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List of glitches in Generation I

From Bulbapedia, the community-driven Pokémon encyclopedia.
Revision as of 09:38, 7 July 2011 by SnorlaxMonster (Talk | contribs) (Pewter City Gym skip: it seems there are two method of doing this glitch)

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This is a list of minor glitches in the Pokémon games.

Contents

In multiple generations

Error codes

A 5 Error
Main article: Error codes

In Generations I and II, there are several error codes that appear when the game is not functioning correctly. Problems such as these often crop up when the game's memory access is corrupted or when experimenting with glitches such as the Mew glitch. Usually, when an error code appears, the game does not freeze and the player is allowed to continue playing the game without resetting. Occasionally mixed errors occur.

Experience underflow glitch

Main article: Experience#Experience underflow glitch

In Generations I and II, level 1 Pokémon using the "medium-slow" growth algorithm will jump from level 1 to level 100 after gaining a low amount of experience points.

By TTEchidna
Videos are currently unavailable on Bulbapedia; instead, you can watch the video on YouTube here.

Trade evolution glitch

Generation I Pokémon that can evolve by trading can be taught glitch moves through this glitch. This can be achieved by trading a trade evolution Pokémon from a Generation I game to a Generation II, at a level where its evolved form will learn a move not in Generation I. Trading the Pokémon back to the Generation I game will cause the move to become a glitch move.

For example, trading a level 34 Graveler from Pokémon Red to Pokémon Gold will make the Graveler evolve into Golem. Since it is level 34, it will learn Rollout. If it is then traded back to Pokémon Red, it will still have the move, but the game won't recognize it properly since it is a Generation II move, so will become TM05.

Graphical glitches

Main article: Graphical glitches

Shiny Ditto glitch

The Shiny Ditto glitch requires a game from Generation I and Generation II, but only has an effect on a Generation II game. By trading any Shiny Pokémon to a Generation I game, having a wild Ditto transform into that Pokémon, then catching and trading the Ditto into a Generation II game, the Ditto will be Shiny.

In Generation I

0 ERROR

Main article: 0 ERROR

A glitch similar to the Mew glitch that causes Route 6 to become glitched.

0 PP glitch

In Generation I, struggling can be avoided by allowing the game to self-select a move to be used, which can happen to any move used immediately after a Pokémon is defrosted, or due to a handful of moves' effects (Bind, Clamp, Fire Spin, Hyper Beam, Metronome, Mimic, and Wrap) because of the auto-selection involved with partial-trapping moves. A move used with 0 PP in this way would underflow to the maximum possible value, 63 PP, and, due to the way the data is structured, a move that 0 PP Ups had been used on would gain full PP Up status, while those on which PP Ups had been used would lose one PP Up boost. This glitch was addressed in Generation II games and later, which prevent a move from being executed if it has 0 PP.

Cycling Road glitch

If the player does not have a Bicycle (or it has been deposited in the PC), it is still possible to reach Cycling Road by holding down the left button while the guard attempts to prevent the player from entering the Cycling Road. Upon entering Cycling Road, the player will be automatically riding a bike, despite not having one.

Deposit glitch

It is possible for the player to deposit all Pokémon except fainted ones and a black out will occur but only after four steps in the same session. In Red and Blue it is possible to progress further by saving the game before traveling four steps to reset the 'remaining step count' to 4 when the game is reset, though this is no longer the case in Pokémon Yellow because the remaining step count was changed to default to 1 step. The player immediately has a black out if entering a battle with just fainted Pokémon.

Draw audio glitch

Prior to Generation II, having the player character draw in a Pokémon battle causes the victory theme to play even though the player has lost.

By ChickasaurusGL
Videos are currently unavailable on Bulbapedia; instead, you can watch the video on YouTube here.

Dual-typed Pokémon glitch

In Generation I, Pokémon with two types that have a weakness and resistance to the same type receive neutral damage from that type, but the incorrect message is displayed.

For example, Grass-type moves do neutral damage to Gyarados, but if Gyarados is hit by a Grass-type move, the game erroneously states that the attack is "not very effective...".

