Hypnosis (move): Difference between revisions

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{{bad picture|2=needs another image that shows the move making contact}}
{{MoveInfobox|
{{MoveInfobox|
n=95 |
n=95 |
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jtrans=Hypnosis |
jtrans=Hypnosis |
gameimage=Hypnosis.png |
gameimage=Hypnosis.png |
gameimage2=Hypnosis 2.png |
gameimagewidth=300px |
gameimagewidth=300px |
type=Psychic |
type=Psychic |
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maxpp=32 |
maxpp=32 |
power=— |
power=— |
accuracy={{tt|60|70% in Diamond and Pearl only}} |
accuracy={{tt|60|70% in Diamond and Pearl}} |
gen=I |
gen=I |
mtxd=yes |
mtxd=yes |
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appealsc=2 |
appealsc=2 |
scdesc=Prevents the Voltage from going down in the same turn. |
scdesc=Prevents the Voltage from going down in the same turn. |
category6=Clever|
appeal6=1|
jam6=3|
cdesc6=Badly startles all of the Pokémon to act before the user.|
pokefordex=hypnosis |
pokefordex=hypnosis |
touches=no |
touches=no |
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==Effect==
==Effect==
===Generations I-III===
===Generations I to III===
Hypnosis puts the target to {{status|sleep}}.
Hypnosis puts the target to {{status|sleep}}.


Hypnosis can't affect a target that already has a major status ailment.
Hypnosis cannot affect a target that already has a major status ailment.


In Stadium, Hypnosis can't affect a target that has a {{m|substitute}}.
In Stadium, Hypnosis cannot affect a target that has a {{m|substitute}}.


Hypnosis has an accuracy of 60%.
Hypnosis has an accuracy of 60%.


===Generation IV and on===
===Generation IV===
In {{2v2|Diamond|Pearl}}, accuracy was improved to 70%. In {{v2|Platinum}}, it was changed back to 60%. In link battles between {{2v2|Diamond|Pearl}} and other versions, the accuracy is set to 60%.
In {{2v2|Diamond|Pearl}}, Hypnosis's accuracy was changed to 70%. In {{v2|Platinum}}, it was changed back to 60%. In link battles between {{2v2|Diamond|Pearl}} and other versions, the accuracy is set to 60%.


