List of glitches (Generation II): Difference between revisions

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==Gold and Silver==
==Gold and Silver==
'''NOTE:''' The following [[glitch]]es affect all versions of Japanese {{game|Gold and Silver|s}} (1.0 and 1.1) unless noted otherwise.
===Bug-Catching Contest===
 
===Bug-Catching Contest data copy glitch===
{{main|Bug-Catching Contest data copy glitch}}
{{main|Bug-Catching Contest data copy glitch}}
In the Japanese versions of {{game|Gold and Silver|s}}, if the {{player}} uses {{m|Fly}} or {{m|Teleport}} to leave the [[National Park]] during a [[Bug-Catching Contest]], the game creates unstable {{OBP|Pokémon|species}} data.
In the Japanese versions of {{game|Gold and Silver|s}}, if the player uses {{m|Fly}} or {{m|Teleport}} to leave the [[National Park]] during a [[Bug-Catching Contest]], the game creates unstable {{OBP|Pokémon|species}} data.
 
This glitch was fixed in the international releases and in all versions of {{game|Crystal}}.


{{YouTubeVid|e4D6wJGGqZA|ChickasaurusGL|Bug}}
{{YouTubeVid|e4D6wJGGqZA|ChickasaurusGL|Bug}}


===Cerulean Gym fishing oversight===
===Cerulean Gym===
This bug was carried over from {{game2|Red|Green|Blue}}. In [[Cerulean Gym]], the [[water tile]]s have [[wild Pokémon]] data programmed in, which allows players to [[Fishing|fish]] {{OBP|Pokémon|species}}. It was already corrected in {{game|Yellow}} and it was fixed again in {{game|Crystal}}.
This bug was carried over from {{game2|Red|Green|Blue}}. In [[Cerulean Gym]], the [[water tile]]s have [[wild Pokémon]] data programmed in, which allows players to [[Fishing|fish]] {{OBP|Pokémon|species}}. It was already corrected in {{game|Yellow}} and it was fixed again in {{game|Crystal}}.


===Coin Case glitches===
===Coin Case===
{{main|Coin Case glitches}}
{{main|Coin Case glitches}}
 
The Coin Case glitches are a set of glitches which occur exclusively in the English versions of {{game|Gold and Silver|s}}. They allow the player to run arbitrary code by exploiting an oversight in the process used by the game to print the text box data for the [[Coin Case]].
The Coin Case glitches are a set of glitches which occur exclusively in the English versions of {{game|Gold and Silver|s}}. They allow the {{player}} to run arbitrary code by exploiting an oversight in the process used by the game to print the text box data for the [[Coin Case]].
 
These glitches do not work in the Japanese versions and other localizations or in {{game|Crystal}}.


When the game is played on the [[Game Boy]] or [[Super Game Boy]] instead of the [[Game Boy Color]], the effects caused by the oversight are more limited.
When the game is played on the [[Game Boy]] or [[Super Game Boy]] instead of the [[Game Boy Color]], the effects caused by the oversight are more limited.


===Present damage miscalculation===
===Trainer House===
{{main|Present (move)#Generation II}}
In {{game|Gold and Silver|s}}, the [[move]] {{m|Present}} has a damage formula of its own due to a [[glitch]]. This causes the [[level]], {{stat|Attack}}, and {{stat|Defense}} variables of the regular damage formula to be replaced. Thus, the move deals unusually large or small amounts of damage, depending on the {{OBP|Pokémon|species}}.
 
This [[glitch]] was fixed in {{g|Stadium 2}} and in {{game|Crystal}} but it still occurs in the latter during Link battles to preserve backwards compatibility.
 
===Thick Club effect error===
If a {{p|Marowak}} with an {{stat|Attack}} stat equal or higher than 256 uses {{m|Swords Dance}} while holding a {{DL|Stat-enhancing item|Thick Club}}, its Attack will be reduced by 1024 (minimum 1) during [[damage]] calculation only. This happens as a consequence of an oversight that causes the temporary Attack boost from {{DL|Stat-enhancing item|Thick Club}} to ignore the [[stat]] cap of 999 unlike other stat modifiers. During damage calculation, both the attacker's (Special) Attack stat and the defender's (Special) Defense stat are modded by 256, and, prior to that, if either is higher than 255, both are temporarily divided by 4. Thus, stats that are equal or higher than 1024 (256×4) will be treated wrongly.
 
This [[glitch]] was fixed in {{g|Stadium 2}} and in {{game|Crystal}} but it still occurs in the latter during Link battles to preserve backwards compatibility.
 
This behavior also applies to {{p|Pikachu}} holding {{DL|Stat-enhancing item|Light Ball}} and to {{p|Ditto}} holding {{DL|Stat-enhancing item|Metal Powder}}. However, these Pokémon need to receive boosts from a Pokémon that knows {{m|Baton Pass}} in order to be able to reach a stat of at least 1024.
 
===Trainer House corruption===
{{main|Trainer House glitches}}
{{main|Trainer House glitches}}
This [[glitch]] affects the {{pkmn|Trainer}} in the [[Trainer House]] and is caused by corrupted {{wp|Random access memory|RAM}} for the [[Save|save file]] in {{game|Gold and Silver|s}}.