The game prioritizes on which message to display for each 'special' scenario (where normal damage is not dealt) based on each scenario's internal ordering. The higher the ordering determines what message the game will display. Grass against Water as 200% damage for instance is the 4th entry, whilst Grass against Flying as 50% damage is the 27th. Consequently in this example the game chooses the message for scenario #27, returning the wrong message "It's not very effective...".

Evolutionary stone glitch

BoEANSprite.png This glitch is in need of research.
Reason: Glitch Pokémon which evolve by items
You can discuss this on the talk page.

Pokémon can be evolved without the use of an evolutionary stone, provided that the player has sent out a Pokémon with the equivalent identifier of the relevant evolutionary stone item and finishes the battle with that Pokémon in the same battle that a Pokémon that evolves using an evolutionary stone levels up.

Much as the starter Pikachu from Pokémon Yellow will refuse to evolve if a Thunderstone is used on it while in the game it is the starter of, leveling up Pikachu and switching to Growlithe will not cause it to evolve, though outsider Pikachu and Eevee will all do so the same as in Red and Blue.

Some glitch Pokémon with unusual evolutionary flags may evolve this way according to the game 'after exposure to an item', which is not necessarily an evolutionary stone.

Pokémon Stone
Exeggutor Moon Stone
Missingno.* Fire Stone
Psyduck Leaf Stone
Growlithe Thunderstone
Onix Water Stone

Fishing in statues

The player can use a Fishing Rod when facing the right or left of a gym statue. It will always say "Looks like there's nothing in here...", except in the Cerulean Gym, where all the Pokémon obtainable in the Gym can be caught. The player is also able to surf on these statues.

Ghost glitch

When encountering a ghost in Pokémon Tower without having a Silph Scope, it is possible to see its true identity by viewing the stats of any Pokémon in the player's party. However, this glitch is only graphical, and it is still impossible to fight or catch it.

Ghost Marowak glitch

Using a Poké Doll on the ghost Marowak in Pokémon Tower with or without the Silph Scope will cause it to permanently disappear.

Hall of Fame glitch

Some corrupted Hall of Fame entries
Main article: Missingno.#Glitches caused

When glitch Pokémon have been seen on the save file, the player's Hall of Fame is badly corrupted with entirely different Pokémon, even glitch Pokémon, and very glitched characters, names and levels. This does not affect the Pokémon themselves, rather the data seen in the Hall of Fame.

Invisible tree

Main article: Cut glitch#Invisible tree

There is a tree near the bottom of Route 14. If this particular tree is cut down and then the player walks five steps west from where the tree was (so that the spot where the tree used to be is at the edge of the screen) and then walks back their path will be blocked as if a tree was still there. Even though the tree is not visible, it can still be cut down normally using the move Cut.

Invisible PC

In Generation I, there is an invisible PC in the hotel in Celadon City. This fact is explained by the close resemblance between the hotel and a Pokémon Center. This was less a glitch, and more likely an oversight by the programmers, who may have forgotten to remove the code to activate the PC at that particular point, though the sprite of the PC itself is no longer there. It is possible to walk on the tile where the PC is.

Leech Seed and Toxic stacking

If the target of Leech Seed is also under the effect of Toxic, Leech Seed damage will increase every turn as the N value of Toxic increases because Leech Seed and Toxic both use the same damage algorithm (N * max(1, int(0.0625*MaxHP). This was fixed as of Generation II. If the current HP of the recipient of Leech Seed's HP-restoring effect is greater than its maximum HP, its current HP will be set equal to its maximum HP.

By ChickasaurusGL
Videos are currently unavailable on Bulbapedia; instead, you can watch the video on YouTube here.

Gate glitch

Certain gates which can be accessed after the player passes Cycling Road will have guards that restrict the player from passing if the Bicycle is deposited in the PC, even though the player does not require a Bicycle.

Man on roof

If the player does not have the Secret Key to the Cinnabar Gym, and surfs on the east coast and returns to land directly in front of the Gym, a man will appear on the roof of the Gym.

A similar effect happens if the player walks into the Vermilion Gym, walks directly left and then up so that they are facing the bottom-left trash can and press A to inspect it, or if the player is in the gate to Cycling Road. One of the Trainers in the Gym will be misplaced and return to his usual spot once the text box disappears, and when in the gate there may be a man standing on an object somewhere behind the guard.