==Description==
==Description==
{{movedesc|Psychic}}
{{movedesc|Psychic}}
{{movedescentry|{{gameabbrev3|Stad}}{{gameabbrev3|Stad2}}|A special <sc>Psychic</sc>-type move. The target is hypnotized into a deep sleep.}}
{{movedescentry|{{gameabbrevss|Stad}}{{gameabbrevss|Stad2}}|A special <sc>Psychic</sc>-type move. The target is hypnotized into a deep sleep.}}
{{movedescentry|{{gameabbrev3|GSC}}|May put the foe to sleep.}}
{{movedescentry|{{gameabbrev2|GSC}}|May put the foe to sleep.}}
{{movedescentry|{{gameabbrev3|RSE}}{{gameabbrev3|Colo}}{{gameabbrev3|XD}}|A hypnotizing move that may induce sleep.}}
{{movedescentry|{{gameabbrev3|RSE}}{{gameabbrevss|Colo}}{{gameabbrevss|XD}}|A hypnotizing move that may induce sleep.}}
{{movedescentry|{{gameabbrev3|FRLG}}|Hypnotic suggestion is used to make the foe fall into a deep sleep.}}
{{movedescentry|{{gameabbrev3|FRLG}}|Hypnotic suggestion is used to make the foe fall into a deep sleep.}}
{{movedescentry|PMD{{color2|{{md red color}}|Pokémon Mystery Dungeon: Red Rescue Team and Blue Rescue Team|R}}{{color2|{{md blue color}}|Pokémon Mystery Dungeon: Red Rescue Team and Blue Rescue Team|B}}|Makes the target go to sleep, causing it to be incapable of action.}}
{{movedescentry|{{gameabbrev4|DPPtHGSS}}<br>{{gameabbrev5|BWB2W2}}<br>{{gameabbrev6|XYORAS}}|The user employs hypnotic suggestion to make the target fall into a deep sleep.}}
{{movedescentry|{{gameabbrev3|DPPt}}{{gameabbrev3|HGSS}}<br>{{gameabbrev3|BWB2W2}}{{color2|000|Pokémon Conquest|Conq}}<br>{{gameabbrev3|XY}}|The user employs hypnotic suggestion to make the target fall into a deep sleep.}}
|}
|}
|}{{left clear}}
|}{{left clear}}
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{{Moveheader/Level|Psychic|1}}
{{Moveheader/Level|Psychic|1}}
{{Moveentry/Level1|060|Poliwag|1|Water|Water|16|7|7|8|8|8}}
{{Moveentry/Level1|060|Poliwag|1|Water|Water|16|7|7|8|8|8}}
{{Moveentry/Level1|061|Poliwhirl|1|Water|Water|--, 16|--, 7|--, 7|--, 8|--, 8|--, 8}}
{{Moveentry/Level1|061|Poliwhirl|1|Water|Water|1, 16|1, 7|1, 7|1, 8|1, 8|1, 8}}
{{Moveentry/Level1|062|Poliwrath|2|Water|Fighting|--, 16|--, 7|--, 7|--, 8|--|--}}
{{Moveentry/Level1|062|Poliwrath|2|Water|Fighting|1, 16|1, 7|1, 7|1, 8|1|1}}
{{Moveentry/Level1|092|Gastly|2|Ghost|Poison|27|--|--|--|--|--}}
{{Moveentry/Level1|092|Gastly|2|Ghost|Poison|27|1|1|1|1|1}}
{{Moveentry/Level1|093|Haunter|2|Ghost|Poison|29|--|--|--|--|--}}
{{Moveentry/Level1|093|Haunter|2|Ghost|Poison|29|1|1|1|1|1}}
{{Moveentry/Level1|094|Gengar|2|Ghost|Poison|29|--|--|--|--|--}}
{{Moveentry/Level1|094|Gengar|2|Ghost|Poison|29|1|1|1|1|1}}
{{Moveentry/Level1|096|Drowzee|1|Psychic|Psychic|--|--|--|--|--|--}}
{{Moveentry/Level1|096|Drowzee|1|Psychic|Psychic|1|1|1|1|1|1}}
{{Moveentry/Level1|097|Hypno|1|Psychic|Psychic|--|--|--|--|--|--}}
{{Moveentry/Level1|097|Hypno|1|Psychic|Psychic|1|1|1|1|1|1}}
{{Moveentry/Level1|102|Exeggcute|2|Grass|Psychic|--|--|--|--|--|--}}
{{Moveentry/Level1|102|Exeggcute|2|Grass|Psychic|1|1|1|1|1|1}}
{{Moveentry/Level1|103|Exeggutor|2|Grass|Psychic|--|--|--|--|--|--}}
{{Moveentry/Level1|103|Exeggutor|2|Grass|Psychic|1|1|1|1|1|1}}
{{Moveentry/Level1|163|Hoothoot|2|Normal|Flying|no|16|16|5|PtHGSS=9|5|5}}
{{Moveentry/Level1|163|Hoothoot|2|Normal|Flying|no|16|16|5|PtHGSS=9|5|5}}
