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{{merge|Item}}
An '''item''' (Japanese: '''どうぐ''' ''tool'') is an object in the [[Pokémon games]] which the player can pick up, keep in their [[Bag]], and use in some manner. They have various uses, including healing, powering up, helping one to {{pkmn2|caught|catch}} {{OBP|Pokémon|species}}, or to access a new area.
'''Items''' (Japanese: '''どうぐ''' ''tool'') are collectible goods that exist in all forms of the Pokémon media. They have various uses, including healing, powering up, or helping one to catch Pokémon. Below is a list of item categories, with a brief description of each item. More information can be found in the items' respective articles.


==Bag items==
==Obtaining items==
These are items that are stored in the [[Bag]].
[[File:Colo Item Chest.png|right|frame|An item chest from {{g|Colosseum}}]]
Items are obtained in several different ways. They can be given to the {{player}} by characters within the game, be bought at a [[Poké Mart]] for money, or found by the player throughout the [[Pokémon world]]. The latter form of items are contained within item balls, spherical containers resembling a [[Poké Ball]]. To obtain the item, players move next to it and press A while facing it. In [[Pokémon Colosseum]] and [[Pokémon XD: Gale of Darkness]], many items are found in treasure chests modeled after Poké Balls; in addition, items are often found in bulk from these chests, rather than only singular. Another method introduced in [[Generation II]] is picking [[Berry|Berries]] off a Berry tree. [[Join Avenue]] was introduced in {{game|Black and White|s|4=2}}, allowing players to buy certain items in bulk, as well as Berries and some rare items. Pokémon encountered in the wild will sometimes be holding items, which can be obtained by catching them using a [[Poké Ball]] or by using either {{m|Trick}}, {{m|Thief}}, {{m|Switcheroo}}, or {{m|Covet}}. Also, in certain areas in [[Generation VI]], [[Natural objects|various scenery]] will appear in the background during some battles. Using specific [[move]]s, depending on the kind of scenery, will break the scenery and cause an item to be found at the end of the battle, with the message "<player> found a <item> in the aftermath."


===Recovery items===
Most items can be obtained at any time, but there are a small number of [[permanently missable items]] in some games that become unobtainable after the player has progressed beyond a certain point.
Some items allow the recovery of a Pokémon's {{stat|HP}}. Typically, these are food items and include [[drink]]s, [[ether]]s, [[herbal medicine]], [[Potion]]s, [[Revive]]s, the [[Rage Candy Bar]], and the one-of-a-kind [[Sacred Ash]].


Some [[status condition healing item]]s will cure a Pokémon of other injuries.
===Item ball images===
{| class="roundy" style="border:3px solid #999; background: #ccc; margin:auto; text-align:center"
! style="background: #6C6; {{roundytl|5px}}" | Gen
! style="background: #6C6" | Spr
! style="background: #6C6; {{roundytr|5px}}" | Description
|- style="background:#FFF"
| I
| [[File:Gen I Item Ball.png]]
| style="text-align:left;" | A standard item ball from [[Generation I]]. The gray color will change depending on the game. It has the same design as a Poké Ball.
|- style="background:#FFF"
| II
| [[File:Gen II Item Ball.png]]
| style="text-align:left;" | A standard item ball from [[Generation II]]. This is the same basic image as Generation I, but with standardized colors to make it look more like a Poké Ball.
|- style="background:#FFF"
| III
| [[File:Gen III Item Ball.png]]
| style="text-align:left;" | A standard item ball from [[Generation III]]. The image has been further altered, making it clearly look like a Poké Ball.
|- style="background:#FFF"
| IV
| [[File:Gen IV Item Ball.png]]
| style="text-align:left; " | A standard item ball from [[Generation IV]]. The image is close to being exactly the same as Generation III, but with slightly different shading.
|- style="background:#FFF"
| style="{{roundybl|5px}}" | V
| [[File:Gen V Item Ball.png]]
| style="text-align:left; {{roundybr|5px}}" | A standard item ball from [[Generation V]]. This image is slightly more compact, with a more vivid coloring than previous generations.
|}


===Stat-enhancing items===
===Hidden items===
Some items will increase a Pokémon's [[stats]] either for the long-term ([[Vitamin]]s) or just in a battle ([[Battle item]]s). Stats can also be increased through evolution; some Pokémon evolve when exposed to specific [[evolutionary stone]]s or [[evolution-inducing held item|another item]].
[[File:Item tuft.png|thumb|right|The tuft of grass (highlighted) that gives away some hidden items in FR/LG]]
Items can also be hidden from view rather than found in an item ball. These items typically aren't visible to the player without the use of an [[Dowsing Machine|item-finding tool]]. Many times, a seemingly empty path can lead to a hidden item. In {{game|Ruby and Sapphire|s}}, some hidden items are revealed by a momentary flash when a player enters a room. In {{game|FireRed and LeafGreen|s}}, some hidden items can be found in visibly different tufts of grass. These are most commonly in [[Berry Forest]], where Berries reoccur in these spots after a certain amount of time.


===Held items===
===Recurring items===
[[Held item]]s are items given to a Pokémon to hold onto by its Trainer. These items can help the Pokémon in battle (such as {{Berries}}, [[in-battle effect item]]s, [[stat-enhancing item]]s, or [[type-enhancing item]]s), help the Pokémon to reproduce (such as [[incense]]) or provide communication with others (such as [[Mail]]).
{{split|{{red link|Recurring items}}|section}}
{{incomplete|section|needs= Missing at least Gen. VI items}}
Recurring items, aside from those bought in [[Poké Mart]]s, are somewhat rare within the Pokémon series. [[Generation I]] had no recurring items whatsoever. [[Generation II]] introduced recurring items with [[Apricorn]] trees and [[Berry]] trees, on which new Apricorns and Berries would grow every day.


