Join Avenue: Difference between revisions

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{{incomplete|2=Incomplete needs full layout maps}}
{{Infobox location
{{Infobox location
|image=Join Avenue B2W2.png
|image=Join Avenue B2W2.png
|image_size=256
|type=building
|type=building
|location_name=Join Avenue
|location_name=Join Avenue
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There are eight different types of avenue shops, which are {{DL|Join Avenue|Raffle Shop}}s, {{DL|Join Avenue|Beauty Salon}}s, {{DL|Join Avenue|Dojo}}s, {{DL|Join Avenue|Market}}s, {{DL|Join Avenue|Flower Shop}}s, {{DL|Join Avenue|Antique Shop}}s, {{DL|Join Avenue|Café}}s, and {{DL|Join Avenue|Nursery|Nurseries}}. All of these provide different services, but some variation in terms of services provided is also found within most shop types, depending on the shop owner. These are referred to as variations A, B, C, and D in this article.
There are eight different types of avenue shops, which are {{DL|Join Avenue|Raffle Shop}}s, {{DL|Join Avenue|Beauty Salon}}s, {{DL|Join Avenue|Dojo}}s, {{DL|Join Avenue|Market}}s, {{DL|Join Avenue|Flower Shop}}s, {{DL|Join Avenue|Antique Shop}}s, {{DL|Join Avenue|Café}}s, and {{DL|Join Avenue|Nursery|Nurseries}}. All of these provide different services, but some variation in terms of services provided is also found within most shop types, depending on the shop owner. These are referred to as variations A, B, C, and D in this article.


In order to open a shop, the player must invite a visitor to do so, which will make him or her a resident running a shop of his or her preferred type and personal variation, if applicable. The avenue can contain a maximum of eight shops at a time. After this limit is reached, inviting visitors will require replacing an existing shop.
In order to open a shop, the player must invite a visitor to do so, which will make him or her a resident running a shop of his or her preferred type and personal variation, if applicable. The avenue can contain a maximum of eight shops at a time. After this limit is reached, the player must choose an existing shop to be replaced if they wish to open a new shop.


With the exception of the first visitor, Janus, the NPC fans' shop type preferences and shop variations are the same for all games, presented in the table below. The shop type preferences and shop variations of multiplayer representations vary from player to player, but are static and will not vary with the game of the visited avenue. [[Gym Leader]]s cannot be invited to open shops.
With the exception of the first visitor, Janus, the NPC fans' shop type preferences and shop variations are the same for all games, presented in the table below. The shop type preferences and shop variations of multiplayer representations vary from player to player, but are static and will not vary with the game of the visited avenue. [[Gym Leader]]s cannot be invited to open shops.


{| class="roundy sortable expandable" style="background: #{{locationcolor/light|building}}; border: 3px solid #{{locationcolor/med|building}}"  
{| class="roundy sortable expandable" style="background:#{{locationcolor/light|building}}; border:3px solid #{{locationcolor/med|building}}"
|-
|-
! colspan=5 | NPC fans
! colspan=5 | NPC fans
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| Raffle Shop
| Raffle Shop
|- style="background:#fff"
|- style="background:#fff"
| [[File:Ace Trainer f OD.png]]
| [[File:Ace Trainer f V OD.png]]
| {{tc|Ace Trainer}}{{female}}
| {{tc|Ace Trainer}}{{female}}
| Jannis
| Jannis
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| Raffle Shop
| Raffle Shop
|- style="background:#fff"
|- style="background:#fff"
| [[File:Ace Trainer m OD.png]]
| [[File:Ace Trainer m V OD.png]]
| {{tc|Ace Trainer}}{{male}}
| {{tc|Ace Trainer}}{{male}}
| Jephew
| Jephew
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| Raffle Shop
| Raffle Shop
|- style="background:#fff"
|- style="background:#fff"
| [[File:Ace Trainer m OD.png]]
| [[File:Ace Trainer m V OD.png]]
| {{tc|Ace Trainer}}{{male}}
| {{tc|Ace Trainer}}{{male}}
| Assar
| Assar
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| Beauty Salon (A)
| Beauty Salon (A)
|- style="background:#fff"
|- style="background:#fff"
| [[File:Ace Trainer f OD.png]]
| [[File:Ace Trainer f V OD.png]]
| {{tc|Ace Trainer}}{{female}}
| {{tc|Ace Trainer}}{{female}}
| Alwyn
| Alwyn
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| Antique Shop (D)
| Antique Shop (D)
|- style="background:#fff"
|- style="background:#fff"
| [[File:Ace Trainer f OD.png]]
| [[File:Ace Trainer f V OD.png]]
| {{tc|Ace Trainer}}{{female}}
| {{tc|Ace Trainer}}{{female}}
| Antonie
| Antonie
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| Café (B)
| Café (B)
|- style="background:#fff"
|- style="background:#fff"
| [[File:Ace Trainer m OD.png]]
| [[File:Ace Trainer m V OD.png]]
| {{tc|Ace Trainer}}{{male}}
| {{tc|Ace Trainer}}{{male}}
| Azzo
| Azzo
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Sometimes, visitors will be persuaded by shop owners to visit shops beyond the one initially recommended, starting a chain which increases the popularity of each visited shop, until the visitor is dissatisfied, declining with "Next time." A visitor's satisfaction with subsequently visited shops is unrelated to his or her uttered visitor phrase. During a chain, the popularity point value will increase by 25% of its original value for each shop. However, the avenue itself will not receive popularity points for each shop visited, receiving only the amount yielded to the final shop.
Sometimes, visitors will be persuaded by shop owners to visit shops beyond the one initially recommended, starting a chain which increases the popularity of each visited shop, until the visitor is dissatisfied, declining with "Next time." A visitor's satisfaction with subsequently visited shops is unrelated to his or her uttered visitor phrase. During a chain, the popularity point value will increase by 25% of its original value for each shop. However, the avenue itself will not receive popularity points for each shop visited, receiving only the amount yielded to the final shop.


{| class="expandable" style="background: #{{locationcolor/light|building}}; {{roundy}}; border: 3px solid #{{locationcolor/med|building}}"
{| class="expandable" style="background:#{{locationcolor/light|building}}; {{roundy}}; border:3px solid #{{locationcolor/med|building}}"
|-
|-
! colspan=15 | Phrases for recommendations
! colspan=15 | Phrases for recommendations
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| style="background:#CC8800; color:#FFF; text-align:center" |'''✔'''
| style="background:#CC8800; color:#FFF; text-align:center" |'''✔'''
|
|
|
| style="text-align:center" | 150
| style="text-align:center" | 200
|- style="background:#fff"
| colspan=2 | Is there a place where I can be less stressed?
| style="background:#E62600; color:#FFF; text-align:center" |'''✔'''
|
| style="background:#8C8C8C; color:#FFF; text-align:center" |'''✔'''
|
| style="background:#00C244; color:#FFF; text-align:center" |'''✔'''
|
| style="background:#FF4000; color:#FFF; text-align:center" |'''✔'''
|
|
| style="text-align:center" | 150
| style="text-align:center" | 150
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|
|
| style="background:#FF4000; color:#FFF; text-align:center" |'''✔'''
| style="background:#FF4000; color:#FFF; text-align:center" |'''✔'''
|
| style="background:#FFCCCC; color:#FFF; text-align:center" |'''✔'''
| style="text-align:center" | 150
| style="text-align:center" | 150
| style="text-align:center" | 200
| style="text-align:center" | 200
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| style="text-align:center" | 200
| style="text-align:center" | 200
|- style="background:#fff"
|- style="background:#fff"
| colspan=2 | Is there a place where I can be less stressed?
 
|
|
| style="background:#8C8C8C; color:#FFF; text-align:center" |'''✔'''
|
| style="background:#00C244; color:#FFF; text-align:center" |'''✔'''
|
| style="background:#FF4000; color:#FFF; text-align:center" |'''✔'''
|
| style="text-align:center" | 150
| style="text-align:center" | 200
|- style="background:#fff"
| colspan=2 | I want to go to a shop with a cool and mature look.
| colspan=2 | I want to go to a shop with a cool and mature look.
|
|
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|
|
|
|
|  
|
| style="background:#004DE6; color:#FFF; text-align:center" |'''✔'''
| style="background:#004DE6; color:#FFF; text-align:center" |'''✔'''
|
|
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|
|
|
|
|  
|
| style="background:#004DE6; color:#FFF; text-align:center" |'''✔'''
| style="background:#004DE6; color:#FFF; text-align:center" |'''✔'''
|
|
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|-
|-
! width="60px" style="background:#{{water color}}; {{roundybl|5px}}" | {{color2|000|Marlon}}
! width="60px" style="background:#{{water color}}; {{roundybl|5px}}" | {{color2|000|Marlon}}
| style="background:#fff" | Now I feel like going to a place run by a very energetic man!
| style="background:#fff" | Now I feel like going to a place run by a very energetic man!
| colspan=8 style="background:#fff; text-align:center" | Any shop run by a male clerk
| colspan=8 style="background:#fff; text-align:center" | Any shop run by a male clerk
|}{{-}}
|}{{-}}
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{{incomplete|section|Missing rank values}}
{{incomplete|section|Missing rank values}}
{| class="expandable" style="background: #{{locationcolor/light|building}}; {{roundy}}; border: 3px solid #{{locationcolor/med|building}}"
{| class="expandable" style="background:#{{locationcolor/light|building}}; {{roundy}}; border:3px solid #{{locationcolor/med|building}}"
|-
|-
! colspan=3 | Souvenirs
! colspan=3 | Souvenirs
|-  
|-
! colspan=2 | Item
! colspan=2 | Item
! Rank
! Rank
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For each rank higher than Rank 1, the prices of the avenue's shops' items and services are decreased by one percent, capping at a 40% discount.
For each rank higher than Rank 1, the prices of the avenue's shops' items and services are decreased by one percent, capping at a 40% discount.