{{Moveentry/Level1|164|Noctowl|2|Normal|Flying|no|16|16|--, 5|PtHGSS=--, 9|--, 5|--, 5}}
{{Moveentry/Level1|164|Noctowl|2|Normal|Flying|no|16|16|1, 5|PtHGSS=1, 9|1, 5|1, 5}}
{{Moveentry/Level1|186|Politoed|1|Water|Water|no|--|--|--|--|--}}
{{Moveentry/Level1|186|Politoed|1|Water|Water|no|1|1|1|1|1}}
{{Moveentry/Level1|193|Yanma|2|Bug|Flying|no|no|no|FRLG=23|38|38|38}}
{{Moveentry/Level1|193|Yanma|2|Bug|Flying|no|no|no|FRLG=23|38|38|38}}
{{Moveentry/Level1|234|Stantler|1|Normal|Water|no|15|19|FRLG=17|10|10|10}}
{{Moveentry/Level1|234|Stantler|1|Normal|Water|no|15|19|FRLG=17|10|10|10}}
{{Moveentry/Level1|280|Ralts|2|Psychic|Fairy|no|no|41|43|45|45}}
{{Moveentry/Level1|280|Ralts|2|Psychic|Fairy|no|no|41|43|45|{{tt|45|XY}}<br>{{tt|37|ORAS}}}}
{{Moveentry/Level1|281|Kirlia|2|Psychic|Fairy|no|no|47|50|53|53}}
{{Moveentry/Level1|281|Kirlia|2|Psychic|Fairy|no|no|47|50|53|{{tt|53|XY}}<br>{{tt|44|ORAS}}}}
{{Moveentry/Level1|282|Gardevoir|2|Psychic|Fairy|no|no|51|60|65|65}}
{{Moveentry/Level1|282|Gardevoir|2|Psychic|Fairy|no|no|51|60|65|{{tt|65|XY}}<br>{{tt|49|ORAS}}}}
{{Moveentry/Level1|327|Spinda|1|Normal|Normal|no|no|23|23|23|23}}
{{Moveentry/Level1|327|Spinda|1|Normal|Normal|no|no|23|23|23|{{tt|23|XY}}<br>{{tt|19|ORAS}}}}
{{Moveentry/Level1|337|Lunatone|2|Rock|Psychic|no|no|19|12|12|B2W2=9|9}}
{{Moveentry/Level1|337|Lunatone|2|Rock|Psychic|no|no|19|12|12|B2W2=9|{{tt|9|XY}}<br>{{tt|5|ORAS}}}}
{{Moveentry/Level1|431|Glameow|1|Normal|Normal|no|no|no|13|13|13}}
{{Moveentry/Level1|431|Glameow|1|Normal|Normal|no|no|no|13|13|13}}
{{Moveentry/Level1|432|Purugly|1|Normal|Normal|no|no|no|13|13|13}}
{{Moveentry/Level1|432|Purugly|1|Normal|Normal|no|no|no|13|13|13}}
{{Moveentry/Level1|436|Bronzor|2|Steel|Psychic|no|no|no|7|7|B2W2=5|5}}
{{Moveentry/Level1|436|Bronzor|2|Steel|Psychic|no|no|no|7|7|B2W2=5|5}}
{{Moveentry/Level1|437|Bronzong|2|Steel|Psychic|no|no|no|--, 7|--, 7|B2W2=--, 5|--, 5}}
{{Moveentry/Level1|437|Bronzong|2|Steel|Psychic|no|no|no|1, 7|1, 7|B2W2=1, 5|1, 5}}
{{Moveentry/Level1|442|Spiritomb|2|Ghost|Dark|no|no|no|13|13|13}}
{{Moveentry/Level1|442|Spiritomb|2|Ghost|Dark|no|no|no|13|13|13}}
{{Moveentry/Level1|491|Darkrai|1|Dark|Dark|no|no|no|20|20|20}}
{{Moveentry/Level1|491|Darkrai|1|Dark|Dark|no|no|no|20|20|20}}
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{{Moveentry/Level1|505|Watchog|1|Normal|Normal|no|no|no|no|18|18}}
{{Moveentry/Level1|505|Watchog|1|Normal|Normal|no|no|no|no|18|18}}
{{Moveentry/Level1|517|Munna|1|Psychic|Normal|no|no|no|no|19|19}}
{{Moveentry/Level1|517|Munna|1|Psychic|Normal|no|no|no|no|19|19}}
{{Moveentry/Level1|518|Musharna|1|Psychic|Psychic|no|no|no|no|--|--}}
{{Moveentry/Level1|518|Musharna|1|Psychic|Psychic|no|no|no|no|1|1}}
{{Moveentry/Level1|561|Sigilyph|2|Psychic|Flying|no|no|no|no|4|4}}
{{Moveentry/Level1|561|Sigilyph|2|Psychic|Flying|no|no|no|no|4|4}}
{{Moveentry/Level1|686|Inkay|2|Dark|Psychic|no|no|no|no|no|18}}
{{Moveentry/Level1|686|Inkay|2|Dark|Psychic|no|no|no|no|no|18}}
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==In other games==
==In other games==
===[[Pokémon Conquest]]===
===[[Pokémon Conquest]]===
Hypnosis is the only move of {{p|Munna}}.
{{Conquestmove
|type=psychic
|grid={{Conquestmove/Grid/columns|span=2}}
|acc=60%
|eff=Puts each target to sleep.
|users={{CSP|517|Munna}}
}}
 