===Poké Balls===
[[Generation III]] introduced more recurring items, with {{DL|Exchangeable item|Shoal Salt}}s and {{DL|Exchangeable item|Shoal Shell}}s, the first recurring items to be found on the ground rather than grown in a tree. {{game2|Ruby|Sapphire|Emerald}} expanded upon the idea of a Berry tree introduced in Generation II by allowing players to grow their own Berries. However, in {{game|FireRed and LeafGreen|s}}, the Berry tree was removed and replaced by recurring Berries hidden on the ground in [[Berry Forest]], where Berries may regenerate every 512 steps. [[Treasure Beach]], south of {{OBP|One Island|town}}, also held recurring items, including {{DL|Poké Ball|Ultra Balls}} and [[valuable item]]s.
[[File:SugimoriPokeBall.png|thumb|200px|A Poké Ball is a useful tool for catching Pokémon]]
[[Poké Ball]]s are a mechanism in which a captured Pokémon is kept. Poké Balls come in many varieties, each of different strength.


===Escape Rope===
In [[Generation IV]], the main recurring items are the items found in [[Turnback Cave]] after defeating or catching {{p|Giratina}} in {{3v2|Diamond|Pearl|Platinum}}--a {{DL|Evolution-inducing held item|Reaper Cloth}}, {{DL|Valuable item|Rare Bone}}, or {{DL|Valuable item|Stardust}}. Furthermore, in Generation IV, [[Honey]] will regenerate at the rate of two per day in [[Floaroma Meadow]] after the player has gathered them on the initial trip through. These may be found in any of the spots originally found, randomly generated, and a [[Star Piece]] will generate each day in Iron Island B2F every day, where the player initially found it.  
[[Escape Rope]]s are used to return to the entrance of a cave or dungeon.


===Experience-affecting item===
In {{2v2|Black|White}}, {{DL|Exchangeable item|TinyMushroom}}s will regrow, though they will remain hidden. Primarily, these are found on {{rt|6|Unova}} and {{rt|12|Unova}}, but can also be found in [[Icirrus City]] in the {{DL|Seasons|Winter}}. Additionally, a {{DL|Valuable item|Pearl}} and Stardust may wash up on {{rt|13|Unova}}, by the {{tc|Black Belt}}, or at [[Undella Bay]], on the shore, once per day. Another Pearl may be found periodically on {{rt|18|Unova}} near the {{tc|Battle Girl}}. The {{DL|Drink|Lemonade}} found on the road on {{rt|9|Unova}} will also regenerate occasionally. Outside of [[Pinwheel Forest]], there is a Challenge Rock that invites {{type|Fighting}} Pokémon to smash it. Doing so will produce a {{DL|Valuable item|Star Piece}} once per day.
[[Experience-affecting item]]s such as the {{DL|Experience-affecting item|Exp. Share}} and {{DL|Experience-affecting item|Lucky Egg}} aid a Pokémon's growth.


===Escape items===
In {{2v2|Black|White|2}}, the recurring items differ slightly, as do the locations.
[[Escape item]]s, such as {{DL|Escape item|Poké Doll}} and {{DL|Escape item|Fluffy Tail}}, provide easy escape from a wild Pokémon.
A TinyMushroom may occasionally regrow in the fenced-in "garden" outside the {{DL|Unova Route 6|Season Research Lab}}, and a {{DL|Exchangeable item|Big Mushroom}} may occasionally regrow in a patch of grass in the trees to the immediate south of the [[Mistralton Cave]] entrance. A TinyMushroom may occasionally regrow behind the Celestial Tower on Route 7, and on a small rise on Route 12 as well. A {{DL|Exchangeable item|Heart Scale}} may wash up on one of the shorelines of [[Undella Bay]], or on a patch of sand in [[Humilau City]], once more near the Black Belt on Route 13, or next to the rock at the bottom of the staircase immediately east of [[Lacunosa Town]]. A Pearl may wash up on the beach between the two staircases in Undella Town (in front of the Sage). A {{DL|Valuable item|Big Pearl}} may wash up on the small dune near the Treasure Hunter on Route 13, north of the {{tc|Parasol Lady}}. Some items may also wash up on {{rt|9|Unova}} over time. The Challenge Rock also returns; however, only a {{DL|Valuable item|Stardust}} is produced.


===Repel===
Many items gained recurring status in {{2v2|Black|White|2}}, as they are found in [[Hidden Grotto]]es, the contents of which regenerate.
[[Repel]] prevents wild Pokémon from appearing. There are several different types, each with a different strength.


===Scents===
In [[Generation VI]], [[Honey]] will regenerate in at least four locations periodically: one next to the railroad tracks on Route 18, one in the top-right corner of the fenced-in patch of grass outside [[Shalour City]] on Route 12, and two in the [[Pokémon Village]], one in the topmost pavilion and one across the river from it. [[Pretty Wing]]s will regenerate in at least two places periodically: one in a bush immediately south of the Pokémon Center in [[Couriway Town]] and one beneath the tire in the Pokémon Village. {{DL|Evolution-inducing held item|Prism Scale}}s will randomly regenerate in the middle square of grass in the waterfall above [[Couriway Town]]. An {{DL|Evolution-inducing held item|Oval Stone}} will periodically regenerate in the {{kal|Unknown Dungeon}} along the left-middle stalagmite. A {{DL|Valuable item|Tiny Mushroom}} will regrow occasionally in the farthest-right mushroom stalk in [[Laverre City]]. As in Generation III on Treasure Beach and Generation V along the beaches in Unova, items will randomly wash up on the beaches in Kalos, including along Routes 8 and 9 and in [[Shalour City]]. As in previous games, some of these items include many valuable items.
Available only in [[Pokémon Colosseum]] and {{Pokémon XD}}, [[Scent]]s increases a Pokémon's friendship.


===Honey===
[[Generation VI]] also reintroduced the idea of recurring Berries. In these games, a rare Berry drops from its tree approximately once per week for the player to collect.  There is one Berry tree found on nearly every Route. The list of Trees is as follows:
[[Honey]] attracts wild Pokémon to grassy patches and can be slathered on special trees in the [[Sinnoh]] region to attract rare Pokémon.
* Route 5: Oran Berry (bottom of the grind bar)
* Route 6: Aguav Berry (middle of the left-hand grass patch)
* Route 7: Persim Berry (end by the [[Ambrette Town]] cave entrance)
* Route 8: Mago Berry (beach below [[Ambrette Town]])
* Route 10: Iapapa Berry (right-hand side of path below Menhir stones)
* Route 11: Sitrus Berry (below cave entrance)
* Route 12: Aspear Berry (behind Cut tree below fenced-in grass outside [[Shalour City]])
* Route 14: Roseli Berry (farthest-right path through swamp below [[Laverre City]])
* Route 15: Leppa Berry (over bike jump after [[Laverre City]] gate)
* Route 16: Lum Berry (clearing after winding through very tall grass)
* Route 18: Wacan Berry (behind Cut tree before bridge)
* Route 19: Yache Berry (on mesa across bridge)
* Route 20: Kasib Berry (left-hand path past Mossy Rock clearing)
* Route 21: Figy Berry (across pond behind Cut tree)
* Route 22: Tanga Berry (bottom of waterfall, end of farthest-right path)


===Move Machines===
====Recurring gift items====
[[TM]]s and [[HM]]s provide a wider movepool for Pokémon to learn from. Some moves will have additional use outside of battle.
Certain items may be given to the player once per day by [[non-player character]]s, often for fulfilling a certain task.