Both of these variations of this glitch were fixed in some European versions of Red and Blue, such as the Spanish version, as well as all versions of Yellow.

Pewter Gym skip

This glitch occurs in Pokémon Red and Blue. It allows the player to enter Route 3 without defeating Brock at Pewter Gym and earning the Boulder Badge. There are two ways to perform this glitch.

Walking directly in front of the Youngster

To perform the glitch, the player must first open the menu and move the cursor to "Save" without selecting it. Then the player must walk on the tile in front of the Youngster at the east exit of Pewter City and close the dialogs with the B-button (not the A-button), then immediately press Start and save the game (the cursor is frozen). The player must then reset the game. The conversation will happen again, and the player will then be forced to follow him. After that, the Youngster will be gone, and the player can walk across where the Youngster used to stand to enter Route 3.

By ultiomos
Videos are currently unavailable on Bulbapedia; instead, you can watch the video on YouTube here.

Walking a tile away from the Youngster

To perform the glitch, the player must first open the menu and move the cursor to "Save" without selecting it. Then the player must walk past the Youngster at the east exit of Pewter City, leaving at least one empty tile between them, which will allow the player to walk two tiles past the Youngster. The player must then close the dialogs with the B-button (not the A-button), then immediately press Start and save the game (the cursor is frozen). The player must then reset the game. The conversation will happen again, but the player will not be forced to follow him. The player can continue walking along Route 3, but if the player walks into the Youngster's line of sight from the east, they will walk down infinitely.

By v0id19
Videos are currently unavailable on Bulbapedia; instead, you can watch the video on YouTube here.

Prevented progress

If the player's starter Pokémon evolves before they obtain their Pokédex from Prof. Oak, the game will assume, since they have 2 Pokémon registered as caught, that they already have a Pokédex, and will not allow them to proceed. This glitch is only present in the Japanese Red and Green Versions.

By ChickasaurusGL
Videos are currently unavailable on Bulbapedia; instead, you can watch the video on YouTube here.

Q Glitch

Main article: Q#Q glitch

Q and Charizard 'M enable a player to swap Pokémon's moves. It involves depositing Q and other Pokémon into Bill's PC in a certain order, and then when they are retrieved, the Pokémon's moves and stats will be transferred from one Pokémon to another.

Save Surf glitch

The glitch is performed by standing next to a water tile that is facing up, left, or right, walk in that direction and pressing start without letting go of the D-Pad. The game then needs to be saved and reset. When loading the saved data, the player will be facing in the direction that was being held down when the start button was pressed. Using Surf will cause the player to surf on the tile immediately south, even if it is not a water tile.

When loading a saved file, the player usually starts facing south. This is because of the limited data in the game. This glitch causes the player to face in a different direction, which confuses the game.

Selfdestruct/Explosion and Substitute glitch

In Red, Blue, and Yellow using a sacrificial move like Explosion on a Substitute and having the damage break the Substitute prevents the user from fainting. The sprite of the user vanishes regardless.

By ChickasaurusGL
Videos are currently unavailable on Bulbapedia; instead, you can watch the video on YouTube here.

Silent Indigo Plateau glitch

In the battle against Blue at Indigo Plateau, if the player evolves a Pokémon in battle and defeats Blue, the music will be muted until Professor Oak comes to congratulate the player.

(Video comparing the battle where a Caterpie evolves, to the same battle where no Pokémon evolves):

By ChickasaurusGL
Videos are currently unavailable on Bulbapedia; instead, you can watch the video on YouTube here.

Standing on a tree

Red standing on top of the tree outside Vermilion Gym
Main article: Cut glitch#Standing on a tree

In Generation I, if the player cuts down a tree, stands on the spot where the object was, saves, turns the game off, then loads it, the player will be standing on the tree. It is no longer possible to stand on a tree in later generations, nor is it possible to stand on a boulder.

This glitch occurs because the Generation I engine would not store the data needed to remember that the tree had been cleared.

