Horn Drill (move)

From Bulbapedia, the community-driven Pokémon encyclopedia.
Jump to navigationJump to search
Horn Drill
つのドリル Horn Drill
[[File:|center]]
Type  Normal
Category  Physical
PP  5 (max. 8)
Power  Varies
Accuracy  30%
Priority  {{{priority}}}
  • Makes contact
  • Affected by Protect
  • Not affected by Magic Coat
  • Not affected by Snatch
  • Not affected by King's Rock
Target
Foe Foe Foe
Self Ally Ally
Does not affect any Pokémon*
Availability
Introduced  [[Generation {{{gen}}}]]
Condition  Cool
Appeal  2 ♥♥
Jam  1
???
Condition  Cool
Appeal  0  
Earn +15 if all the Pokémon choose the same Judge.
Condition  Cool
Appeal  0  
Jamming  0  

Horn Drill (Japanese: つのドリル Horn Drill) is a very inaccurate Normal-type one-hit KO move introduced in Generation I.

Effect

Generation I

Horn Drill does damage equal to the opponent's current HP. Horn Drill will break a Substitute on contact, and can be countered for infinite damage if and when it breaks a Substitute.

Horn Drill will not affect an opponent whose current speed is greater than the user's current speed.

Generation II

Unlike in Generation I, Horn Drill can affect a Pokémon whose speed is greater than the user's current speed. However, it cannot affect a Pokémon of a higher level. Horn Drill can be Countered for infinite damage if it misses in Pokémon Gold, Silver, and Crystal. But this does not apply to Pokémon Stadium 2.

In Generation II, Horn Drill is generally considered to be the single best move in the game.

Learnset

Generation I

By leveling up

Generation II

By leveling up

Generation III

By leveling up

Generation IV

By leveling up

In other languages

  • French: Empal'korne
  • German: Hornbohrer
  • Italian: Perforcorno
  • Spanish: Perforador
  • Portuguese: Broca de chifre.

Template:Project MoveDex notice

Generation I TMs
01020304050607080910111213141516171819202122232425
26272829303132333435363738394041424344454647484950
Generation I HMs
0102030405