===Description===
{{movedesc|Psychic}}
{{movedescentry|{{gameabbrevmd|RB}}|Makes the target go to sleep, causing it to be incapable of action.}}
{{movedescentry|{{gameabbrevss|Conq}}|The user employs hypnotic suggestion to make the target fall into a deep sleep.}}
|}
|}{{left clear}}


==In the anime==
==In the anime==
{{moveanime|type=psychic|exp=yes|gen=The user releases hypnotic waves which cause the foe to fall asleep.|image3=Cassidy Drowzee Hypnosis.png|image3p=Drowzee|image1=Drake Gengar Hypnosis.png|image1p=Gengar|image2=Fantina Drifloon Hypnosis.png|image2p=Drifloon|image4=Sigilyph Hypnosis.png|image4p=Sigilyph}}
{{moveanime|type=psychic|exp=yes|gen=The user releases hypnotic waves which cause the foe to fall asleep or put in a trance.|image3=Cassidy Drowzee Hypnosis.png|image3p=Drowzee|image1=Malamar Hypnosis.png|image1p=Malamar|image2=Fantina Drifloon Hypnosis.png|image2p=Drifloon|image4=Sigilyph Hypnosis.png|image4p=Sigilyph}}
{{movep|type=psychic|ms=094|pkmn=Gengar|method=Gengar puts its hands together and releases black circles that expand as they move towards the opponent, or Gengar waves its arms in hypnotic patterns and the opponent falls asleep, or Gengar's body becomes outlined in light blue, and illusions of its eyes come out and hit the opponent, confusing it, or Gengar's eyes glow red. It holds out its hands and red orbs appear at the end of them. Gengar then brings the two orbs together to form one big red orb in front of it. Gengar then fires red beams from the orb at the opponent.}}
{{movep|type=psychic|ms=094|pkmn=Gengar|method=Gengar puts its hands together and releases black circles that expand as they move towards the opponent, or Gengar waves its arms in hypnotic patterns and the opponent falls asleep, or Gengar's body becomes outlined in light blue, and illusions of its eyes come out and hit the opponent, confusing it, or Gengar's eyes glow red. It holds out its hands and red orbs appear at the end of them. Gengar then brings the two orbs together to form one big red orb in front of it. Gengar then fires red beams from the orb at the opponent.}}
{{movemid|type=psychic|user=Gengar (Pokémon)|user1=Unknown Trainer's Gengar|startcode=EP001|startname=Pokémon - I Choose You!|notes=Debut}}
{{movemid|type=psychic|user=Gengar (Pokémon)|user1=Unknown Trainer's Gengar|startcode=EP001|startname=Pokémon - I Choose You!|notes=Debut}}
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{{movemid|type=psychic|user=Agatha's Gengar|startcode=AG132|startname=The Scheme Team}}
{{movemid|type=psychic|user=Agatha's Gengar|startcode=AG132|startname=The Scheme Team}}
{{movemid|type=psychic|user=Fantina|user1=Fantina's Gengar|startcode=DP102|startname=Shield With a Twist!}}
{{movemid|type=psychic|user=Fantina|user1=Fantina's Gengar|startcode=DP102|startname=Shield With a Twist!}}
{{movemid|type=psychic|user=Jarvis|user1=Jarvis's Gengar|startcode=M19|startname=Volcanion and the Mechanical Marvel}}
{{movep|type=psychic|ms=097|pkmn=Hypno|method=Hypno swings its pendulum in front of its target's face until it falls asleep. On occasion, the pendulum glows.}}
{{movep|type=psychic|ms=097|pkmn=Hypno|method=Hypno swings its pendulum in front of its target's face until it falls asleep. On occasion, the pendulum glows.}}
{{movemid|type=psychic|user=Pokémon Lover's Club|user1=Pokémon Lover's Club's Hypno|startcode=EP027|startname=Hypno's Naptime}}
{{movemid|type=psychic|user=Pokémon Lover's Club|user1=Pokémon Lover's Club's Hypno|startcode=EP027|startname=Hypno's Naptime}}
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{{movep|type=psychic|ms=561|pkmn=Sigilyph|method=Sigilyph's three eyes light up blue and each of them releases a blue sphere of light in the pattern of a triangle. The opponent falls asleep once the three spheres make contact with it.}}
{{movep|type=psychic|ms=561|pkmn=Sigilyph|method=Sigilyph's three eyes light up blue and each of them releases a blue sphere of light in the pattern of a triangle. The opponent falls asleep once the three spheres make contact with it.}}
{{movemid|type=psychic|user=Sigilyph (Pokémon)|user1=A wild Sigilyph|startcode=BW064|startname=Explorers of the Hero's Ruin!}}
{{movemid|type=psychic|user=Sigilyph (Pokémon)|user1=A wild Sigilyph|startcode=BW064|startname=Explorers of the Hero's Ruin!}}
{{movep|type=psychic|ms=687|pkmn=Malamar|method=Malamar's body shines a bright yellow light and it take control over everything that looks at it.}}
{{movep|type=psychic|ms=687|pkmn=Malamar|method=The yellow part on Malamar's body shine a bright yellow light, putting the opponent in a trance and making it do whatever Malamar tells them to do.}}
{{movebtm|type=psychic|user=Malamar (Pokémon)|user1=A wild Malamar|startcode=XY019|startname=A Conspiracy to Conquer!}}
{{movebtm|type=psychic|user=Recurring wild Pokémon in the anime#Malamar|user1=A wild Malamar|startcode=XY019|startname=A Conspiracy to Conquer!}}
 
* In ''[[EP075|Round One - Begin!]]'', [[Mandi]] ordered his {{p|Exeggutor}} to use Hypnosis, but it was unable to execute the order due to being in pain by [[Ash's Krabby]]'s {{m|Vice Grip}}.


==In the manga==
==In the manga==
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{{movemanga|type=psychic|exp=yes|gen=The foe is put to sleep.|image1=Monta Watchog Hypnosis.png|image1p=Watchog}}
{{movemanga|type=psychic|exp=yes|gen=The foe is put to sleep.|image1=Monta Watchog Hypnosis.png|image1p=Watchog}}
{{movep|type=psychic|ms=505|pkmn=Watchog|method=Watchog releases waves from its body and places the opponent to sleep.}}
{{movep|type=psychic|ms=505|pkmn=Watchog|method=Watchog releases waves from its body and places the opponent to sleep.}}
{{movebtmManga|type=psychic|user=Monta|user1=Monta's Watchog|startcode=PBW5|notes=Debut}}
{{movebtmManga|type=psychic|user=Monta|user1=Monta's Watchog|startcode=PBW5|startname=Let's Master Pokémon Capturing!|notes=Debut}}