As the avenue's rank increases, NPCs will start residing in the player's office and on the avenue. These will ask the player multiple-choice questions concerning preferences. The answers given will be used to determine various outcomes when players interact on each others avenues. One of these NPCs, namely the man residing in the player's office wearing a black suit and shades, does not follow this pattern, and will instead provide some information about the current shop owners in the player's avenue - this applies only to the multiplayer representations owning a shop, as the man will have no information about regular NPC fans. He will not have as much information about players of [[Pokémon Black and White Versions|Black and White]] as he will have about players of [[Pokémon Black and White Versions 2|Black 2 and White 2]].
As the avenue's rank increases, NPCs will start residing in the player's office and on the avenue. These will ask the player multiple-choice questions concerning preferences. The answers given will be used to determine various outcomes when players interact on each others' avenues. One of these NPCs, namely the man residing in the player's office wearing a black suit and shades, does not follow this pattern, and will instead provide some information about the current shop owners in the player's avenue - this applies only to the multiplayer representations owning a shop, as the man will have no information about regular NPC fans. He will not have as much information about players of [[Pokémon Black and White Versions|Black and White]] as he will have about players of [[Pokémon Black and White Versions 2|Black 2 and White 2]].


Upon reaching Rank 20, the owner of the avenue will appear in the player's office, after which a sequence follows in which the player and his or her four assistants walk down the avenue, greeting all of the shop owners, displaying various information about the avenue's current status, as they are cheered on. This feature has its own background music, ジョインアベニューであいさつ! ''[[Pokémon Black 2 & Pokémon White 2: Super Music Collection|Join Avenue Salutation!]]''
Upon reaching Rank 20, the owner of the avenue will appear in the player's office, after which a sequence follows in which the player and his or her four assistants walk down the avenue, greeting all of the shop owners, displaying various information about the avenue's current status, as they are cheered on. This feature has its own background music, ジョインアベニューであいさつ! ''[[Pokémon Black 2 & Pokémon White 2: Super Music Collection|Join Avenue Salutation!]]''
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The owner of the avenue will reward the player with an item for every rank increase after Rank 20, as presented in the table below.
The owner of the avenue will reward the player with an item for every rank increase after Rank 20, as presented in the table below.


{| class="expandable" style="background: #{{locationcolor/light|building}}; {{roundy}}; border: 3px solid #{{locationcolor/med|building}}"
{| class="expandable" style="background:#{{locationcolor/light|building}}; {{roundy}}; border:3px solid #{{locationcolor/med|building}}"
|-
|-
! colspan=3 | Rewards
! colspan=3 | Rewards
|-  
|-
! colspan=2 | Item
! colspan=2 | Item
! Rank
! Rank
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The amount of popularity points required to reach the various avenue ranks are as follows.
The amount of popularity points required to reach the various avenue ranks are as follows.
{| class="expandable" style="text-align:center; background: #{{locationcolor/light|building}}; {{roundy}}; border: 3px solid #{{locationcolor/med|building}}"
{| class="expandable" style="text-align:center; background:#{{locationcolor/light|building}}; {{roundy}}; border:3px solid #{{locationcolor/med|building}}"
|-
|-
! colspan=3 | Avenue rank requirements
! colspan=3 | Avenue rank requirements
Line 1,119: Line 1,118:


The ranks that unlock features described elsewhere in the article are listed below.
The ranks that unlock features described elsewhere in the article are listed below.
{| class="expandable" style="text-align:center; background: #{{locationcolor/light|building}}; {{roundy}}; border: 3px solid #{{locationcolor/med|building}}"
{| class="expandable" style="text-align:center; background:#{{locationcolor/light|building}}; {{roundy}}; border:3px solid #{{locationcolor/med|building}}"
|-
|-
! colspan=2 | Features unlocked by avenue rank  
! colspan=2 | Features unlocked by avenue rank  
Line 1,149: Line 1,148:


When the avenue reaches certain ranks, new reputations will start spreading, as listed below.
When the avenue reaches certain ranks, new reputations will start spreading, as listed below.
{| class="expandable" style="background: #{{locationcolor/light|building}}; {{roundy}}; border: 3px solid #{{locationcolor/med|building}}"
{| class="expandable" style="background:#{{locationcolor/light|building}}; {{roundy}}; border:3px solid #{{locationcolor/med|building}}"
|-
|-
! colspan=2 | Reputations
! colspan=2 | Reputations
Line 1,204: Line 1,203:
:''"Leave registration to me!"''
:''"Leave registration to me!"''
:Can check avenue status, change the player's avenue title, and change various avenue dialogue parts. After reaching Rank 10, this assistant can also change avenue name (under usual [[List of censored words in Generation V|restrictions]]). After reaching Rank 20, the greeting feature can be reactivated at any time by talking to this assistant.
:Can check avenue status, change the player's avenue title, and change various avenue dialogue parts. After reaching Rank 10, this assistant can also change avenue name (under usual [[List of censored words in Generation V|restrictions]]). After reaching Rank 20, the greeting feature can be reactivated at any time by talking to this assistant.
:[[File:Ace Trainer f OD.png]] Jacci (Japanese: '''イチミ''' ''Ichimi'') holds this position by default, residing in the player's office from the start.
:[[File:Ace Trainer f V OD.png]] Jacci (Japanese: '''イチミ''' ''Ichimi'') holds this position by default, residing in the player's office from the start.
* '''Assistant No. 2'''
* '''Assistant No. 2'''
:''"Ask me about shops!"''
:''"Ask me about shops!"''
:Can tell a perfect shop for the player, letting the player choose from a list of different types of shops. The length of this list increases with the avenue's rank, ultimately containing all eight shop types.
:Can tell a perfect shop for the player, letting the player choose from a list of different types of shops. The length of this list increases with the avenue's rank, ultimately containing all eight shop types.
:[[File:Ace Trainer m OD.png]] Future (Japanese: '''ミライ''' ''Mirai'') holds this position by default, residing in the player's office from the start.
:[[File:Ace Trainer m V OD.png]] Future (Japanese: '''ミライ''' ''Mirai'') holds this position by default, residing in the player's office from the start.
* '''Assistant No. 3'''
* '''Assistant No. 3'''
:''"Let me organize everything!"''
:''"Let me organize everything!"''
Line 1,223: Line 1,222:
The rank of a shop determines the services it provides. The maximum rank a shop can reach is Rank 10, after which it will stop receiving popularity points, although it can still be recommended to visitors, contributing with popularity points to the avenue rank. Any service provided by a shop can only be provided once per day, unless the shop's rank goes up, in which case it will refresh.
The rank of a shop determines the services it provides. The maximum rank a shop can reach is Rank 10, after which it will stop receiving popularity points, although it can still be recommended to visitors, contributing with popularity points to the avenue rank. Any service provided by a shop can only be provided once per day, unless the shop's rank goes up, in which case it will refresh.


When all eight shops on a player's avenue have reached Rank 10, the shop owners decide to run a special promotion, which lasts for seven days. During a promotion, all services are discounted beyond the usual avenue rank-based discount, making it possible to break the 40% discount cap during such a period. {{DL|Join Avenue|Raffle Shop}}s, which are free and thus cannot be discounted, give the player two chances instead of one during promotions.
Whenever all eight shops on a player's avenue have reached Rank 10, the shop owners decide to run a special promotion, which lasts for seven days. During a promotion, all services are discounted beyond the usual avenue rank-based discount, making it possible to break the 40% discount cap during such a period. {{DL|Join Avenue|Raffle Shop}}s, which are free and thus cannot be discounted, give the player two chances instead of one during promotions. The sale may be repeated by replacing at least one shop in the avenue and then upgrading the new shop(s) to Rank 10.


All shops change appearance and name when reaching Rank 4, and again at Rank 8, as presented in the table below. The final shop designs do not include counters, meaning that the player can interact directly with the owners of shops that have reached Rank 8.
All shops change appearance and name when reaching Rank 4, and again at Rank 8, as presented in the table below. The final shop designs do not include counters, meaning that the player can interact directly with the owners of shops that have reached Rank 8.