Stuck in a wall

If the player lures an NPC into the grass above Pallet Town, she will block the player from following Professor Oak correctly, causing the player to become stuck in the wall of Oak's laboratory.

Landing on an NPC

If the player lures an NPC below a ledge that can be jumped over, it is possible to land on top of the NPC.

By ChickasaurusGL
Videos are currently unavailable on Bulbapedia; instead, you can watch the video on YouTube here.

In Generation II

Egg black out glitch

If an egg is obtained before any other Pokémon, the player will repeatedly black out and be forced to restart the game. This was remedied in Generation III and later games by requiring the player to have two Pokémon with them in order to trade, rather than just one.

Infinite continues glitch

Main article: Infinite continues glitch

The infinite continues glitch is a glitch that can be performed in Pokémon Stadium 2 with any Stadium Cup. It does not work in the original Pokémon Stadium. If there is a previously suspended game and the player is playing the Stadium Cup, suspending the game after a loss causes a warning message to pop up, telling the player that there is already a suspended game. If "Continue without Suspending" is selected, a rematch with the opponent who just defeated the player will be triggered, but no continue will be used.

Love Ball glitch

The Love Ball only gains a catch rate of 8× on Pokémon of the same gender and species as the player's Pokémon, rather than the opposite gender. This was corrected in Pokémon HeartGold and SoulSilver.

Thick Club glitch

If a Marowak with a maximum Attack stat (maximum IVs and Stat Exp in Attack) uses Swords Dance while holding a Thick Club, its Attack will overflow to 8. This glitch is not present in Pokémon Stadium 2. [1]

Trainer House glitch

Main article: Trainer House glitch

This glitch affects the Trainer in the Trainer House. It is caused by corrupted RAM for save data in Pokémon Gold and Silver. It is not present in Pokémon Crystal.

In Generation III

Dewford Gym glitch

In Pokémon Ruby and Sapphire, the wall behind the right-hand statue in Dewford Gym behaves like a statue: when approached, and the A-button is pressed, it says: "DEWFORD POKéMON GYM, BRAWLY'S CERTIFIED TRAINERS:". After Brawly is defeated, it will list the player as a certified Trainer. This was removed in Pokémon Emerald.

Focus Punch glitch

This glitch is triggered by selecting Focus Punch in a double battle on the first Pokémon, pressing the "B" button, then switching out the first Pokémon. When the battle is conducted, the first Pokémon will tighten its focus in preparation for Focus Punch, then switch out.

Infinite ball glitch

The infinite ball glitch is a glitch in Pokémon Colosseum that enables the player to reuse any type of Poké Ball. It does not work in the Player's Choice version or in Pokémon XD.

The glitch is performed by selecting a Poké Ball with the player's first Pokémon's turn. Then, on the second Pokémon's turn, switching the location of the Poké Ball in the bag chosen with another Poké Ball in the bag (using the "Y" button). After the Ball is thrown, the Poké Ball pocket will still have the same amount of Poké Balls, as if the Ball just thrown had not been used.

Sometimes, if using a Master Ball, the game will freeze and bring the "An error occurred" message the Nintendo GameCube gives when it fails to properly read a game.

Also, if the second Pokémon is using a multiple-turn move that has been selected on a previous turn, the attack prevents the glitch from working, which causes the thrown Snag Ball to be used.

Ledge glitch

East of Mauville City there is an Aroma Lady that will battle the player. If the player stands right behind the ledge in her line of sight, she will see the player and walk onto the ledge and stay there until the player leaves the area. This does not occur in Emerald due to her not walking around. A similar glitch involves a Gentleman near Lilycove City.

Mirage Tower glitch

In Mirage Tower, on the second floor near the stairs there is no rock, but the player cannot walk there.

Nightmare glitch

In Pokémon Ruby and Sapphire, if Nightmare is used on a sleeping Pokémon yet the sleeping Pokémon wakes up due to Shed Skin, the enemy Pokémon is still harmed by Nightmare even though it is not asleep.

By NaiJPC
Videos are currently unavailable on Bulbapedia; instead, you can watch the video on YouTube here.