===In the How I Became a Pokémon Card manga===
===In the How I Became a Pokémon Card manga===
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===In the Pokémon Adventures manga===
===In the Pokémon Adventures manga===
{{movemanga|type=psychic|exp=yes|gen=The user lulls the foe into a deep sleep.|image1=Agatha Gengar Hypnosis Adventures.png|image1p=Gengar|image2=Polibo Hypnosis.png|image2p=Politoed|image3=Musha Munna Hypnosis.png|image3p=Munna|image4=Sabrina Kadabra Hypnosis Adventures.png|image4p=Kadabra}}
{{movemanga|type=psychic|exp=yes|gen=The user lulls the foe into a deep sleep.|image1=Agatha Gengar Hypnosis Adventures.png|image1p=Gengar|image2=Polibo Hypnosis.png|image2p=Politoed|image3=Musha Munna Hypnosis.png|image3p=Munna|image4=Sabrina Kadabra Hypnosis Adventures.png|image4p=Kadabra}}
{{movep|type=psychic|ms=064|pkmn=Kadabra|method=Kadabra hypnotizes its opponent, trapping them inside of an illusionary world of their worst fears and memories.}}
{{movep|type=psychic|ms=064|pkmn=Kadabra|method=Kadabra hypnotizes the opponent, causing them to see illusions that it can use to alter the appearance of itself or the space around it.}}
{{movemid|type=psychic|user=Sabrina's Kadabra|startcode=PS030|startname=Zap! Zap! Zapdos!|notes=Debut<br>Kadabra {{color2|{{psychic color dark}}|Manga move errors|cannot legally learn}} Hypnosis}}
{{movemid|type=psychic|user=Sabrina's Kadabra|startcode=PS027|startname=Kalling Kadabra|notes=Debut<br>Kadabra {{color2|{{psychic color dark}}|Manga move errors|cannot legally learn}} Hypnosis}}
{{movep|type=psychic|ms=094|pkmn=Gengar|method=Gengar releases a trail of smoke from one of its hands. The smoke wraps around the opponent and lifts them into the air, putting them in a deep trance or sleep.}}
{{movep|type=psychic|ms=094|pkmn=Gengar|method=Gengar releases a trail of smoke from one of its hands. The smoke wraps around the opponent and lifts them into the air, putting them in a deep trance or sleep.}}
{{movemid|type=psychic|user=Agatha's Gengar|startcode=PS051|startname=Electro Magneton}}
{{movemid|type=psychic|user=Agatha's Gengar|startcode=PS051|startname=Electro Magneton}}
Line 231: Line 250:
{{movemid|type=psychic|user=Polibo|user1=Gold's Polibo|startcode=PS164|startname=Slick Slowking}}
{{movemid|type=psychic|user=Polibo|user1=Gold's Polibo|startcode=PS164|startname=Slick Slowking}}
{{movep|type=psychic|ms=281|pkmn=Kirlia|method=Kirlia extends its hand and releases a powerful blast of wind from its body at the opponent. When the opponent gets hit with the wind, it gets blown back and falls asleep, or Kirlia stares at the opponent, causing it to get drowsy and go to sleep.}}
{{movep|type=psychic|ms=281|pkmn=Kirlia|method=Kirlia extends its hand and releases a powerful blast of wind from its body at the opponent. When the opponent gets hit with the wind, it gets blown back and falls asleep, or Kirlia stares at the opponent, causing it to get drowsy and go to sleep.}}
{{movemid|type=psychic|user=Kirlia (Pokémon)|user1=The Battle Pike's Kirlia|startcode=PS309|startname=VS. Milotic}}
{{movemid|type=psychic|user=Kirlia (Pokémon)|user1=The Battle Pike's Kirlia|startcode=PS309|startname=Moving Past Milotic}}
{{movemid|type=psychic|user=Ruby (Adventures)|user1=Ruby's Rara|startcode=PS321|startname=VS. Kirlia}}
{{movemid|type=psychic|user=Rara|user1=Ruby's Rara|startcode=PS321|startname=Cunning Kirlia}}
{{movep|type=psychic|ms=491|pkmn=Darkrai|method=Darkrai releases a spiraling ring of dark energy from its eye at the opponent, putting it to sleep.}}
{{movep|type=psychic|ms=491|pkmn=Darkrai|method=Darkrai releases a spiraling ring of dark energy from its eye at the opponent, putting it to sleep.}}
{{movemid|type=psychic|user=Charon|user1=Charon's Darkrai|startcode=PS438|startname=The Final Dimensional Duel VIII}}
{{movemid|type=psychic|user=Sird|user1=Sird's Darkrai|startcode=PS438|startname=The Final Dimensional Duel VIII}}
{{movep|type=psychic|ms=517|pkmn=Munna|method=Munna releases a spiraling psychic energy from the front of its body at the opponent, or Munna releases two black beams of energy from its eyes at the opponent. As the beams of energy fire at the opponent, they combine into one large beam.}}
{{movep|type=psychic|ms=517|pkmn=Munna|method=Munna releases a spiraling psychic energy from the front of its body at the opponent, or Munna releases two black beams of energy from its eyes at the opponent. As the beams of energy fire at the opponent, they combine into one large beam.}}
{{movebtmManga|type=psychic|user=Musha|user1=Black's Musha|startcode=PS473|startname=Battle at the Museum}}
{{movemid|type=psychic|user=Musha|user1=Black's Musha|startcode=PS473|startname=Battle at the Museum}}
{{movep|type=psychic|ms=687|pkmn=Malamar|method=Malamar releases a sound wave the puts the target to sleep.}}
{{movebtmManga|type=psychic|user=Xerosic|user1=Xerosic's Malamar|startcode=PAXY32|startname=PAXY32}}
 
* A {{tc|Team Plasma Grunt}}'s {{p|Gothitelle}} was revealed to know Hypnosis in ''[[PS480|At Liberty on Liberty Garden]]'', but the move was executed off-panel.