{| class="expandable" style="background: #{{locationcolor/light|building}}; {{roundy}}; border: 3px solid #{{locationcolor/med|building}}"
{| class="expandable" style="background:#{{locationcolor/light|building}}; {{roundy}}; border:3px solid #{{locationcolor/med|building}}"
|-
|-
! colspan=4 | Shop names
! colspan=4 | Shop names
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The amount of popularity points required to reach the various shop ranks are as follows.
The amount of popularity points required to reach the various shop ranks are as follows.
{| class="expandable" style="text-align:center; background: #{{locationcolor/light|building}}; {{roundy}}; border: 3px solid #{{locationcolor/med|building}}"
{| class="expandable" style="text-align:center; background:#{{locationcolor/light|building}}; {{roundy}}; border:3px solid #{{locationcolor/med|building}}"
|-
|-
! colspan=3 | Shop rank requirements
! colspan=3 | Shop rank requirements
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The services provided by Raffle Shops do not vary with the shop owner.
The services provided by Raffle Shops do not vary with the shop owner.


{| class="expandable" style="background: #{{locationcolor/light|building}}; {{roundy}}; border: 3px solid #{{locationcolor/med|building}}"
{| class="expandable" style="background:#{{locationcolor/light|building}}; {{roundy}}; border:3px solid #{{locationcolor/med|building}}"
|-
|-
! colspan=3 | Prizes
! colspan=3 | Prizes
|-  
|-
! No.
! No.
! colspan=2 | Item
! colspan=2 | Item
Line 1,372: Line 1,371:
| style="text-align:center" | 9
| style="text-align:center" | 9
| {{Bag|Full Heal}}
| {{Bag|Full Heal}}
| {{DL|Status ailment healing item|Full Heal}}
| {{DL|Status condition healing item|Full Heal}}
|- style="background:#fff"
|- style="background:#fff"
| style="{{roundybl|5px}} text-align:center" | 10
| style="{{roundybl|5px}} text-align:center" | 10
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The services provided by Beauty Salons vary with the shop owner along two different variations, referred to as A and B in this article.
The services provided by Beauty Salons vary with the shop owner along two different variations, referred to as A and B in this article.


{| class="expandable" style="background: #{{locationcolor/light|building}}; {{roundy}}; border: 3px solid #{{locationcolor/med|building}}"
{| class="expandable" style="background:#{{locationcolor/light|building}}; {{roundy}}; border:3px solid #{{locationcolor/med|building}}"
|-
|-
! colspan=6 | Beauty Salon services
! colspan=6 | Beauty Salon services
|-  
|-
! Rank
! Rank
! Service
! Service
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:''"I would want to train people's Pokémon and make them strong."''
:''"I would want to train people's Pokémon and make them strong."''


A '''Dojo''' (Japanese: '''どうじょう''' ''Dojo'') offers various services increasing a {{OBP|Pokémon|species}}'s [[effort values]] or [[level]]. A Pokémon will not evolve or learn new moves when its level is increased in this manner.  
A '''Dojo''' (Japanese: '''どうじょう''' ''Dojo'') offers various services increasing a {{OBP|Pokémon|species}}'s [[effort values]] or [[level]]. A Pokémon will not evolve or learn new moves when its level is increased in this manner.


The services provided by Dojos vary with the shop owner along four different variations, referred to as A, B, C, and D in this article.
The services provided by Dojos vary with the shop owner along four different variations, referred to as A, B, C, and D in this article.


{| class="expandable" style="background: #{{locationcolor/light|building}}; {{roundy}}; border: 3px solid #{{locationcolor/med|building}}"
{| class="expandable" style="background:#{{locationcolor/light|building}}; {{roundy}}; border:3px solid #{{locationcolor/med|building}}"
|-
|-
! colspan=8 | Dojo services
! colspan=8 | Dojo services
|-  
|-
! Rank
! Rank
! Service
! Service
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The services provided by Markets vary with the shop owner along four different variations, referred to as A, B, C, and D in this article.
The services provided by Markets vary with the shop owner along four different variations, referred to as A, B, C, and D in this article.


{| class="expandable" style="background: #{{locationcolor/light|building}}; {{roundy}}; border: 3px solid #{{locationcolor/med|building}}"
{| class="expandable" style="background:#{{locationcolor/light|building}}; {{roundy}}; border:3px solid #{{locationcolor/med|building}}"
|-
|-
! colspan=9 | Market items
! colspan=9 | Market items
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| style="text-align:center" | 8
| style="text-align:center" | 8
|{{Bag|RageCandyBar}}
|{{Bag|RageCandyBar}}
|[[RageCandyBar]] ×2
|[[Rage Candy Bar|RageCandyBar]] ×2
|Souvenir Set
|Souvenir Set
|{{PDollar}}2000
|{{PDollar}}2000
| style="text-align:center" |'''✔'''
| style="text-align:center" |'''✔'''
|'''✔'''
|'''✔'''
|  
|
|  
|
|- style="background:#fff"
|- style="background:#fff"
| style="text-align:center" | 8
| style="text-align:center" | 8
|{{Bag|Lava Cookie}}
|{{Bag|Lava Cookie}}
|{{DL|Status ailment healing item|Lava Cookie}} ×2
|{{DL|Status condition healing item|Lava Cookie}} ×2
|Souvenir Set
|Souvenir Set
|{{PDollar}}1000
|{{PDollar}}1000
Line 2,001: Line 2,000:
|
|
| style="text-align:center" |'''✔'''
| style="text-align:center" |'''✔'''
|  
|
|- style="background:#fff"
|- style="background:#fff"
| style="text-align:center" | 8
| style="text-align:center" | 8
|{{Bag|Old Gateau}}
|{{Bag|Old Gateau}}
|{{DL|Status ailment healing item|Old Gateau}} ×2
|{{DL|Status condition healing item|Old Gateau}} ×2
|Souvenir Set
|Souvenir Set
|{{PDollar}}1000
|{{PDollar}}1000
|
|
|
|
|  
|
| style="text-align:center" |'''✔'''
| style="text-align:center" |'''✔'''
|- style="background:#fff"
|- style="background:#fff"
Line 2,018: Line 2,017:
|HP Set
|HP Set
|{{PDollar}}99960
|{{PDollar}}99960
| style="text-align:center" |'''✔'''  
| style="text-align:center" |'''✔'''
|
|
| style="text-align:center" |'''✔'''
| style="text-align:center" |'''✔'''
Line 2,028: Line 2,027:
|Attack Set
|Attack Set
|{{PDollar}}99960
|{{PDollar}}99960
| style="text-align:center" |'''✔'''  
| style="text-align:center" |'''✔'''
|
|
| style="text-align:center" |'''✔'''
| style="text-align:center" |'''✔'''
|  
|
|- style="background:#fff"
|- style="background:#fff"
| style="text-align:center" |7
| style="text-align:center" |7
Line 2,041: Line 2,040:
|
|
| style="text-align:center" |'''✔'''
| style="text-align:center" |'''✔'''
|  
|
|- style="background:#fff"
|- style="background:#fff"
| style="text-align:center" | 6
| style="text-align:center" | 6
Line 2,050: Line 2,049:
|
|
|'''✔'''
|'''✔'''
|  
|
|'''✔'''
|'''✔'''
|- style="background:#fff"
|- style="background:#fff"
Line 2,060: Line 2,059:
|
|
|'''✔'''
|'''✔'''
|  
|
|'''✔'''
|'''✔'''
|- style="background:#fff"
|- style="background:#fff"
Line 2,070: Line 2,069:
|
|
|'''✔'''
|'''✔'''
|  
|
|'''✔'''
|'''✔'''
|- style="background:#fff"
|- style="background:#fff"
Line 2,090: Line 2,089:
| '''✔'''
| '''✔'''
|
|
|  
|
|  
|
|- style="background:#fff"
|- style="background:#fff"
| style="text-align:center" | 4
| style="text-align:center" | 4
Line 2,098: Line 2,097:
|Battle Set F
|Battle Set F
|{{PDollar}}8550
|{{PDollar}}8550
|  
|
|'''✔'''
|'''✔'''
|  
|
|  
|
|- style="background:#fff"
|- style="background:#fff"
| style="text-align:center" | 4
| style="text-align:center" | 4
Line 2,108: Line 2,107:
|Battle Set G
|Battle Set G
|{{PDollar}}3150
|{{PDollar}}3150
|  
|
|
|
| '''✔'''
| '''✔'''
|  
|
|- style="background:#fff"
|- style="background:#fff"
| style="text-align:center" | 4
| style="text-align:center" | 4
Line 2,118: Line 2,117:
|Battle Set H
|Battle Set H
|{{PDollar}}3150
|{{PDollar}}3150
|
|
|
|  
|
|
| '''✔'''
| '''✔'''
|- style="background:#fff"
|- style="background:#fff"
Line 2,130: Line 2,129:
| '''✔'''
| '''✔'''
|
|
|  
|
|  
|
|- style="background:#fff"
|- style="background:#fff"
| style="text-align:center" | 3
| style="text-align:center" | 3
Line 2,138: Line 2,137:
|Battle Set B
|Battle Set B
|{{PDollar}}5850
|{{PDollar}}5850
|  
|
|'''✔'''
|'''✔'''
|  
|
|  
|
|- style="background:#fff"
|- style="background:#fff"
| style="text-align:center" | 3
| style="text-align:center" | 3
Line 2,148: Line 2,147:
|Battle Set C
|Battle Set C
|{{PDollar}}4500
|{{PDollar}}4500
|  
|
|
|
| '''✔'''
| '''✔'''
|  
|
|- style="background:#fff"
|- style="background:#fff"
| style="text-align:center" | 3
| style="text-align:center" | 3
Line 2,158: Line 2,157:
|Battle Set D
|Battle Set D
|{{PDollar}}4950
|{{PDollar}}4950
|
|
|
|  
|
|
| '''✔'''
| '''✔'''
|- style="background:#fff"
|- style="background:#fff"
Line 2,295: Line 2,294:
| style="text-align:center" |{{tt|10|After entering the Hall of Fame and reaching avenue Rank 15}}
| style="text-align:center" |{{tt|10|After entering the Hall of Fame and reaching avenue Rank 15}}
|{{Bag|Full Heal}}
|{{Bag|Full Heal}}
|{{DL|Status ailment healing item|Full Heal}} ×48
|{{DL|Status condition healing item|Full Heal}} ×48
|Full Heal Set 4
|Full Heal Set 4
|{{PDollar}}21600
|{{PDollar}}21600
Line 2,305: Line 2,304:
| style="text-align:center" |{{tt|8|After entering the Hall of Fame and reaching avenue Rank 15. Discontinued at Rank 10}}
| style="text-align:center" |{{tt|8|After entering the Hall of Fame and reaching avenue Rank 15. Discontinued at Rank 10}}
|{{Bag|Full Heal}}
|{{Bag|Full Heal}}
|{{DL|Status ailment healing item|Full Heal}} ×36
|{{DL|Status condition healing item|Full Heal}} ×36
|Full Heal Set 3
|Full Heal Set 3
|{{PDollar}}16200
|{{PDollar}}16200
Line 2,315: Line 2,314:
| style="text-align:center" |{{tt|4|After entering the Hall of Fame and reaching avenue Rank 15. Discontinued at Rank 8}}
| style="text-align:center" |{{tt|4|After entering the Hall of Fame and reaching avenue Rank 15. Discontinued at Rank 8}}
|{{Bag|Full Heal}}
|{{Bag|Full Heal}}
|{{DL|Status ailment healing item|Full Heal}} ×24
|{{DL|Status condition healing item|Full Heal}} ×24
|Full Heal Set 2
|Full Heal Set 2
|{{PDollar}}10800
|{{PDollar}}10800
Line 2,325: Line 2,324:
| style="text-align:center" |{{tt|1|After entering the Hall of Fame and reaching avenue Rank 15. Discontinued at Rank 4}}
| style="text-align:center" |{{tt|1|After entering the Hall of Fame and reaching avenue Rank 15. Discontinued at Rank 4}}
|{{Bag|Full Heal}}
|{{Bag|Full Heal}}
|{{DL|Status ailment healing item|Full Heal}} ×12
|{{DL|Status condition healing item|Full Heal}} ×12
|Full Heal Set 1
|Full Heal Set 1
|{{PDollar}}5400
|{{PDollar}}5400
Line 2,422: Line 2,421:
The services provided by Flower Shops vary with the shop owner along four different variations, referred to as A, B, C, and D in this article.
The services provided by Flower Shops vary with the shop owner along four different variations, referred to as A, B, C, and D in this article.