===Mulch===
In {{3v2|Ruby|Sapphire|Emerald}}, various non-player characters in [[Hoenn]] will give items, usually [[Berry|Berries]], simply when spoken to.
[[Mulch]] is used in [[Berry]] growth.
*The younger sister in the flower shop on {{rt|104|Hoenn}} will give one random berry per day.
*A girl on {{rt|111|Hoenn}} will give one {{b| Razz}} Berry once per day.
*A boy on {{rt|114|Hoenn}} will give one {{b| Bluk}}, {{b|Nanab}}, {{b|Pinap}}, Razz, or {{b|Wepear}} Berry per day.
*A woman on {{rt|120|Hoenn}} will give one random berry per day.
*The [[Berry Master]] on {{rt|123|Hoenn}} will give two random berries per day. The [[Berry Master's wife]] will also give a random berry if her question is answered.
*A [[Kiri|girl]] in [[Sootopolis City]] will give two random berries per day.
*An elderly gentleman in [[Pacifidlog Town]] will give either {{TM|21|Frustration}} or {{TM|27|Return}}, depending on the lead Pokémon's happiness. He will give one once per week.


===Valuable and exchangeable items===
In {{v|Platinum}}, there are more non-player characters that require something of the player in order to give an item.
Some items have no purpose other than to earn money for the player or otherwise help obtain other goods. These can specifically refer to [[Coin]]s, [[Apricorn]]s, and [[Shard]]s, but other [[valuable item]]s and [[exchangeable item]]s can also be found.
*The manager of the [[Pokémon News Press]] will give the {{player}} three specialty [[Poké Ball]]s and one {{DL|Exchangeable item|Heart Scale}} for showing him the Pokémon he's requested for his exposé.
*There is a man on {{rt|221|Sinnoh}} who will give the player a {{DL|Type-enhancing item|Black Belt}}, {{DL|In-battle effect item|Expert Belt}}, or {{DL|In-battle effect item|Focus Sash}}, once per day, in the aforementioned order, for showing him a Pokémon of the requested level.
*An {{tc|Ace Trainer}} immediately inside the [[Great Marsh]] gate will give the player one random [[Shard]] per day when spoken to.


===Key items===
There are a range of recurring gift items in all [[Generation V]] games.
[[Key item]]s can only be obtained once in gameplay and cannot be traded between games. Often these are items which the player must deliver to a [[non-player character]], but other times they are intended to be kept and will aid gameplay.
*There is a woman in [[Driftveil City]] who will give the player a Heart Scale if she is shown a Pokémon knowing the requested move.
*There is a {{tc|Fisherman}} in the "Hip Waders" club on the [[Village Bridge]] who will give the player {{ball|Dive}}s once per day for showing him the requested {{type|Water}} Pokémon, with the condition that it must have been caught that day.
*A {{tc|Parasol Lady}} outside of the [[Tubeline Bridge]] gate on {{rt|8|Unova}} will give the player one rock depending on the time of day: a {{DL|In-battle effect item|Damp Rock}} in the morning, {{DL|In-battle effect item|Heat Rock}} during the day, {{DL|In-battle effect item|Smooth Rock}} in the evening and {{DL|In-battle effect item|Icy Rock}} at night.
*The player may take {{DL|Icirrus City|Aha, Wye, and Ditoh's house|Aha}}'s Pep Quiz once per day in [[Icirrus City]]. If correct, the player receives an {{DL|Status condition healing item|Antidote}}. If incorrect, the player receives a {{DL|Status condition healing item|Parlyz Heal}}.
* A {{tc|businessman}} in [[Lacunosa Town]] will give the player one of a selection of Berries on either {{DL|Days of the week|Sunday 5|Sunday}} night{{sup/5|BW}} or {{DL|Days of the week|Monday 6|Monday}} and {{DL|Days of the week|Thursday 6|Thursday}} nights{{sup/5|B2W2}}.
*Lastly, the player may receive a {{DL|Drink|Soda Pop}} once every {{DL|Days of the week|Wednesday 5|Wednesday}} by speaking to the {{tc|waitress}} inside the door of the {{DL|Nacrene City|Café Warehouse}} in [[Nacrene City]].


===Fossils===
In {{2v2|Black|White|2}},
[[File:Mine Dome Fossil.png|thumb|right|A Dome Fossil]]
*Two scientists in the [[Castelia Sewers]] will give the player one healing item, randomly selected, per day if spoken to. The female, accessible in all seasons, will give the player either a {{DL|Potion|Potion}}, {{DL|Potion|Super Potion}}, or {{DL|Revive|Revive}} and the male scientist, accessible only in {{DL|Seasons|Spring}} and {{DL|Seasons|Summer}}, will give the player an {{DL|Status condition healing item|Antidote}}, {{DL|Status condition healing item|Full Heal}}, or {{DL|Potion|Full Restore}}.
[[Fossil]]s may be revived into Pokémon. There are eleven types of Fossils:
*Once per day the player may volunteer to walk the {{tc|Madame|Socialite}}'s {{p|Mienfoo}} in [[Humilau City]] and will be rewarded with a {{DL|Valuable item|Pearl}} for their troubles.
* [[Dome and Helix Fossils]]
*Once per day an {{tc|Ace Trainer}} on {{rt|4|Unova}} will give the player five or one Swift Wing{{sup/5|W2}} or a Muscle Wing{{sup/5|B2}} for showing him{{sup/5|W2}}/her{{sup/5|B2}} a Pokemon with the same or a higher Attack{{sup/5|W2}} or Speed{{sup/5|B2}} stat than the number specified.
* [[Old Amber]]
*Once per day a {{tc|Worker}} in [[Twist Mountain]] will give the player a random fossil from a previous gen game.
* [[Root and Claw Fossils]]
*Once per day a {{tc|Pokémon Breeder}} on {{rt|5|Unova}} will give the player 5 random EV-lowering berries.
* [[Skull and Armor Fossils]]
*Once per day a businessman in [[Castelia City]]'s Studio Castelia will give the player a choice of one Cheri, Chesto, Pecha, Rawst, or Aspear berry if the player shows him a Pokemon of the type he specifies.
* [[Cover and Plume Fossils]]
*Once per day a {{tc|Roughneck}} in [[Virbank City]] will give the player a Great Ball in exchange for a Poké Ball.
* [[Jaw and Sail Fossils]]
*Once per day a lady in Shopping Mall Nine on {{rt|9|Unova}} will ask the player to buy her a Hyper Potion and provides the money to do so. If the player talks to her again with a Hyper Potion in their bag, she will reward the player with an Energy Root.


