Imprison (move): Difference between revisions

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(Imprison has always targeted the user (which is why it can be Snatched, why it isn't blocked by Protect or even Crafty Shield, and why it applies to Pokemon switched in later))
(23 intermediate revisions by 15 users not shown)
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{{bad picture|2=Should be replaced with Generation VI images}}
{{MoveInfobox|
{{MoveInfobox|
n=286 |
n=286 |
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appealsc=1 |
appealsc=1 |
scdesc=Earn +3 if two Pokémon raise the Voltage in a row. |
scdesc=Earn +3 if two Pokémon raise the Voltage in a row. |
category6=Clever|
appeal6=3|
jam6=0|
cdesc6=Temporarily stops the crowd from growing excited.|
pokefordex=imprison |
pokefordex=imprison |
touches=no |
touches=no |
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flag8=no |
flag8=no |
sound=no |
sound=no |
target=foes |
target=self |
footnotes= }}
footnotes= }}
'''Imprison''' (Japanese: '''ふういん''' ''Seal'') is a non-damaging {{type|Psychic}} [[move]] introduced in [[Generation III]].
'''Imprison''' (Japanese: '''ふういん''' ''Seal'') is a non-damaging {{type|Psychic}} [[move]] introduced in [[Generation III]].


==Effect==
==Effect==
Imprison prevents all opponents from using any move which is also known by the user. The effect of Imprison lasts until the user switches out or faints. If the user's moveset changes while Imprison is in effect (such as by {{m|Mimic}}, {{m|Sketch}} or {{m|Transform}}), opponents are prevented from using the new moves.
===Generations III and IV===
As long as the user remains in battle, opponents cannot use any move which is also known by the user (including Pokémon switched in after the move was used). If the user's moveset changes while Imprison is in effect (such as by {{m|Mimic}}, {{m|Sketch}} or {{m|Transform}}), opponents are prevented from using the new moves.
 
Imprison will fail if no opponent possesses a move the user knows at the time Imprison is used.


If the target of this move runs out of PP of the rest of its usable moves, it will {{m|Struggle}}.
If the target of this move runs out of PP of the rest of its usable moves, it will {{m|Struggle}}.


In [[Double Battle]]s, the move targets the user and affects both opponents.
===Generation V===
Imprison will still execute even if no opponent has a move the user knows; though it has no immediate effect in such a case, if the opponent is able to change its moveset (e.g. Mimic, Sketch, or Transform) or switches out for a different Pokémon, it will be prevented from using the user's moves.


===Generation IV===
In [[Triple Battle]]s, non-adjacent opponents are prevented from using moves that the user knows.
Imprison will fail if no opponent possesses a move the user knows at the time Imprison is used.
 
===Generation V===
Imprison will still execute even if no opponent has a move the user knows; though it has no immediate effect in such a case, if the opponent is able to change its moveset (e.g. Mimic, Sketch or Transform) or switches out for a different Pokémon, it will be prevented from using the user's moves.


Imprison can now be affected by {{m|Snatch}}.
Imprison can now be affected by {{m|Snatch}}.
===Pokémon Mystery Dungeon===
In the [[Pokémon Mystery Dungeon]] games, Imprison will afflict the target with a [[Status ailments in Mystery Dungeon#Volatile status conditions|Paused]] status.


