Limber (Ability): Difference between revisions

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|jpname=じゅうなん
|jpname=じゅうなん
|jptrans=Flexible
|jptrans=Flexible
|jptranslit=Juunan
|jptranslit=Jūnan
|colorscheme=normal
|colorscheme=Electric
|gen=3
|gen=3
|text3=Prevents paralysis.
|text3=Prevents paralysis.
|text4=The Pokémon is protected from paralysis.
|text4=The Pokémon is protected from paralysis.
|text5=The Pokémon is protected from paralysis.
|text6=Protects the Pokémon from paralysis.
|text7=Its limber body protects the Pokémon from paralysis.
}}
}}
'''Limber''' (Japanese: '''じゅうなん''' ''Flexible'') is an [[ability]] introduced in [[Generation III]]. Nine [[Pokémon]] can have this ability.
'''Limber''' (Japanese: '''じゅうなん''' ''Flexible'') is an [[Ability]] introduced in [[Generation III]].


==Effect==
==Effect==
===In battle===
===In battle===
Limber prevents {{status|paralysis}}. If a Pokémon is paralyzed and gains this ability through {{m|Transform}}, {{m|Role Play}} or {{a|Trace}}, then the paralysis will be removed. If this ability is then lost, the Pokémon will be paralyzed again.
Limber prevents the Pokémon from being afflicted by {{status|paralysis}}.
 
A Pokémon with this Ability will be cured of paralysis if it is paralyzed while in battle (such as if it gains the Ability outside of battle or by an effect like {{m|Skill Swap}}, or is paralyzed by a Pokémon with an Ability like {{a|Mold Breaker}}). If the Pokémon is holding a [[Cheri Berry]] or a [[Lum Berry]], it will be eaten before Limber cures the Pokémon of paralysis.


===Outside of battle===
===Outside of battle===
Limber has no effect outside of battle.  
If a paralyzed Pokémon gains Limber by [[evolution]] or the [[Ability Capsule]], it will not be cured of paralysis until sent into battle. Pokémon with Limber will not be paralyzed by the {{tc|Gentleman}}'s {{p|Kirlia}} in the [[Battle Pike]] nor the [[Battle Arcade]]'s game board.


==Pokémon with Limber==
==Pokémon with Limber==
{{Ability/head|Electric}}
{{Ability/head|Electric}}
{{ability/entry|053|Persian|Normal|Normal|Limber|Technician|Tension}}
{{Ability/entry|053|Persian|Normal|Normal|Limber|Technician|Unnerve}}
{{ability/entry|106|Hitmonlee|Fighting|Fighting|Limber|Reckless|Unburden}}
{{Ability/entry|106|Hitmonlee|Fighting|Fighting|Limber|Reckless|Unburden}}
{{ability/entry|132|Ditto|Normal|Normal|Limber|None|Eccentric}}
{{Ability/entry|132|Ditto|Normal|Normal|Limber|None|Imposter}}
{{ability/entry|427|Buneary|Normal|Normal|Run Away|Klutz|Limber}}
{{Ability/entry|427|Buneary|Normal|Normal|Run Away|Klutz|Limber}}
{{ability/entry|428|Lopunny|Normal|Normal|Run Away|Klutz|Limber}}
{{Ability/entry|428|Lopunny|Normal|Normal|Cute Charm|Klutz|Limber}}
{{ability/entry|431|Glameow|Normal|Normal|Limber|Own Tempo|Keen Eye}}
{{Ability/entry|431|Glameow|Normal|Normal|Limber|Own Tempo|Keen Eye}}
{{ability/entry|509|Choroneko|Normal|Normal|Limber|Unburden|Teasing Heart}}
{{Ability/entry|509|Purrloin|Dark|Dark|Limber|Unburden|Prankster}}
{{ability/entry|510|Reparudasu|Normal|Normal|Limber|Unburden|Teasing Heart}}
{{Ability/entry|510|Liepard|Dark|Dark|Limber|Unburden|Prankster}}
{{ability/entry|618|Maggyo|Ground|Electric|Static|Limber|Sand Veil}}
{{Ability/entry|618|Stunfisk|Ground|Electric|Static|Limber|Sand Veil}}
{{ability/entry|701|Hawlucha|Fighting|Flying|Unburden|Limber|Mold Breaker}}
{{Ability/entry|747|Mareanie|Poison|Water|Merciless|Limber|Regenerator}}
{{Ability/entry|748|Toxapex|Poison|Water|Merciless|Limber|Regenerator}}
{{Ability/foot|Electric}}
{{Ability/foot|Electric}}
==In the manga==
===In the Pokémon Adventures manga===
* In {{FB|Pokémon Adventures|volume 24}}, {{adv|Green}}'s [[Ditty]] was revealed to have Limber as its Ability.
==Trivia==
* Because {{type|Electric}} Pokémon are immune to paralysis from [[Generation VI]] onwards, {{p|Stunfisk}}'s Limber Ability is redundant unless its type is changed via a type altering move like {{m|Camouflage}}, {{m|Reflect Type}}, or {{m|Soak}}.


