Kinesis (move): Difference between revisions

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{{MoveInfobox|
{{MoveInfobox
n=134 |
|n=134
name=Kinesis |
|name=Kinesis
jname=スプーンまげ |
|jname=スプーンまげ
jtrans=Spoon Bend |
|jtrans=Spoon Bend
jtranslit=Supūn Mage |
|jtranslit=Supūn Mage
gameimage=Kinesis.png |
|gameimage=Kinesis.png
type=Psychic |
|gameimagewidth=300
damagecategory=Status |
|type=Psychic
basepp=15 |
|damagecategory=Status
maxpp=24 |
|basepp=15
power=— |
|maxpp=24
accuracy=80 |
|power=—
gen=I |
|accuracy=80
bdesc=??? |
|gen=I
category=Smart |
|category=Smart
appeal=3 |
|appeal=3
jam=0 |
|jam=0
cdesc=Temporarily stops the crowd from growing excited. |
|cdesc=Temporarily stops the crowd from growing excited.
appealsc=0 |
|appealsc=0
scdesc=Earn double the score in the next turn. |
|scdesc=Earn double the score in the next turn.
pokefordex=kinesis |
|category6=Clever
touches=no |
|appeal6=3
protect=yes |
|jam6=0
magiccoat=yes |
|cdesc6=An appealing move that can be used repeatedly without boring the audience.
snatch=no |
|pokefordex=kinesis
brightpowder=yes |
|touches=no
kingsrock=no |
|protect=yes
flag7=yes |
|magiccoat=yes
flag8=no |
|snatch=no
sound=no |
|mirrormove=yes
target=anyadjacent |
|kingsrock=no
footnotes= }}
|sound=no
|target=anyadjacent
}}
'''Kinesis''' (Japanese: '''スプーンまげ''' ''Spoon Bend'') is a non-damaging {{type|Psychic}} [[move]] introduced in [[Generation I]]. It is the [[signature move]] of {{p|Kadabra}} and {{p|Alakazam}}.
'''Kinesis''' (Japanese: '''スプーンまげ''' ''Spoon Bend'') is a non-damaging {{type|Psychic}} [[move]] introduced in [[Generation I]]. It is the [[signature move]] of {{p|Kadabra}} and {{p|Alakazam}}.


==Effect==
==Effect==
===Generations I to III===
Kinesis decreases the target's {{stat|accuracy}} stat by one stage.
Kinesis decreases the target's {{stat|accuracy}} stat by one stage.
===Generation IV onward===
Kinesis can now be reflected with {{m|Magic Coat}}.
==Description==
==Description==
{{incomplete|section|XD description}}
{{movedesc|Psychic}}
{{movedesc|Psychic}}
{{movedescentry|{{gameabbrev3|Stad}}{{gameabbrev3|Stad2}}|A special move of bending spoons to confound the enemy. Makes the user harder to hit.}}  
{{movedescentry|{{gameabbrevss|Stad}}{{gameabbrevss|Stad2}}|A special move of bending spoons to confound the enemy. Makes the user harder to hit.}}
{{movedescentry|{{gameabbrev3|GSC}}|Reduces the foe's accuracy.}}
{{movedescentry|{{gameabbrev2|GSC}}|Reduces the foe's accuracy.}}
{{movedescentry|{{gameabbrev3|RSE}}|Distracts the foe. May lower accuracy.}}
{{movedescentry|{{gameabbrev3|RSE}}|Distracts the foe. May lower accuracy.}}
{{movedescentry|{{gameabbrev3|FRLG}}|The user distracts the foe by bending a spoon. It may lower accuracy.}}
{{movedescentry|{{gameabbrev3|FRLG}}|The user distracts the foe by bending a spoon. It may lower accuracy.}}
{{movedescentry|{{gameabbrev3|Colo}}|Distracts the target. May lower accuracy.}}
{{movedescentry|{{gameabbrevss|Colo}}{{gameabbrevss|XD}}|Distracts the target. May lower accuracy.}}
{{movedescentry|{{gameabbrev3|DPPt}}{{gameabbrev3|HGSS}}|The user distracts the foe by bending a spoon. It may lower the target’s accuracy.}}
{{movedescentry|{{gameabbrev4|DPPtHGSS}}|The user distracts the foe by bending a spoon. It may lower the target's accuracy.}}
{{movedescentry|{{gameabbrev3|BWB2W2}}|The user distracts the target by bending a spoon. It lowers the target's accuracy.}}
{{movedescentry|{{gameabbrev5|BWB2W2}}|The user distracts the target by bending a spoon. It lowers the target's accuracy.}}
{{movedescentry|{{gameabbrev6|XYORAS}}|The user distracts the target by bending a spoon. This lowers the target's accuracy.}}
|}
|}
|}{{left clear}}
|}{{left clear}}
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===By [[Level|leveling up]]===
===By [[Level|leveling up]]===
{{Moveheader/Level|Psychic|1}}
{{Moveheader/Level|Psychic|1}}
{{Moveentry/Level1|064|Kadabra|1|Psychic|Psychic|no|Y=--|--|--|--|--}}
{{Moveentry/Level1|064|Kadabra|1|Psychic|Psychic|no|Y=1|1|1|1|1|1}}
{{Moveentry/Level1|065|Alakazam|1|Psychic|Psychic|no|--|--|--|--}}
{{Moveentry/Level1|065|Alakazam|1|Psychic|Psychic|no|Y=1|1|1|1|1|1}}
{{Movefooter|Psychic|1}}
{{Movefooter|Psychic|1}}
{{-}}
{{-}}
==In other games==
===Description===
{{movedesc|Psychic}}
{{movedescentry|{{gameabbrevmd|RB}}|Lowers the target's Accuracy by one level.}}
|}
|}{{left clear}}


