Kingler (Pokémon)/Generation II learnset: Difference between revisions

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====By [[Level|leveling up]]====
====By [[Level|leveling up]]====
{{learnlist/levelh|Kingler|water|water|2|1}}
{{learnlist/levelh|Kingler|water|water|2|1}}
{{learnlist/level2|Start|Bubble|Water|20|100|30||'''}}
{{learnlist/level2|1|Bubble|Water|20|100|30||'''}}
{{learnlist/level2|Start|Leer|Normal|—|100|30}}
{{learnlist/level2|1|Leer|Normal||100|30}}
{{learnlist/level2|Start|ViceGrip|Normal|55|100|30}}
{{learnlist/level2|1|ViceGrip|Normal|55|100|30}}
{{learnlist/level2|5|Leer|Normal|—|100|30}}
{{learnlist/level2|5|Leer|Normal||100|30}}
{{learnlist/level2|12|ViceGrip|Normal|55|100|30}}
{{learnlist/level2|12|ViceGrip|Normal|55|100|30}}
{{learnlist/level2|16|Harden|Normal|—|—|30}}
{{learnlist/level2|16|Harden|Normal|||30}}
{{learnlist/level2|23|Stomp|Normal|65|100|20}}
{{learnlist/level2|23|Stomp|Normal|65|100|20}}
{{learnlist/level2|27|Guillotine|Normal|—|—|5}}
{{learnlist/level2|27|Guillotine|Normal||30|5}}
{{learnlist/level2|38|Protect|Normal|—|—|10}}
{{learnlist/level2|38|Protect|Normal|||10}}
{{learnlist/level2|49|Crabhammer|Water|90|85|10||'''}}
{{learnlist/level2|49|Crabhammer|Water|90|85|10||'''}}
{{learnlist/levelf|Kingler|water|water|2|1}}
{{learnlist/levelf|Kingler|water|water|2|1}}
Line 17: Line 17:
====By [[TM]]/[[HM]]====
====By [[TM]]/[[HM]]====
{{learnlist/tmh|Kingler|water|water|2|1}}
{{learnlist/tmh|Kingler|water|water|2|1}}
{{learnlist/tm2|TM03|Curse|???|—|—|10}}
{{learnlist/tm2|TM03|Curse|???|||10}}
{{learnlist/tm2|TM06|Toxic|Poison|—|85|10}}
{{learnlist/tm2|TM06|Toxic|Poison||85|10}}
{{learnlist/tm2|TM08|Rock Smash|Fighting|20|100|15}}
{{learnlist/tm2|TM08|Rock Smash|Fighting|20|100|15}}
{{learnlist/tm2|TM10|Hidden Power|Normal|—|100|15}}
{{learnlist/tm2|TM10|Hidden Power|Normal||100|15}}
{{learnlist/tm2|TM13|Snore|Normal|40|100|15}}
{{learnlist/tm2|TM13|Snore|Normal|40|100|15}}
{{learnlist/tm2|TM14|Blizzard|Ice|120|70|5}}
{{learnlist/tm2|TM14|Blizzard|Ice|120|70|5}}
{{learnlist/tm2|TM15|Hyper Beam|Normal|150|90|5}}
{{learnlist/tm2|TM15|Hyper Beam|Normal|150|90|5}}
{{learnlist/tm2|TM16|Icy Wind|Ice|55|95|15}}
{{learnlist/tm2|TM16|Icy Wind|Ice|55|95|15}}
{{learnlist/tm2|TM17|Protect|Normal|—|—|10}}
{{learnlist/tm2|TM17|Protect|Normal|||10}}
