Jump Kick (move): Difference between revisions

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{{movedescentry|StadStad2|A forceful <sc>Fighting</sc>-type attack. If it misses, however, the attacker gets hurt.}}  
{{movedescentry|StadStad2|A forceful <sc>Fighting</sc>-type attack. If it misses, however, the attacker gets hurt.}}  
{{movedescentry|GSC|May miss, damaging the user.}}
{{movedescentry|GSC|May miss, damaging the user.}}
{{movedescentry|RSE|A strong jumping kick. May miss and hurt the kicker.}}
{{movedescentry|RSEColo|A strong jumping kick. May miss and hurt the kicker.}}
{{movedescentry|FRLG|The user jumps up high, then kicks. If it misses, the user hurts itself.}}
{{movedescentry|FRLG|The user jumps up high, then kicks. If it misses, the user hurts itself.}}
{{movedescentry|Colo|A strong jumping kick. May miss and hurt the kicker.}}
{{movedescentry|DPPtHGSSBW|The user jumps up high, then strikes with a kick. If the kick misses, the user hurts itself.}}
{{movedescentry|DPPtHGSSBW|The user jumps up high, then strikes with a kick. If the kick misses, the user hurts itself.}}
|}
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Revision as of 15:14, 13 July 2012

Jump Kick
とびげり Dropkick
Jump Kick.png
[[File:|center]]
Type  Fighting
Category  Physical
PP  10 (max. 16)
Power  100
Accuracy  95%
Priority  {{{priority}}}
Target
Foe Foe Foe
Self Ally Ally
May affect anyone adjacent to the user
Availability
Introduced  Generation I
Condition  Cool
Appeal  6 ♥♥♥♥♥♥
Jam  0  
???
Condition  Cool
Appeal  3 ♥♥♥
A basic performance using a move known by the Pokémon.
Condition  Cool
Appeal  0  
Jamming  0  

Jump Kick (Japanese: とびげり Dropkick) is a damage-dealing Fighting-type move introduced in Generation I. Prior to Generation IV, it was Hitmonlee's signature move.

Effect

Generation I - III

Jump Kick does damage. If this attack misses, the user will crash and take damage (1/8 of the damage it would've otherwise dealt). Used against a Ghost-type, it always counts as a miss.

If the user of Jump Kick attacks first and faints itself due to crash damage, the opponent will not attack or be subjected to recurrent damage during that round.

In Generation I, the user lost 1 HP for crashed damage.

Generation IV

Same as before, but base power was changed from 70 to 85.

Generation V

Jump Kick's power is changed from 85 to 100 and its PP from 25 to 10. The recoil now deals damage equal to half of the user's max HP rounded down.

Description

050Diglett.png This section is incomplete.
Please feel free to edit this section to add missing information and complete it.
Reason: XD description
Games Description
StadStad2 A forceful Fighting-type attack. If it misses, however, the attacker gets hurt.
GSC May miss, damaging the user.
RSEColo A strong jumping kick. May miss and hurt the kicker.
FRLG The user jumps up high, then kicks. If it misses, the user hurts itself.
DPPtHGSSBW The user jumps up high, then strikes with a kick. If the kick misses, the user hurts itself.


Learnset

By leveling up

# Pokémon Type Level
I II III IV V VI
106 Hitmonlee Hitmonlee Fighting Fighting 38 16 16 13 13 ''''
234 Stantler Stantler Normal Normal         43 '
427 Buneary Buneary Normal Normal       23 23 '
428 Lopunny Lopunny Normal Normal       23 23 '
585 Deerling Deerling Normal Grass         24 '
586 Sawsbuck Sawsbuck Normal Grass         24 '
619 Mienfoo Mienfoo Fighting Fighting         37 ''''
620 Mienshao Mienshao Fighting Fighting         37 ''''
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


In the anime

Ash Raticate Jump Kick.png
Raticate
Master Hamm Hitmonlee Jump Kick.png
Hitmonlee
Nando Lopunny Jump Kick.png
Lopunny
Burgundy Sawsbuck Jump Kick.png
Sawsbuck
The user jumps up high, then strikes with a kick. If the kick misses, the user hurts itself.
Pokémon Method
User First Used In Notes
Raticate Raticate jumps into the air and kicks the opponent with one of its feet.
A Gentleman's Raticate Battle Aboard the St. Anne Debut
Raticate cannot legally learn Jump Kick
Hitmonlee Hitmonlee jumps up and then hits the opponent with its foot as it falls, or Hitmonlee jumps forward at the opponent with its leg extended. As it reaches the opponent, it bends its leg and slams its knee into the opponent.
Shiro's Hitmonlee Two Hits and a Miss None
One of the Wobbuffet Festival crashers's Hitmonlee Wobbu-Palooza! None
Shinji's Hitmonlee The Legend of Thunder! None
Master Hamm's Hitmonlee Pasta La Vista! None
Lopunny Lopunny jumps into the air and roundhouse kicks the opponent.
Nando's Lopunny Coming Full - Festival Circle! None
Sawsbuck Sawsbuck turns around and kicks the opponent upwards with its back legs.
Burgundy's Sawsbuck A Connoisseur's Revenge! None


In the manga

In the Pokémon Adventures manga


In other generations

Trivia

  • Jump Kick and Judgment are the only moves which have their name beginning with the letter J.

In other languages

Language Title
Mandarin Chinese 飛踢 Fēitī
The Netherlands Flag.png Dutch Sprongschop
Finland Flag.png Finnish Hyppypotku (also used from Hi Jump Kick)
France Flag.png French Pied Sauté
Germany Flag.png German Sprungkick
Greece Flag.png Greek Αλτιλάκτισμα
Indonesia Flag.png Indonesian Tendangan Melompat
Italy Flag.png Italian Calciosalto
South Korea Flag.png Korean 점프킥 Jump Kick
Portuguese Brazil Flag.png Brazil Voadora
Portugal Flag.png Portugal Pontapé salto
Serbia Flag.png Serbian Šut iz Skoka
Spanish CELAC Flag.png Latin America Patada Voladora
Spain Flag.png Spain Patada Salto


Project Moves and Abilities logo.png This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.