Hyper Mode: Difference between revisions

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==Effects of Hyper Mode==
==Effects of Hyper Mode==
* {{m|Shadow Rush}} has an increased [[critical hit]] ratio.
* {{m|Shadow Rush}} has an increased [[critical hit]] ratio.
* If the Pokémon is ordered to use any move other than Shadow Rush, one of the following can happen:
* If the Pokémon is ordered to use any move other than Shadow Rush, it may take one of the following actions instead:
** It may disobey and use another move instead (usually Shadow Rush).
** It may disobey and use another move (usually Shadow Rush).
** It may turn and attack its teammate instead.  
** It may turn and attack its teammate.  
** It may attempt to use its item, even if it isn't holding one.
** It may attempt to use its item, even if it isn't holding one.
** It may hurt itself, as if it were confused.
** It may hurt itself, as if it were confused.
** It may actually attack its Trainer or the opposing Trainer.
** It may attack its Trainer or the opposing Trainer.
** It may use the chosen move normally and obediently, though this is very rare.
** If it is in the middle of a two-turn move such as {{m|Fly}}, there is a small chance it will leave Hyper Mode on its own.
** If it is in the middle of a two-turn move such as {{m|Fly}}, it may leave Hyper Mode on its own, though this is extremely rare.
** It may do nothing at all.
** It may do nothing at all.
** It may return to its [[Poké Ball]], even if it's under the effect of {{m|Mean Look}}.
** It may return to its [[Poké Ball]], even if it under the effect of {{m|Block}}, {{m|Mean Look}}, or {{m|Spider Web}}.
* [[Item]]s cannot be used on a Pokémon in Hyper Mode, with the obvious exception of colognes.
* [[Item]]s cannot be used on a Pokémon in Hyper Mode, with the obvious exception of [[Scent]]s.
* The panel that indicates the Pokémon's name changes.


==Ending Hyper Mode==
==Ending Hyper Mode==
Hyper Mode can be ended by either calling to a Pokémon in battle, using a [[cologne]] on it, leaving it at the [[Pokémon Day Care]], or recovering on its own. Doing this will "open the door to its heart" a bit and bring it closer to being [[Purification|purified]]. Some Shadow Pokémon respond to this better than others, based on their natures (even if the heart gauge isn't sufficiently empty to discover the Shadow Pokémon's nature), even going so far as to have a whole fifth of their heart gauge cleared just by calling it out of Hyper Mode.
Hyper Mode can be ended by either calling to a Pokémon in battle, using a Scent on it, leaving it at the [[Pokémon Day Care]], or recovering on its own. Doing this will "open the door to its heart" a bit and bring it closer to being [[Purification|purified]]. Some Shadow Pokémon respond to this better than others, based on their natures (even if the heart gauge isn't sufficiently empty to discover the Shadow Pokémon's nature), even going so far as to have a whole fifth of their heart gauge cleared just by calling it out of Hyper Mode.


==In other languages==
==In other languages==
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[[Category:Game mechanics]]
[[Category:Game mechanics]]


[[de:Furyo-Modus]]
[[fr:Mode Hyper]]
[[fr:Mode Hyper]]
[[ja:ハイパー状態]]
[[ja:ハイパー状態]]

Revision as of 06:01, 30 August 2015

This is about the state Shadow Pokémon enter in Pokémon Colosseum. For its equivalent in Pokémon XD: Gale of Darkness, see Reverse Mode.


A Croconaw entering Hyper Mode

Hyper Mode (Japanese: ハイパー状態 Hyper State) is a condition Shadow Pokémon will sometimes enter in Pokémon Colosseum.

A Shadow Pokémon enters Hyper Mode during a Pokémon battle, and it will spend a turn having its emotions "rise to a fever pitch". It will only have a chance of entering Hyper Mode if it has been ordered to use Shadow Rush. Its status meter will turn red and black, and an Aura of the same color will appear around the Pokémon, presumably only seen by Rui.

Effects of Hyper Mode

  • Shadow Rush has an increased critical hit ratio.
  • If the Pokémon is ordered to use any move other than Shadow Rush, it may take one of the following actions instead:
    • It may disobey and use another move (usually Shadow Rush).
    • It may turn and attack its teammate.
    • It may attempt to use its item, even if it isn't holding one.
    • It may hurt itself, as if it were confused.
    • It may attack its Trainer or the opposing Trainer.
    • If it is in the middle of a two-turn move such as Fly, there is a small chance it will leave Hyper Mode on its own.
    • It may do nothing at all.
    • It may return to its Poké Ball, even if it under the effect of Block, Mean Look, or Spider Web.
  • Items cannot be used on a Pokémon in Hyper Mode, with the obvious exception of Scents.

Ending Hyper Mode

Hyper Mode can be ended by either calling to a Pokémon in battle, using a Scent on it, leaving it at the Pokémon Day Care, or recovering on its own. Doing this will "open the door to its heart" a bit and bring it closer to being purified. Some Shadow Pokémon respond to this better than others, based on their natures (even if the heart gauge isn't sufficiently empty to discover the Shadow Pokémon's nature), even going so far as to have a whole fifth of their heart gauge cleared just by calling it out of Hyper Mode.

In other languages

Language Title
France Flag.png French Mode Hyper
Germany Flag.png German Furyo-Modus
Italy Flag.png Italian Iperstato
Spain Flag.png Spanish Hiperestado


Project Games logo.png This game mechanic article is part of Project Games, a Bulbapedia project that aims to write comprehensive articles on the Pokémon games.