==Crystal==
==Crystal==
'''NOTE:''' The following [[glitch]]es affect all versions of English {{game|Crystal}} (1.0 and 1.1) unless noted otherwise.
===Legendary beasts incomplete OT check===
In Crystal, when the player talks to [[Eusine]] in the [[Celadon City]] Pokémon Center he will report a rumor that {{p|Ho-Oh|a rainbow colored Pokémon}} has appeared in [[Bell Tower|Tin Tower]] (Ho-Oh) and leave the building when {{p|Suicune}}, {{p|Raikou}} or {{p|Entei}} appear in the party and/or storage boxes with OT and ID data matching that of the player. Due to a glitch, the English version of Crystal will only check the first five characters of the player's name. For example, if the player's name was "CRYSTAL", then having the [[legendary beasts]] with the OT name "CRYST" and a matching ID of the player will enable the event. This is due to the player names in the original Japanese version being a maximum of five characters long and the English version failing to account for the change.
{{YouTubeVid|GVTTmReM4nQ|ChickasaurusGL|Crystal}}


===Pokémon Communication Center script bugs===
===Pokémon Communication Center===
In the Japanese version of {{game|Crystal}}, address $A800 in SRAM triggers a script in the [[Pokémon Communication Center]] that may be arbitrarily set to values other than 0x00 when the game does not currently have a [[Save|save file]]; otherwise, its value is correctly set to 0x00. This causes all sort of bugs like crashes, freezes, and other random behavior.
In the Japanese version of {{game|Crystal}}, address $A800 in SRAM triggers a script in the [[Pokémon Communication Center]] that may be arbitrarily set to values other than 0x00 when the game does not currently have a [[Save|save file]]; otherwise, its value is correctly set to 0x00. This causes all sort of bugs like crashes, freezes, and other random behavior.


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{{YouTubeVid|nqEaRpDEeTw|ChickasaurusGL|Crystal}}
{{YouTubeVid|nqEaRpDEeTw|ChickasaurusGL|Crystal}}


==In all core series games==
==Gold, Silver, and Crystal==
'''NOTE:''' The following [[glitch]]es affect all versions of Japanese {{game|Gold and Silver|s}} (1.0 and 1.1) and of English {{game|Crystal}} (1.0 and 1.1) unless noted otherwise.
===Battle system===
 
====Belly Drum effect====
===Belly Drum effect error===
When a Pokémon uses {{m|Belly Drum}}, its {{stat|HP}} is deducted by 50% and its {{stat|Attack}} stat raised by up to 12 stages, ensuring that even the {{stat|Attack}} stat of a Pokémon with an {{stat|Attack}} stage of -6 can be maximized. This is accomplished through executing the command used by {{m|Swords Dance}} by a maximum of 6 times; however, the command is erroneously called once before verifying that HP of the user can be deducted by 50%. This means that if the user doesn't have enough HP to use the move, the Attack stat will be incorrectly boosted by 2 stages. The game will state that the attack has failed.
When a Pokémon uses {{m|Belly Drum}}, its {{stat|HP}} is deducted by 50% and its {{stat|Attack}} stat raised by up to 12 stages, ensuring that even the {{stat|Attack}} stat of a Pokémon with an {{stat|Attack}} stage of -6 can be maximized. This is accomplished through executing the command used by {{m|Swords Dance}} by a maximum of 6 times; however, the command is erroneously called once before verifying that HP of the user can be deducted by 50%. This means that if the user doesn't have enough HP to use the move, the Attack stat will be incorrectly boosted by 2 stages. The game will state that the attack has failed.


{{YouTubeVid|zuCLMikWo4Y|Dukstless|Normal}}
{{YouTubeVid|zuCLMikWo4Y|Dukstless|Normal}}


===Catch rate errors===
====Catch rate====
There are four minor bugs in the [[catch rate]] formula, all of them as a consequence of programming oversights.
The [[status conditions]] of paralysis, burn, and poison, increase the catch rate by 0 as opposed to by 5.


The [[status conditions]] of paralysis, burn, and poison, increase the catch rate by 0 as opposed to by 5 as it was intended.
The {{DL|Poké Ball|Love Ball}} only gains a [[catch rate]] of 8× on {{OBP|Pokémon|species}} of the same [[gender]] and species as the player's Pokémon, rather than on Pokémon of the opposite gender.


The {{DL|Poké Ball|Love Ball}} only gains a [[catch rate]] of 8× on {{OBP|Pokémon|species}} of the same [[gender]] and species as the {{player}}'s Pokémon, rather than on Pokémon of the opposite gender.
The {{DL|Poké Ball|Moon Ball}} is supposed to multiply the [[catch rate]] by 4 on Pokémon that evolve with {{DL|Evolutionary stone|Moon Stone}} but instead does this on [[Pokémon]] that evolve with {{DL|Status condition healing item|Burn Heal}}. Subsequently, {{DL|Poké Ball|Moon Ball}} does not have any additional effect and always acts like a [[Poké Ball]].
 
The {{DL|Poké Ball|Moon Ball}} was intended to multiply the [[catch rate]] by 4 on Pokémon that evolve with {{DL|Evolutionary stone|Moon Stone}}, but was erroneously programmed to apply this effect on [[Pokémon]] that evolve with {{DL|Status condition healing item|Burn Heal}} instead. Subsequently, {{DL|Poké Ball|Moon Ball}} does not have any additional effect and always acts like a [[Poké Ball]].


