Hold Hands (move): Difference between revisions

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Revision as of 19:15, 10 March 2017

Spr 1g 006.png The picture used in this article is unsatisfactory.
Please feel free to replace it so it conforms to Bulbapedia conventions.
Reason: Should be replaced with Generation VII image

Hold Hands
てをつなぐ Holding Hands
Hold Hands VI.png
[[File:|300px|center]]
Type  Normal
Category  Status
PP  40 (max. 64)
Power  —
Accuracy  —%
Priority  {{{priority}}}
  • Does not make contact
  • Not affected by Protect
  • Not affected by Magic Coat
  • Not affected by Snatch
  • Not affected by King's Rock
Target
Foe Foe Foe
Self Ally Ally
Affects an adjacent ally
Availability
Introduced  Generation VI
Condition  [[{{{category}}} (condition)|{{{category}}}]]
Appeal  0  
Jam  0  
Condition  [[{{{category}}} (condition)|{{{category}}}]]
Appeal  0  
Condition  Cute
Appeal  1
Jamming  0  
Prevents the user from being startled until the turn ends.

Hold Hands (Japanese: てをつなぐ Holding Hands) is a non-damaging Normal-type event-exclusive move introduced in Generation VI.

Effect

Hold Hands has no known effect in battle. When a Pokémon uses this move in a Double Battle or Triple Battle, it and its target ally will perform a brief animation together.

It will fail if used in a Single Battle or Horde Encounter (even if used by one of the five opposing Pokémon). It will hit the target even if it has used Protect, Detect, or Spiky Shield, but will fail if the target is protected by Crafty Shield or in the semi-invulnerable turn of a move like Fly or Dig.

If powered up by a Normalium Z into Z-Hold Hands, the user's Attack, Defense, Special Attack, Special Defense, and Speed are raised by one stage each.

Hold Hands can be used as a part of a Contest Spectacular combination, causing certain moves (Circle Throw, Seismic Toss, Sky Drop, Smack Down, Storm Throw and Vital Throw) to give an extra three appeal points if any of them is used in the next turn.

Description

Games Description
XYORAS
SM
The user and an ally hold hands. This makes them very happy.


Learnset

By events

Generation VI

# Pokémon Types Egg Groups Obtained with
0006 Charizard FireIC Big.png
FlyingIC Big.png
Monster Dragon Pokémon Center Mega Tokyo Charizard
Spring 2015 Charizard
Pokémon Center Hiroshima Charizard
0025 Pikachu ElectricIC Big.png Field Fairy Minato Mirai Pikachu
Pokémon Center Mega Tokyo Pikachu
Tohoku Pikachu
Pokémon Center Hiroshima Pikachu
Pika Pika Pokémon Spa Pikachu
666Fan Vivillon BugIC Big.png
FlyingIC Big.png
Bug Bug GTS Fancy Pattern Vivillon
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


In the manga

In the Pokémon Adventures manga


In other languages

Language Title
Chinese Cantonese 牽手 Hīnsáu
Mandarin 牽手 / 牵手 Qiānshǒu
France Flag.png French Mains Jointes
Germany Flag.png German Händchenhalten
Italy Flag.png Italian Mano nella Mano
South Korea Flag.png Korean 손에손잡기 Son-esonjabgi
Spain Flag.png Spanish Manos Juntas


Variations of the move Splash
StatusIC HOME.png CelebrateHold HandsSplash


Project Moves and Abilities logo.png This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.