Pay Day glitch

In Pokémon Ruby and Sapphire, the wrong amount of money received from Pay Day will be displayed if the Amulet Coin is held, leaving the impression that it does not affect Pay Day. Yet, upon checking the Trainer card, the player will discover that the money earned from Pay Day has been doubled and added to their total savings. This error was fixed in Pokémon FireRed and LeafGreen and all subsequent games.

By ChickasaurusGL
Videos are currently unavailable on Bulbapedia; instead, you can watch the video on YouTube here.

Poké Flute glitch

When the player plays the Poké Flute and while the melody is playing, if the Help Menu is activated and deactivated, the music will be muted until Snorlax wakes up.

Purification glitch

Pokémon Colosseum only. In Agate Village, the cliffs directly to the left and right of the hill at the entrance are glitched. If the player walks downward while on these small cliffs, there are two specific points where the player will hit the edge and continue to walk, and the screen will start to shake. This will cause all Shadow Pokémon in the player's party to be purified at the same rate as if the player is walking around.

Roaming Pokémon glitches

Roaming IV glitch

Main article: Roaming IV glitch

The roaming Pokémon glitch is a glitch in Pokémon Ruby, Sapphire, FireRed and LeafGreen that causes roaming Pokémon to have extremely low IVs. The glitch is not present in Pokémon Emerald.

Explanation

In Generation III, the data for a Pokémon's IVs are stored in a 32-bit integer. However, when a roaming Pokémon is captured, only the last eight bits are transferred. While the HP IV is unaffected, the Pokémon can only have a maximum Attack IV of 7. The other IVs will always be 0.

Roaming Roar glitch

If a roaming Pokémon uses Roar to flee from battle, it will permanently disappear from the game.

Sticky hold glitch

This glitch occurs when Thief or Covet is used to knock out a Pokémon holding an item that has the Sticky Hold ability. It causes the sprite of the defeated Pokémon to stay in a ghost-like form. This lasts until the screen is changed. Switching to the item list or Pokémon list will cause it to disappear.

If it is a battle against a team of six Pokémon, defeating the next Pokémon will cause that Pokémon's sprite to vanish normally, but the ghost-like sprite will remain. If the second Pokémon is defeated without leaving the battle screen, a third Pokémon will come out, but the second Pokémon's sprite will not remain. The original ghost-like sprite will remain and get recolored to match. This is because the game stores color palettes separately to the pictures themselves.

By NaiJPC
Videos are currently unavailable on Bulbapedia; instead, you can watch the video on YouTube here.

Thunder glitch

In some copies of Pokémon Ruby and Sapphire, using Thunder or Thunderbolt may cause the game to freeze during the moves' animation sequences. This can be remedied by turning off the battle animations in the options menu. Also, in Pokémon FireRed, LeafGreen, and Emerald, the sound of Thunder or Thunderbolt may get stuck until the game resets.

Truck glitch

This glitch only occurs in Pokémon Ruby and Sapphire. At the start of the game, if the player saves inside the truck and reboots, upon exiting the truck the game tries to show "Littleroot Town" as if a new area had been entered, while it normally would not have been.

By NaiJPC
Videos are currently unavailable on Bulbapedia; instead, you can watch the video on YouTube here.

In Generation IV

Ace Trainer Deanna glitch

In the Japanese versions of Pokémon Platinum, it is possible to become engaged in non-stop consecutive battles with Ace Trainer Deanna on Route 225 until the player loses.

By pokemonplatinumbug
Videos are currently unavailable on Bulbapedia; instead, you can watch the video on YouTube here.

Ace Trainer Kate glitch

In HeartGold and SoulSilver, there is a slight glitch with Ace Trainer Kate on Route 34. She will only battle with the player if they walk straight down the path. If the player walks to either side of her, she will apologize as she would after the player has defeated her. If the player walks down the path towards her after talking to her on the side she will somehow see them while facing the wrong way and then battle.

Barry underground glitch

In Pokémon Diamond and Pearl, if the player goes underground while Barry is not present at the Fight Area on the spot where he would appear, then comes up on the weekend, the player will be on top of Barry.

Black Belt glitch

Pokémon Platinum only. Due to consecutive spaces, Black Belt Eddie in Sinnoh's Victory Road will say "Done in" with every letter on an alternating line.

