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Imprison (Japanese: ふういん Seal) is a non-damaging Psychic-type move introduced in Generation III.
Imprison prevents opponents from using any move which is also known by the user. In Double Battles, the move targets the user and affects both opponents. However, if no opponent knows a move the user knows when the user attempts to use Imprison, it will fail. The effect of Imprison lasts until the user switches out or faints. If the user's moveset changes while Imprison is in effect, such as by Mimic, Sketch or Transform, opponents are prevented from using the new moves.
If the target of this move runs out of PP of the rest of its usable moves, it will start to Struggle.
Imprison no longer fails if no opponent knows a move the user knows when the user attempts to use Imprison.
Imprison can now be affected by Snatch.
Pokémon Mystery Dungeon
In the Pokémon Mystery Dungeon games, Imprison will afflict the target with a Paused status.
|| This section is incomplete.|
Please feel free to edit this section to add missing information and complete it.
Reason: Colo and XD description.
|| Prevents foes from using moves known by the user.
|| Prevents foes from using any move that is also known by the user.
|| If the foe knows any move also known by the user, the foe is prevented from using it.
|| If the opponents know any move also known by the user, the opponents are prevented from using it.
In the manga
In the Pokémon Adventures manga
| The user creates a forcefield around the enemies body that prevents it from moving.
|| First Chapter Used In
|| Kirlia creates a forcefield around its body that prevents it from moving.
| Ruby's Ruru
|| VS. Rayquaza I
In other generations
- Imprison's animation changes from the Japanese games to localized versions. This is due to the fact the Japanese animation contain Japanese characters 封, the first kanji of 封印 which means seal.
In other languages