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List of Japanese characters in the international Generation I and II games

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In the early Generation I and II games, many glitches contained Japanese Katakana and Hiragana text; most notably the . The English games were not supposed to contain any Japanese characters at all, however, some characters were left behind within the coding.

Below are the only characters known to be programmed into the games.

Gen I

Blue's Main screen tiles at address 0x8800, Notice ァ, ゥ, and ェ below the Pokémon logo.
Yellow's overworld tiles at address 0x8800, Notice ぁ, ぇ, and ぉ on the last line.
Yellow's in-battle tiles at address 0x8000, Notice ァ, ゥ, and ェ on the second-to-last line.
Yellow's main screen tiles at address 0x8800, Notice ァ, ゥ, and ェ on the middle line and ぁ, ぇ, and ぉ on the last line.

R/B

Maintiles

Address Character
8E90 ァ (a)
8EA0 ゥ (u)
8EB0 ェ (e)

Overworld tiles

Address Character
9760 ぁ (a)
9770 ぇ (e)
9780 ぉ (o)

Battletiles

Address Character
8E90 ァ (a)
8EA0 ゥ (u)
8EB0 ェ (e)


Yellow

Maintiles

Address Character
8E90 ァ (a)
8EA0 ゥ (u)
8EB0 ェ (e)
9760 ぁ (a)
9770 ぇ (e)
9780 ぉ (o)


Overworld tiles

Address Character
9760 ぁ (a)
9770 ぇ (e)
9780 ぉ (o)


Battletiles

Address Character
9760 ぁ (a)
9770 ぇ (e)
9780 ぉ (o)

Gen II

G/S

Gold's Main screen tiles at address 0x8800, Notice ぁ, ぇ, and ぉ on the last line.

Maintiles

Address Character
9760 ぁ (a)
9770 ぇ (e)
9780 ぉ (o)


Overworld tiles

Address Character
9760 ぁ (a)
9770 ぇ (e)
9780 ぉ (o)


Gold's in-battle screen tiles at address 0x8800, Notice ど on the bottom left.

Battletiles

Address Character
9700 ど (Do)


Crystal

Crystal's Main screen tiles at address 0x8800, Notice ぁ, ぇ, and ぉ on the last line.

Maintiles

Address Character
9760 ぁ (a)
9770 ぇ (e)
9780 ぉ (o)

Overworld tiles

Address Character
9760 ぁ (a)
9770 ぇ (e)
9780 ぉ (o)


Battletiles

Address Character
9700 ど (Do)



Main
Multiple
generations
:
Cloning glitchesGlitch PokémonGlitch Trainers
Error messagesArbitrary code execution
Generation I: --0 ERRORCable Club escape glitchExperience underflow glitchFight Safari Zone Pokémon trick* • Glitch City
Item duplication glitchItem underflowMew glitchOld man glitchPewter Gym skip glitch
Pokémon merge glitchRhydon glitchSelect glitches (dokokashira door glitch, second type glitch)
Super GlitchTime Capsule exploitZZAZZ glitch
Generation II: Celebi Egg glitchCoin Case glitchesExperience underflow glitchGlitch dimension
Glitch EggSketch glitchTeru-samaTime Capsule exploitTrainer House glitches
Generation III: Berry glitch* • Dive glitchPomeg glitchGlitzer Popping
Generation IV: Acid rainGTS glitches* • Mimic glitch
Pomeg glitchRage glitchSurf glitch* • Tweaking
Generation V: Sky Drop glitch* • Frozen Zoroark glitch
Generation VI: Lumiose City save glitch*
Glitch effects: Game freezeGlitch battleGlitch song
Gens I/II only: Japanese characters in the international versions
Gen I only: Glitch screenTMTRAINER effectInverted sprites
Gen II only: Glitch dimension
Lists: Glitch movesGlitch types
Glitch Pokémon (Gen IGen IIGen IIIGen IVGen VGen VI)
Glitches (Gen IGen IIGen IIIGen IVGen VGen VISpin-off)

*Indicates glitches which have been officially acknowledged


Project GlitchDex logo.png This article is part of Project GlitchDex, a Bulbapedia project that aims to write comprehensive articles on glitches in the Pokémon games.