===Flutes===
In {{pkmn|X and Y}},
A [[Flute]] is an item that can be blown to produce an effect. They can be used multiple times without being consumed.
*A woman traveling from Hotel to Hotel will give the player's lead Pokémon an Emotion Ribbon once per day.
*A Maid in the northwest house in [[Camphrier Town]] will give the player a [[Sweet Heart]] each day.
*In that same house in [[Camphrier Town]], the man will give the player one of the five condition-curing [[Berries]] ({{b|Cheri}}, {{b|Chesto}}, {{b|Pecha}}, {{b|Rawst}}, or {{b|Aspear}}) when shown a Pokémon of the requested type.
*In [[Ambrette Town]], a {{tc|Punk Guy}} beside the Museum will make a trade with the player of a Poké Ball for a Dive Ball once per day.
*Also in [[Ambrette Town]], a girl in the left-hand house will give the player a {{DL|Wing|Health Wing}} when shown a Pokémon with the requested Speed value or higher.
*In [[Coumarine City]], Tierno waits on the cliff above the Pokémon Center and will give the player a {{DL|Exchangeable item|Heart Scale}} when shown a Pokémon with either {{m|Fiery Dance}}, {{m|Quiver Dance}}, {{m|Lunar Dance}}, {{m|Teeter Dance}}, {{m|Petal Dance}}, {{m|Swords Dance}}, {{m|Feather Dance}} or {{m|Dragon Dance}}.
*A stand on the seaside part of [[Coumarine City]] will have one of the following condition-curing Berries left on it each day: Cheri, Chesto, Pecha, Rawst, or Aspear.
*A girl beside the Café in [[Laverre City]] will give the player a {{DL|Escape item|Poké Doll}} once per day if shown a Pokémon 10' tall or taller.
*A young man beside the gate in [[Laverre City]] will give the player a {{DL|Escape item|Poké Doll}} once per day if shown a Pokémon 0.8" or smaller.
*A girl in the house southwest of the windmill in [[Dendemille Town]] will give the player a [[Leppa Berry]] once per day if shown the requested TM.
*A young girl in the Poké Ball Emporium in [[Lumiose City]] will give the player either several {{ball|Heal}}s or one {{ball|Luxury}} once per day if her question is answered in the affirmative.
*The Loto-ID Center in [[Lumiose City]] will provide the player with one of the following Items once per day depending upon how many numerals of the player's Pokémon's ID numbers match: Moomoo Milk for one digit, PP Up for two digits, PP Max for three digits, Rare Candy for four digits, and finally a Master Ball for all five digits.


===Ability Capsule===
===Fake items===
Introduced in [[Pokémon X and Y]], the [[Ability Capsule]] is a consumable item that allows a Trainer to change the [[Ability]] of one Pokémon, provided the individual belongs to a species with two standard Abilities and the individual possesses one of them.
In some indoor areas such as the [[Kanto Power Plant]], item balls may in fact turn out to be {{p|Voltorb}} or {{p|Electrode}}, in which case interacting with them will instead initiate a battle with said Pokémon. In [[Generation V]], within forested areas or on {{rt|10|Unova}}, item balls may be {{p|Foongus}} or {{p|Amoonguss}}.


===Strange Souvenir===
==Item types==
[[File:Dream Strange Souvenir Sprite.png|thumb|right|Global Link artwork]]
Throughout the [[Pokémon world]], the [[Bag]] is used to carry items. Since [[Generation II]], items have been separated into categories to help with overall organization. These categories have varied between games.
The Strange Souvenir is an item introduced in X and Y that is received from a foreign {{tc|Backpacker}} in a hotel who says he is not from any of the regions from the previous games: [[Kanto]], [[Johto]], [[Hoenn]], [[Sinnoh]], or [[Unova]]. It is worth {{PDollar}}5 if sold. It currently has no use, and it is unavailable in Omega Ruby and Alpha Sapphire.


{{movedesc|kalos}}
===Items===
{{movedescentry|{{gameabbrev3|XY}}{{gameabbrev3|ORAS}}|An ornament depicting a Pokémon that is venerated as a protector in some region far from Kalos.}}
[[File:Dream Escape Rope Sprite.png|thumb|80px|Escape Rope]]
|}
The Items pocket contains all items that are not put in another pocket. Some items in the Items pocket are below.
|}
* [[Ability Capsule]]s change the [[Ability]] of a Pokémon.
* [[Escape Rope]]s are used to return to the entrance of a cave or dungeon.
* [[Escape item]]s, such as {{DL|Escape item|Poké Doll}} and {{DL|Escape item|Fluffy Tail}}, provide easy escape from a wild Pokémon.
* [[Evolutionary stone]]s are used to evolve certain species of Pokémon.
* [[Evolution-inducing held item]]s are used to evolve certain species of Pokémon when held and certain conditions are met.
* [[Exchangeable item]]s have no purpose other than to help the player obtain other goods. Examples include [[Coin]]s, [[Apricorn]]s, and [[Shard]]s.
* [[Flute]]s can be blown into produce an effect. They can be used multiple times without being consumed.
* [[Fossil]]s may be revived into Pokémon.
* [[Honey]] attracts wild Pokémon to grassy patches and can be slathered on special trees in the [[Sinnoh]] region to attract rare Pokémon.
* [[Mulch]] can be used in [[Berry]] growth.
* [[Repel]]s prevent wild Pokémon from appearing. There are several different types, each with a different strength.
* [[Valuable item]]s have no purpose other than to earn money for the player.
* Available only in [[Pokémon Colosseum]] and {{Pokémon XD}}, [[Scent]]s increase a Pokémon's friendship.