{| class="expandable" style="background: #{{locationcolor/light|building}}; {{roundy}}; border: 3px solid #{{locationcolor/med|building}}"
{| class="expandable" style="background:#{{locationcolor/light|building}}; {{roundy}}; border:3px solid #{{locationcolor/med|building}}"
|-
|-
! colspan=8 | Flower Shop items
! colspan=8 | Flower Shop items
Line 2,912: Line 2,911:
The services provided by Antique Shops do not vary with the shop owner. However, variation between Antique Shop owners is found in terms of what actual items the, otherwise identical, unidentified items can contain. These variations are referred to as A, B, C, and D in this article.
The services provided by Antique Shops do not vary with the shop owner. However, variation between Antique Shop owners is found in terms of what actual items the, otherwise identical, unidentified items can contain. These variations are referred to as A, B, C, and D in this article.


{| class="expandable" style="background: #{{locationcolor/light|building}}; {{roundy}}; border: 3px solid #{{locationcolor/med|building}}"
{| class="expandable" style="background:#{{locationcolor/light|building}}; {{roundy}}; border:3px solid #{{locationcolor/med|building}}"
|-
|-
! colspan=8 | Antique Shop items
! colspan=8 | Antique Shop items
Line 2,944: Line 2,943:
|Polished Rock
|Polished Rock
|{{PDollar}}600
|{{PDollar}}600
| style="text-align:center" | [[File:Bag Hard Stone Sprite.png|link=Type-enhancing item#Hard Stone]][[File:Bag Float Stone Sprite.png|link=In-battle effect item#Float Stone]][[File:Bag Everstone Sprite.png|link=Evolutionary stone#Everstone]][[File:Bag Rare Bone Sprite.png|link=Valuable item#Rare Bone]]
| style="text-align:center" | [[File:Bag Hard Stone Sprite.png|link=Type-enhancing item#Hard Stone]][[File:Bag Float Stone Sprite.png|link=In-battle effect item#Float Stone]][[File:Bag Everstone Sprite.png|link=Out-of-battle effect item#Everstone]][[File:Bag Rare Bone Sprite.png|link=Valuable item#Rare Bone]]
| style="text-align:center" colspan=2 | [[File:Bag Helix Fossil Sprite.png|link=Dome and Helix Fossils]][[File:Bag Root Fossil Sprite.png|link=Root and Claw Fossils]][[File:Bag Armor Fossil Sprite.png|link=Skull and Armor Fossils]][[File:Bag Old Amber Sprite.png|link=Old Amber]][[File:Bag Rock Gem Sprite.png|link=Gem#Rock Gem]]{{tt|*|These items are exclusive to variations A and B}}
| style="text-align:center" colspan=2 | [[File:Bag Helix Fossil Sprite.png|link=Dome and Helix Fossils]][[File:Bag Root Fossil Sprite.png|link=Root and Claw Fossils]][[File:Bag Armor Fossil Sprite.png|link=Skull and Armor Fossils]][[File:Bag Old Amber Sprite.png|link=Old Amber]][[File:Bag Rock Gem Sprite.png|link=Gem#Rock Gem]]{{tt|*|These items are exclusive to variations A and B}}
| style="text-align:center" colspan=2 | [[File:Bag Dome Fossil Sprite.png|link=Dome and Helix Fossils]][[File:Bag Claw Fossil Sprite.png|link=Root and Claw Fossils]][[File:Bag Skull Fossil Sprite.png|link=Skull and Armor Fossils]][[File:Bag Cover Fossil Sprite.png|link=Cover and Plume Fossils]][[File:Bag Plume Fossil Sprite.png|link=Cover and Plume Fossils]]{{tt|*|These items are exclusive to variations C and D}}
| style="text-align:center" colspan=2 | [[File:Bag Dome Fossil Sprite.png|link=Dome and Helix Fossils]][[File:Bag Claw Fossil Sprite.png|link=Root and Claw Fossils]][[File:Bag Skull Fossil Sprite.png|link=Skull and Armor Fossils]][[File:Bag Cover Fossil Sprite.png|link=Cover and Plume Fossils]][[File:Bag Plume Fossil Sprite.png|link=Cover and Plume Fossils]]{{tt|*|These items are exclusive to variations C and D}}
Line 2,951: Line 2,950:
|Rough Rock
|Rough Rock
|{{PDollar}}500
|{{PDollar}}500
| style="text-align:center" | [[File:Bag Hard Stone Sprite.png|link=Type-enhancing item#Hard Stone]][[File:Bag Float Stone Sprite.png|link=In-battle effect item#Float Stone]][[File:Bag Everstone Sprite.png|link=Evolutionary stone#Everstone]][[File:Bag Rare Bone Sprite.png|link=Valuable item#Rare Bone]]
| style="text-align:center" | [[File:Bag Hard Stone Sprite.png|link=Type-enhancing item#Hard Stone]][[File:Bag Float Stone Sprite.png|link=In-battle effect item#Float Stone]][[File:Bag Everstone Sprite.png|link=Out-of-battle effect item#Everstone]][[File:Bag Rare Bone Sprite.png|link=Valuable item#Rare Bone]]
| style="text-align:center" colspan=2 | [[File:Bag Helix Fossil Sprite.png|link=Dome and Helix Fossils]][[File:Bag Root Fossil Sprite.png|link=Root and Claw Fossils]][[File:Bag Armor Fossil Sprite.png|link=Skull and Armor Fossils]][[File:Bag Old Amber Sprite.png|link=Old Amber]][[File:Bag Rock Gem Sprite.png|link=Gem#Rock Gem]]{{tt|*|These items are exclusive to variations A and B}}
| style="text-align:center" colspan=2 | [[File:Bag Helix Fossil Sprite.png|link=Dome and Helix Fossils]][[File:Bag Root Fossil Sprite.png|link=Root and Claw Fossils]][[File:Bag Armor Fossil Sprite.png|link=Skull and Armor Fossils]][[File:Bag Old Amber Sprite.png|link=Old Amber]][[File:Bag Rock Gem Sprite.png|link=Gem#Rock Gem]]{{tt|*|These items are exclusive to variations A and B}}
| style="text-align:center" colspan=2 | [[File:Bag Dome Fossil Sprite.png|link=Dome and Helix Fossils]][[File:Bag Claw Fossil Sprite.png|link=Root and Claw Fossils]][[File:Bag Skull Fossil Sprite.png|link=Skull and Armor Fossils]][[File:Bag Cover Fossil Sprite.png|link=Cover and Plume Fossils]][[File:Bag Plume Fossil Sprite.png|link=Cover and Plume Fossils]]{{tt|*|These items are exclusive to variations C and D}}
| style="text-align:center" colspan=2 | [[File:Bag Dome Fossil Sprite.png|link=Dome and Helix Fossils]][[File:Bag Claw Fossil Sprite.png|link=Root and Claw Fossils]][[File:Bag Skull Fossil Sprite.png|link=Skull and Armor Fossils]][[File:Bag Cover Fossil Sprite.png|link=Cover and Plume Fossils]][[File:Bag Plume Fossil Sprite.png|link=Cover and Plume Fossils]]{{tt|*|These items are exclusive to variations C and D}}
Line 2,958: Line 2,957:
|Rugged Rock
|Rugged Rock
|{{PDollar}}400
|{{PDollar}}400
| style="text-align:center" | [[File:Bag Hard Stone Sprite.png|link=Type-enhancing item#Hard Stone]][[File:Bag Float Stone Sprite.png|link=In-battle effect item#Float Stone]][[File:Bag Everstone Sprite.png|link=Evolutionary stone#Everstone]][[File:Bag Rare Bone Sprite.png|link=Valuable item#Rare Bone]]
| style="text-align:center" | [[File:Bag Hard Stone Sprite.png|link=Type-enhancing item#Hard Stone]][[File:Bag Float Stone Sprite.png|link=In-battle effect item#Float Stone]][[File:Bag Everstone Sprite.png|link=Out-of-battle effect item#Everstone]][[File:Bag Rare Bone Sprite.png|link=Valuable item#Rare Bone]]