The {{DL|Poké Ball|Fast Ball}} only quadruples the catch rate against the first three of all fleeing Pokémon: [[Magnemite]], [[Grimer]], and [[Tangela]].
The {{DL|Poké Ball|Fast Ball}} only quadruples the catch rate against the first three of all fleeing Pokémon: [[Magnemite]], [[Grimer]], and [[Tangela]].


===Celebi Egg glitch===
====Ditto assumption====
{{main|Celebi Egg glitch}}
Any {{OBP|Pokémon|species}} that uses {{m|Transform}} is regarded as a {{p|Ditto}} in its new form; this means that if the player catches a {{p|Mew}} or a [[glitch Pokémon]] which has used the move Transform or a Pokémon which has used Transform via {{m|Mirror Move}}, instead they will obtain a Ditto. Mew turning into Ditto is not an issue because {{pkmn2|wild}} Mew cannot be legitimately encountered.
 
===Ditto assumption===
In [[Generation I]] and {{gen|II}}, any {{OBP|Pokémon|species}} that uses {{m|Transform}} is regarded as a {{p|Ditto}} in its new form; this means that if the {{player}} catches a {{p|Mew}} or a [[glitch Pokémon]] which has used the move Transform or a Pokémon which has used Transform via {{m|Mirror Move}}, instead they will obtain a Ditto.
 
Mew turning into Ditto is not an issue because {{pkmn2|wild}} Mew cannot be legitimately encountered. With the overhaul of the mechanics in [[Generation III]], wild Mew are able to legitimately encountered. Nonetheless, the [[glitch]] is also no longer a concern because it too was fixed in Generation III.


===Dragon Fang glitch===
In {{game|Crystal}}, this bug only affects {{m|Sketch}} because {{m|Mirror Move}} will fail against {{m|Transform}}.
Due to a bug, the [[Dragon Scale]] boosts the power of {{type|Dragon}} moves rather than the [[Dragon Fang]].


This glitch was fixed in {{g|Stadium 2}}.
====Dragon Fang effect====
The [[Dragon Scale]] boosts the power of {{type|Dragon}} moves rather than the [[Dragon Fang]].


===Exp. Share formula error===
====Exp. Share formula====
A {{OBP|Pokémon|species}} with the same [[original Trainer]] as the {{player}} that is sent into {{pkmn|battle}} with an {{DL|Experience-affecting item|Exp. Share}} [[Held item|held]] will gain 50% of the [[experience]] twice, which, due to rounding, may not equal 100%.
A {{OBP|Pokémon|species}} with the same [[original Trainer]] as the player that is sent into {{pkmn|battle}} with an {{DL|Experience-affecting item|Exp. Share}} [[Held item|held]] will gain 50% of the [[experience]] twice, which, due to rounding, may not equal 100%.


===Experience amount oversight===
====Experience amount====
A {{OBP|Pokémon|species}} that gains an amount of experience consisting of five digits will not have the number displayed correctly. Furthermore, such scenario is only possible in the [[Trainer House]]. The lowest [[level]] required for achieving such feat is 82 for Pokémon with an experience yield of 255, and the lowest experience yield with which this is feasible with is 208. Performing the [[glitch]] also requires an [[outsider Pokémon]] with a {{DL|Experience-affecting item|Lucky Egg}}.
A {{OBP|Pokémon|species}} that gains an amount of experience consisting of five digits will not have the number displayed correctly but this is only possible with an [[outsider Pokémon]] holding a {{DL|Experience-affecting item|Lucky Egg}} used at the [[Trainer House]]. The lowest [[level]] required for achieving such feat is 82 for Pokémon with an experience yield of 255, and the lowest experience yield with which this is feasible with is 208.


{{YouTubeVid|o54VjpAEoO8|Dukstless|Glitch}}
{{YouTubeVid|o54VjpAEoO8|Dukstless|Glitch}}


===Experience underflow===
====Experience underflow====
{{main|Experience#Experience underflow glitch}}
{{main|Experience#Experience underflow glitch}}
In [[Generation I]] and {{gen|II}}, [[level]] 1 {{OBP|Pokémon|species}} using the "medium-slow" growth algorithm will jump from level 1 to level 100 after gaining a low amount of experience points (less than 54 if the total experience is 0).
[[Level]] 1 {{OBP|Pokémon|species}} using the "medium-slow" growth algorithm will jump from level 1 to level 100 after gaining a low amount of experience points (less than 54 if the total experience is 0).


{{YouTubeVid|SXH8u0plHrE|TTEchidna|Glitch}}
{{YouTubeVid|SXH8u0plHrE|TTEchidna|Glitch}}


===Interregional Teleport quirk===
====HP bar animation====
If the player travels to either [[Kanto]] or [[Johto]] in the [[S.S. Aqua]] and then {{m|teleport}}s, he or she will be taken to either the {{ci|Vermilion}} or {{ci|Olivine}} Pokémon Center as opposed to the last [[Pokémon Center]] they used in either [[region]]. This does not occur with the [[Magnet Train]]. If the player loses a {{pkmn|battle}} during their trip, they will be sent to their cabin instead.
A Pokémon which {{stat|HP}} is greater that 49 will deplete the HP bar at a slower rate than intended when taking damage.  Due to an issue with the order of the code within the game, a value that would help to set a delay that was partially dependent on the maximum HP of the Pokémon instead sets always sets a delay that does not change with different HP values.  This results in extra delays in the animation updating and prolongs the animation of the bar dropping.
 
A Pokémon with 48 HP or less is not affected as each HP is equal to one or more pixels of the HP bar, thus skipping any delay.