===In the Pokémon Diamond and Pearl Adventure! manga===
===In the Pokémon Diamond and Pearl Adventure! manga===
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{{movemid|type=psychic|user=Drowzee (Pokémon)|user1=A wild Drowzee|startcode=PM053|startname=Clefairy's Pikachu Robot}}
{{movemid|type=psychic|user=Drowzee (Pokémon)|user1=A wild Drowzee|startcode=PM053|startname=Clefairy's Pikachu Robot}}
{{movep|type=psychic|ms=094|pkmn=Gengar|method=Waves form out of Gengar's body. The opponent seeing them falls in a trance and sees illusions.}}
{{movep|type=psychic|ms=094|pkmn=Gengar|method=Waves form out of Gengar's body. The opponent seeing them falls in a trance and sees illusions.}}
{{movemid|type=psychic|user=Morty|user1=Morty's Gengar|startcode=PM090|startname=The Legendary Ho-oh!!}}
{{movemid|type=psychic|user=Morty's Gengar|startcode=PM090|startname=The Legendary Ho-oh!!}}
{{movep|type=psychic|ms=035|pkmn=Clefairy|method=Clefairy holds out a pendulum and swings it side-to-side. Anyone focusing at the swinging falls asleep.}}
{{movep|type=psychic|ms=035|pkmn=Clefairy|method=Clefairy holds out a pendulum and swings it side-to-side. Anyone focusing at the swinging falls asleep.}}
{{movebtmManga|type=psychic|user=Red's Clefairy|startcode=PMDP06|startname=Great Discovery of the Fossil of the Era!!|notes=Clefairy {{color2|{{psychic color dark}}|Manga move errors|cannot legally learn}} Hypnosis}}
{{movebtmManga|type=psychic|user=Red's Clefairy|startcode=PMDP06|startname=Great Discovery of the Fossil of the Era!!|notes=Clefairy {{color2|{{psychic color dark}}|Manga move errors|cannot legally learn}} Hypnosis}}
Line 299: Line 322:
{{Movegen|
{{Movegen|
type=psychic|
type=psychic|
Stad=Hypnosis Stadium|
Stad=Hypnosis Stad|
Stad2=Hypnosis Stad2|
Stad2=Hypnosis Stad2|
Colo=Hypnosis Colo|
XD=Hypnosis XD|
}}
}}


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|fr=Hypnose
|fr=Hypnose
|de=Hypnose
|de=Hypnose
|el=Ύπνωση
|el=Ύπνωση ''Ýpnosi''
|id=Hipnotis
|id=Hipnotis
|it=Ipnosi
|it=Ipnosi
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|es=Hipnosis
|es=Hipnosis
|ro=Hipnoză
|ro=Hipnoză
|ru=Гипноз ''Gipnoz''}}
|ru=Гипноз ''Gipnoz''
|sv=Hypnos
|vi=Thuật Thôi Miên
}}
{{-}}
{{-}}


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[[de:Hypnose]]
[[de:Hypnose]]
[[es:Hipnosis]]
[[fr:Hypnose]]
[[fr:Hypnose]]
[[it:Ipnosi (mossa)]]
[[it:Ipnosi (mossa)]]
[[ja:さいみんじゅつ]]
[[ja:さいみんじゅつ]]
[[pl:Hypnosis]]
[[pl:Hypnosis]]
[[pt:Hypnosis]]
[[zh:催眠术(招式)]]
[[zh:催眠术(技能)]]

Revision as of 04:29, 29 August 2016

Hypnosis
さいみんじゅつ Hypnosis
Type  Psychic
Category  Status
PP  20 (max. 32)
Power  —
Accuracy  60%
Priority  {{{priority}}}
Target
Foe Foe Foe
Self Ally Ally
May affect anyone adjacent to the user
Availability
Introduced  Generation I
Condition  Smart
Appeal  1
Jam  3 ♥♥♥
Badly startles those that have made appeals.
Condition  Smart
Appeal  2 ♥♥
Prevents the Voltage from going down in the same turn.
Condition  Clever
Appeal  1
Jamming  3 ♥♥♥
Badly startles all of the Pokémon to act before the user.

Hypnosis (Japanese: さいみんじゅつ Hypnosis) is a non-damaging Psychic-type move introduced in Generation I.

Effect

Generations I to III

Hypnosis puts the target to sleep.

Hypnosis cannot affect a target that already has a major status ailment.

In Stadium, Hypnosis cannot affect a target that has a substitute.

Hypnosis has an accuracy of 60%.

Generation IV

In Diamond and Pearl, Hypnosis's accuracy was changed to 70%. In Platinum, it was changed back to 60%. In link battles between Diamond and Pearl and other versions, the accuracy is set to 60%.