By 2009TNT
Videos are currently unavailable on Bulbapedia; instead, you can watch the video on YouTube here.

Boulder glitch

In the Japanese version of Pokémon HeartGold and SoulSilver, a boulder in Slowpoke Well can be pushed over a ledge into the water. The boulder (unlike in FireRed and LeafGreen) will act as if it was on dry land. The boulder was removed in international releases.

By Zowayixx
Videos are currently unavailable on Bulbapedia; instead, you can watch the video on YouTube here.

Broken escalator

This is one of two glitches in Generation IV officially acknowledged by Nintendo, with the other being the surf glitch. In Diamond or Pearl, after entering the Union Room on the second floor of the Pokémon League building, when the player goes up to the second floor of a Pokémon Center, the player will end up in a wall and not be able to return.

In the case where the player has not saved the game while trapped, it is possible to work around this bug:

  1. Restart the game from the previous save state.
  2. Go to the Super Contest Hall in Hearthome City.
  3. Speak to the leftmost attendant (there is no need to actually participate in a Super Contest).
  4. Save the game and restart.

Cheryl glitch

At the entrance of the Eterna Forest, sometimes an NPC will walk on top of Cheryl.

By randomyoshi
Videos are currently unavailable on Bulbapedia; instead, you can watch the video on YouTube here.

Dress-up Hiker glitch

The glitch only occurs in Pokémon Diamond and Pearl. When talking to the Hiker at Jubilife TV who allows Pokémon to be dressed up, if a button on the D-pad is pressed so that the player is facing away from the Hiker just before the screen to select which Pokémon will be dressed up opens, the player will not walk on the set path; this can lead to walking through walls or the Hiker, or canceling the action altogether.

Egg nature glitch

Pokémon Diamond, Pearl, and Platinum only. A well timed switch between boxes will allow the player to see the nature, ability and type of the Pokémon inside an egg.

Fire Fang glitch

In Generation IV, Fire Fang affects Pokémon with Wonder Guard, even if it is used on a Pokémon that does not have a weakness to Fire-type moves. This does not apply to Ice Fang and Thunder Fang. This was corrected in Generation V.

Global Terminal glitches

Main article: Global Terminal#Glitches and Manipulation

Morphing glitch

An example of the morphing glitch. This is not a Torterra, but a Mew morphed into one and nicknamed "TORTERRA"
Main article: Global Terminal#Morphing glitch

Causes Pokémon up for trade on the GTS to change species and hold a Seal Bag.

Level display glitch

Main article: Global Terminal#Level display glitch

Pokémon Platinum only. In some copies of Platinum, the levels of a Pokémon might not be displayed on the GTS. In order to fix this, the player must contact Nintendo.

Trade evolution glitch

Main article: Global Terminal#Trade evolution glitch

In a Generation IV game, if the player deposits any Pokémon on the GTS that can evolve through trade (holding any necessary items), and then either waits for over 24 hours before taking it back, or trades for another Pokémon before taking the first back, it will evolve after being received.

Vanishing glitch

Main article: Global Terminal#Vanishing glitch

After uploading a Pokémon to the server and checking its summary without changing the Pokémon, the "summary" button is sometimes replaced with "deposit", suggesting that the Pokémon has been traded. Selecting "Deposit" will cause a communication error, and the player will return to the front desk. Logging on to the server again will cause the Pokémon to reappear, with no noticeable changes.

HM05 Defog glitch

In Pokémon Diamond, Pearl, and Platinum, HM05 (Defog) appears as a Water-type HM rather than a Flying-type one. However, in Pokémon HeartGold and SoulSilver, HM05 was replaced with a Water-type move, Whirlpool.

Indigo Plateau guard glitch

This glitch only occurs in Pokémon HeartGold and SoulSilver. If the player attempts to enter the GS Cup in the Indigo Plateau Wireless Club and checks the list of special Pokémon, the guard blocking the Elite Four entrance will not move until the player re-enters the room.

Kadabra Trade Glitch

If a Kadabra is traded while it is holding an Everstone, it will still evolve into Alakazam.

