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Difference between revisions of "In-battle effect item"

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m (Power boosters: why not express it as a decimal? It makes it much easier for most people to understand it)
(Power boosters: b/w damage formula)
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|bag=Items
 
|bag=Items
 
|sell=100
 
|sell=100
|effect=Boosts power of moves used repeatedly. Each time a move is used consecutively, its power is boosted by 10%, increasing up to a maximum of 100%. Switching or using another move returns the move's power to normal. [[Multi-hit move]]s are counted by the number of turns on which they are used, not the number of hits made.
+
|effect=Boosts power of moves used repeatedly. Each time a move is used consecutively, its power is boosted by 10% (20% in B/W) up to a maximum increase of 100%. Switching or using another move returns the move's power to normal. [[Multi-hit move]]s are counted by the number of turns on which they are used, not the number of hits made.
 
|descdppthgss=A Pokémon hold item that boosts a move used consecutively. Its effect is reset if another move is used.
 
|descdppthgss=A Pokémon hold item that boosts a move used consecutively. Its effect is reset if another move is used.
 
|descbw=A Pokémon held item that boosts a move used consecutively. Its effect is reset if another move is used.
 
|descbw=A Pokémon held item that boosts a move used consecutively. Its effect is reset if another move is used.

Revision as of 02:43, 17 April 2012

In-battle effect items are held items that take effect during a battle. As of Generation V, each item can be classed in one of ten subcategories.

Choice items

Condition boosters

Herbs

HP restoration

Power boosters

Turn order alteration

Focus items

Negative effect on holder

Other items

Evolution items with in-battle effects

Main article: Evolution-inducing held item

Drives

Main article: Drive

Underground appearance

Mine Iron Ball.png Mine Light Clay.png
Iron Ball Light Clay


In the anime

Powering-up Parts
Powering-up Parts

The anime-only Powering-up Parts were seen in An Elite Coverup!. These items increased the strength of Jessie's Seviper's Poison Tail and James's Carnivine's Vine Whip.


Held items
In-battle effect items
BerriesDrivesEV-enhancing itemsEvolution-inducing held itemsExperience-affecting items
GemsIncensePlatesMega StonesStat-enhancing itemsType-enhancing items

Out-of-battle effect items
EV-enhancing itemsEvolution-inducing held itemsIncenseMailScarves

Project ItemDex logo.png This item article is part of Project ItemDex, a Bulbapedia project that aims to write comprehensive articles on all items.