==Bag==
[[Held item]]s are items given to a Pokémon to hold onto by its Trainer. Many of these items can be used by the Pokémon holding them.
[[File:Pt bag.png|150px|thumb|right|The Bags in {{v2|Platinum}}]]
* [[In-battle effect item]]s are items that have an effect when held by a Pokémon in battle.
The [[Bag]] appears in every Pokémon game in one form or another. It is used to hold all of the player's items, and is accessible from the beginning of the game through the [[menu]].
* [[Incense]] help a Pokémon reproduce.
* {{DL|Experience-affecting item|Lucky Egg}}s increases the amount of experience a Pokémon receives in battle.
* [[Stat-enhancing item]]s temporarily increase a Pokémon's stats while held in battle.
* [[Type-enhancing item]]s increase the power of a Pokémon's moves while held in battle.


==Trainer Card==
====Poké Balls====
The {{ga|Trainer Card}} contains all the information about a Trainer, including their name, [[Trainer ID number]], the amount of [[Pokémon Dollar|money]] they have, the amount of Pokémon in their [[Pokédex]] and the length of time they have been playing. The Trainer Card will change color depending on how far through the game the player is.
The Poké Balls pocket contains the different types of [[Poké Ball]]s, used for {{pkmn2|caught|catching}} {{OBP|Pokémon|species}}. Poké Balls only had their own pocket from the [[Generation II]] to [[Generation IV]].


==Rewards==
====Mail====
===Badges===
The Mail pocket contains [[mail]], an item given to a Pokémon to communicate with others. Mail only had their own pocket in the [[Generation IV]] games.
[[Badge]]s are a sign that a player has defeated a [[Gym Leader]]. Earning more Badges will help qualify for the [[Pokémon League]], as well as allow the use of specific [[HM]]s outside of battle and affect the behavior of certain Pokémon. They are displayed with the Trainer Card.


===Symbols===
====Battle Items====
A [[Symbol]] is earned when one of Hoenn's [[Frontier Brain]]s is defeated. They are displayed on the {{DL|Trainer Card (game)|Frontier Pass}} and only appear in {{game|Emerald}}.
The Battle Items pocket contain [[battle item]]s, items that increase a Pokémon's stats temporarily in battle. Battle items only had their own pocket in the [[Generation IV]] games.


===Commemorative Prints===
===Medicine===
[[File:TowerGoldprintL.png|thumb|Colored print]]
[[File:Dream Potion Sprite.png|thumb|80px|Potion]]
A [[commemorative print]] is earned when one of the Frontier Brains at a Generation IV {{gdis|Battle Frontier|IV}} is defeated. The prints are displayed on the [[Vs. Recorder]].
The Medicine pocket contains various items that can heal various afflictions of a Pokémon. While originally part of the general Items pocket, it has had its own pocket since Generation IV. Some items in the Medicine pocket are below.
* [[Potion]]s, [[drink]]s and the [[Rage Candy Bar]] restore a Pokémon's {{stat|HP}}.
* [[Status condition healing item]]s cure a Pokémon of various status conditions.
* [[Revive]]s revive a fainted Pokémon. The one-of-a-kind [[Sacred Ash]] can revive all fainted Pokémon in the party with full health.
* [[Ether]]s restore a Pokémon's {{PP}}.
* [[Vitamin]]s and [[wing]]s can increase a Pokémon's stats.
* [[Herbal medicine]] cure various afflictions.


==Pokédex==
===TMs & HMs===
A Pokédex records information about every species of Pokémon a Trainer has encountered. There are three kinds:
The TMs & HMs pocket contains [[TM]]s and [[HM]]s, items which when used, teach compatible Pokémon a move, providing a wider movepool for Pokémon to learn from. Some moves will have additional uses outside of battle. HMs cannot be discarded; in Gen V and onward, TMs have this trait as well, as they are reusable. TMs and HMs have had their own pocket since [[Generation II]], except in {{game|FireRed and LeafGreen|s}}, where they are instead stored in the {{key|III|TM Case}}.
* [[Regional Pokédex]] - for listing Pokémon specific to a certain region
* [[National Pokédex]] - for listing all 718 species of Pokémon
* [[Unown Mode]] - for listing the (at the time) 26 species of {{p|Unown}}


==Running Shoes==
===Berries===
The [[Running Shoes]] have been a staple of the games since [[Generation III]]. By pressing the B button, players are able to run instead of walk. In {{game|HeartGold and SoulSilver|s}} the Running Shoes can be activated using the [[Nintendo DS]]'s touch screen.
[[File:Dream Oran Berry Sprite.png|thumb|80px|Oran Berry]]
The Berries pocket contains {{Berries}}, items introduced in [[Generation II]] that can be found and cultivated. In many games, they can be used in the production of treats such as [[Pokéblock]]s and [[Poffin]]s and many can be used on a Pokémon or given to a Pokémon. Berries have had their own pocket since {{game|Ruby and Sapphire|s}}, except in {{game|FireRed and LeafGreen|s}}, where they are instead stored in the {{key|III|Berry Pouch}}.


==Devices==
===Key Items===
Four electronic devices have been introduced over the course of the games. They all perform similar functions, and are each specific to a certain region.
The Key Items pocket contains [[Key Item]]s, items that generally can only be obtained once in gameplay and cannot be traded between games. Often these are items which the player must deliver to a [[non-player character]], but other times they are intended to be kept and either aid the progression of the storyline or traveling. Key items rarely have anything to do with the player's Pokémon and are mostly specific to the game. They can never be discarded, however, certain items will disappear from the player's Bag during storyline events. Key Items have had their own pocket since [[Generation II]].
* [[Pokégear]] ([[Johto]])
* [[PokéNav]] ([[Hoenn]])
* [[Pokétch]] ([[Sinnoh]])
* [[C-Gear]] ([[Unova]])


==Decorations==
==Item storage==
[[Decorations]] can be used to personalize a Trainer's bedroom or [[Secret Base]]. The availability of each decoration is dependent on the game.
Items that are obtained are stored in different places. Initially, when an item is obtained, it is placed in the {{player}}'s [[Bag]], and from Generation II onwards, into a specific pocket of that Bag. When a section of the Bag becomes full, players will not be able to pick up any other items of that type. To make space, players must store their items within their PC, accessed at a [[Pokémon Center]] as <Player>'s [[PC]]. In [[Generation IV]], this problem is eliminated by having no limit on items in the Bag, and the player's PC is used for other purposes. The player also has the ability to toss items away: this will delete them from the Bag. [[Key item]]s, [[HM]]s, and, starting in Generation V, [[TM]]s cannot be tossed.


