Lanturn (Pokémon)/Generation II learnset: Difference between revisions

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====By [[level|leveling up]]====
====By [[level|leveling up]]====
{{learnlist/levelh|Lanturn|water|electric|2|2}}
{{learnlist/levelh|Lanturn|water|electric|2|2}}
{{learnlist/level2|Start|Bubble|Water|20|100|30||'''}}
{{learnlist/level2|1|Bubble|Water|20|100|30||'''}}
{{learnlist/level2|Start|Thunder Wave|Electric|—|100|20}}
{{learnlist/level2|1|Thunder Wave|Electric||100|20}}
{{learnlist/level2|Start|Supersonic|Normal|—|55|20}}
{{learnlist/level2|1|Supersonic|Normal||55|20}}
{{learnlist/level2|5|Supersonic|Normal|—|55|20}}
{{learnlist/level2|5|Supersonic|Normal||55|20}}
{{learnlist/level2|13|Flail|Normal|—|100|15|}}
{{learnlist/level2|13|Flail|Normal||100|15|}}
{{learnlist/level2|17|Water Gun|Water|40|100|25||'''}}
{{learnlist/level2|17|Water Gun|Water|40|100|25||'''}}
{{learnlist/level2|25|Spark|Electric|65|100|20||'''}}
{{learnlist/level2|25|Spark|Electric|65|100|20||'''}}
{{learnlist/level2|33|Confuse Ray|Ghost|—|100|10}}
{{learnlist/level2|33|Confuse Ray|Ghost||100|10}}
{{learnlist/level2|45|Take Down|Normal|90|85|20}}
{{learnlist/level2|45|Take Down|Normal|90|85|20}}
{{learnlist/level2|53|Hydro Pump|Water|120|80|5||'''}}
{{learnlist/level2|53|Hydro Pump|Water|120|80|5||'''}}
Line 17: Line 17:
====By [[TM]]/[[HM]]====
====By [[TM]]/[[HM]]====
{{learnlist/tmh|Lanturn|water|electric|2|2}}
{{learnlist/tmh|Lanturn|water|electric|2|2}}
{{learnlist/tm2|TM03|Curse|???|—|—|10}}
{{learnlist/tm2|TM03|Curse|???|||10}}
{{learnlist/tm2|TM06|Toxic|Poison|—|85|10}}
{{learnlist/tm2|TM06|Toxic|Poison||85|10}}
{{learnlist/tm2|TM07|Zap Cannon|Electric|100|50|5||'''}}
{{learnlist/tm2|TM07|Zap Cannon|Electric|100|50|5||'''}}
{{learnlist/tm2|TM10|Hidden Power|Normal|—|100|15}}
{{learnlist/tm2|TM10|Hidden Power|Normal||100|15}}
{{learnlist/tm2|TM13|Snore|Normal|40|100|15}}
{{learnlist/tm2|TM13|Snore|Normal|40|100|15}}
{{learnlist/tm2|TM15|Hyper Beam|Normal|150|90|5}}
{{learnlist/tm2|TM15|Hyper Beam|Normal|150|90|5}}
{{learnlist/tm2|TM17|Protect|Normal|—|—|10}}
{{learnlist/tm2|TM17|Protect|Normal|||10}}
{{learnlist/tm2|TM18|Rain Dance|Water|—|—|5}}
{{learnlist/tm2|TM18|Rain Dance|Water|||5}}
{{learnlist/tm2|TM20|Endure|Normal|—|—|10}}
{{learnlist/tm2|TM20|Endure|Normal|||10}}
{{learnlist/tm2|TM21|Frustration|Normal|—|100|20}}
{{learnlist/tm2|TM21|Frustration|Normal||100|20}}
{{learnlist/tm2|TM25|Thunder|Electric|120|70|10||'''}}
{{learnlist/tm2|TM25|Thunder|Electric|120|70|10||'''}}
{{learnlist/tm2|TM27|Return|Normal|—|100|20}}
{{learnlist/tm2|TM27|Return|Normal||100|20}}
{{learnlist/tm2|TM32|Double Team|Normal|—|—|15}}
{{learnlist/tm2|TM32|Double Team|Normal|||15}}
{{learnlist/tm2|TM34|Swagger|Normal|—|90|15}}
{{learnlist/tm2|TM34|Swagger|Normal||90|15}}
{{learnlist/tm2|TM35|Sleep Talk|Normal|—|—|10}}
{{learnlist/tm2|TM35|Sleep Talk|Normal|||10}}
{{learnlist/tm2|TM44|Rest|Psychic|—|—|10}}
{{learnlist/tm2|TM44|Rest|Psychic|||10}}
{{learnlist/tm2|TM45|Attract|Normal|—|100|15}}
{{learnlist/tm2|TM45|Attract|Normal||100|15}}
{{learnlist/tm2|HM03|Surf|Water|95|100|15||'''}}
{{learnlist/tm2|HM03|Surf|Water|95|100|15||'''}}
{{learnlist/tm2|HM05|Flash|Normal|—|70|20}}
{{learnlist/tm2|HM05|Flash|Normal||70|20}}
{{learnlist/tm2|HM06|Whirlpool|Water|15|70|15||'''}}
{{learnlist/tm2|HM06|Whirlpool|Water|15|70|15||'''}}
{{learnlist/tm2|HM07|Waterfall|Water|80|100|15||'''}}
{{learnlist/tm2|HM07|Waterfall|Water|80|100|15||'''}}
Line 42: Line 42:
====By {{pkmn|breeding}}====
====By {{pkmn|breeding}}====
{{learnlist/breedh|Lanturn|water|electric|2|2}}
{{learnlist/breedh|Lanturn|water|electric|2|2}}
{{learnlist/breed2|{{MSP|223|Remoraid}}{{MSP|224|Octillery}}|Screech|Normal|—|85|40|*}}
{{learnlist/breed2|{{MSP/3|118|Goldeen}}{{MSP/3|119|Seaking}}{{MSP/3|129|Magikarp}}{{MSP/3|170|Chinchou}}{{MSP/3|171|Lanturn}}|Flail|Normal|—|100|15|grid=5}}
{{learnlist/breed2|{{MSP/3|223|Remoraid}} {{MSP/3|224|Octillery}}|Screech|Normal||85|40|*|grid=5}}
{{learnlist/breed2|{{MSP/3|118|Goldeen}}{{MSP/3|119|Seaking}}{{MSP/3|170|Chinchou}}{{MSP/3|171|Lanturn}}|Supersonic|Normal|—|55|20|grid=5}}
{{learnlist/breedf|Lanturn|water|electric|2|2}}
{{learnlist/breedf|Lanturn|water|electric|2|2}}