{{learnlist/tm2|TM18|Rain Dance|Water|—|—|5}}
{{learnlist/tm2|TM18|Rain Dance|Water|||5}}
{{learnlist/tm2|TM20|Endure|Normal|—|—|10}}
{{learnlist/tm2|TM20|Endure|Normal|||10}}
{{learnlist/tm2|TM21|Frustration|Normal|—|100|20}}
{{learnlist/tm2|TM21|Frustration|Normal||100|20}}
{{learnlist/tm2|TM27|Return|Normal|—|100|20}}
{{learnlist/tm2|TM27|Return|Normal||100|20}}
{{learnlist/tm2|TM31|Mud-Slap|Ground|20|100|10}}
{{learnlist/tm2|TM31|Mud-Slap|Ground|20|100|10}}
{{learnlist/tm2|TM32|Double Team|Normal|—|—|15}}
{{learnlist/tm2|TM32|Double Team|Normal|||15}}
{{learnlist/tm2|TM34|Swagger|Normal|—|90|15}}
{{learnlist/tm2|TM34|Swagger|Normal||90|15}}
{{learnlist/tm2|TM35|Sleep Talk|Normal|—|—|10}}
{{learnlist/tm2|TM35|Sleep Talk|Normal|||10}}
{{learnlist/tm2|TM44|Rest|Psychic|—|—|10}}
{{learnlist/tm2|TM44|Rest|Psychic|||10}}
{{learnlist/tm2|TM45|Attract|Normal|—|100|15}}
{{learnlist/tm2|TM45|Attract|Normal||100|15}}
{{learnlist/tm2|TM46|Thief|Dark|40|100|10}}
{{learnlist/tm2|TM46|Thief|Dark|40|100|10}}
{{learnlist/tm2|TM49|Fury Cutter|Bug|10|95|20}}
{{learnlist/tm2|TM49|Fury Cutter|Bug|10|95|20}}
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====By {{pkmn|breeding}}====
====By {{pkmn|breeding}}====
{{learnlist/breedh|Kingler|water|water|2|1}}
{{learnlist/breedh|Kingler|water|water|2|1}}
{{learnlist/breed2|{{MSP|222|Corsola}}|Amnesia|Psychic|—|—|20|*}}
{{learnlist/breed2|{{MSP/3|222|Corsola}}|Amnesia|Psychic|||20|*|grid=2}}
{{learnlist/breed2|{{MSP|140|Kabuto}}{{MSP|141|Kabutops}}|Dig|Ground|60|100|10|*}}
{{learnlist/breed2|{{MSP/3|140|Kabuto}}{{MSP/3|141|Kabutops}}|Dig|Ground|60|100|10|*|grid=2}}
{{learnlist/breed2|{{MSP|140|Kabuto}}{{MSP|141|Kabutops}}|Flail|Normal|—|100|15|*}}
{{learnlist/breed2|{{MSP/3|140|Kabuto}}{{MSP/3|141|Kabutops}}|Flail|Normal||100|15|*|grid=2}}
{{learnlist/breed2|{{MSP|072|Tentacool}}{{MSP|073|Tentacruel}}{{MSP|138|Omanyte}}{{MSP|139|Omastar}}|Haze|Ice|—|—|30|*}}
{{learnlist/breed2|{{MSP/3|138|Omanyte}}{{MSP/3|139|Omastar}}|Haze|Ice|||30|*|grid=2}}
{{learnlist/breed2|{{MSP|138|Omanyte}}{{MSP|139|Omastar}}|Slam|Normal|80|75|20|*}}
{{learnlist/breed2|{{MSP/3|138|Omanyte}}{{MSP/3|139|Omastar}}|Slam|Normal|80|75|20|*|grid=2}}
{{learnlist/breedf|Kingler|water|water|2|1}}
{{learnlist/breedf|Kingler|water|water|2|1}}