| style="text-align:center" colspan=2 | [[File:Bag Helix Fossil Sprite.png|link=Dome and Helix Fossils]][[File:Bag Root Fossil Sprite.png|link=Root and Claw Fossils]][[File:Bag Armor Fossil Sprite.png|link=Skull and Armor Fossils]][[File:Bag Old Amber Sprite.png|link=Old Amber]][[File:Bag Rock Gem Sprite.png|link=Gem#Rock Gem]]{{tt|*|These items are exclusive to variations A and B}}
| style="text-align:center" colspan=2 | [[File:Bag Helix Fossil Sprite.png|link=Dome and Helix Fossils]][[File:Bag Root Fossil Sprite.png|link=Root and Claw Fossils]][[File:Bag Armor Fossil Sprite.png|link=Skull and Armor Fossils]][[File:Bag Old Amber Sprite.png|link=Old Amber]][[File:Bag Rock Gem Sprite.png|link=Gem#Rock Gem]]{{tt|*|These items are exclusive to variations A and B}}
| style="text-align:center" colspan=2 | [[File:Bag Dome Fossil Sprite.png|link=Dome and Helix Fossils]][[File:Bag Claw Fossil Sprite.png|link=Root and Claw Fossils]][[File:Bag Skull Fossil Sprite.png|link=Skull and Armor Fossils]][[File:Bag Cover Fossil Sprite.png|link=Cover and Plume Fossils]][[File:Bag Plume Fossil Sprite.png|link=Cover and Plume Fossils]]{{tt|*|These items are exclusive to variations C and D}}
| style="text-align:center" colspan=2 | [[File:Bag Dome Fossil Sprite.png|link=Dome and Helix Fossils]][[File:Bag Claw Fossil Sprite.png|link=Root and Claw Fossils]][[File:Bag Skull Fossil Sprite.png|link=Skull and Armor Fossils]][[File:Bag Cover Fossil Sprite.png|link=Cover and Plume Fossils]][[File:Bag Plume Fossil Sprite.png|link=Cover and Plume Fossils]]{{tt|*|These items are exclusive to variations C and D}}
Line 2,965: Line 2,964:
|Jagged Rock
|Jagged Rock
|{{PDollar}}300
|{{PDollar}}300
| style="text-align:center" | [[File:Bag Hard Stone Sprite.png|link=Type-enhancing item#Hard Stone]][[File:Bag Float Stone Sprite.png|link=In-battle effect item#Float Stone]][[File:Bag Everstone Sprite.png|link=Evolutionary stone#Everstone]][[File:Bag Rare Bone Sprite.png|link=Valuable item#Rare Bone]]
| style="text-align:center" | [[File:Bag Hard Stone Sprite.png|link=Type-enhancing item#Hard Stone]][[File:Bag Float Stone Sprite.png|link=In-battle effect item#Float Stone]][[File:Bag Everstone Sprite.png|link=Out-of-battle effect item#Everstone]][[File:Bag Rare Bone Sprite.png|link=Valuable item#Rare Bone]]
| style="text-align:center" colspan=2 | [[File:Bag Helix Fossil Sprite.png|link=Dome and Helix Fossils]][[File:Bag Root Fossil Sprite.png|link=Root and Claw Fossils]][[File:Bag Armor Fossil Sprite.png|link=Skull and Armor Fossils]][[File:Bag Old Amber Sprite.png|link=Old Amber]][[File:Bag Rock Gem Sprite.png|link=Gem#Rock Gem]]{{tt|*|These items are exclusive to variations A and B}}
| style="text-align:center" colspan=2 | [[File:Bag Helix Fossil Sprite.png|link=Dome and Helix Fossils]][[File:Bag Root Fossil Sprite.png|link=Root and Claw Fossils]][[File:Bag Armor Fossil Sprite.png|link=Skull and Armor Fossils]][[File:Bag Old Amber Sprite.png|link=Old Amber]][[File:Bag Rock Gem Sprite.png|link=Gem#Rock Gem]]{{tt|*|These items are exclusive to variations A and B}}
| style="text-align:center" colspan=2 | [[File:Bag Dome Fossil Sprite.png|link=Dome and Helix Fossils]][[File:Bag Claw Fossil Sprite.png|link=Root and Claw Fossils]][[File:Bag Skull Fossil Sprite.png|link=Skull and Armor Fossils]][[File:Bag Cover Fossil Sprite.png|link=Cover and Plume Fossils]][[File:Bag Plume Fossil Sprite.png|link=Cover and Plume Fossils]]{{tt|*|These items are exclusive to variations C and D}}
| style="text-align:center" colspan=2 | [[File:Bag Dome Fossil Sprite.png|link=Dome and Helix Fossils]][[File:Bag Claw Fossil Sprite.png|link=Root and Claw Fossils]][[File:Bag Skull Fossil Sprite.png|link=Skull and Armor Fossils]][[File:Bag Cover Fossil Sprite.png|link=Cover and Plume Fossils]][[File:Bag Plume Fossil Sprite.png|link=Cover and Plume Fossils]]{{tt|*|These items are exclusive to variations C and D}}
Line 3,008: Line 3,007:
|Dusty Stone
|Dusty Stone
|{{PDollar}}500
|{{PDollar}}500
| style="text-align:center" | [[File:Bag Hard Stone Sprite.png|link=Type-enhancing item#Hard Stone]][[File:Bag Float Stone Sprite.png|link=In-battle effect item#Float Stone]][[File:Bag Everstone Sprite.png|link=Evolutionary stone#Everstone]]
| style="text-align:center" | [[File:Bag Hard Stone Sprite.png|link=Type-enhancing item#Hard Stone]][[File:Bag Float Stone Sprite.png|link=In-battle effect item#Float Stone]][[File:Bag Everstone Sprite.png|link=Out-of-battle effect item#Everstone]]
| style="text-align:center" colspan=2 | [[File:Bag Water Stone Sprite.png|link=Evolutionary stone#Water Stone]][[File:Bag Thunder Stone Sprite.png|link=Evolutionary stone#Thunderstone]][[File:Bag Moon Stone Sprite.png|link=Evolutionary stone#Moon Stone]][[File:Bag Dusk Stone Sprite.png|link=Evolutionary stone#Dusk Stone]][[File:Bag Dawn Stone Sprite.png|link=Evolutionary stone#Dawn Stone]]{{tt|*|These items are exclusive to variations A and B}}
| style="text-align:center" colspan=2 | [[File:Bag Water Stone Sprite.png|link=Evolutionary stone#Water Stone]][[File:Bag Thunder Stone Sprite.png|link=Evolutionary stone#Thunderstone]][[File:Bag Moon Stone Sprite.png|link=Evolutionary stone#Moon Stone]][[File:Bag Dusk Stone Sprite.png|link=Evolutionary stone#Dusk Stone]][[File:Bag Dawn Stone Sprite.png|link=Evolutionary stone#Dawn Stone]]{{tt|*|These items are exclusive to variations A and B}}
| style="text-align:center" colspan=2 | [[File:Bag Fire Stone Sprite.png|link=Evolutionary stone#Fire Stone]][[File:Bag Leaf Stone Sprite.png|link=Evolutionary stone#Leaf Stone]][[File:Bag Sun Stone Sprite.png|link=Evolutionary stone#Sun Stone]][[File:Bag Shiny Stone Sprite.png|link=Evolutionary stone#Shiny Stone]][[File:Bag Odd Keystone Sprite.png|link=Odd Keystone]]{{tt|*|These items are exclusive to variations C and D}}
| style="text-align:center" colspan=2 | [[File:Bag Fire Stone Sprite.png|link=Evolutionary stone#Fire Stone]][[File:Bag Leaf Stone Sprite.png|link=Evolutionary stone#Leaf Stone]][[File:Bag Sun Stone Sprite.png|link=Evolutionary stone#Sun Stone]][[File:Bag Shiny Stone Sprite.png|link=Evolutionary stone#Shiny Stone]][[File:Bag Odd Keystone Sprite.png|link=Odd Keystone]]{{tt|*|These items are exclusive to variations C and D}}
Line 3,015: Line 3,014:
|Dingy Stone
|Dingy Stone
|{{PDollar}}400
|{{PDollar}}400
| style="text-align:center" | [[File:Bag Hard Stone Sprite.png|link=Type-enhancing item#Hard Stone]][[File:Bag Float Stone Sprite.png|link=In-battle effect item#Float Stone]][[File:Bag Everstone Sprite.png|link=Evolutionary stone#Everstone]]
| style="text-align:center" | [[File:Bag Hard Stone Sprite.png|link=Type-enhancing item#Hard Stone]][[File:Bag Float Stone Sprite.png|link=In-battle effect item#Float Stone]][[File:Bag Everstone Sprite.png|link=Out-of-battle effect item#Everstone]]