In {{game|HeartGold and SoulSilver|s}}, teleporting after travelling in either Magnet Train or S.S. Aqua behaves properly by returning the player to the last Pokémon Center used. This also applies to lost battles during the trip.
{{YouTubeVid|SE-BfsFgZVM|Crystal_|Glitch}}


{{YouTubeVid|Va3pzlujwE4|channel/SM|Johto|Kanto}}
====Leveling past 100====
If a {{OBP|Pokémon|species}} is obtained at a [[level]] above 100 (101-254), it can be leveled up with {{DL|Vitamin|Rare Candy|Rare Candies}} up to level 255. If a Rare Candy is fed to a level 255 Pokémon, its level will reset to 0. If a Pokémon above level 100 levels up due to [[experience]], its level will be reset to 100.


===Legendary beast cry distortion===
====Nightmare damage bug====
When the {{player}} checks {{p|Entei}}'s [[Pokédex]] entry, plays its [[cry]], and then immediately switches to either {{p|Suicune}}'s or {{p|Raikou}}'s entries, their cry will be distorted.
If {{m|Nightmare}} is used on an in-game trainer's {{status|sleep}}ing {{OBP|Pokémon|species}} which is then awakened by a Full Heal or other such healing item, then the Pokémon will still be harmed by Nightmare even though it is not asleep.


===Leveling past 100===
{{YouTubeVid|1LpNnHq-iN8|ChickasaurusGL|Ghost}}
In [[Generation I]] and {{gen|II}}, if a {{OBP|Pokémon|species}} is obtained at a [[level]] above 100 (101–254), it can be leveled up with {{DL|Vitamin|Rare Candy|Rare Candies}} up to level 255. If a Rare Candy is fed to a level 255 Pokémon, its level will reset to 0. If a Pokémon above level 100 levels up due to [[experience]], its level will be reset to 100.


===Park Ball graphics corruption===
====Park Ball graphics corruption====
If the {{DL|Poké Ball|Sport Ball|Park Ball}} is used from the Ball pocket of the {{player}}'s [[Bag]] on a [[wild Pokémon]], the game will not reload the graphics on the battle screen, causing a temporary glitch in which part of both the Bag and {{pkmn|battle}} screens mix up until the Pokémon catching animation is over, at which point the game will show the battle screen being reloaded.
If the {{DL|Poké Ball|Sport Ball|Park Ball}} is used from the Ball pocket of the {{player}}'s [[Bag]] on a [[wild Pokémon]], the game will not reload the graphics on the battle screen, causing a temporary glitch in which part of both the Bag and {{pkmn|battle}} screens mix up until the Pokémon catching animation is over, at which point the game will show the battle screen being reloaded.


===Pokémon Storage System cloning===
====Present damage====
{{main|Cloning glitches#Storage system method}}
{{main|Present (move)#Generation II}}
===Shiny switch glitch===
In {{game|Gold and Silver|s}}, the [[move]] {{m|Present}} has a damage formula of its own. This causes the [[level]], {{stat|Attack}}, and {{stat|Defense}} variables of the regular damage formula to be replaced. Thus, the move deals unusually large or small amounts of damage, depending on the {{OBP|Pokémon|species}}.
 
In {{game|Crystal}}, this bug was fixed for regular battles by having Present use the standard damage formula. The old formula from Gold and Silver is still used during link battles to preserve backwards compatibility.
 
====Shiny Transform switch====
If a {{m|Transform|transformed}} Pokémon defeats a Trainer's Pokémon and the player switches it out to a [[Shiny Pokémon]] when prompted to, the transformed Pokémon will have a Shiny pallette while being switched. This does not happen if player switches Pokémon normally.
If a {{m|Transform|transformed}} Pokémon defeats a Trainer's Pokémon and the player switches it out to a [[Shiny Pokémon]] when prompted to, the transformed Pokémon will have a Shiny pallette while being switched. This does not happen if player switches Pokémon normally.


{{YouTubeVid|VbPRiHBNh-M|BrightcynderPhase2|Normal}}
{{YouTubeVid|VbPRiHBNh-M|BrightcynderPhase2|Normal}}


===Sketch glitches===
====Sketch====
{{main|Sketch glitch}}
{{main|Sketch glitch}}


===Trade cloning===
====Thick Club effect====
{{main|Cloning glitches#Trading method}}
If a {{p|Marowak}} with an {{stat|Attack}} stat equal or higher than 256 uses {{m|Swords Dance}} while holding a {{DL|Stat-enhancing item|Thick Club}}, its Attack will be reduced by 1024 (minimum 1) during [[damage]] calculation only. This happens as a consequence of an oversight that causes the temporary Attack boost from {{DL|Stat-enhancing item|Thick Club}} to ignore the [[stat]] cap of 999 unlike other stat modifiers. During damage calculation, both the attacker's (Special) Attack stat and the defender's (Special) Defense stat are modded by 256, and, prior to that, if either is higher than 255, both are temporarily divided by 4. Thus, stats that are equal or higher than 1024 (256×4) will be treated wrongly.
 
In {{game|Crystal}}, this bug was fixed for regular battles but still occurs during link battles to preserve backwards compatibility.
 
This behavior also applies to {{p|Pikachu}} holding {{DL|Stat-enhancing item|Light Ball}} and to {{p|Ditto}} holding {{DL|Stat-enhancing item|Metal Powder}}. However, these Pokémon need to receive boosts from a Pokémon that knows {{m|Baton Pass}} in order to be able to reach a stat of at least 1024.


