle glitchesOverworld glitches
Charge Beam additional effect chance glitchCharge move replacement glitchChoice item lock glitch
Frozen Zoroark glitchSky Drop glitch
Generation VI GlitchesBattle glitchesOverworld glitches
Charge Beam additional effect chance glitchCharge move replacement glitchChoice item lock glitch
Lumiose City save glitchSymbiosis Eject Button glitchToxic sure-hit glitch
Generation VII GlitchesBattle glitches
Charge Beam additional effect chance glitchCharge move replacement glitchChoice item lock glitch
Toxic sure-hit glitchRollout storage glitch
Generation VIII Glitches
Charge Beam additional effect chance glitchCharge move replacement glitchChoice item lock glitch
Toxic sure-hit glitchRollout storage glitchParty item offset glitch
Generation IX Glitches
Glitch effects Game freezeGlitch battleGlitch song
Gen I only: Glitch screenTMTRAINER effectInverted sprites
Gen II only: Glitch dimension
Lists Glitches (GOMystery DungeonTCG GBSpin-off)
Glitch Pokémon (Gen IGen IIGen IIIGen IVGen VGen VIGen VIIGen VIII)
Glitch moves (Gen I) • Glitch types (Gen IGen II)


Project GlitchDex logo.png This glitch Pokémon article is part of Project GlitchDex, a Bulbapedia project that aims to write comprehensive articles on glitches in the Pokémon games.