====By [[Move tutor|tutoring]]====
====By [[Move Tutor|tutoring]]====
{{learnlist/tutorh|Lanturn|water|electric|2|2}}
{{learnlist/tutorh|Lanturn|water|electric|2|2}}
{{learnlist/tutor2|Ice Beam|Ice|95|100|10|||yes}}
{{learnlist/tutor2|Ice Beam|Ice|95|100|10|||yes}}
Line 53: Line 55:
====By a prior [[evolution]]====
====By a prior [[evolution]]====
{{Learnlist/prevoh|Lanturn|Water|Electric|2|2}}
{{Learnlist/prevoh|Lanturn|Water|Electric|2|2}}
{{Learnlist/prevo2|170|Chinchou|e||||Light Screen|Psychic|—|—|30}}
{{Learnlist/prevo2|170|Chinchou|e||||Light Screen|Psychic|||30}}
{{Learnlist/prevof|Lanturn|Water|Electric|2|2}}
{{Learnlist/prevof|Lanturn|Water|Electric|2|2}}
[[it:Lanturn/Mosse apprese in seconda generazione]]
[[zh:电灯怪/第二世代招式表]]

Latest revision as of 00:53, 26 November 2023

← Lanturn Lanturn

By leveling up

Generation II
Other generations:
III - IV - V - VI - VII - VIII - IX
 Level   Move   Type   Power   Accuracy   PP 
011 Bubble Water 02020 100}}100% 30
011 Thunder Wave Electric 0000 100}}100% 20
011 Supersonic Normal 0000 055}}55% 20
055 Supersonic Normal 0000 055}}55% 20
1313 Flail Normal 0000 100}}100% 15
1717 Water Gun Water 04040 100}}100% 25
2525 Spark Electric 06565 100}}100% 20
3333 Confuse Ray Ghost 0000 100}}100% 10
4545 Take Down Normal 09090 085}}85% 20
5353 Hydro Pump Water 120120 080}}80% 5
  • Bold indicates a move that gets STAB when used by Lanturn
  • Italic indicates a move that gets STAB only when used by an evolution of Lanturn
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM/HM

