Jamming (Japanese: ぼうがい Jamming) is a term used in Pokémon Contests and is a feature only in Pokémon Ruby, Sapphire, and Emerald, and in their Generation VI remakes Omega Ruby and Alpha Sapphire; it refers to when an appeal can lower the appeal points of the other Pokémon in the contest by the number of black hearts represented above the number of appeal points the move makes.
In Generation III, if not executed correctly, it only says that the move messed up, and it still gains appeal points and any other extra. For example, if a move that affects all Pokémon after the user is played last. On the other hand, if the move backfires on the user, it causes them to lose appeal points.
Moves that can jam
- Despite the additional Generation IV, V, and VI moves in Omega Ruby and Alpha Sapphire, there are three fewer moves that can jam. In Generation III, 112 moves can jam, while in Generation VI, only 109 moves can jam.
- Only 50 moves that jam in Generation III can still jam in Generation VI; of these, only 32 continue to have the same amount of jam.
- Out of all the contest categories, Tough moves have the most moves that can jam, with 27.
- In Generation III, Smart moves had the most moves that could jam, with 34.
- Out of all the types, the Normal-type has the most moves that can jam, with 21.
- In Generation III, the Normal-type had the most moves that could jam, with 36.
- Out of both damage categories, special moves have the most moves that can jam, with 40.
- Out of all of the moves that can jam, the fewest amount of moves removing appeal points is two points, with only ten moves.
- In Generation III, the fewest amount of moves removing appeal points was two points, with only five moves.
- Out of all of the moves that can jam, the most amount of moves removing appeal points is one point, with 50 moves.
- In Generation III, the most amount of moves removing appeal points was one point, with 43 moves.
In other languages
| Necessary Spoils
Pokéblocks • Poffins
Cool • Beautiful • Cute • Clever • Tough
Appeal • Battle • Dance • Visual
Contest • Super Contest
Coordinator • Contest Hall • Contest Pass
Kanto • Hoenn • Sinnoh
Combinations • Opponents (III • IV • VI) • Double Performance • Jamming
Ribbons (List) • Ribbon Cup • Seals • Ball Capsules • Ranks
|This game mechanic article is part of Project Games, a Bulbapedia project that aims to write comprehensive articles on the Pokémon games.|