==Description==
==Description==
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{{movedescentry|{{gameabbrev3|RSE}}|Prevents foes from using moves known by the user.}}
{{movedescentry|{{gameabbrev3|RSE}}|Prevents foes from using moves known by the user.}}
{{movedescentry|{{gameabbrev3|FRLG}}|Prevents foes from using any move that is also known by the user.}}
{{movedescentry|{{gameabbrev3|FRLG}}|Prevents foes from using any move that is also known by the user.}}
{{movedescentry|{{gameabbrev3|Colo}}{{gameabbrev3|XD}}|Prevents target from using moves known by the user.}}
{{movedescentry|{{gameabbrevss|Colo}}{{gameabbrevss|XD}}|Prevents target from using moves known by the user.}}
{{movedescentry|{{gameabbrev3|DPPt}}{{gameabbrev3|HGSS}}|If the foe knows any move also known by the user, the foe is prevented from using it.}}
{{movedescentry|{{gameabbrev4|DPPtHGSS}}|If the foe knows any move also known by the user, the foe is prevented from using it.}}
{{movedescentry|{{gameabbrev3|BWB2W2}}|If the opponents know any move also known by the user, the opponents are prevented from using it.}}
{{movedescentry|{{gameabbrev5|BWB2W2}}|If the opponents know any move also known by the user, the opponents are prevented from using it.}}
{{movedescentry|{{gameabbrev3|XY}}|If opposing Pokémon know any move also known by the user, they are prevented from using it.}}
{{movedescentry|{{gameabbrev6|XYORAS}}|If opposing Pokémon know any move also known by the user, they are prevented from using it.}}
|}
|}
|}{{left clear}}
|}{{left clear}}
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===By [[Level|leveling up]]===
===By [[Level|leveling up]]===
{{Moveheader/Level|Psychic|3}}
{{Moveheader/Level|Psychic|3}}
{{Moveentry/Level3|037|Vulpix|1|Fire|Fire|25|21|21|B2W2=18|18}}
{{Moveentry/Level3|037|Vulpix|1|Fire|Fire|25|21|21|B2W2=18|{{tt|18|XY}}<br>{{tt|39|ORAS}}}}
{{Moveentry/Level3|038|Ninetales|1|Fire|Fire|no|no|no|--}}
{{Moveentry/Level3|038|Ninetales|1|Fire|Fire|no|no|no|1}}
{{Moveentry/Level3|234|Stantler|1|Normal|Normal|no|43|49}}
{{Moveentry/Level3|234|Stantler|1|Normal|Normal|no|43|49|49}}
{{Moveentry/Level3|280|Ralts|2|Psychic|Fairy|31|32|34|34}}
{{Moveentry/Level3|280|Ralts|2|Psychic|Fairy|31|32|34|{{tt|34|XY}}<br>{{tt|29|ORAS}}}}
{{Moveentry/Level3|281|Kirlia|2|Psychic|Fairy|33|36|39|39}}
{{Moveentry/Level3|281|Kirlia|2|Psychic|Fairy|33|36|39|{{tt|39|XY}}<br>{{tt|33|ORAS}}}}
{{Moveentry/Level3|282|Gardevoir|2|Psychic|Fairy|33|40|45|45}}
{{Moveentry/Level3|282|Gardevoir|2|Psychic|Fairy|33|40|45|{{tt|45|XY}}<br>{{tt|35|ORAS}}}}
{{Moveentry/Level3|436|Bronzor|2|Steel|Psychic|no|12|12|B2W2=9}}
{{Moveentry/Level3|343|Baltoy|2|Ground|Psychic|no|no|no|{{tt|43|ORAS}}}}
{{Moveentry/Level3|437|Bronzong|2|Steel|Psychic|no|--, 12|--, 12|B2W2=--, 9}}
{{Moveentry/Level3|344|Claydol|2|Ground|Psychic|no|no|no|{{tt|52|ORAS}}}}
{{Moveentry/Level3|480|Uxie|1|Psychic|Psychic|no|6|6}}
{{Moveentry/Level3|436|Bronzor|2|Steel|Psychic|no|12|12|B2W2=9|9}}