===Trainer Counter/Mirror Coat damage oversight===
====Trainer Counter/Mirror Coat damage====
In {{pkmn|Trainer}} {{pkmn|battle}}s only, if the player uses a healing item or a [[Poké Ball]] during the same turn as the opponent's {{m|Counter}} or {{m|Mirror Coat}}, their [[damage]] will be of at least 4 {{stat|HP}}, twice the minimum standard damage for neutral moves (2 HP).
In {{pkmn|Trainer}} {{pkmn|battle}}s only, if the player uses a healing item or a [[Poké Ball]] during the same turn as the opponent's {{m|Counter}} or {{m|Mirror Coat}}, their [[damage]] will be of at least 4 {{stat|HP}}, twice the minimum standard damage for neutral moves (2 HP).


{{YouTubeVid|uRYyzKRatFk|channel/UCQcizw_rc-q55lmwU3w6-wA|name=Crystal_|Psychic|Fighting}}
{{YouTubeVid|uRYyzKRatFk|channel/UCQcizw_rc-q55lmwU3w6-wA|name=Crystal_|Psychic|Fighting}}


==Glitches involving communication with the Generation I games==
===Time Capsule===
===Time Capsule exploit===
{{main|Time Capsule exploit}}
{{main|Time Capsule exploit}}
 
====Shiny Ditto DV manipulation====
===Shiny Ditto DV manipulation===
In Generation I, if a {{OBP|Pokémon|species}} uses the [[move]] {{m|Transform}} while already transformed, it will retain the {{IV|DV}}s of the Pokémon it transformed into after being {{pkmn2|caught}}. Due to {{Shiny|Shininess}} being determined by DVs in Generation II, this allows the player to make a {{pkmn2|wild}} Ditto Shiny by having it use Transform while already transformed; accomplishing this is possible by either having a Shiny Pokémon that knows Transform ({{p|Mew}}, certain [[glitch Pokémon]], or another Ditto) or by teaching a Shiny Pokémon the move {{m|Mimic}}, then having the wild Ditto use Mimic on the move Transform. The end result is that the Ditto will be Shiny in the Generation II game.
The Shiny Ditto glitch requires a game from both [[Generation I]] and {{gen|II}} but it only has an effect on a Generation II game. In Generation I, if a {{OBP|Pokémon|species}} uses the [[move]] {{m|Transform}} while already transformed, it will retain the {{IV|DV}}s of the Pokémon it transformed into after being {{pkmn2|caught}}. Due to {{Shiny|Shininess}} being determined by DVs in Generation II, this allows the {{player}} to make a {{pkmn2|wild}} Ditto Shiny by having it use Transform while already transformed; accomplishing this is possible by either having a Shiny Pokémon that knows Transform ({{p|Mew}}, certain [[glitch Pokémon]], or another Ditto) or by teaching a Shiny Pokémon the move {{m|Mimic}}, then having the wild Ditto use Mimic on the move Transform. The end result is that the Ditto will be Shiny in the Generation II game.


{{YouTubeVid|8Lb5pq0y6h8|v0id19|Normal}}
{{YouTubeVid|8Lb5pq0y6h8|v0id19|Normal}}


===Trade evolution learnset oversight===
====Trade evolution learnset====
{{cat|Generation I Pokémon}} that {{DL|Methods of evolution|Evolution via trading|evolve by trading}} can be taught {{DL|List of glitch moves|glitch moves}} through this [[glitch]]. This can be achieved by [[Trade|trading]] such {{OBP|Pokémon|species}} from a Generation I game to a Generation II game at a [[level]] where its [[Evolution|evolved]] form will learn a [[move]] not present in Generation I. Trading the Pokémon back to the Generation I game will cause the move to become a glitch move.
{{cat|Generation I Pokémon}} that {{DL|Methods of evolution|Evolution via trading|evolve by trading}} can be taught {{DL|List of glitch moves|glitch moves}}. This can be achieved by [[Trade|trading]] such {{OBP|Pokémon|species}} from a Generation I game to a Generation II game at a [[level]] where its [[Evolution|evolved]] form will learn a [[move]] not present in Generation I. Trading the Pokémon back to the Generation I game will cause the move to become a glitch move.


For example, trading a level 34 {{p|Graveler}} from {{game3|Red and Blue|Pokémon Red|s}} to {{game3|Gold and Silver|Pokémon Gold|s}} will cause the Graveler to evolve into {{p|Golem}}. Since it is at level 34, it will learn {{m|Rollout}} in Gold. If it is then traded back to Red, it will still have the move but the game won't recognize it properly since it is a {{cat|Generation II moves|Generation II move}}, so it will become {{m|TM05}}.
For example, trading a level 34 {{p|Graveler}} from {{game3|Red and Blue|Pokémon Red|s}} to {{game3|Gold and Silver|Pokémon Gold|s}} will cause the Graveler to evolve into {{p|Golem}}. Since it is at level 34, it will learn {{m|Rollout}} in Gold. If it is then traded back to Red, it will still have the move but the game won't recognize it properly since it is a {{cat|Generation II moves|Generation II move}}, so it will become {{m|TM05}}.