| style="text-align:center" colspan=2 | [[File:Bag Water Stone Sprite.png|link=Evolutionary stone#Water Stone]][[File:Bag Thunder Stone Sprite.png|link=Evolutionary stone#Thunderstone]][[File:Bag Moon Stone Sprite.png|link=Evolutionary stone#Moon Stone]][[File:Bag Dusk Stone Sprite.png|link=Evolutionary stone#Dusk Stone]][[File:Bag Dawn Stone Sprite.png|link=Evolutionary stone#Dawn Stone]]{{tt|*|These items are exclusive to variations A and B}}
| style="text-align:center" colspan=2 | [[File:Bag Water Stone Sprite.png|link=Evolutionary stone#Water Stone]][[File:Bag Thunder Stone Sprite.png|link=Evolutionary stone#Thunderstone]][[File:Bag Moon Stone Sprite.png|link=Evolutionary stone#Moon Stone]][[File:Bag Dusk Stone Sprite.png|link=Evolutionary stone#Dusk Stone]][[File:Bag Dawn Stone Sprite.png|link=Evolutionary stone#Dawn Stone]]{{tt|*|These items are exclusive to variations A and B}}
| style="text-align:center" colspan=2 | [[File:Bag Fire Stone Sprite.png|link=Evolutionary stone#Fire Stone]][[File:Bag Leaf Stone Sprite.png|link=Evolutionary stone#Leaf Stone]][[File:Bag Sun Stone Sprite.png|link=Evolutionary stone#Sun Stone]][[File:Bag Shiny Stone Sprite.png|link=Evolutionary stone#Shiny Stone]][[File:Bag Odd Keystone Sprite.png|link=Odd Keystone]]{{tt|*|These items are exclusive to variations C and D}}
| style="text-align:center" colspan=2 | [[File:Bag Fire Stone Sprite.png|link=Evolutionary stone#Fire Stone]][[File:Bag Leaf Stone Sprite.png|link=Evolutionary stone#Leaf Stone]][[File:Bag Sun Stone Sprite.png|link=Evolutionary stone#Sun Stone]][[File:Bag Shiny Stone Sprite.png|link=Evolutionary stone#Shiny Stone]][[File:Bag Odd Keystone Sprite.png|link=Odd Keystone]]{{tt|*|These items are exclusive to variations C and D}}
Line 3,022: Line 3,021:
|Black Stone
|Black Stone
|{{PDollar}}300
|{{PDollar}}300
| style="text-align:center" | [[File:Bag Hard Stone Sprite.png|link=Type-enhancing item#Hard Stone]][[File:Bag Float Stone Sprite.png|link=In-battle effect item#Float Stone]][[File:Bag Everstone Sprite.png|link=Evolutionary stone#Everstone]]
| style="text-align:center" | [[File:Bag Hard Stone Sprite.png|link=Type-enhancing item#Hard Stone]][[File:Bag Float Stone Sprite.png|link=In-battle effect item#Float Stone]][[File:Bag Everstone Sprite.png|link=Out-of-battle effect item#Everstone]]
| style="text-align:center" colspan=2 | [[File:Bag Water Stone Sprite.png|link=Evolutionary stone#Water Stone]][[File:Bag Thunder Stone Sprite.png|link=Evolutionary stone#Thunderstone]][[File:Bag Moon Stone Sprite.png|link=Evolutionary stone#Moon Stone]][[File:Bag Dusk Stone Sprite.png|link=Evolutionary stone#Dusk Stone]][[File:Bag Dawn Stone Sprite.png|link=Evolutionary stone#Dawn Stone]]{{tt|*|These items are exclusive to variations A and B}}
| style="text-align:center" colspan=2 | [[File:Bag Water Stone Sprite.png|link=Evolutionary stone#Water Stone]][[File:Bag Thunder Stone Sprite.png|link=Evolutionary stone#Thunderstone]][[File:Bag Moon Stone Sprite.png|link=Evolutionary stone#Moon Stone]][[File:Bag Dusk Stone Sprite.png|link=Evolutionary stone#Dusk Stone]][[File:Bag Dawn Stone Sprite.png|link=Evolutionary stone#Dawn Stone]]{{tt|*|These items are exclusive to variations A and B}}
| style="text-align:center" colspan=2 | [[File:Bag Fire Stone Sprite.png|link=Evolutionary stone#Fire Stone]][[File:Bag Leaf Stone Sprite.png|link=Evolutionary stone#Leaf Stone]][[File:Bag Sun Stone Sprite.png|link=Evolutionary stone#Sun Stone]][[File:Bag Shiny Stone Sprite.png|link=Evolutionary stone#Shiny Stone]][[File:Bag Odd Keystone Sprite.png|link=Odd Keystone]]{{tt|*|These items are exclusive to variations C and D}}
| style="text-align:center" colspan=2 | [[File:Bag Fire Stone Sprite.png|link=Evolutionary stone#Fire Stone]][[File:Bag Leaf Stone Sprite.png|link=Evolutionary stone#Leaf Stone]][[File:Bag Sun Stone Sprite.png|link=Evolutionary stone#Sun Stone]][[File:Bag Shiny Stone Sprite.png|link=Evolutionary stone#Shiny Stone]][[File:Bag Odd Keystone Sprite.png|link=Odd Keystone]]{{tt|*|These items are exclusive to variations C and D}}
Line 3,029: Line 3,028:
|Dirty Stone
|Dirty Stone
|{{PDollar}}200
|{{PDollar}}200
| style="text-align:center" | [[File:Bag Hard Stone Sprite.png|link=Type-enhancing item#Hard Stone]][[File:Bag Float Stone Sprite.png|link=In-battle effect item#Float Stone]][[File:Bag Everstone Sprite.png|link=Evolutionary stone#Everstone]]
| style="text-align:center" | [[File:Bag Hard Stone Sprite.png|link=Type-enhancing item#Hard Stone]][[File:Bag Float Stone Sprite.png|link=In-battle effect item#Float Stone]][[File:Bag Everstone Sprite.png|link=Out-of-battle effect item#Everstone]]
| style="text-align:center" colspan=2 | [[File:Bag Water Stone Sprite.png|link=Evolutionary stone#Water Stone]][[File:Bag Thunder Stone Sprite.png|link=Evolutionary stone#Thunderstone]][[File:Bag Moon Stone Sprite.png|link=Evolutionary stone#Moon Stone]][[File:Bag Dusk Stone Sprite.png|link=Evolutionary stone#Dusk Stone]][[File:Bag Dawn Stone Sprite.png|link=Evolutionary stone#Dawn Stone]]{{tt|*|These items are exclusive to variations A and B}}
| style="text-align:center" colspan=2 | [[File:Bag Water Stone Sprite.png|link=Evolutionary stone#Water Stone]][[File:Bag Thunder Stone Sprite.png|link=Evolutionary stone#Thunderstone]][[File:Bag Moon Stone Sprite.png|link=Evolutionary stone#Moon Stone]][[File:Bag Dusk Stone Sprite.png|link=Evolutionary stone#Dusk Stone]][[File:Bag Dawn Stone Sprite.png|link=Evolutionary stone#Dawn Stone]]{{tt|*|These items are exclusive to variations A and B}}
| style="text-align:center; {{roundybr|5px}}" colspan=2 | [[File:Bag Fire Stone Sprite.png|link=Evolutionary stone#Fire Stone]][[File:Bag Leaf Stone Sprite.png|link=Evolutionary stone#Leaf Stone]][[File:Bag Sun Stone Sprite.png|link=Evolutionary stone#Sun Stone]][[File:Bag Shiny Stone Sprite.png|link=Evolutionary stone#Shiny Stone]][[File:Bag Odd Keystone Sprite.png|link=Odd Keystone]]{{tt|*|These items are exclusive to variations C and D}}
| style="text-align:center; {{roundybr|5px}}" colspan=2 | [[File:Bag Fire Stone Sprite.png|link=Evolutionary stone#Fire Stone]][[File:Bag Leaf Stone Sprite.png|link=Evolutionary stone#Leaf Stone]][[File:Bag Sun Stone Sprite.png|link=Evolutionary stone#Sun Stone]][[File:Bag Shiny Stone Sprite.png|link=Evolutionary stone#Shiny Stone]][[File:Bag Odd Keystone Sprite.png|link=Odd Keystone]]{{tt|*|These items are exclusive to variations C and D}}
Line 3,042: Line 3,041:
The services provided by Cafés vary with the shop owner along two different variations, referred to as A and B in this article.
The services provided by Cafés vary with the shop owner along two different variations, referred to as A and B in this article.


