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Difference between revisions of "Ice tile"

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(Changes between generations: Added the newer games, despite missing graphics.)
(you know, only a single piece of align code is actually needed here...)
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==Changes between generations==
 
==Changes between generations==
 
{{incomplete|section|Images for Generations IV and V}}
 
{{incomplete|section|Images for Generations IV and V}}
{| align="left" class="roundy" style="background: #{{locationcolor/dark|snow}}; border: 1px solid #{{locationcolor/dark|snow}};"
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{| class="roundy" style="text-align:center; background: #{{locationcolor/dark|snow}}; border: 1px solid #{{locationcolor/dark|snow}};"
 
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{| align="left" class="roundy" style="background: #{{locationcolor/med|snow}}; border: #{{locationcolor/med|snow}};"
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{| class="roundy" style="background: #{{locationcolor/med|snow}}; border: #{{locationcolor/med|snow}};"
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{| align="left" class="roundy" style="background: #{{johto color light}}; border: 1px solid #{{johto color}};"
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{| class="roundy" style="background: #{{johto color light}}; border: 1px solid #{{johto color}};"
|- align="center"
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|-
 
| class="roundy" style="background: #eee;" |{{gameabbrev3|GS}}
 
| class="roundy" style="background: #eee;" |{{gameabbrev3|GS}}
|- align="center"
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|-
 
| class="roundy" style="background: #eee;" |[[File:Ice GS.png]]
 
| class="roundy" style="background: #eee;" |[[File:Ice GS.png]]
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{| align="left" class="roundy" style="background: #{{johto color light}}; border: 1px solid #{{johto color}};"
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{| class="roundy" style="background: #{{johto color light}}; border: 1px solid #{{johto color}};"
|- align="center"
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|-
 
| class="roundy" style="background: #eee;" |{{gameabbrev3|C}}
 
| class="roundy" style="background: #eee;" |{{gameabbrev3|C}}
|- align="center"
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|-
 
| class="roundy" style="background: #eee;" |[[File:Ice C.png]]
 
| class="roundy" style="background: #eee;" |[[File:Ice C.png]]
|- align="center"
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|}
 
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{| align="left" class="roundy" style="background: #{{hoenn color light}}; border: 1px solid #{{hoenn color}};"
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{| class="roundy" style="background: #{{hoenn color light}}; border: 1px solid #{{hoenn color}};"
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|-
 
| class="roundy" style="background: #eee;" |{{gameabbrev3|RSE}}
 
| class="roundy" style="background: #eee;" |{{gameabbrev3|RSE}}
|- align="center"
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| class="roundy" style="background: #eee;" | [[File:Ice RSE.png]]
 
| class="roundy" style="background: #eee;" | [[File:Ice RSE.png]]
 
|}
 
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{| align="left" class="roundy" style="background: #{{kanto color light}}; border: 1px solid #{{kanto color}};"
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{| class="roundy" style="background: #{{kanto color light}}; border: 1px solid #{{kanto color}};"
|- align="center"
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|-
 
| class="roundy" style="background: #eee;" |{{gameabbrev3|FRLG}}
 
| class="roundy" style="background: #eee;" |{{gameabbrev3|FRLG}}
|- align="center"
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| class="roundy" style="background: #eee;" | [[File:Ice FRLG.png]]
 
| class="roundy" style="background: #eee;" | [[File:Ice FRLG.png]]
 
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{| align="left" class="roundy" style="background: #{{sinnoh color light}}; border: 1px solid #{{sinnoh color}};"
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{| class="roundy" style="background: #{{sinnoh color light}}; border: 1px solid #{{sinnoh color}};"
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|-
 
| class="roundy" style="background: #eee;" |{{gameabbrev3|DPPt}}
 
| class="roundy" style="background: #eee;" |{{gameabbrev3|DPPt}}
|- align="center"
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| class="roundy" style="background: #eee;" | [[File:Ice DPPt.png]]
 
| class="roundy" style="background: #eee;" | [[File:Ice DPPt.png]]
 