Description

Games Description
StadStad2 A special Psychic-type move. The target is hypnotized into a deep sleep.
GSC May put the foe to sleep.
RSEColoXD A hypnotizing move that may induce sleep.
FRLG Hypnotic suggestion is used to make the foe fall into a deep sleep.
DPPtHGSS
BWB2W2
XYORAS
The user employs hypnotic suggestion to make the target fall into a deep sleep.


Learnset

By leveling up

# Pokémon Type Level
I II III IV V VI
060 Poliwag Poliwag Water Water 16 7 7 8 8 8
061 Poliwhirl Poliwhirl Water Water 1, 16 1, 7 1, 7 1, 8 1, 8 1, 8
062 Poliwrath Poliwrath Water Fighting 1, 16 1, 7 1, 7 1, 8 1 1
092 Gastly Gastly Ghost Poison 27 1 1 1 1 1
093 Haunter Haunter Ghost Poison 29 1 1 1 1 1
094 Gengar Gengar Ghost Poison 29 1 1 1 1 1
096 Drowzee Drowzee Psychic Psychic 1 1 1 1 1 1
097 Hypno Hypno Psychic Psychic 1 1 1 1 1 1
102 Exeggcute Exeggcute Grass Psychic 1 1 1 1 1 1
103 Exeggutor Exeggutor Grass Psychic 1 1 1 1 1 1
163 Hoothoot Hoothoot Normal Flying   16 16 5 9 5 5
164 Noctowl Noctowl Normal Flying   16 16 1, 5 1, 9 1, 5 1, 5
186 Politoed Politoed Water Water   1 1 1 1 1
193 Yanma Yanma Bug Flying       23 38 38 38
234 Stantler Stantler Normal Water   15 19 17 10 10 10
280 Ralts Ralts Psychic Fairy     41 43 45 45
37
281 Kirlia Kirlia Psychic Fairy     47 50 53 53
44
282 Gardevoir Gardevoir Psychic Fairy     51 60 65 65
49
327 Spinda Spinda Normal Normal     23 23 23 23
19
337 Lunatone Lunatone Rock Psychic     19 12 12 9 9
5
431 Glameow Glameow Normal Normal       13 13 13
432 Purugly Purugly Normal Normal       13 13 13
436 Bronzor Bronzor Steel Psychic       7 7 5 5
437 Bronzong Bronzong Steel Psychic       1, 7 1, 7 1, 5 1, 5
442 Spiritomb Spiritomb Ghost Dark       13 13 13
491 Darkrai Darkrai Dark Dark       20 20 20
504 Patrat Patrat Normal Normal         18 18
505 Watchog Watchog Normal Normal         18 18
517 Munna Munna Psychic Normal         19 19
518 Musharna Musharna Psychic Psychic         1 1
561 Sigilyph Sigilyph Psychic Flying         4 4
686 Inkay Inkay Dark Psychic           18
687 Malamar Malamar Dark Psychic           18
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By breeding

# Pokémon Type Father
II III IV V VI
037 Vulpix Vulpix Fire Fire Stantler StantlerSpinda StantlerSpindaGlameowPurugly StantlerSpindaGlameowPuruglyPatratWatchogMunnaMusharna StantlerSpindaGlameowPuruglyPatratWatchogMunnaMusharna
041 Zubat Zubat Poison Flying     HoothootNoctowl HoothootNoctowlSigilyph HoothootNoctowlSigilyph
052 Meowth Meowth Normal Normal Stantler StantlerSpinda StantlerSpindaGlameowPurugly StantlerSpindaGlameowPuruglyPatratWatchogMunnaMusharna StantlerSpindaGlameowPuruglyPatratWatchogMunnaMusharna
054 Psyduck Psyduck Water Water PoliwagPoliwhirlPoliwrathPolitoedStantler PoliwagPoliwhirlPoliwrathPolitoedStantlerSpinda PoliwagPoliwhirlPoliwrathPolitoedStantlerSpindaGlameowPurugly PoliwagPoliwhirlPoliwrathPolitoedStantlerSpindaGlameowPuruglyPatratWatchogMunnaMusharna PoliwagPoliwhirlPoliwrathPolitoedStantlerSpindaGlameowPuruglyPatratWatchogMunnaMusharnaInkayMalamar
077 Ponyta Ponyta Fire Fire Stantler StantlerSpinda StantlerSpindaGlameowPurugly StantlerSpindaGlameowPuruglyPatratWatchogMunnaMusharna StantlerSpindaGlameowPuruglyPatratWatchogMunnaMusharna
122 Mr. Mime Mr. Mime Psychic Fairy DrowzeeHypno DrowzeeHypnoSpinda DrowzeeHypnoSpinda DrowzeeHypnoSpinda DrowzeeHypnoSpinda
349 Feebas Feebas Water Water   PoliwagPoliwhirlPoliwrathPolitoed PoliwagPoliwhirlPoliwrathPolitoed PoliwagPoliwhirlPoliwrathPolitoed PoliwagPoliwhirlPoliwrathPolitoedInkayMalamar
358 Chimecho Chimecho Psychic Psychic   GastlyHaunterGengarRaltsKirliaGardevoir GastlyHaunterGengarRaltsKirliaGardevoirSpiritomb GastlyHaunterGengarRaltsKirliaGardevoirSpiritomb GastlyHaunterGengarRaltsKirliaGardevoirSpiritomb
425 Drifloon Drifloon Ghost Flying     GastlyHaunterGengarRaltsKirliaGardevoirSpiritomb GastlyHaunterGengarRaltsKirliaGardevoirSpiritomb GastlyHaunterGengarRaltsKirliaGardevoirSpiritomb
433 Chingling Chingling Psychic Psychic     GastlyHaunterGengarRaltsKirliaGardevoirSpiritomb GastlyHaunterGengarRaltsKirliaGardevoirSpiritomb GastlyHaunterGengarRaltsKirliaGardevoirSpiritomb
439 Mime Jr. Mime Jr. Psychic Fairy     DrowzeeHypnoSpinda DrowzeeHypnoSpinda DrowzeeHypnoSpinda
519 Pidove Pidove Normal Flying       HoothootNoctowlSigilyph HoothootNoctowlSigilyph
653 Fennekin Fennekin Fire Fire         StantlerSpindaGlameowPuruglyPatratWatchogMunnaMusharna
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By Move Tutor