=={{pkmn|Stadium 2}}==
===Other===
===Infinite continues glitch===
====Celebi Egg glitch====
This is a glitch that can be performed in [[Pokémon Stadium 2]] with any [[Stadium Cup]]. It does not work in the original {{eng|Pokémon Stadium}}. If there is a previously suspended game and the player is playing the [[Stadium Cup]], suspending the game after a loss causes a warning message to pop up, telling the player that there is already a suspended game. If "Continue without Suspending" is selected, a rematch with the opponent who just defeated the player will be triggered, but no continue will be used.
{{main|Celebi Egg glitch}}
 
====Interregional Teleport quirk====
If the player travels to either [[Kanto]] or [[Johto]] in the [[S.S. Aqua]] and then {{m|teleport}}s, he or she will be taken to either the {{ci|Vermilion}} or {{ci|Olivine}} Pokémon Center as opposed to the last [[Pokémon Center]] they used in either [[region]]. This does not occur with the [[Magnet Train]]. If the player loses a {{pkmn|battle}} during their trip, they will be sent to their cabin instead.
 
{{YouTubeVid|Va3pzlujwE4|channel/SM|Johto|Kanto}}
 
====Legendary beast cry distortion====
When the player checks {{p|Entei}}'s [[Pokédex]] entry, plays its [[cry]], and then immediately switches to either {{p|Suicune}}'s or {{p|Raikou}}'s entries, their cry will be distorted.
 
====Pokémon cloning====
{{main|Cloning glitches#Storage system method}}
{{main|Cloning glitches#Trading method}}
 
==Stadium 2==
{{g|Stadium 2}} fixed the following bugs from {{game2|Gold|Silver|Crystal}}:
 
* [[#Dragon Fang effect|Dragon Fang effect]]
* [[#Present damage|Present damage]]
* [[#Thick Club effect|Thick Club effect]]
 
===Infinite continues===
This occurs with any [[Stadium Cup]]. If there is a previously suspended game and the player is playing a Stadium Cup, suspending the game after a loss causes a warning message to pop up, telling the player that there is already a suspended game. If "Continue without Suspending" is selected, a rematch with the opponent who just defeated the player will be triggered, but no continue will be used.


===Pokédex data oversight===
===Pokédex data localization===
Due to a localization oversight, using the [[Transfer Pak]] with the English versions of {{g|Stadium 2}} and {{game|Red and Blue|s|Pokémon Blue}} and looking up the locations of [[wild Pokémon]] in the [[Pokédex]] will instead load the corresponding data for the Japanese version.
Due to a localization oversight, using the [[Transfer Pak]] with the English versions of {{g|Stadium 2}} and {{game|Red and Blue|s|Pokémon Blue}} and looking up the locations of [[wild Pokémon]] in the [[Pokédex]] will instead load the corresponding data for the Japanese version.



Revision as of 23:44, 22 October 2016

This is a list of glitches that occur in the Generation II Pokémon games.

Gold and Silver

Bug-Catching Contest

Main article: Bug-Catching Contest data copy glitch

In the Japanese versions of Pokémon Gold and Silver, if the player uses Fly or Teleport to leave the National Park during a Bug-Catching Contest, the game creates unstable Pokémon data.

By ChickasaurusGL
This video is not available on Bulbapedia; instead, you can watch the video on YouTube here.


Cerulean Gym

This bug was carried over from Pokémon Red, Green, and Blue. In Cerulean Gym, the water tiles have wild Pokémon data programmed in, which allows players to fish Pokémon. It was already corrected in Pokémon Yellow and it was fixed again in Pokémon Crystal.

Coin Case

Main article: Coin Case glitches

The Coin Case glitches are a set of glitches which occur exclusively in the English versions of Pokémon Gold and Silver. They allow the player to run arbitrary code by exploiting an oversight in the process used by the game to print the text box data for the Coin Case.

When the game is played on the Game Boy or Super Game Boy instead of the Game Boy Color, the effects caused by the oversight are more limited.

Trainer House

Main article: Trainer House glitches

Crystal

Legendary beasts incomplete OT check

In Crystal, when the player talks to Eusine in the Celadon City Pokémon Center he will report a rumor that a rainbow colored Pokémon has appeared in Tin Tower (Ho-Oh) and leave the building when Suicune, Raikou or Entei appear in the party and/or storage boxes with OT and ID data matching that of the player. Due to a glitch, the English version of Crystal will only check the first five characters of the player's name. For example, if the player's name was "CRYSTAL", then having the legendary beasts with the OT name "CRYST" and a matching ID of the player will enable the event. This is due to the player names in the original Japanese version being a maximum of five characters long and the English version failing to account for the change.

By ChickasaurusGL
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Pokémon Communication Center

In the Japanese version of Pokémon Crystal, address $A800 in SRAM triggers a script in the Pokémon Communication Center that may be arbitrarily set to values other than 0x00 when the game does not currently have a save file; otherwise, its value is correctly set to 0x00. This causes all sort of bugs like crashes, freezes, and other random behavior.

While the purpose of this script is not known, it appears to be related to the Pokémon Mobile System GB. In the localizations, although the related code is unused, this issue was fixed by adding a check that looks up the value of address $A800 and automatically resets it to 0x00.[1]

By ChickasaurusGL
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Gold, Silver, and Crystal

Battle system

Belly Drum effect

When a Pokémon uses Belly Drum, its HP is deducted by 50% and its Attack stat raised by up to 12 stages, ensuring that even the Attack stat of a Pokémon with an Attack stage of -6 can be maximized. This is accomplished through executing the command used by Swords Dance by a maximum of 6 times; however, the command is erroneously called once before verifying that HP of the user can be deducted by 50%. This means that if the user doesn't have enough HP to use the move, the Attack stat will be incorrectly boosted by 2 stages. The game will state that the attack has failed.