====By [[move tutor|tutoring]]====
====By [[Move Tutor|tutoring]]====
{{learnlist/tutorh|Kingler|water|water|2|1}}
{{learnlist/tutorh|Kingler|water|water|2|1}}
{{learnlist/tutor2|Ice Beam|Ice|95|100|10}}
{{learnlist/tutor2|Ice Beam|Ice|95|100|10}}
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====By a prior [[evolution]]====
====By a prior [[evolution]]====
{{Learnlist/prevoh|Kingler|Water|Water|2|1}}
{{Learnlist/prevoh|Kingler|Water|Water|2|1}}
{{Learnlist/prevo2|098|Krabby|e||||Metal Claw|Steel|50|95|30}}
{{Learnlist/prevo2|098|Krabby|e||||Metal Claw|Steel|50|95|35}}
{{Learnlist/prevof|Kingler|Water|Water|2|1}}
{{Learnlist/prevof|Kingler|Water|Water|2|1}}
====By [[transfer]] from another generation====
{{learnlist/prevgenh/2|Kingler|water|water|1}}
{{learnlist/prevgen2|Kingler|1|Bide|Normal|—|100|10|I=yes<!--TM-->}}
{{learnlist/prevgen2|Kingler|1|Body Slam|Normal|85|100|15|I=yes<!--TM-->}}
{{learnlist/prevgen2|Kingler|1|BubbleBeam|Water|65|100|20||'''|I=yes<!--TM-->}}
{{learnlist/prevgen2|Kingler|1|Double-Edge|Normal|120|100|15|I=yes<!--TM-->}}
{{learnlist/prevgen2|Kingler|1|Mimic|Normal|—|100|10|I=yes<!--TM-->}}
{{learnlist/prevgen2|Kingler|1|Rage|Normal|20|100|20|I=yes<!--TM-->}}
{{learnlist/prevgen2|Kingler|1|Substitute|Normal|—|—|10|I=yes<!--TM-->}}
{{learnlist/prevgen2|Kingler|1|Swords Dance|Normal|—|—|30|I=yes<!--TM-->}}
{{learnlist/prevgen2|Kingler|1|Take Down|Normal|90|85|20|I=yes<!--TM-->}}
{{learnlist/prevgen2|Kingler|1|Water Gun|Water|40|100|25||'''|I=yes<!--TM-->}}
{{learnlist/prevgenf/2|Kingler|water|water|1}}
[[it:Kingler/Mosse apprese in seconda generazione]]
[[zh:巨钳蟹/第二世代招式表]]