==Accessories and Props==
===Held items===
In [[Pokémon Contest]]s and {{pkmn|Super Contest}}s, as well as certain dress-up studios, [[Accessory|Accessories]] are used to dress up Pokémon. In [[Pokémon Musical]]s, [[Prop]]s serve a similar role.
{{main|Held item}}
Since [[Generation II]], certain items have been able to be held by Pokémon to heal or to enhance their power. Healing items can be used in battle without taking up a turn, but must be natural for them to work. Artificial items such as [[Potion]]s and {{DL|Status condition healing item|Full Heal}}s cannot be used by Pokémon during battle. Held items also have other uses, such as an aid to evolve during trading or battle. [[Mail]] was also introduced as a hold item, in which players could send customizable messages with their Pokémon upon trading.


==Backdrops==
==In the TCG==
[[Backdrop]]s are used as the background behind the Pokémon when dressed up for or photo or a Super Contest.
{{main|Item card (TCG)}}
In the [[Pokémon Trading Card Game]], items from the games were originally {{TCG|Trainer card}}s. However, starting with the {{TCG|HeartGold & SoulSilver}} Collections at the start of the LEGEND era in Japanese, and {{TCG|Black & White}} in international releases, they are classified in their own category, Item cards.


==Clothing==
[[Clothing]] is a kind of item introduced in {{g|X and Y}} that allows [[Trainer customization|customization of the player character]]. It is bought at boutiques and may raise a player's amount of {{DL|Lumiose City|style}}.
==See also==
* [[List of items by name]]
* [[List of items by index number]]
* [[List of items in other languages]]
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{{Items}}<br>
{{Project ItemDex notice}}
{{Project ItemDex notice}}
[[Category:Games]]
[[Category:Items|* 3]]
[[Category:Lists]]


[[ja:アイテム一覧]]
[[Category:Items|*]]
 
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Revision as of 00:04, 28 February 2016

An item (Japanese: どうぐ tool) is an object in the Pokémon games which the player can pick up, keep in their Bag, and use in some manner. They have various uses, including healing, powering up, helping one to catch Pokémon, or to access a new area.

Obtaining items

An item chest from Pokémon Colosseum

Items are obtained in several different ways. They can be given to the player by characters within the game, be bought at a Poké Mart for money, or found by the player throughout the Pokémon world. The latter form of items are contained within item balls, spherical containers resembling a Poké Ball. To obtain the item, players move next to it and press A while facing it. In Pokémon Colosseum and Pokémon XD: Gale of Darkness, many items are found in treasure chests modeled after Poké Balls; in addition, items are often found in bulk from these chests, rather than only singular. Another method introduced in Generation II is picking Berries off a Berry tree. Join Avenue was introduced in Pokémon Black and White 2, allowing players to buy certain items in bulk, as well as Berries and some rare items. Pokémon encountered in the wild will sometimes be holding items, which can be obtained by catching them using a Poké Ball or by using either Trick, Thief, Switcheroo, or Covet. Also, in certain areas in Generation VI, various scenery will appear in the background during some battles. Using specific moves, depending on the kind of scenery, will break the scenery and cause an item to be found at the end of the battle, with the message "<player> found a <item> in the aftermath."

Most items can be obtained at any time, but there are a small number of permanently missable items in some games that become unobtainable after the player has progressed beyond a certain point.

Item ball images

Gen Spr Description
I Gen I Item Ball.png A standard item ball from Generation I. The gray color will change depending on the game. It has the same design as a Poké Ball.
II Gen II Item Ball.png A standard item ball from Generation II. This is the same basic image as Generation I, but with standardized colors to make it look more like a Poké Ball.
III Gen III Item Ball.png A standard item ball from Generation III. The image has been further altered, making it clearly look like a Poké Ball.
IV Gen IV Item Ball.png A standard item ball from Generation IV. The image is close to being exactly the same as Generation III, but with slightly different shading.
V Gen V Item Ball.png A standard item ball from Generation V. This image is slightly more compact, with a more vivid coloring than previous generations.

Hidden items

The tuft of grass (highlighted) that gives away some hidden items in FR/LG

Items can also be hidden from view rather than found in an item ball. These items typically aren't visible to the player without the use of an item-finding tool. Many times, a seemingly empty path can lead to a hidden item. In Pokémon Ruby and Sapphire, some hidden items are revealed by a momentary flash when a player enters a room. In Pokémon FireRed and LeafGreen, some hidden items can be found in visibly different tufts of grass. These are most commonly in Berry Forest, where Berries reoccur in these spots after a certain amount of time.

Recurring items

292Shedinja.png The contents of this section have been suggested to be split into Recurring items.
Please discuss it on the talk page for this section.
050Diglett.png This section is incomplete.
Please feel free to edit this section to add missing information and complete it.
Reason: Missing at least Gen. VI items

Recurring items, aside from those bought in Poké Marts, are somewhat rare within the Pokémon series. Generation I had no recurring items whatsoever. Generation II introduced recurring items with Apricorn trees and Berry trees, on which new Apricorns and Berries would grow every day.

Generation III introduced more recurring items, with Shoal Salts and Shoal Shells, the first recurring items to be found on the ground rather than grown in a tree. Pokémon Ruby, Sapphire, and Emerald expanded upon the idea of a Berry tree introduced in Generation II by allowing players to grow their own Berries. However, in Pokémon FireRed and LeafGreen, the Berry tree was removed and replaced by recurring Berries hidden on the ground in Berry Forest, where Berries may regenerate every 512 steps. Treasure Beach, south of One Island, also held recurring items, including Ultra Balls and valuable items.

