Jump Kick (move): Difference between revisions

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{{MoveInfobox|
{{MoveInfobox
n=26 |
|n=26
name=Jump Kick |
|name=Jump Kick
jname=とびげり |
|jname=とびげり
jtrans=Dropkick |
|jtrans=Dropkick
jtranslit=Tobigeri |
|jtranslit=Tobigeri
gameimage=Jump Kick.png |
|gameimage=Jump Kick.png
gameimagewidth=300 |
|gameimagewidth=300
type=Fighting |
|type=Fighting
damagecategory=Physical |
|damagecategory=Physical
basepp={{tt|10|25 in Generations I-IV}} |
|basepp={{tt|10|25 in Generations I-IV}}
maxpp={{tt|16|40 in Generations I-IV}} |
|maxpp={{tt|16|40 in Generations I-IV}}
power={{tt|100|70 in Generations I-III, 85 in Generation IV}} |
|power={{tt|100|70 in Generations I-III, 85 in Generation IV}}
accuracy=95 |
|accuracy=95
bdesc=??? |
|gen=I
gen=I|
|category=Cool
category=Cool |
|appeal=6
appeal=6 |
|jam=0
jam=0 |
|cdesc=After this move, the user is more easily startled.
cdesc=After this move, the user is more easily startled. |
|appealsc=3
appealsc=3 |
|scdesc=A basic performance using a move known by the Pokémon.
scdesc=A basic performance using a move known by the Pokémon. |
|appeal6=6
appeal6=6|
|jam6=0
jam6=0|
|cdesc6=After this move, the user is more easily startled.
cdesc6=After this move, the user is more easily startled. |
|touches=yes
pokefordex=Jump%20Kick |
|protect=yes
touches=yes |
|magiccoat=no
protect=yes |
|snatch=no
magiccoat=no |
|mirrormove=yes
snatch=no |
|kingsrock=yes
brightpowder=yes |
|sound=no
kingsrock=yes |
|target=anyadjacent
flag7=no |
}}
flag8=no |
sound=no |
target=anyadjacent |
footnotes= }}
'''Jump Kick''' (Japanese: '''とびげり''' ''Dropkick'') is a damage-dealing {{type|Fighting}} [[move]] introduced in [[Generation I]]. Prior to [[Generation IV]], it was one of {{p|Hitmonlee}}'s [[signature move]]s.
'''Jump Kick''' (Japanese: '''とびげり''' ''Dropkick'') is a damage-dealing {{type|Fighting}} [[move]] introduced in [[Generation I]]. Prior to [[Generation IV]], it was one of {{p|Hitmonlee}}'s [[signature move]]s.


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==In other generations==
==In other generations==
{{Movegen|
{{Movegen
type=fighting|
|type=fighting
genI=Jump Kick I|
|genI=Jump Kick I
genII=Jump Kick II|
|genII=Jump Kick II
genIII=Jump Kick III|
|genIII=Jump Kick III
genIV=Jump Kick IV|
|genIV=Jump Kick IV
}}
}}
{{Movegen|
{{Movegen
type=Fighting|
|type=Fighting
genV=Jump Kick V|
|genV=Jump Kick V
PMDRB=Jump Kick PMD RB|
|PMDRB=Jump Kick PMD RB
}}
}}
{{Movegen|
{{Movegen
type=Fighting|
|type=Fighting
Stad=Jump Kick Stad|
|Stad=Jump Kick Stad
Stad2=Jump Kick Stad2|
|Stad2=Jump Kick Stad2
Colo=Jump Kick Colo|
|Colo=Jump Kick Colo
XD=Jump Kick XD|
|XD=Jump Kick XD
}}
}}



Revision as of 22:53, 24 October 2016

Jump Kick
とびげり Dropkick
Jump Kick.png
[[File:|300px|center]]
Type  Fighting
Category  Physical
PP  10 (max. 16)
Power  100
Accuracy  95%
Priority  {{{priority}}}
Target
Foe Foe Foe
Self Ally Ally
May affect anyone adjacent to the user
Availability
Introduced  Generation I
Condition  Cool
Appeal  6 ♥♥♥♥♥♥
Jam  0  
After this move, the user is more easily startled.
Condition  Cool
Appeal  3 ♥♥♥
A basic performance using a move known by the Pokémon.
Condition  Cool
Appeal  6 ♥♥♥♥♥♥
Jamming  0  
After this move, the user is more easily startled.

Jump Kick (Japanese: とびげり Dropkick) is a damage-dealing Fighting-type move introduced in Generation I. Prior to Generation IV, it was one of Hitmonlee's signature moves.

Effect

Generation I

Jump Kick does damage. If it misses, the user will take crash damage of 1 HP. If used against a Ghost-type, it always counts as a miss.

