From Bulbapedia, the community-driven Pokémon encyclopedia.
Leech Life (Japanese: きゅうけつ Suck Blood) is a damage-dealing Bug-type move introduced in Generation I.
Leech Life inflicts damage, and up to 50% of the damage dealt to the target is restored to the user as HP. If this attack deals 1 HP of damage, 1 HP will be restored to the user.
If Leech Life breaks a substitute, no HP will be restored to the user. If HP is restored to the user when its current HP is greater than its maximum HP, its current HP will be set equal to its maximum HP.
In Stadium, Leech Life will always miss if the target has a substitute.
If the target has the Ability Liquid Ooze, the user takes damage instead of restoring HP.
If the user has a Big Root as its held item, it will recover 30% more HP than it normally would. Big Root does not increase damage dealt.
|| An HP-draining attack. It adds half the HP it drained from the target to the attacker's HP.
|| Steals 1/2 of the damage inflicted.
|| An attack that steals half the damage inflicted.
|| An attack that absorbs half the damage it inflicted to restore HP.
|| An attack that absorbs half the damage inflicted.
|| A blood-draining attack. The user’s HP is restored by half the damage taken by the target.
|| The user drains the target's blood. The user's HP is restored by half the damage taken by the target.
In the manga
In the Pokémon Adventures manga
In other generations
- Zubat and its family are the only Pokémon that learn Leech Life by level up that don't get STAB from it.
- Leech Life is one of four moves originating from Generation I that has not been used in the anime (the others being Barrage, Struggle and Kinesis).
- Additionally, it is the only one of the three learnable moves that is not a signature move, with Kinesis being exclusive to the Abra line and Barrage being unique to the Exeggcute line.
- Shedinja is the only Pokémon that will never recover HP with Leech Life.
In other languages