{{Moveentry/Level3|481|Mesprit|1|Psychic|Psychic|no|6|6}}
{{Moveentry/Level3|437|Bronzong|2|Steel|Psychic|no|1, 12|1, 12|B2W2=1, 9|1, 9}}
{{Moveentry/Level3|482|Azelf|1|Psychic|Psychic|no|6|6}}
{{Moveentry/Level3|480|Uxie|1|Psychic|Psychic|no|6|6|6}}
{{Moveentry/Level3|517|Munna|1|Psychic|Psychic|no|no|13}}
{{Moveentry/Level3|481|Mesprit|1|Psychic|Psychic|no|6|6|6}}
{{Moveentry/Level3|482|Azelf|1|Psychic|Psychic|no|6|6|6}}
{{Moveentry/Level3|517|Munna|1|Psychic|Psychic|no|no|13|13}}
{{Moveentry/Level3|527|Woobat|2|Psychic|Flying|no|no|19|19}}
{{Moveentry/Level3|527|Woobat|2|Psychic|Flying|no|no|19|19}}
{{Moveentry/Level3|528|Swoobat|2|Psychic|Flying|no|no|19|19}}
{{Moveentry/Level3|528|Swoobat|2|Psychic|Flying|no|no|19|19}}
{{Moveentry/Level3|570|Zorua|1|Dark|Dark|no|no|53|53}}
{{Moveentry/Level3|570|Zorua|1|Dark|Dark|no|no|53|53}}
{{Moveentry/Level3|571|Zoroark|1|Dark|Dark|no|no|59|59|59}}
{{Moveentry/Level3|571|Zoroark|1|Dark|Dark|no|no|59|1, 59}}
{{Moveentry/Level3|605|Elgyem|1|Psychic|Psychic|no|no|25}}
{{Moveentry/Level3|605|Elgyem|1|Psychic|Psychic|no|no|25|25}}
{{Moveentry/Level3|606|Beheeyem|1|Psychic|Psychic|no|no|25}}
{{Moveentry/Level3|606|Beheeyem|1|Psychic|Psychic|no|no|25|25}}
{{Moveentry/Level3|607|Litwick|2|Ghost|Fire|no|no|24|24}}
{{Moveentry/Level3|607|Litwick|2|Ghost|Fire|no|no|24|24}}
{{Moveentry/Level3|608|Lampent|2|Ghost|Fire|no|no|24|24}}
{{Moveentry/Level3|608|Lampent|2|Ghost|Fire|no|no|24|24}}
{{Moveentry/Level3|643|Reshiram|2|Dragon|Fire|no|no|8, 64}}
{{Moveentry/Level3|643|Reshiram|2|Dragon|Fire|no|no|8, 64|8, 64}}
{{Moveentry/Level3|644|Zekrom|2|Dragon|Electric|no|no|8, 64}}
{{Moveentry/Level3|644|Zekrom|2|Dragon|Electric|no|no|8, 64|8, 64}}
{{Moveentry/Level3|645|Landorus|2|Ground|Flying|no|no|9}}
{{Moveentry/Level3|645|Landorus|2|Ground|Flying|no|no|9|7}}
{{Moveentry/Level3|646|Kyurem|2|Dragon|Ice|no|no|8, 64}}
{{Moveentry/Level3|646|Kyurem|2|Dragon|Ice|no|no|8, 64|8, 64}}
{{Moveentry/Level3|678|Meowstic|1|Psychic|Psychic|no|no|no|45 {{male}}}}
{{Moveentry/Level3|678|Meowstic|1|Psychic|Psychic|no|no|no|45 }}
{{Moveentry/Level3|707|Klefki|2|Steel|Fairy|no|no|no|36}}
{{Moveentry/Level3|707|Klefki|2|Steel|Fairy|no|no|no|36}}
{{Movefooter|Psychic|3}}
{{Movefooter|Psychic|3}}
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{{Moveentryspecial|575|Gothorita|1|Psychic|Psychic|[[List of Pokémon Global Link promotions/Pokémon#Imprison Gothorita|Japanese Global Link]]}}
{{Moveentryspecial|575|Gothorita|1|Psychic|Psychic|[[List of Pokémon Global Link promotions/Pokémon#Imprison Gothorita|Japanese Global Link]]}}
{{Learnlist/footer}}
{{Learnlist/footer}}
==In other games==
===[[Pokémon Mystery Dungeon series]]===
Imprison will afflict the target with a [[Status ailments in Mystery Dungeon#Volatile status conditions|Paused]] status.
===Description===
{{movedesc|Psychic}}
{{movedescentry|{{gameabbrevmd|RB}}|Inflicts the Paused status on the target, making it incapable of action.}}
|}
|}{{left clear}}