{| class="expandable" style="background: #{{locationcolor/light|building}}; {{roundy}}; border: 3px solid #{{locationcolor/med|building}}"
{| class="expandable" style="background:#{{locationcolor/light|building}}; {{roundy}}; border:3px solid #{{locationcolor/med|building}}"
|-
|-
! colspan=5 | Café services
! colspan=5 | Café services
|-  
|-
! colspan=2 width="40px" | Rank
! colspan=2 width="40px" | Rank
! rowspan=2 | Service
! rowspan=2 | Service
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| style="text-align:center" |1
| style="text-align:center" |1
|Power Lunch F<!--がんばれFランチ-->
|Power Lunch F<!--がんばれFランチ-->
| Increases Speed effort value by 20 points  
| Increases Speed effort value by 20 points
|{{PDollar}}36000
|{{PDollar}}36000
|- style="background:#fff"
|- style="background:#fff"
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The services provided by Nurseries do not vary with the shop owner.
The services provided by Nurseries do not vary with the shop owner.


{| class="expandable" style="background: #{{locationcolor/light|building}}; {{roundy}}; border: 3px solid #{{locationcolor/med|building}}"
{| class="expandable" style="background:#{{locationcolor/light|building}}; {{roundy}}; border:3px solid #{{locationcolor/med|building}}"
|-
|-
! colspan=12 | Nursery services
! colspan=12 | Nursery services
|-  
|-
! rowspan=2 | Service
! rowspan=2 | Service
! rowspan=2 | Price
! rowspan=2 | Price
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|-
|-
! width=15px| 10
! width=15px| 10
! width=15px| 9  
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! width=15px| 7
! width=15px| 7

Revision as of 14:45, 21 June 2016

Join Avenue ジョインアベニュー
Join Avenue
"Wild Missingno. appeared!"
Join Avenue B2W2.png
Map description: A big avenue that keeps developing as you communicate with more people.
Location: Between Route 4 and Nimbasa City
Region: Unova
Generations: V
Unova Join Avenue Map.png
Location of Join Avenue in Unova.
Pokémon world locations

Join Avenue (Japanese: ジョインアベニュー Join Avenue) is a building introduced in Pokémon Black 2 and White 2. It is located between Route 4 and Nimbasa City, replacing Nimbasa Gate which was previously there. The avenue features exclamations akin to those appearing in the streets of Castelia City.

Initially, the avenue is mostly empty, as the player is assigned by the owner to develop it. Due to this, much of the avenue's content can be customized to the player's liking, including its shops, which provide various services relevant to Trainers.

Join Avenue
An avenue that grows as you deepen
exchanges with other people.

Visitors

The entrance to Join Avenue in White 2.

The visitors strolling down the avenue are key to its development. It is by engaging these that shops can be opened and visited.

A set amount of strolling NPCs, known as the player's fans (Japanese: ファン fan), will arrive at the avenue each day. This amount is determined by the avenue's rank and the player's game progression. After the player has entered the Hall of Fame, Gym Leaders will occasionally arrive among these, as a bonus. The avenue can hold no more than twelve visiting NPC fans at a time. Consequently, no NPC fans will arrive on a day on which this limit has already been reached, even if the player subsequently makes room. This also means that any amount of arriving NPC fans that would have otherwise exceeded the limit will be capped.

Additionally, other players of Black, White, Black 2, and White 2 will visit the avenue when they are registered by the game. This is done through any means of connecting two players' games, such as the C-Gear's Tag Log, battles, trades, and interaction between Pokémon Dream World accounts. A visiting player's overworld appearance will be the Trainer class that player selected on their Trainer Card. Their dialogue will be based on their customized avenue dialogue (if applicable; otherwise Passerby Analytics responses will be used, if possible) and on various information from the player's game file. To get a player to visit again, their game must be registered again after at least a day has passed.

Opening shops

There are eight different types of avenue shops, which are Raffle Shops, Beauty Salons, Dojos, Markets, Flower Shops, Antique Shops, Cafés, and Nurseries. All of these provide different services, but some variation in terms of services provided is also found within most shop types, depending on the shop owner. These are referred to as variations A, B, C, and D in this article.

In order to open a shop, the player must invite a visitor to do so, which will make him or her a resident running a shop of his or her preferred type and personal variation, if applicable. The avenue can contain a maximum of eight shops at a time. After this limit is reached, the player must choose an existing shop to be replaced if they wish to open a new shop.

With the exception of the first visitor, Janus, the NPC fans' shop type preferences and shop variations are the same for all games, presented in the table below. The shop type preferences and shop variations of multiplayer representations vary from player to player, but are static and will not vary with the game of the visited avenue. Gym Leaders cannot be invited to open shops.


Recommending shops

Instead of inviting a visitor to open a shop, the player can also choose to recommend a visitor to visit one of the avenue's established shops, after which they will leave. Successful recommendations result in popularity point gains for the recommended shops and the avenue itself, which determine their respective ranks.

Unlike when inviting visitors to open shops, the shops a visitor wants to visit are not always limited to one type and vary from visit to visit. Before recommending, visitors will indicate what kind of shop they would like to visit by uttering one of the phrases listed below. By answering multiple-choice questions concerning personal information and preferences, the player can unlock additional visitor phrases, which are not present in the table.

Sometimes, visitors will be persuaded by shop owners to visit shops beyond the one initially recommended, starting a chain which increases the popularity of each visited shop, until the visitor is dissatisfied, declining with "Next time." A visitor's satisfaction with subsequently visited shops is unrelated to his or her uttered visitor phrase. During a chain, the popularity point value will increase by 25% of its original value for each shop. However, the avenue itself will not receive popularity points for each shop visited, receiving only the amount yielded to the final shop.


Souvenirs

When engaged, visitors frequently greet the player with one of the souvenir item listed below. As the avenue's rank increases, it is possible to get more valuable items.

050Diglett.png This section is incomplete.
Please feel free to edit this section to add missing information and complete it.
Reason: Missing rank values

Rank

The avenue and all of its individual shops each have their own rank, all starting at Rank 1. To reach the next rank, the required amount of popularity points must be gained by recommending shops to visitors. Upon reaching a new avenue rank or shop rank, the amount of popularity points required to reach the next rank will always be at its maximum, ignoring any popularity point gain exceeding the previous requirement. For example, if the avenue needs 20 points to reach the next rank, there is no difference between an increase of 20 points or 1000 points.

Avenue rank

For each rank higher than Rank 1, the prices of the avenue's shops' items and services are decreased by one percent, capping at a 40% discount.

As the avenue's rank increases, NPCs will start residing in the player's office and on the avenue. These will ask the player multiple-choice questions concerning preferences. The answers given will be used to determine various outcomes when players interact on each others' avenues. One of these NPCs, namely the man residing in the player's office wearing a black suit and shades, does not follow this pattern, and will instead provide some information about the current shop owners in the player's avenue - this applies only to the multiplayer representations owning a shop, as the man will have no information about regular NPC fans. He will not have as much information about players of Black and White as he will have about players of Black 2 and White 2.

Upon reaching Rank 20, the owner of the avenue will appear in the player's office, after which a sequence follows in which the player and his or her four assistants walk down the avenue, greeting all of the shop owners, displaying various information about the avenue's current status, as they are cheered on. This feature has its own background music, ジョインアベニューであいさつ! Join Avenue Salutation!

The owner of the avenue will reward the player with an item for every rank increase after Rank 20, as presented in the table below.

The amount of popularity points required to reach the various avenue ranks are as follows.

The ranks that unlock features described elsewhere in the article are listed below.

When the avenue reaches certain ranks, new reputations will start spreading, as listed below.


Assistants

Avenue rank also determines the amount of assistants residing in the player's office, and which services they provide.