Generation II
Other generations:
III - IV - V - VI - VII - VIII - IX
 TM   Move   Type   Power   Accuracy   PP 
Bag TM ??? Sprite.png TM03 Curse ??? —% 10
Bag TM Poison Sprite.png TM06 Toxic Poison 85% 10
Bag TM Electric Sprite.png TM07 Zap Cannon Electric 100 50% 5
Bag TM Normal Sprite.png TM10 Hidden Power Normal 100% 15
Bag TM Normal Sprite.png TM13 Snore Normal 40 100% 15
Bag TM Normal Sprite.png TM15 Hyper Beam Normal 150 90% 5
Bag TM Normal Sprite.png TM17 Protect Normal —% 10
Bag TM Water Sprite.png TM18 Rain Dance Water —% 5
Bag TM Normal Sprite.png TM20 Endure Normal —% 10
Bag TM Normal Sprite.png TM21 Frustration Normal 100% 20
Bag TM Electric Sprite.png TM25 Thunder Electric 120 70% 10
Bag TM Normal Sprite.png TM27 Return Normal 100% 20
Bag TM Normal Sprite.png TM32 Double Team Normal —% 15
Bag TM Normal Sprite.png TM34 Swagger Normal 90% 15
Bag TM Normal Sprite.png TM35 Sleep Talk Normal —% 10
Bag TM Psychic Sprite.png TM44 Rest Psychic —% 10
Bag TM Normal Sprite.png TM45 Attract Normal 100% 15
Bag HM Water Sprite.png HM03 Surf Water 95 100% 15
Bag HM Normal Sprite.png HM05 Flash Normal 70% 20
Bag HM Water Sprite.png HM06 Whirlpool Water 15 70% 15
Bag HM Water Sprite.png HM07 Waterfall Water 80 100% 15
  • Bold indicates a move that gets STAB when used by Lanturn
  • Italic indicates a move that gets STAB only when used by an evolution of Lanturn
  • Click on the generation numbers at the top to see TM moves from other generations

By breeding

Generation II
Other generations:
III - IV - V - VI - VII - VIII - IX
 Father   Move   Type   Power   Accuracy   PP 
GoldeenSeakingMagikarpChinchouLanturn
Flail Normal 100% 15
Remoraid Octillery
Screech* Normal 85% 40
GoldeenSeakingChinchouLanturn
Supersonic Normal 55% 20
  • Moves marked with an asterisk (*) must be chain bred onto Lanturn in Generation II
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Lanturn in that game.
  • Bold indicates a move that gets STAB when used by Lanturn
  • Italic indicates a move that gets STAB only when used by an evolution of Lanturn
  • Click on the generation numbers at the top to see Egg moves from other generations

By tutoring

Generation II
Other generations:
III - IV - V - VI - VII - VIII - IX
 Game   Move   Type   Power   Accuracy   PP 
C Ice Beam Ice 95 100% 10
C Thunderbolt Electric 95 100% 15
  • A black abbreviation in a colored box indicates that Lanturn can be tutored the move in that game
  • A colored abbreviation in a white box indicates that Lanturn cannot be tutored the move in that game
  • Bold indicates a move that gets STAB when used by Lanturn
  • Italic indicates a move that gets STAB only when used by an evolution of Lanturn
  • Click on the generation numbers at the top to see Move Tutor moves from other generations

By a prior evolution

Generation II
Other generations:
III - IV - V - VI - VII - VIII - IX
 Stage   Move   Type   Power   Accuracy   PP 
Chinchou (Pokémon)/Generation II learnset Light Screen Psychic —% 30
  • Bold indicates a move that gets STAB when used by Lanturn
  • Italic indicates a move that gets STAB only when used by an evolution of Lanturn
  • Click on the generation numbers at the top to see moves from other generations