By Dukstless
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Catch rate

The status conditions of paralysis, burn, and poison, increase the catch rate by 0 as opposed to by 5.

The Love Ball only gains a catch rate of 8× on Pokémon of the same gender and species as the player's Pokémon, rather than on Pokémon of the opposite gender.

The Moon Ball is supposed to multiply the catch rate by 4 on Pokémon that evolve with Moon Stone but instead does this on Pokémon that evolve with Burn Heal. Subsequently, Moon Ball does not have any additional effect and always acts like a Poké Ball.

The Fast Ball only quadruples the catch rate against the first three of all fleeing Pokémon: Magnemite, Grimer, and Tangela.

Ditto assumption

Any Pokémon that uses Transform is regarded as a Ditto in its new form; this means that if the player catches a Mew or a glitch Pokémon which has used the move Transform or a Pokémon which has used Transform via Mirror Move, instead they will obtain a Ditto. Mew turning into Ditto is not an issue because wild Mew cannot be legitimately encountered.

In Pokémon Crystal, this bug only affects Sketch because Mirror Move will fail against Transform.

Dragon Fang effect

The Dragon Scale boosts the power of Dragon-type moves rather than the Dragon Fang.

Exp. Share formula

A Pokémon with the same original Trainer as the player that is sent into battle with an Exp. Share held will gain 50% of the experience twice, which, due to rounding, may not equal 100%.

Experience amount

A Pokémon that gains an amount of experience consisting of five digits will not have the number displayed correctly but this is only possible with an outsider Pokémon holding a Lucky Egg used at the Trainer House. The lowest level required for achieving such feat is 82 for Pokémon with an experience yield of 255, and the lowest experience yield with which this is feasible with is 208.

By Dukstless
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Experience underflow

Main article: Experience#Experience underflow glitch

Level 1 Pokémon using the "medium-slow" growth algorithm will jump from level 1 to level 100 after gaining a low amount of experience points (less than 54 if the total experience is 0).

By TTEchidna
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HP bar animation

A Pokémon which HP is greater that 49 will deplete the HP bar at a slower rate than intended when taking damage. Due to an issue with the order of the code within the game, a value that would help to set a delay that was partially dependent on the maximum HP of the Pokémon instead sets always sets a delay that does not change with different HP values. This results in extra delays in the animation updating and prolongs the animation of the bar dropping.

A Pokémon with 48 HP or less is not affected as each HP is equal to one or more pixels of the HP bar, thus skipping any delay.

By Crystal_
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Leveling past 100

If a Pokémon is obtained at a level above 100 (101-254), it can be leveled up with Rare Candies up to level 255. If a Rare Candy is fed to a level 255 Pokémon, its level will reset to 0. If a Pokémon above level 100 levels up due to experience, its level will be reset to 100.

Nightmare damage bug

If Nightmare is used on an in-game trainer's sleeping Pokémon which is then awakened by a Full Heal or other such healing item, then the Pokémon will still be harmed by Nightmare even though it is not asleep.

By ChickasaurusGL
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Park Ball graphics corruption

If the Park Ball is used from the Ball pocket of the player's Bag on a wild Pokémon, the game will not reload the graphics on the battle screen, causing a temporary glitch in which part of both the Bag and battle screens mix up until the Pokémon catching animation is over, at which point the game will show the battle screen being reloaded.

Present damage

Main article: Present (move)#Generation II

In Pokémon Gold and Silver, the move Present has a damage formula of its own. This causes the level, Attack, and Defense variables of the regular damage formula to be replaced. Thus, the move deals unusually large or small amounts of damage, depending on the Pokémon.

In Pokémon Crystal, this bug was fixed for regular battles by having Present use the standard damage formula. The old formula from Gold and Silver is still used during link battles to preserve backwards compatibility.

Shiny Transform switch

If a transformed Pokémon defeats a Trainer's Pokémon and the player switches it out to a Shiny Pokémon when prompted to, the transformed Pokémon will have a Shiny pallette while being switched. This does not happen if player switches Pokémon normally.

By BrightcynderPhase2
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Sketch

Main article: Sketch glitch

Thick Club effect

If a Marowak with an Attack stat equal or higher than 256 uses Swords Dance while holding a Thick Club, its Attack will be reduced by 1024 (minimum 1) during damage calculation only. This happens as a consequence of an oversight that causes the temporary Attack boost from Thick Club to ignore the stat cap of 999 unlike other stat modifiers. During damage calculation, both the attacker's (Special) Attack stat and the defender's (Special) Defense stat are modded by 256, and, prior to that, if either is higher than 255, both are temporarily divided by 4. Thus, stats that are equal or higher than 1024 (256×4) will be treated wrongly.

In Pokémon Crystal, this bug was fixed for regular battles but still occurs during link battles to preserve backwards compatibility.

This behavior also applies to Pikachu holding Light Ball and to Ditto holding Metal Powder. However, these Pokémon need to receive boosts from a Pokémon that knows Baton Pass in order to be able to reach a stat of at least 1024.