==In other generations==
==In other generations==
{{Movegen|
{{Movegen
type=psychic|
|type=psychic
genI=Kinesis I|
|genI=Kinesis I
genII=Kinesis II|
|genII=Kinesis II
genIII=Kinesis III|
|genIII=Kinesis III
genIV=Kinesis IV|
|genIV=Kinesis IV
}}
{{Movegen
|type=Psychic
|genV=Kinesis V
|PMDRB=Kinesis PMD RB
}}
}}
{{Movegen|
{{Movegen
type=psychic|
|type=psychic
Stad=Kinesis Stadium|
|Stad=Kinesis Stadium
|Stad2=Kinesis Stad2
|Colo=Kinesis Colo
|XD=Kinesis XD
}}
}}


==Trivia==
==Trivia==
* This move is a reference to the psychokinetic spoon bending tricks popularized by stage psychic {{wp|Uri Geller}}.
* This move is a reference to the psychokinetic spoon bending tricks popularized by stage psychic {{wp|Uri Geller}}.
* In {{game|Red}} and {{game|Blue}}, it was impossible to learn Kinesis, as neither Kadabra nor Alakazam learn it by leveling up. It only appeared as a random {{m|Metronome}} move. {{game|Yellow}} featured wild Kadabra's that could be caught and later games featured [[Move relearner]]s that allowed Kadabra and Alakazam to learn the move.
** Due to the [[Pokémon controversy#Uri Geller|legal issues between Nintendo and Geller]], this may explain why Kinesis is one of four moves introduced in Generation I that has not been featured in the main series {{pkmn|anime}}. (The others are {{m|Barrage}}, {{m|Leech Life}}, and {{m|Struggle}}; however, Barrage was featured in [[Pokémon Origins]].)
* Along with {{m|Barrage}}, {{m|Leech Life}}, and {{m|Struggle}}, Kinesis is one of four moves originating from Generation I that has not been featured in the anime.
* In {{game|Red and Blue|s}}, no Pokémon could learn Kinesis; it only appeared as a random {{m|Metronome}} move. From {{game|Yellow}} onward, Kadabra has it as a starting move, such that wild Kadabra know Kinesis in Pokémon Yellow and the Generation II games. Kadabra and Alakazam can also be taught Kinesis using the [[Move Reminder]]s in [[Pokémon Stadium 2]].


==In other languages==
==In other languages==
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[[Category:Signature moves]]
[[Category:Signature moves]]
[[Category:Moves that can lower the target's accuracy]]


[[de:Psykraft]]
[[de:Psykraft]]
[[es:Kinético]]
[[fr:Télékinésie]]
[[fr:Télékinésie]]
[[it:Cinèsi (mossa)]]
[[it:Cinèsi (mossa)]]
[[ja:スプーンまげ]]
[[ja:スプーンまげ]]
[[pl:Kinesis]]
[[pl:Kinesis]]
[[pt:Kinesis]]
[[zh:折弯汤匙(招式)]]

Revision as of 12:06, 17 October 2016

Kinesis
スプーンまげ Spoon Bend
Kinesis.png
[[File:|300px|center]]
Type  Psychic
Category  Status
PP  15 (max. 24)
Power  —
Accuracy  80%
Priority  {{{priority}}}
Target
Foe Foe Foe
Self Ally Ally
May affect anyone adjacent to the user
Availability
Introduced  Generation I
Condition  Smart
Appeal  3 ♥♥♥
Jam  0  
Temporarily stops the crowd from growing excited.
Condition  Smart
Appeal  0  
Earn double the score in the next turn.
Condition  Clever
Appeal  3 ♥♥♥
Jamming  0  
An appealing move that can be used repeatedly without boring the audience.

Kinesis (Japanese: スプーンまげ Spoon Bend) is a non-damaging Psychic-type move introduced in Generation I. It is the signature move of Kadabra and Alakazam.

Effect

Generations I to III

Kinesis decreases the target's accuracy stat by one stage.

Generation IV onward

Kinesis can now be reflected with Magic Coat.

Description

Games Description
StadStad2 A special move of bending spoons to confound the enemy. Makes the user harder to hit.
GSC Reduces the foe's accuracy.
RSE Distracts the foe. May lower accuracy.
FRLG The user distracts the foe by bending a spoon. It may lower accuracy.
Colo.XD Distracts the target. May lower accuracy.
DPPtHGSS The user distracts the foe by bending a spoon. It may lower the target's accuracy.
BWB2W2 The user distracts the target by bending a spoon. It lowers the target's accuracy.
XYORAS The user distracts the target by bending a spoon. This lowers the target's accuracy.


Learnset

By leveling up

# Pokémon Type Level
I II III IV V VI
064 Kadabra Kadabra Psychic Psychic   1 1 1 1 1 1
065 Alakazam Alakazam Psychic Psychic   1 1 1 1 1 1
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


In other games

Description

Games Description
MDRB Lowers the target's Accuracy by one level.


In other generations

Trivia

In other languages

Language Title
Mandarin Chinese 折彎湯匙 Zhéwān Tāngchí
France Flag.png French Télékinésie
Germany Flag.png German Psykraft
Greece Flag.png Greek Τηλεκίνηση
Italy Flag.png Italian Cinèsi
South Korea Flag.png Korean 숟가락휘기 Sutgarak Hwigi
Brazil Flag.png Brazilian Portuguese Cinese
Serbia Flag.png Serbian Telekineza
Spain Flag.png Spanish Kinético


Project Moves and Abilities logo.png This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.