In Generation IV, the main recurring items are the items found in Turnback Cave after defeating or catching Giratina in Diamond, Pearl, and Platinum--a Reaper Cloth, Rare Bone, or Stardust. Furthermore, in Generation IV, Honey will regenerate at the rate of two per day in Floaroma Meadow after the player has gathered them on the initial trip through. These may be found in any of the spots originally found, randomly generated, and a Star Piece will generate each day in Iron Island B2F every day, where the player initially found it.

In Black and White, TinyMushrooms will regrow, though they will remain hidden. Primarily, these are found on Route 6 and Route 12, but can also be found in Icirrus City in the Winter. Additionally, a Pearl and Stardust may wash up on Route 13, by the Black Belt, or at Undella Bay, on the shore, once per day. Another Pearl may be found periodically on Route 18 near the Battle Girl. The Lemonade found on the road on Route 9 will also regenerate occasionally. Outside of Pinwheel Forest, there is a Challenge Rock that invites Fighting-type Pokémon to smash it. Doing so will produce a Star Piece once per day.

In Black 2 and White 2, the recurring items differ slightly, as do the locations. A TinyMushroom may occasionally regrow in the fenced-in "garden" outside the Season Research Lab, and a Big Mushroom may occasionally regrow in a patch of grass in the trees to the immediate south of the Mistralton Cave entrance. A TinyMushroom may occasionally regrow behind the Celestial Tower on Route 7, and on a small rise on Route 12 as well. A Heart Scale may wash up on one of the shorelines of Undella Bay, or on a patch of sand in Humilau City, once more near the Black Belt on Route 13, or next to the rock at the bottom of the staircase immediately east of Lacunosa Town. A Pearl may wash up on the beach between the two staircases in Undella Town (in front of the Sage). A Big Pearl may wash up on the small dune near the Treasure Hunter on Route 13, north of the Parasol Lady. Some items may also wash up on Route 9 over time. The Challenge Rock also returns; however, only a Stardust is produced.

Many items gained recurring status in Black 2 and White 2, as they are found in Hidden Grottoes, the contents of which regenerate.

In Generation VI, Honey will regenerate in at least four locations periodically: one next to the railroad tracks on Route 18, one in the top-right corner of the fenced-in patch of grass outside Shalour City on Route 12, and two in the Pokémon Village, one in the topmost pavilion and one across the river from it. Pretty Wings will regenerate in at least two places periodically: one in a bush immediately south of the Pokémon Center in Couriway Town and one beneath the tire in the Pokémon Village. Prism Scales will randomly regenerate in the middle square of grass in the waterfall above Couriway Town. An Oval Stone will periodically regenerate in the Unknown Dungeon along the left-middle stalagmite. A Tiny Mushroom will regrow occasionally in the farthest-right mushroom stalk in Laverre City. As in Generation III on Treasure Beach and Generation V along the beaches in Unova, items will randomly wash up on the beaches in Kalos, including along Routes 8 and 9 and in Shalour City. As in previous games, some of these items include many valuable items.

Generation VI also reintroduced the idea of recurring Berries. In these games, a rare Berry drops from its tree approximately once per week for the player to collect. There is one Berry tree found on nearly every Route. The list of Trees is as follows:

  • Route 5: Oran Berry (bottom of the grind bar)
  • Route 6: Aguav Berry (middle of the left-hand grass patch)
  • Route 7: Persim Berry (end by the Ambrette Town cave entrance)
  • Route 8: Mago Berry (beach below Ambrette Town)
  • Route 10: Iapapa Berry (right-hand side of path below Menhir stones)
  • Route 11: Sitrus Berry (below cave entrance)
  • Route 12: Aspear Berry (behind Cut tree below fenced-in grass outside Shalour City)
  • Route 14: Roseli Berry (farthest-right path through swamp below Laverre City)
  • Route 15: Leppa Berry (over bike jump after Laverre City gate)
  • Route 16: Lum Berry (clearing after winding through very tall grass)
  • Route 18: Wacan Berry (behind Cut tree before bridge)
  • Route 19: Yache Berry (on mesa across bridge)
  • Route 20: Kasib Berry (left-hand path past Mossy Rock clearing)
  • Route 21: Figy Berry (across pond behind Cut tree)
  • Route 22: Tanga Berry (bottom of waterfall, end of farthest-right path)

Recurring gift items

Certain items may be given to the player once per day by non-player characters, often for fulfilling a certain task.

In Ruby, Sapphire, and Emerald, various non-player characters in Hoenn will give items, usually Berries, simply when spoken to.

In Platinum Version, there are more non-player characters that require something of the player in order to give an item.

There are a range of recurring gift items in all Generation V games.

In Black 2 and White 2,

  • Two scientists in the Castelia Sewers will give the player one healing item, randomly selected, per day if spoken to. The female, accessible in all seasons, will give the player either a Potion, Super Potion, or Revive and the male scientist, accessible only in Spring and Summer, will give the player an Antidote, Full Heal, or Full Restore.
  • Once per day the player may volunteer to walk the Socialite's Mienfoo in Humilau City and will be rewarded with a Pearl for their troubles.
  • Once per day an Ace Trainer on Route 4 will give the player five or one Swift WingW2 or a Muscle WingB2 for showing himW2/herB2 a Pokemon with the same or a higher AttackW2 or SpeedB2 stat than the number specified.
  • Once per day a Worker in Twist Mountain will give the player a random fossil from a previous gen game.
  • Once per day a Pokémon Breeder on Route 5 will give the player 5 random EV-lowering berries.
  • Once per day a businessman in Castelia City's Studio Castelia will give the player a choice of one Cheri, Chesto, Pecha, Rawst, or Aspear berry if the player shows him a Pokemon of the type he specifies.
  • Once per day a Roughneck in Virbank City will give the player a Great Ball in exchange for a Poké Ball.
  • Once per day a lady in Shopping Mall Nine on Route 9 will ask the player to buy her a Hyper Potion and provides the money to do so. If the player talks to her again with a Hyper Potion in their bag, she will reward the player with an Energy Root.