Latest revision as of 00:39, 26 November 2023

← Kingler Kingler

By leveling up

Generation II
Other generations:
I - III - IV - V - VI - VII - VIII - IX
 Level   Move   Type   Power   Accuracy   PP 
011 Bubble Water 02020 100}}100% 30
011 Leer Normal 0000 100}}100% 30
011 ViceGrip Normal 05555 100}}100% 30
055 Leer Normal 0000 100}}100% 30
1212 ViceGrip Normal 05555 100}}100% 30
1616 Harden Normal 0000 00—}}—% 30
2323 Stomp Normal 06565 100}}100% 20
2727 Guillotine Normal 0000 030}}30% 5
3838 Protect Normal 0000 00—}}—% 10
4949 Crabhammer Water 09090 085}}85% 10
  • Bold indicates a move that gets STAB when used by Kingler
  • Italic indicates a move that gets STAB only when used by an evolution of Kingler
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM/HM

Generation II
Other generations:
I - III - IV - V - VI - VII - VIII - IX
 TM   Move   Type   Power   Accuracy   PP 
Bag TM ??? Sprite.png TM03 Curse ??? —% 10
Bag TM Poison Sprite.png TM06 Toxic Poison 85% 10
Bag TM Fighting Sprite.png TM08 Rock Smash Fighting 20 100% 15
Bag TM Normal Sprite.png TM10 Hidden Power Normal 100% 15
Bag TM Normal Sprite.png TM13 Snore Normal 40 100% 15
Bag TM Ice Sprite.png TM14 Blizzard Ice 120 70% 5
Bag TM Normal Sprite.png TM15 Hyper Beam Normal 150 90% 5
Bag TM Ice Sprite.png TM16 Icy Wind Ice 55 95% 15
Bag TM Normal Sprite.png TM17 Protect Normal —% 10
Bag TM Water Sprite.png TM18 Rain Dance Water —% 5
Bag TM Normal Sprite.png TM20 Endure Normal —% 10
Bag TM Normal Sprite.png TM21 Frustration Normal 100% 20
Bag TM Normal Sprite.png TM27 Return Normal 100% 20
Bag TM Ground Sprite.png TM31 Mud-Slap Ground 20 100% 10
Bag TM Normal Sprite.png TM32 Double Team Normal —% 15
Bag TM Normal Sprite.png TM34 Swagger Normal 90% 15
Bag TM Normal Sprite.png TM35 Sleep Talk Normal —% 10
Bag TM Psychic Sprite.png TM44 Rest Psychic —% 10
Bag TM Normal Sprite.png TM45 Attract Normal 100% 15
Bag TM Dark Sprite.png TM46 Thief Dark 40 100% 10
Bag TM Bug Sprite.png TM49 Fury Cutter Bug 10 95% 20
Bag HM Normal Sprite.png HM01 Cut Normal 50 95% 30
Bag HM Water Sprite.png HM03 Surf Water 95 100% 15
Bag HM Normal Sprite.png HM04 Strength Normal 80 100% 15
Bag HM Water Sprite.png HM06 Whirlpool Water 15 70% 15
  • Bold indicates a move that gets STAB when used by Kingler
  • Italic indicates a move that gets STAB only when used by an evolution of Kingler
  • Click on the generation numbers at the top to see TM moves from other generations

By breeding

Generation II
Other generations:
III - IV - V - VI - VII - VIII - IX
 Father   Move   Type   Power   Accuracy   PP 
Corsola
Amnesia* Psychic —% 20
KabutoKabutops
Dig* Ground 60 100% 10
KabutoKabutops
Flail* Normal 100% 15
OmanyteOmastar
Haze* Ice —% 30
OmanyteOmastar
Slam* Normal 80 75% 20
  • Moves marked with an asterisk (*) must be chain bred onto Kingler in Generation II
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Kingler in that game.
  • Bold indicates a move that gets STAB when used by Kingler
  • Italic indicates a move that gets STAB only when used by an evolution of Kingler
  • Click on the generation numbers at the top to see Egg moves from other generations

By tutoring

Generation II
Other generations:
III - IV - V - VI - VII - VIII - IX
 Game   Move   Type   Power   Accuracy   PP 
C Ice Beam Ice 95 100% 10
  • A black abbreviation in a colored box indicates that Kingler can be tutored the move in that game
  • A colored abbreviation in a white box indicates that Kingler cannot be tutored the move in that game
  • Bold indicates a move that gets STAB when used by Kingler
  • Italic indicates a move that gets STAB only when used by an evolution of Kingler
  • Click on the generation numbers at the top to see Move Tutor moves from other generations

By a prior evolution

Generation II
Other generations:
I - III - IV - V - VI - VII - VIII - IX
 Stage   Move   Type   Power   Accuracy   PP 
Krabby (Pokémon)/Generation II learnset Metal Claw Steel 50 95% 35
  • Bold indicates a move that gets STAB when used by Kingler
  • Italic indicates a move that gets STAB only when used by an evolution of Kingler
  • Click on the generation numbers at the top to see moves from other generations

By transfer from another generation

Generation II
Other generations:
I - IV - V - VI - VII - VIII - IX
 Gen.   Move   Type   Pwr.   Acc.   PP 
I Bide Normal 0000 100}}100% 10
I Body Slam Normal 08585 100}}100% 15
I BubbleBeam Water 06565 100}}100% 20
I Double-Edge Normal 120120 100}}100% 15
I Mimic Normal 0000 100}}100% 10
I Rage Normal 02020 100}}100% 20
I Substitute Normal 0000 00—}}—% 10
I Swords Dance Normal 0000 00—}}—% 30
I Take Down Normal 09090 085}}85% 20
I Water Gun Water 04040 100}}100% 25
  • A striped background indicates a generation in which the move can only be obtained via event or as a special move
  • Bold indicates a move that gets STAB when used by Kingler
  • Italic indicates a move that gets STAB only when used by an evolution of Kingler
  • Click on the generation numbers at the top to see transfer-only moves for other generations