|}
 
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{| align="left" class="roundy" style="background: #{{johto color light}}; border: 1px solid #{{johto color}};"
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{| class="roundy" style="background: #{{johto color light}}; border: 1px solid #{{johto color}};"
|- align="center"
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|-
 
| class="roundy" style="background: #eee;" |{{gameabbrev3|HGSS}}
 
| class="roundy" style="background: #eee;" |{{gameabbrev3|HGSS}}
|- align="center"
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|-
 
| class="roundy" style="background: #eee;" | [[File:Ice HGSS.png]]
 
| class="roundy" style="background: #eee;" | [[File:Ice HGSS.png]]
 
|}
 
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{| align="left" class="roundy" style="background: #{{unova color light}}; border: 1px solid #{{unova color}};"
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{| class="roundy" style="background: #{{unova color light}}; border: 1px solid #{{unova color}};"
|- align="center"
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|-
 
| class="roundy" style="background: #eee;" |{{gameabbrev3|BWB2W2}}
 
| class="roundy" style="background: #eee;" |{{gameabbrev3|BWB2W2}}
|- align="center"
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|-
 
| class="roundy" style="background: #eee;" | [[File:Ice BWB2W2.png]]
 
| class="roundy" style="background: #eee;" | [[File:Ice BWB2W2.png]]
 
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|}

Revision as of 11:23, 12 April 2013

An ice tile is a special type of tile introduced in Pokémon Gold and Silver, and has appeared in all main series games since. There are two types.

Changes between generations

050Diglett.png This section is incomplete.
Please feel free to edit this section to add missing information and complete it.
Reason: Images for Generations IV and V.
GS
Ice GS.png
C
Ice C.png
RSE
Ice RSE.png
FRLG
Ice FRLG.png
DPPt
File:Ice DPPt.png
HGSS
File:Ice HGSS.png
BWB2W2
File:Ice BWB2W2.png


Types of ice tile

Slippery ice tile

When the player moves onto this tile, they will slide in the direction which they walk. They will continue sliding in this direction until they hit an obstacle or land on another form of tile. This type of ice tile was first introduced in Generation II. Its most prominent use is in Mahogany Gym and Ice Path; it has continued to be featured in all generations since. The slippery ice tile is used to create maze-like puzzles, in which the player has to work out which way to slide and what obstacles to hit in order to continue. It has also been used in Shoal Cave, Icefall Cave, Snowpoint Gym, the Snowpoint Temple, Cold Storage, Icirrus Gym and one of the areas inside the Badge Check Gate on Unova Route 10. In winter in the Unova region, puddles freeze over and act as slippery ice tiles; these puddles are found in Icirrus City, Route 8, and the Moor of Icirrus. A similar slippery tile is used in the Trick House, though it is not made of ice.

During the storyline of Pokémon Black 2 and White 2, they have their most significant role yet. Team Plasma uses the Plasma Frigate, powered by Kyurem, to freeze Route 9, Opelucid City, and Route 11. The tiles cover all of the areas that have been frozen over.

Cracked ice tile

This form of tile was first introduced in Ruby and Sapphire in Sootopolis Gym. If a player walks on the tile once, the ice becomes cracked. If the player walks over a cracked tile, the ice will break and the player will fall through to a cavern below. This type of tile was also featured alongside the slippery variety in FireRed and LeafGreen in Icefall Cave.

A similar non-ice tile can also be found in the Sky Pillar as well as the Mirage TowerE.

In battle

In Generation IV, ice gives Secret Power a 30% chance of freezing its target and gives it the appearance of Avalanche; it causes Nature Power to become Blizzard.

In Generation V, ice gives Secret Power a 30% chance of freezing its target and gives it the appearance of Avalanche; it causes Nature Power to become Ice Beam.

Camouflage makes the user Ice-type when used on ice.

Special tiles in the Pokémon games
Cave tileHoleIce tileLedgeMarsh tilePuddleSand tileSnow tile
Spin tileSoft soilTall grassTrapWarp tileWater tile
Dungeon tile

Project Games logo.png This game mechanic article is part of Project Games, a Bulbapedia project that aims to write comprehensive articles on the Pokémon games.