==In the manga==
==In the manga==
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{{movemanga|type=psychic|exp=yes|gen=The user creates a forcefield around the enemies' body that prevents it from moving.|image1=Rara Imprison.png|image1p=Kirlia}}
{{movemanga|type=psychic|exp=yes|gen=The user creates a forcefield around the enemies' body that prevents it from moving.|image1=Rara Imprison.png|image1p=Kirlia}}
{{movep|type=psychic|ms=281|pkmn=Kirlia|method=Kirlia creates a forcefield around its body that prevents it from moving.}}
{{movep|type=psychic|ms=281|pkmn=Kirlia|method=Kirlia creates a forcefield around its body that prevents it from moving.}}
{{movebtmManga|type=psychic|user=Ruby (Adventures)|user1=Ruby's Rara|startcode=PS258|startname=Rayquaza Redemption I|notes=Debut}}
{{movebtmManga|type=psychic|user=Rara|user1=Ruby's Rara|startcode=PS258|startname=Rayquaza Redemption I|notes=Debut}}


==In other generations==
==In other generations==
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jgenIV=Imprison Japanese IV|
jgenIV=Imprison Japanese IV|
igenIV=Imprison IV|
igenIV=Imprison IV|
}}
{{Movegen|
type=Psychic|
Colo=Imprison Colo|
XD=Imprison XD|
}}
{{Movegen|
type=Psychic|
PMDRB=Imprison PMD RB|
}}
}}


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[[it:Esclusiva (mossa)]]
[[it:Esclusiva (mossa)]]
[[ja:ふういん]]
[[ja:ふういん]]
[[pt:Imprison]]
[[zh:封印(技能)]]
[[zh:封印(技能)]]

Revision as of 12:28, 9 June 2016

Spr 1g 006.png The picture used in this article is unsatisfactory.
Please feel free to replace it so it conforms to Bulbapedia conventions.
Reason: Should be replaced with Generation VI images

Imprison
ふういん Seal
Imprison V.png
Imprison Japanese V.png
Type  Psychic
Category  Status
PP  10 (max. 16)
Power  —
Accuracy  —%
Priority  {{{priority}}}
  • Does not make contact
  • Not affected by Protect
  • Not affected by Magic Coat
  • Affected by Snatch
  • Not affected by King's Rock
Target
Foe Foe Foe
Self Ally Ally
Affects the user
Availability
Introduced  Generation III
Condition  Smart
Appeal  3 ♥♥♥
Jam  0  
Worsens the condition of those that made appeals.
Condition  Smart
Appeal  1
Earn +3 if two Pokémon raise the Voltage in a row.
Condition  Clever
Appeal  3 ♥♥♥
Jamming  0  
Temporarily stops the crowd from growing excited.

Imprison (Japanese: ふういん Seal) is a non-damaging Psychic-type move introduced in Generation III.

Effect

Generations III and IV

As long as the user remains in battle, opponents cannot use any move which is also known by the user (including Pokémon switched in after the move was used). If the user's moveset changes while Imprison is in effect (such as by Mimic, Sketch or Transform), opponents are prevented from using the new moves.

Imprison will fail if no opponent possesses a move the user knows at the time Imprison is used.

If the target of this move runs out of PP of the rest of its usable moves, it will Struggle.

Generation V

Imprison will still execute even if no opponent has a move the user knows; though it has no immediate effect in such a case, if the opponent is able to change its moveset (e.g. Mimic, Sketch, or Transform) or switches out for a different Pokémon, it will be prevented from using the user's moves.

In Triple Battles, non-adjacent opponents are prevented from using moves that the user knows.

Imprison can now be affected by Snatch.

Description

Games Description
RSE Prevents foes from using moves known by the user.
FRLG Prevents foes from using any move that is also known by the user.
ColoXD Prevents target from using moves known by the user.
DPPtHGSS If the foe knows any move also known by the user, the foe is prevented from using it.
BWB2W2 If the opponents know any move also known by the user, the opponents are prevented from using it.
XYORAS If opposing Pokémon know any move also known by the user, they are prevented from using it.


Learnset

By leveling up

# Pokémon Type Level
I II III IV V VI
037 Vulpix Vulpix Fire Fire 25 21 21 18 18
39
038 Ninetales Ninetales Fire Fire       1
234 Stantler Stantler Normal Normal   43 49 49
280 Ralts Ralts Psychic Fairy 31 32 34 34
29
281 Kirlia Kirlia Psychic Fairy 33 36 39 39
33
282 Gardevoir Gardevoir Psychic Fairy 33 40 45 45
35
343 Baltoy Baltoy Ground Psychic       43
344 Claydol Claydol Ground Psychic       52
436 Bronzor Bronzor Steel Psychic   12 12 9 9
437 Bronzong Bronzong Steel Psychic   1, 12 1, 12 1, 9 1, 9
480 Uxie Uxie Psychic Psychic   6 6 6
481 Mesprit Mesprit Psychic Psychic   6 6 6
482 Azelf Azelf Psychic Psychic   6 6 6
517 Munna Munna Psychic Psychic     13 13
527 Woobat Woobat Psychic Flying     19 19
528 Swoobat Swoobat Psychic Flying     19 19
570 Zorua Zorua Dark Dark     53 53
571 Zoroark Zoroark Dark Dark     59 1, 59
605 Elgyem Elgyem Psychic Psychic     25 25
606 Beheeyem Beheeyem Psychic Psychic     25 25
607 Litwick Litwick Ghost Fire     24 24
608 Lampent Lampent Ghost Fire     24 24
643 Reshiram Reshiram Dragon Fire     8, 64 8, 64
644 Zekrom Zekrom Dragon Electric     8, 64 8, 64
645 Landorus Landorus Ground Flying     9 7
646 Kyurem Kyurem Dragon Ice     8, 64 8, 64
678 Meowstic Meowstic Psychic Psychic       45 ♂
707 Klefki Klefki Steel Fairy       36
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By breeding