Pal Park glitch

Main article: Pal Park#Manipulation

Allows the player to migrate any number of Pokémon via the Pal Park, this is used to overcome the 6 Pokémon per 24 hours limit.

Route 227 underground glitch

In Pokémon Platinum, going underground on Route 227 between Route 226 and the horizontal row with the first patch of tall grass, then coming back up will cause the player to be partly in the ground. Leaving this area causes the player to return to normal.

By Unknown2Anonymous
Videos are currently unavailable on Bulbapedia; instead, you can watch the video on YouTube here.

Silent Route 214 glitch

This glitch occurs in Diamond and Pearl if the player goes onto Spring Path off Route 214, where the music changes. If the player views the TM & HM section of the bag, closes it, then returns to Route 214, there will be no music. Sound effects such as collision sounds still occur and if the player encounters a wild Pokémon, the normal battle music will play. The same glitch can also be activated by changing the music so that it is not the default in any other way. For example, by using the Bicycle.

Tower Tycoon event skip

In Diamond and Pearl, if the player achieves a 20 battle streak in the Battle Tower and battles the Tower Tycoon by choosing the option "REST" and then the option "NO" instead of choosing the option "KEEP GOING", a normal Trainer will appear instead; with the same roster of the Tower Tycoon. Interestingly, this Trainer gives the unused dialogue "Now come! Show me, the Tower Tycoon, what you're really made of!" If this Trainer is defeated, the player will receive 1 BP instead of the normal 20 BP.

In Generation V

Sky Drop glitch

Main article: Sky Drop glitch

Due to this glitch, the move Sky Drop was banned in Wi-Fi Random Matches starting November 10, 2010.

This glitch can only occur in double and triple battles. It is activated when Gravity is used while two Pokémon are in the semi-invulnerable state after Sky Drop is used. Gravity will bring the user of Sky Drop down while the target will be stuck in the semi-invulnerable state, unable to move until it is knocked out.

Assist egg glitch

When Assist is used, it can use the moves of unhatched eggs in the party.

Café Warehouse glitch

The tiles on the center and right of the door on the inside of the Café Warehouse say "It looks like a cabinet full of Pokémon goods." when the A Button is pressed while facing them.

By Zowayixx
Videos are currently unavailable on Bulbapedia; instead, you can watch the video on YouTube here.

Gear Station glitch

When returning to Gear Station after riding a train from a location other than Gear Station, the location name "Gear Station" is not displayed until entering the center of the station, despite the platform itself being considered to be Gear Station by the game. This includes when the player reaches the rest area after seven wins in a row, since it is considered to be the Battle Subway by the game, but all other parts of the Battle Subway do not trigger this.

Icirrus Gym glitch

In Icirrus Gym, there are three rocks which are not solid—they can be walked on. Using one of these rocks, it is possible to reach Brycen without battling Black Belt Thomas.

By Zowayixx
Videos are currently unavailable on Bulbapedia; instead, you can watch the video on YouTube here.

Landing on person or item

When Surfing, by moving towards a tile directly adjacent to an NPC or item that is adjacent to water, then pressing the D-pad to dismount onto the NPC or item, the player will be standing on top of it.

By mmxmm246
Videos are currently unavailable on Bulbapedia; instead, you can watch the video on YouTube here.

Nacrene Gym bookcase glitch

After the bookcase in Nacrene Gym has been moved to reveal the secret stairs, it is still possible to read the book on the bookshelf from the stepladder. If the player stands on the stepladder, saves, then resets, upon resuming it is possible to read the book as if the bookcase had not moved. It is possible to do this until the player leaves the room.

By Zowayixx
Videos are currently unavailable on Bulbapedia; instead, you can watch the video on YouTube here.

Nimbasa Gym Trainer glitch

In Japanese versions of Pokémon Black and White, if the player loses to Lady Colette in Nimbasa Gym while directly facing her when encountered, this glitch will occur. When the player comes back in she will be standing on the same spot and will battle the player. After she is defeated, she still remains on the tracks of the roller coaster, and can be passed through while riding the roller coaster to Elesa.

By NaiJPC
Videos are currently unavailable on Bulbapedia; instead, you can watch the video on YouTube here.