# Pokémon Type Game
FRLG E XD
151 Mew Mew Psychic Psychic
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.

Special move

Generation IV

#   Pokémon Type Obtained with
0151 151 Mew Psychic My Pokémon Ranch
Bold indicates a Pokémon which gets STAB from this move.
Italic indicates a Pokémon whose evolution or alternate form gets STAB
from this move.


Generation V

#   Pokémon Type Obtained with
0041 041 Zubat Poison Flying Dream World - Windswept Sky
0052 052 Meowth Normal Dream World - Spooky Manor
0358 358 Chimecho Psychic Dream World - Spooky Manor
0425 425 Drifloon Ghost Flying Dream World - Windswept Sky
0519 519 Pidove Normal Flying Dream World - Windswept Sky
0561 561 Sigilyph Psychic Flying Dream World - Windswept Sky
Bold indicates a Pokémon which gets STAB from this move.
Italic indicates a Pokémon whose evolution or alternate form gets STAB
from this move.


By event

Generation II

#   Pokémon Type Obtained with
0200 200 Misdreavus Ghost New York City Pokémon Center
Bold indicates a Pokémon which gets STAB from this move.
Italic indicates a Pokémon whose evolution or alternate form gets STAB
from this move.


Generation VI

#   Pokémon Type Obtained with
0686 686 InkayLv.10 Dark Psychic Pokémon Center Tokyo Bay Inkay
Bold indicates a Pokémon which gets STAB from this move.
Italic indicates a Pokémon whose evolution or alternate form gets STAB
from this move.


In other games

Pokémon Conquest

 
>
 
Stars: 
Power: 0
Accuracy: 60%
Effect: Puts each target to sleep.
Users: Munna
Grid assumes the user is in the square marked by > facing to the right.
Orange squares indicate spaces that are hit.
Red squares indicate the knockback on hit Pokémon.
A blue square indicates the user's position after performing the move.

Description

Games Description
MDRB Makes the target go to sleep, causing it to be incapable of action.
Conq. The user employs hypnotic suggestion to make the target fall into a deep sleep.


In the anime


In the manga

In the Be the Best! Pokémon B+W manga


In the How I Became a Pokémon Card manga


In the Pokémon Adventures manga


In the Pokémon Diamond and Pearl Adventure! manga


In the Pokémon Gold and Silver: The Golden Boys manga


In the Pokémon Gotta Catch 'Em All manga


In the Pocket Monsters Platinum: Aim to Be Battle King!! manga


In the Pokémon Pocket Monsters manga


In the Pokémon Try Adventure manga


In other generations

Trivia

  • Hypnosis is the only move whose accuracy changed between games of the same generation.

In other languages

Language Title
Mandarin Chinese 催眠術 Cuīmiánshù
Denmark Flag.png Danish Hypnose
The Netherlands Flag.png Dutch Hypnose
Finland Flag.png Finnish Hypnoosi
France Flag.png French Hypnose
Germany Flag.png German Hypnose
Greece Flag.png Greek Ύπνωση Ýpnosi
Indonesia Flag.png Indonesian Hipnotis
Italy Flag.png Italian Ipnosi
South Korea Flag.png Korean 최면술 Choemyeon Sul
Poland Flag.png Polish Hipnoza
Brazil Flag.png Brazilian Portuguese Hipnose
Romania Flag.png Romanian Hipnoză
Russia Flag.png Russian Гипноз Gipnoz
Serbia Flag.png Serbian Hipnoza
Spain Flag.png Spanish Hipnosis
Sweden Flag.png Swedish Hypnos
Vietnam Flag.png Vietnamese Thuật Thôi Miên


Project Moves and Abilities logo.png This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.