==In other languages==
==In other languages==
*Spanish: '''Flexibilidad'''
{{Langtable|color={{electric color}}|bordercolor={{electric color dark}}
*Italian: '''Scioltezza'''
|zh_cmn=柔軟 ''Róuruǎn''
|fr=Échauffement
|de=Flexibilität
|it=Scioltezza
|ko=유연 ''Yuyeon''
|pt=Elasticidade
|ru=Гибкость ''Gibkost'''
|es=Flexibilidad
|vi=Dẻo dai
}}
{{-}}
{{AbilityVariations|Limber|Oblivious|Insomnia|Immunity|Own Tempo|Inner Focus|Magma Armor|Water Veil|Vital Spirit|color=Electric|1color={{electric color dark}}|2color={{psychic color dark}}|3color={{status color dark}}|4color={{poison color dark}}|5color={{psychic color dark}}|6color={{fighting color dark}}|7color={{fire color dark}}|8color={{water color dark}}|9color={{status color dark}}}}
{{-}}
{{Project Moves and Abilities notice}}


{{AbilityVariations|Water Veil|Limber|Magma Armor|Own Tempo|Insomnia|Vital Spirit|Immunity}}
[[Category:Abilities that prevent non-volatile status conditions]]
{{Project Moves and Abilities notice}}
[[Category:Abilities that can heal non-volatile status conditions]]
[[Category:Abilities that prevent non-volatile status ailments]]


[[de:Flexibilität]]
[[de:Flexibilität]]
[[fr:Échauffement]]
[[fr:Échauffement]]
[[it:Scioltezza (abilità)]]
[[ja:じゅうなん]]
[[ja:じゅうなん]]
[[zh:柔软(特性)]]

Revision as of 19:26, 1 December 2016

Limber じゅうなん
Flexible
Flavor text
Generation III
Prevents paralysis.
Generation IV
The Pokémon is protected from paralysis.
Generation V
The Pokémon is protected from paralysis.
Generation VI
Protects the Pokémon from paralysis.
Generation VII
Its limber body protects the Pokémon from paralysis.
Generation VIII
Currently unknown
Generation IX
Currently unknown

Limber (Japanese: じゅうなん Flexible) is an Ability introduced in Generation III.

Effect

In battle

Limber prevents the Pokémon from being afflicted by paralysis.

A Pokémon with this Ability will be cured of paralysis if it is paralyzed while in battle (such as if it gains the Ability outside of battle or by an effect like Skill Swap, or is paralyzed by a Pokémon with an Ability like Mold Breaker). If the Pokémon is holding a Cheri Berry or a Lum Berry, it will be eaten before Limber cures the Pokémon of paralysis.

Outside of battle

If a paralyzed Pokémon gains Limber by evolution or the Ability Capsule, it will not be cured of paralysis until sent into battle. Pokémon with Limber will not be paralyzed by the Gentleman's Kirlia in the Battle Pike nor the Battle Arcade's game board.

Pokémon with Limber

# Pokémon Types First Ability Second Ability Hidden Ability
0053 Persian Persian
Normal Normal Limber Technician Unnerve
0106 Hitmonlee Hitmonlee
Fighting Fighting Limber Reckless Unburden
0132 Ditto Ditto
Normal Normal Limber None Imposter
0427 Buneary Buneary
Normal Normal Run Away Klutz Limber
0428 Lopunny Lopunny
Normal Normal Cute Charm Klutz Limber
0431 Glameow Glameow
Normal Normal Limber Own Tempo Keen Eye
0509 Purrloin Purrloin
Dark Dark Limber Unburden Prankster
0510 Liepard Liepard
Dark Dark Limber Unburden Prankster
0618 Stunfisk Stunfisk
Ground Electric Static Limber Sand Veil
0701 Hawlucha Hawlucha
Fighting Flying Unburden Limber Mold Breaker
0747 Mareanie Mareanie
Poison Water Merciless Limber Regenerator
0748 Toxapex Toxapex
Poison Water Merciless Limber Regenerator
Please note that abilities marked with a superscript are only available in the stated generation or later.
  • For Generation III and IV games, ignore Hidden Abilities.

In the manga

In the Pokémon Adventures manga

Trivia

In other languages

Language Title
Mandarin Chinese 柔軟 Róuruǎn
France Flag.png French Échauffement
Germany Flag.png German Flexibilität
Italy Flag.png Italian Scioltezza
South Korea Flag.png Korean 유연 Yuyeon
Portugal Flag.png Portuguese Elasticidade
Russia Flag.png Russian Гибкость Gibkost'
Spain Flag.png Spanish Flexibilidad
Vietnam Flag.png Vietnamese Dẻo dai


Variations of the Ability Limber
LimberObliviousInsomniaImmunityOwn TempoInner FocusMagma ArmorWater VeilVital Spirit


Project Moves and Abilities logo.png This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.