Text speed glitch

An old woman in Driftveil City talks one text speed slower than the selected text speed. This is due to her missing a large section of code, and is not intentional.

By Zowayixx
Videos are currently unavailable on Bulbapedia; instead, you can watch the video on YouTube here.

TM67 Retaliate glitch

Menu screen of TM67 in the Japanese versions

In Japanese versions of Pokémon Black and White, TM67 (Retaliate) (received from Lenora) appears as a Dark-type TM, despite the move being a Normal-type move.

Walking Trainer glitch

When blocking the path of certain Trainers who walk in a loop, if their path is blocked at a corner so that they cannot change direction, they will continue walking in the direction they were without turning, so appear to be walking into nothing but behaving as if they are walking into a wall.

By blahperson15
Videos are currently unavailable on Bulbapedia; instead, you can watch the video on YouTube here.

In the side games

Pokémon Mystery Dungeon

Dungeon shop glitch

In Pokémon Mystery Dungeon: Red Rescue Team and Blue Rescue Team, by placing an item on the carpet and quick saving the game, after the game is restarted Kecleon will continue to think that the item has been sold recently and will pay the sell price every time he is spoken to.

By MrAlbrave
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False thief glitch

In Explorers of Time and Darkness, if a wild Pokémon is knocked out on a Kecleon shop and drops an item, the item is picked up like usual, but this will be considered as stealing. Even talking to Kecleon before leaving the shop won't do anything, as it wasn't set as a Kecleon shop item.

Kecleon glitch

A glitch in Pokémon Mystery Dungeon: Red Rescue Team and Blue Rescue Team and Pokémon Mystery Dungeon: Explorers of Time and Explorers of Darkness that allows the player to make Kecleon act as if it were part of the team without recruiting it. It is not present in Pokémon Mystery Dungeon: Explorers of Sky. It is not actually part of the team, only behaving as part of it, so it will not follow the team onto the next floor.

The team leader is required to wear a Pass Scarf and stand next to a Kecleon. When the team leader is attacked by a wild Pokémon and the attack is passed onto the Kecleon, Kecleon will attack the Pokémon who attacked it. After this Pokémon has fainted, Kecleon will be treated as if it were a team member for that floor, except it does not appear on the list as a team member. However, it is not actually a team member, so Kecleon will disappear once the team goes to the next floor.

By MrAlbrave
Videos are currently unavailable on Bulbapedia; instead, you can watch the video on YouTube here.

References

  1. Game FAQs (Retrieved May 4, 2010)


Main
Multiple
generations
:
Cloning glitchesGlitch PokémonGlitch typesError messages
Generation I: --0 ERRORCable Club escape glitchExperience underflow glitchGlitch CityGlitch dimension
Glitch movesGlitch TrainersItem duplication glitchJohto guard glitchMew glitchOld man glitchPewter Gym skip glitch
Pokémon merge glitchRhydon glitchSelect glitches (dokokashira door glitch, second type glitch)
Super GlitchZZAZZ glitch
Generation II: Celebi Egg glitchCoin Case glitchesExperience underflow glitchGlitch Egg
Johto guard glitchSketch glitchTeru-samaTrainer House glitchesGlitch dimension
Generation III: Berry glitchDive glitchPomeg glitch
Generation IV: Acid rainGTS glitchesMimic glitch
Pomeg glitchRage glitchSurf glitchTweaking
Generation V: Sky Drop glitchFrozen Zoroark glitch
Generation VI: Lumiose City save glitch
Glitch effects: Game freezeGlitch battleGlitch song
Gens I/II only: Japanese characters in the international versions
Gen I only: Glitch screenTMTRAINER effectInverted sprites
Gen II only: Glitch dimension
Lists: Glitch movesGlitch types
Glitch Pokémon (Gen IGen IIGen IIIGen IVGen VGen VI)
Glitches (Gen IGen IIGen IIIGen IVGen VGen VISpin-off)
Project GlitchDex logo.png This glitch Pokémon article is part of Project GlitchDex, a Bulbapedia project that aims to write comprehensive articles on glitches in the Pokémon games.