  • Assistant No. 1
"Leave registration to me!"
Can check avenue status, change the player's avenue title, and change various avenue dialogue parts. After reaching Rank 10, this assistant can also change avenue name (under usual restrictions). After reaching Rank 20, the greeting feature can be reactivated at any time by talking to this assistant.
Ace Trainer f V OD.png Jacci (Japanese: イチミ Ichimi) holds this position by default, residing in the player's office from the start.
  • Assistant No. 2
"Ask me about shops!"
Can tell a perfect shop for the player, letting the player choose from a list of different types of shops. The length of this list increases with the avenue's rank, ultimately containing all eight shop types.
Ace Trainer m V OD.png Future (Japanese: ミライ Mirai) holds this position by default, residing in the player's office from the start.
  • Assistant No. 3
"Let me organize everything!"
Can move the player's Pokémon in the Pokémon Storage System, show various Record Rankings about the player and the players whose multiplayer representations reside in the avenue, change the roles of assistants, and change the physical order of shops in the avenue. After reaching Rank 6, this assistant can also change the appearance of the avenue's neon arch between four styles: Star Orange, Aurora Purple, Cloud Light Blue, and Stone Green.
Scientist m OD.png Gardner (Japanese: パソキチ Pasokichi) holds this position by default, arriving as a reward for reaching avenue Rank 2.
  • Assistant No. 4
"Leave Pokémon healing to me!"
Can heal the player's Pokémon.
Nurse OD.png Elethia (Japanese: チユ Chiyu) holds this position by default, arriving as a reward for reaching Rank 4.

After reaching Rank 8, the default assistants can be replaced by visiting multiplayer representations that the player is able to recruit.

Shop rank

The rank of a shop determines the services it provides. The maximum rank a shop can reach is Rank 10, after which it will stop receiving popularity points, although it can still be recommended to visitors, contributing with popularity points to the avenue rank. Any service provided by a shop can only be provided once per day, unless the shop's rank goes up, in which case it will refresh.

Whenever all eight shops on a player's avenue have reached Rank 10, the shop owners decide to run a special promotion, which lasts for seven days. During a promotion, all services are discounted beyond the usual avenue rank-based discount, making it possible to break the 40% discount cap during such a period. Raffle Shops, which are free and thus cannot be discounted, give the player two chances instead of one during promotions. The sale may be repeated by replacing at least one shop in the avenue and then upgrading the new shop(s) to Rank 10.

All shops change appearance and name when reaching Rank 4, and again at Rank 8, as presented in the table below. The final shop designs do not include counters, meaning that the player can interact directly with the owners of shops that have reached Rank 8.


The amount of popularity points required to reach the various shop ranks are as follows.


Raffle Shop

Visitor wanting to open a Raffle Shop:

"I would want to make everyone excited."

A Raffle Shop (Japanese: くじびきや Lottery Shop) provides a free, daily raffle as its only service, in which the player wins a random prize. The prize is altered when triggered, so when the game is saved directly before entering the raffle the player will get the same prize every time they enter. The chance of getting a greater prize increases with the rank of the shop.

The services provided by Raffle Shops do not vary with the shop owner.


Beauty Salon

Visitor wanting to open a Beauty Salon:

"I would want to make people's Pokémon more beautiful."

A Beauty Salon (Japanese: びようしつ Beauty Parlor) offers various services increasing a Pokémon's friendship, with most of these also lowering its effort values. If the chosen Pokémon is already at maximum friendship, the shop owner will decline to provide the requested service.

The services provided by Beauty Salons vary with the shop owner along two different variations, referred to as A and B in this article.


Dojo

Visitor wanting to open a Dojo:

"I would want to train people's Pokémon and make them strong."

A Dojo (Japanese: どうじょう Dojo) offers various services increasing a Pokémon's effort values or level. A Pokémon will not evolve or learn new moves when its level is increased in this manner.

The services provided by Dojos vary with the shop owner along four different variations, referred to as A, B, C, and D in this article.


Market

Visitor wanting to open a Market:

"I would want to collect a lot of things and surprise everyone."

A Market (Japanese: マーケット Market) sells various items, mainly in large batches, at a discount. Most of these items are not sold in regular Poké Marts.

The services provided by Markets vary with the shop owner along four different variations, referred to as A, B, C, and D in this article.


Flower Shop

Visitor wanting to open a Flower Shop:

"I would want to help everyone relax with beautiful flowers."

A Flower Shop (Japanese: はなや Florist) sells Berries and Mulch.

The services provided by Flower Shops vary with the shop owner along four different variations, referred to as A, B, C, and D in this article.


Antique Shop

Visitor wanting to open an Antique Shop:

"I would want to collect unique items and surprise everyone."

An Antique Shop (Japanese: ふるどうぐや Secondhand Store) sells various unidentified items which are appraised by the shop owner after purchasing, granting the player a Hard Stone or a surprise item. In the event that the player does not receive the identified item, due to already having 999 articles of it, the payment will not be refunded.

The services provided by Antique Shops do not vary with the shop owner. However, variation between Antique Shop owners is found in terms of what actual items the, otherwise identical, unidentified items can contain. These variations are referred to as A, B, C, and D in this article.


Café

Visitor wanting to open a Café:

"I would want to make delicious meals for Pokémon and make them happy."

A Café (Japanese: カフェ Café) offers various services increasing a Pokémon's friendship, effort values, or level. A Pokémon will not evolve or learn new moves when its level is increased in this manner.

The services provided by Cafés vary with the shop owner along two different variations, referred to as A and B in this article.


Nursery

Visitor wanting to open a Nursery:

"I would want to spend my days helping Pokémon Eggs hatch."

A Nursery (Japanese: ほいくじょ Nursery) offers various services that make Eggs hatch faster.

Nurseries are initially inaccessible. Once unlocked, by entering the Hall of Fame and reaching avenue Rank 15, certain compatible visitors (such as NPC fans Jaylen and Jess) will change shop type, meaning that they will ask to open a Nursery upon invitation, rather than their previous shop type. In the event that such a character is already residing in the avenue with their initial shop type, the player can change that shop into a Nursery. If such a change is made, the shop's rank is kept, but the amount of popularity points required to reach the next rank will be reset to its maximum.

The services provided by Nurseries do not vary with the shop owner.


Trivia

  • Like other in-game features depending on a Nintendo DS/3DS clock, Join Avenue will be interrupted for one full day plus the time it takes to reach midnight that night if any changes are made to the date or time settings of the Nintendo DS/3DS system in use (including those caused by changing to another Nintendo DS/3DS system).
  • In Generation V, Raffle Shops provide the only single-player opportunity to obtain Master Balls beyond the limited amount available through story progression.
  • All 49 NPC fans visiting Join Avenue have names beginning with letters J or A, in reference to the location's name. This is also the case in the Japanese versions, with the exception of Janus, who is named ハジメ Hajime (which, like Janus, alludes to his status as the avenue's first visitor and recruit, as hajime means beginning).
  • The NPC fans' overworld sprite appearances are limited to those of the Trainer classes that can be selected on Trainer Cards.
  • In place of landmarks, the Town Map provides three live statistics for Join Avenue: current avenue rank, recommended or invited, and current visitors.
  • This is the only location in the games whose name can be changed. However, if an egg is hatched here, the hatch location will state Join Avenue even if the name was changed.

In other languages

Language Title
France Flag.png French Galerie Concorde
Germany Flag.png German Einklangspassage
Italy Flag.png Italian Galleria Solidarietà
South Korea Flag.png Korean 조인애버뉴 Join Avenue
Spain Flag.png Spanish Galería Unión



Unova
Trio Badge.png Basic Badge.png Insect Badge.png Bolt Badge.png Quake Badge.png Jet Badge.png Freeze Badge.png Legend Badge.png
Basic Badge.png Toxic Badge.png Insect Badge.png Bolt Badge.png Quake Badge.png Jet Badge.png Legend Badge.png Wave Badge.png
Settlements
Nuvema TownAccumula TownStriaton CityNacrene CityCastelia CityNimbasa CityAnville Town
Driftveil CityMistralton CityIcirrus CityOpelucid CityPokémon LeagueLacunosa TownUndella Town
Black CityWhite ForestAspertia CityFloccesy TownVirbank CityLentimas TownHumilau City
Routes
1234567891011121314151617181920212223
Bridges and tunnels
Skyarrow BridgeDriftveil DrawbridgeTubeline BridgeVillage BridgeMarvelous BridgeMarine Tube
Landmarks
DreamyardWellspring CavePinwheel ForestLiberty GardenDesert ResortRelic CastleBattle SubwayLostlorn Forest
Cold StorageMistralton CaveChargestone CaveCelestial TowerTwist MountainDragonspiral TowerMoor of Icirrus
Challenger's CaveVictory Road (BWB2W2) • N's CastleRoyal UnovaGiant ChasmUndella BayAbyssal Ruins
Abundant ShrinePoké Transfer LabP2 LaboratoryEntralinkUnity TowerFloccesy RanchPledge GroveVirbank Complex
Pokéstar StudiosCastelia SewersJoin AvenueCave of BeingPokémon World TournamentReversal MountainPlasma Frigate
Clay TunnelUnderground RuinsStrange HouseRelic PassageSeaside CaveWhite TreehollowBlack Tower
Access to
Nature Preserve
Other
Blueberry AcademyTerarium


Project Locations logo.png This article is part of Project Locations, a Bulbapedia project that aims to write comprehensive articles on every location in the Pokémon world.