In X and Y,

  • A woman traveling from Hotel to Hotel will give the player's lead Pokémon an Emotion Ribbon once per day.
  • A Maid in the northwest house in Camphrier Town will give the player a Sweet Heart each day.
  • In that same house in Camphrier Town, the man will give the player one of the five condition-curing Berries (Cheri, Chesto, Pecha, Rawst, or Aspear) when shown a Pokémon of the requested type.
  • In Ambrette Town, a Punk Guy beside the Museum will make a trade with the player of a Poké Ball for a Dive Ball once per day.
  • Also in Ambrette Town, a girl in the left-hand house will give the player a Health Wing when shown a Pokémon with the requested Speed value or higher.
  • In Coumarine City, Tierno waits on the cliff above the Pokémon Center and will give the player a Heart Scale when shown a Pokémon with either Fiery Dance, Quiver Dance, Lunar Dance, Teeter Dance, Petal Dance, Swords Dance, Feather Dance or Dragon Dance.
  • A stand on the seaside part of Coumarine City will have one of the following condition-curing Berries left on it each day: Cheri, Chesto, Pecha, Rawst, or Aspear.
  • A girl beside the Café in Laverre City will give the player a Poké Doll once per day if shown a Pokémon 10' tall or taller.
  • A young man beside the gate in Laverre City will give the player a Poké Doll once per day if shown a Pokémon 0.8" or smaller.
  • A girl in the house southwest of the windmill in Dendemille Town will give the player a Leppa Berry once per day if shown the requested TM.
  • A young girl in the Poké Ball Emporium in Lumiose City will give the player either several Heal Balls or one Luxury Ball once per day if her question is answered in the affirmative.
  • The Loto-ID Center in Lumiose City will provide the player with one of the following Items once per day depending upon how many numerals of the player's Pokémon's ID numbers match: Moomoo Milk for one digit, PP Up for two digits, PP Max for three digits, Rare Candy for four digits, and finally a Master Ball for all five digits.

Fake items

In some indoor areas such as the Kanto Power Plant, item balls may in fact turn out to be Voltorb or Electrode, in which case interacting with them will instead initiate a battle with said Pokémon. In Generation V, within forested areas or on Route 10, item balls may be Foongus or Amoonguss.

Item types

Throughout the Pokémon world, the Bag is used to carry items. Since Generation II, items have been separated into categories to help with overall organization. These categories have varied between games.

Items

Escape Rope

The Items pocket contains all items that are not put in another pocket. Some items in the Items pocket are below.

Held items are items given to a Pokémon to hold onto by its Trainer. Many of these items can be used by the Pokémon holding them.

Poké Balls

The Poké Balls pocket contains the different types of Poké Balls, used for catching Pokémon. Poké Balls only had their own pocket from the Generation II to Generation IV.

Mail

The Mail pocket contains mail, an item given to a Pokémon to communicate with others. Mail only had their own pocket in the Generation IV games.

Battle Items

The Battle Items pocket contain battle items, items that increase a Pokémon's stats temporarily in battle. Battle items only had their own pocket in the Generation IV games.

Medicine

Potion

The Medicine pocket contains various items that can heal various afflictions of a Pokémon. While originally part of the general Items pocket, it has had its own pocket since Generation IV. Some items in the Medicine pocket are below.

TMs & HMs

The TMs & HMs pocket contains TMs and HMs, items which when used, teach compatible Pokémon a move, providing a wider movepool for Pokémon to learn from. Some moves will have additional uses outside of battle. HMs cannot be discarded; in Gen V and onward, TMs have this trait as well, as they are reusable. TMs and HMs have had their own pocket since Generation II, except in Pokémon FireRed and LeafGreen, where they are instead stored in the TM Case.

Berries

Oran Berry

The Berries pocket contains Berries, items introduced in Generation II that can be found and cultivated. In many games, they can be used in the production of treats such as Pokéblocks and Poffins and many can be used on a Pokémon or given to a Pokémon. Berries have had their own pocket since Pokémon Ruby and Sapphire, except in Pokémon FireRed and LeafGreen, where they are instead stored in the Berry Pouch.

Key Items

The Key Items pocket contains Key Items, items that generally can only be obtained once in gameplay and cannot be traded between games. Often these are items which the player must deliver to a non-player character, but other times they are intended to be kept and either aid the progression of the storyline or traveling. Key items rarely have anything to do with the player's Pokémon and are mostly specific to the game. They can never be discarded, however, certain items will disappear from the player's Bag during storyline events. Key Items have had their own pocket since Generation II.

Item storage

Items that are obtained are stored in different places. Initially, when an item is obtained, it is placed in the player's Bag, and from Generation II onwards, into a specific pocket of that Bag. When a section of the Bag becomes full, players will not be able to pick up any other items of that type. To make space, players must store their items within their PC, accessed at a Pokémon Center as <Player>'s PC. In Generation IV, this problem is eliminated by having no limit on items in the Bag, and the player's PC is used for other purposes. The player also has the ability to toss items away: this will delete them from the Bag. Key items, HMs, and, starting in Generation V, TMs cannot be tossed.

Held items

Main article: Held item

Since Generation II, certain items have been able to be held by Pokémon to heal or to enhance their power. Healing items can be used in battle without taking up a turn, but must be natural for them to work. Artificial items such as Potions and Full Heals cannot be used by Pokémon during battle. Held items also have other uses, such as an aid to evolve during trading or battle. Mail was also introduced as a hold item, in which players could send customizable messages with their Pokémon upon trading.

In the TCG

Main article: Item card (TCG)

In the Pokémon Trading Card Game, items from the games were originally Trainer cards. However, starting with the HeartGold & SoulSilver Collections at the start of the LEGEND era in Japanese, and Black & White in international releases, they are classified in their own category, Item cards.


Types of items
General Evolution stonesFossilsFlutesShardsHeld items
Evolution itemsEscape itemsExchangeable itemsValuable items
Battle itemsScentsNectarsCandyIngredients
Medicine Status condition healing itemsVitaminsFeathers
MintsMochiDrinksHerbal medicine
Berry and Apricorn Poké BallsApricornsBerriesMulch
Aesthetic DecorationsAccessories (NormalGreatUltraMaster)
BackdropsPropsDécor
Clothing (XYSMUSUMLGPESwShBDSPLASV)
Other MailKey ItemsEvent items
Wonder Launcher itemsRotom Powers


Project ItemDex logo.png This item article is part of Project ItemDex, a Bulbapedia project that aims to write comprehensive articles on all items.