# Pokémon Type Father
II III IV V VI
088 Grimer Grimer Poison Poison RaltsKirliaGardevoir RaltsKirliaGardevoir RaltsKirliaGardevoirLitwickLampent RaltsKirliaGardevoirLitwickLampent
200 Misdreavus Misdreavus Ghost Ghost RaltsKirliaGardevoir RaltsKirliaGardevoir RaltsKirliaGardevoirLitwickLampent RaltsKirliaGardevoirLitwickLampent
302 Sableye Sableye Dark Ghost       ElgyemBeheeyem
353 Shuppet Shuppet Ghost Ghost RaltsKirliaGardevoir RaltsKirliaGardevoir RaltsKirliaGardevoirLitwickLampent RaltsKirliaGardevoirLitwickLampent
355 Duskull Duskull Ghost Ghost RaltsKirliaGardevoir RaltsKirliaGardevoir RaltsKirliaGardevoirLitwickLampent RaltsKirliaGardevoirLitwickLampent
442 Spiritomb Spiritomb Ghost Dark   RaltsKirliaGardevoir RaltsKirliaGardevoirLitwickLampent RaltsKirliaGardevoirLitwickLampent
562 Yamask Yamask Ghost Ghost     RaltsKirliaGardevoirLitwickLampent RaltsKirliaGardevoirLitwickLampentKlefki
577 Solosis Solosis Psychic Psychic     RaltsKirliaGardevoirLitwickLampent RaltsKirliaGardevoirLitwickLampent
582 Vanillite Vanillite* Ice Ice     Yamask Klefki
708 Phantump Phantump Ghost Grass       RaltsKirliaGardevoirLitwickLampent
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


Special move

Generation IV

#   Pokémon Type Obtained with
0355 355 Duskull Ghost Pokéwalker - Winner's Path
Bold indicates a Pokémon which gets STAB from this move.
Italic indicates a Pokémon whose evolution or alternate form gets STAB
from this move.


Generation V

#   Pokémon Type Obtained with
0578 578 Duosion Psychic Dream World - Spooky Manor
0583 583 Vanillish Ice Dream World - Icy Cave
Bold indicates a Pokémon which gets STAB from this move.
Italic indicates a Pokémon whose evolution or alternate form gets STAB
from this move.


By event

Generation V

#   Pokémon Type Obtained with
0575 575 Gothorita Psychic Japanese Global Link
Bold indicates a Pokémon which gets STAB from this move.
Italic indicates a Pokémon whose evolution or alternate form gets STAB
from this move.


In other games

Pokémon Mystery Dungeon series

Imprison will afflict the target with a Paused status.

Description

Games Description
MDRB Inflicts the Paused status on the target, making it incapable of action.


In the manga

In the Pokémon Adventures manga


In other generations

Trivia

  • The kanji featured in Imprison's Japanese animations is , which is the first kanji of 封印 (ふういん Fūin (Seal)), which is its Japanese name.

In other languages

Language Title
Mandarin Chinese 封印 Fēngyìn
France Flag.png French Possessif
Germany Flag.png German Begrenzer
Greece Flag.png Greek Επισφράγιση
Italy Flag.png Italian Esclusiva
South Korea Flag.png Korean 봉인 Bong'in
Brazil Flag.png Brazilian Portuguese Aprisionar
Serbia Flag.png Serbian Zatvaranje
Spain Flag.png Spanish Cerca


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