Trainer Counter/Mirror Coat damage

In Trainer battles only, if the player uses a healing item or a Poké Ball during the same turn as the opponent's Counter or Mirror Coat, their damage will be of at least 4 HP, twice the minimum standard damage for neutral moves (2 HP).

By Crystal_
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Time Capsule

Main article: Time Capsule exploit

Shiny Ditto DV manipulation

In Generation I, if a Pokémon uses the move Transform while already transformed, it will retain the DVs of the Pokémon it transformed into after being caught. Due to Shininess being determined by DVs in Generation II, this allows the player to make a wild Ditto Shiny by having it use Transform while already transformed; accomplishing this is possible by either having a Shiny Pokémon that knows Transform (Mew, certain glitch Pokémon, or another Ditto) or by teaching a Shiny Pokémon the move Mimic, then having the wild Ditto use Mimic on the move Transform. The end result is that the Ditto will be Shiny in the Generation II game.

By v0id19
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Trade evolution learnset

Generation I Pokémon that evolve by trading can be taught glitch moves. This can be achieved by trading such Pokémon from a Generation I game to a Generation II game at a level where its evolved form will learn a move not present in Generation I. Trading the Pokémon back to the Generation I game will cause the move to become a glitch move.

For example, trading a level 34 Graveler from Pokémon Red to Pokémon Gold will cause the Graveler to evolve into Golem. Since it is at level 34, it will learn Rollout in Gold. If it is then traded back to Red, it will still have the move but the game won't recognize it properly since it is a Generation II move, so it will become TM05.

Other

Celebi Egg glitch

Main article: Celebi Egg glitch

Interregional Teleport quirk

If the player travels to either Kanto or Johto in the S.S. Aqua and then teleports, he or she will be taken to either the Vermilion or Olivine Pokémon Center as opposed to the last Pokémon Center they used in either region. This does not occur with the Magnet Train. If the player loses a battle during their trip, they will be sent to their cabin instead.

By channel/SM
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Legendary beast cry distortion

When the player checks Entei's Pokédex entry, plays its cry, and then immediately switches to either Suicune's or Raikou's entries, their cry will be distorted.

Pokémon cloning

Main article: Cloning glitches#Storage system method
Main article: Cloning glitches#Trading method

Stadium 2

Pokémon Stadium 2 fixed the following bugs from Pokémon Gold, Silver, and Crystal:

Infinite continues

This occurs with any Stadium Cup. If there is a previously suspended game and the player is playing a Stadium Cup, suspending the game after a loss causes a warning message to pop up, telling the player that there is already a suspended game. If "Continue without Suspending" is selected, a rematch with the opponent who just defeated the player will be triggered, but no continue will be used.

Pokédex data localization

Due to a localization oversight, using the Transfer Pak with the English versions of Pokémon Stadium 2 and Pokémon Blue and looking up the locations of wild Pokémon in the Pokédex will instead load the corresponding data for the Japanese version.

References


Multiple
generations
Transform glitchesGlitch TrainersCloning glitchesError messagesArbitrary code execution
Generation I GlitchesBattle glitchesOverworld glitches
--0 ERRORBroken hidden itemsCable Club escape glitchDual-type damage misinformation
Experience underflow glitchFight Safari Zone Pokémon trickGlitch CityItem duplication glitchItem underflow
Mew glitchOld man glitchPewter Gym skip glitchPokémon merge glitchRhydon glitchRival twins glitch
Select glitches (dokokashira door glitch, second type glitch) • Super Glitch
Time Capsule exploitWalking through wallsZZAZZ glitch
Generation II GlitchesBattle glitches
Bug-Catching Contest glitchCelebi Egg glitchCoin Case glitchesExperience underflow glitch
Glitch dimensionGlitch EggTeru-samaTime Capsule exploitTrainer House glitchesGS Ball mail glitch
Generation III GlitchesBattle glitches
Berry glitchDive glitchPomeg glitchGlitzer Popping
Generation IV GlitchesBattle glitchesOverworld glitches
Acid rainGTS glitchesPomeg glitchRage glitch
Surf glitchTweakingPal Park Retire glitch
Generation V GlitchesBattle glitchesOverworld glitches
Charge Beam additional effect chance glitchCharge move replacement glitchChoice item lock glitch
Frozen Zoroark glitchSky Drop glitch
Generation VI GlitchesBattle glitchesOverworld glitches
Charge Beam additional effect chance glitchCharge move replacement glitchChoice item lock glitch
Lumiose City save glitchSymbiosis Eject Button glitchToxic sure-hit glitch
Generation VII GlitchesBattle glitches
Charge Beam additional effect chance glitchCharge move replacement glitchChoice item lock glitch
Toxic sure-hit glitchRollout storage glitch
Generation VIII Glitches
Charge Beam additional effect chance glitchCharge move replacement glitchChoice item lock glitch
Toxic sure-hit glitchRollout storage glitchParty item offset glitch
Generation IX Glitches
Glitch effects Game freezeGlitch battleGlitch song
Gen I only: Glitch screenTMTRAINER effectInverted sprites
Gen II only: Glitch dimension
Lists Glitches (GOMystery DungeonTCG GBSpin-off)
Glitch Pokémon (Gen IGen IIGen IIIGen IVGen VGen VIGen VIIGen VIII)
Glitch moves (Gen I) • Glitch types (Gen IGen II)


Project GlitchDex logo.png This glitch Pokémon article is part of Project GlitchDex, a Bulbapedia project that aims to write comprehensive articles on glitches in the Pokémon games.