In this generation only, if the user of Jump Kick attacks first and faints itself due to crash damage, the opponent will not attack or be subjected to recurrent damage during that round.

Generations II and III

The crash damage is increased from 1 HP to 1/8 of the damage it would've dealt if it had hit. The user will receive crash damage if Jump Kick is prevented by Protect or Detect.

Generation IV

Jump Kick's base power is increased from 70 to 85. It cannot be used if Gravity is in effect.

Generation V

Jump Kick's base power is increased from 85 to 100, and its PP is reduced from 25 to 10. The crash damage is now equal to half of the user's max HP, rounded down.

Description

Games Description
StadStad2 A forceful Fighting-type attack. If it misses, however, the attacker gets hurt.
GSC May miss, damaging the user.
RSEColoXD A strong jumping kick. May miss and hurt the kicker.
FRLG The user jumps up high, then kicks. If it misses, the user hurts itself.
DPPtHGSS
BWB2W2
XYORAS
The user jumps up high, then strikes with a kick. If the kick misses, the user hurts itself.


Learnset

By leveling up

# Pokémon Type Level
I II III IV V VI
106 Hitmonlee Hitmonlee Fighting Fighting 38 16 16 13 13 13
234 Stantler Stantler Normal Normal         43 43
427 Buneary Buneary Normal Normal       23 23 23
428 Lopunny Lopunny Normal Normal       23 23 23
585 Deerling Deerling Normal Grass         24 24
586 Sawsbuck Sawsbuck Normal Grass         24 24
619 Mienfoo Mienfoo Fighting Fighting         37 37
620 Mienshao Mienshao Fighting Fighting         37 37
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


In other games

Description

Games Description
MDRB Inflicts damage on the target, but hurts the user if it misses.


In the anime

Ash Raticate Jump Kick.png
Raticate
Master Hamm Hitmonlee Jump Kick.png
Hitmonlee
Nando Lopunny Jump Kick.png
Lopunny
Burgundy Sawsbuck Jump Kick.png
Sawsbuck
The user jumps up high, then strikes with a kick. If the kick misses, the user hurts itself.
Pokémon Method
User First Used In Notes
Raticate Raticate jumps into the air and kicks the opponent with one of its feet.
A Gentleman's Raticate Battle Aboard the St. Anne Debut
Raticate cannot legally learn Jump Kick
Hitmonlee Hitmonlee jumps up and then hits the opponent with its foot as it falls, or Hitmonlee jumps forward at the opponent with its leg extended. As it reaches the opponent, it bends its leg and slams its knee into the opponent.
Shiro's Hitmonlee Two Hits and a Miss None
One of the Wobbuffet Festival crashers's Hitmonlee Wobbu-Palooza! None
Shinji's Hitmonlee The Legend of Thunder! None
Master Hamm's Hitmonlee Pasta La Vista! None
Tyrogue Tyrogue jumps into the air and kicks the opponent with one of its feet.
Kiyo's Tyrogue A Tyrogue Full of Trouble Tyrogue cannot legally learn Jump Kick
Politoed Politoed jumps into the air and kicks the opponent with one of its feet.
A wild Politoed A Faux Oak Finish! Politoed cannot legally learn Jump Kick
Lopunny Lopunny jumps into the air and roundhouse kicks the opponent.
Nando's Lopunny Coming Full - Festival Circle! None
Sawsbuck Sawsbuck turns around and kicks the opponent upwards with its back legs.
Burgundy's Sawsbuck A Connoisseur's Revenge! None


In the manga

In the Pokémon Adventures manga


In other generations

In other languages

Language Title
Mandarin Chinese 飛踢 Fēitī
Denmark Flag.png Danish Hopspark
The Netherlands Flag.png Dutch Rolschop
Sprongschop
Finland Flag.png Finnish Hyppypotku*
France Flag.png French Pied Sauté
Germany Flag.png German Sprungkick
Greece Flag.png Greek Αλτιλάκτισμα
Indonesia Flag.png Indonesian Lompat Tendang
Italy Flag.png Italian Calciosalto
South Korea Flag.png Korean 점프킥 Jump Kick
Poland Flag.png Polish Skokokop
Portuguese Brazil Flag.png Brazil Voadora
Portugal Flag.png Portugal Pontapé salto
Serbia Flag.png Serbian Šut iz skoka
Spanish CELAC Flag.png Latin America Patada de Salto (EP015-EP166)
Patada de Salto Alto* (EP173, BW019)
Patada Voladora (TLoT-AG145)
Patada Salto (DP176)
Spain Flag.png Spain Patada Salto
Sweden Flag.png Swedish Hoppspark
Turkey Flag.png Turkish Sıçrama Tekmesi


Project Moves and Abilities logo.png This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.