Hold Hands (move): Difference between revisions

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{{MoveInfobox|
{{Incomplete|2=Determine these interactions: contact, Magic Coat, Snatch}}
n=607|
{{MoveInfobox
name=Hold Hands |
|n=607
jname=てをつなぐ |
|name=Hold Hands
jtrans=Holding Hands |
|jname=てをつなぐ
jtranslit=Teotsunagu |
|jtrans=Holding Hands
gameimage=Hold Hands.png|
|jtranslit=Teotsunagu
gameimagewidth=300|
|gameimage=Hold Hands.png
type=Normal |
|gameimagewidth=300
damagecategory=Status |
|type=Normal
basepp=40|
|damagecategory=Status
maxpp=64|
|basepp=40
power=— |
|maxpp=64
accuracy=— |
|power=—
gen=VI |
|accuracy=—
category6=Cute |
|gen=VI
appeal6=1 |
|category6=Cute
jam6=0 |
|appeal6=1
cdesc6=Prevents the user from being startled until the turn ends. |
|jam6=0
<!--touches=yes |-->
|cdesc6=Prevents the user from being startled until the turn ends.
protect=no |<!--
<!--|touches=yes-->
magiccoat=no |
|protect=no
snatch=no |-->
<!--|magiccoat=no
brightpowder=no |
|snatch=no-->
kingsrock=no |<!--
|brightpowder=no
flag7=no |
|kingsrock=no
flag8=no |-->
|sound=no
sound=no |
|target=adjacentally
target=adjacentally |
}}
footnotes= }}


'''Hold Hands''' (Japanese: '''てをつなぐ''' ''Holding Hands'') is a non-damaging {{type|Normal}} {{pkmn2|event}}-exclusive [[move]] introduced in [[Generation VI]].
'''Hold Hands''' (Japanese: '''てをつなぐ''' ''Holding Hands'') is a non-damaging {{type|Normal}} {{pkmn2|event}}-exclusive [[move]] introduced in [[Generation VI]].

Revision as of 09:45, 17 October 2016

050Diglett.png This article is incomplete.
Please feel free to edit this article to add missing information and complete it.
Reason: Determine these interactions: contact, Magic Coat, Snatch

Hold Hands
てをつなぐ Holding Hands
Hold Hands.png
[[File:|300px|center]]
Type  Normal
Category  Status
PP  40 (max. 64)
Power  —
Accuracy  —%
Priority  {{{priority}}}
  • Not affected by Protect
  • Not affected by King's Rock
Target
Foe Foe Foe
Self Ally Ally
Affects an adjacent ally
Availability
Introduced  Generation VI
Condition  [[{{{category}}} (condition)|{{{category}}}]]
Appeal  0  
Jam  0  
Condition  [[{{{category}}} (condition)|{{{category}}}]]
Appeal  0  
Condition  Cute
Appeal  1
Jamming  0  
Prevents the user from being startled until the turn ends.

Hold Hands (Japanese: てをつなぐ Holding Hands) is a non-damaging Normal-type event-exclusive move introduced in Generation VI.

Effect

Hold Hands has no known effect in battle. When a Pokémon uses this move in a Double Battle or Triple Battle, it and its target ally will perform a brief animation together.

It will fail if used in a Single Battle or Horde Encounter (even if used by one of the five opposing Pokémon). It will hit the target even if it has used Protect, Detect, or Spiky Shield, but will fail if the target is protected by Crafty Shield or in the semi-invulnerable turn of a move like Fly or Dig.

Description

Games Description
XYORAS The user and an ally hold hands. This makes them very happy.


Learnset

By events

Generation VI

#   Pokémon Type Obtained with
0006 006 Charizard Fire Flying Pokémon Center Mega Tokyo Charizard
Spring 2015 Charizard
Pokémon Center Hiroshima Charizard
0025 025 Pikachu Electric Minato Mirai Pikachu
Pokémon Center Mega Tokyo Pikachu
Tohoku Pikachu
Pokémon Center Hiroshima Pikachu
Pika Pika Pokémon Spa Pikachu
0666 666Fan Vivillon Bug Flying GTS Fancy Pattern Vivillon
Bold indicates a Pokémon which gets STAB from this move.
Italic indicates a Pokémon whose evolution or alternate form gets STAB
from this move.


In other languages

Language Title
France Flag.png French Mains Jointes
Germany Flag.png German Händchenhalten
Italy Flag.png Italian Mano nella Mano
South Korea Flag.png Korean 손에손잡기 Son-esonjabgi
Spain Flag.png Spanish Manos Juntas


Variations of the move Splash
StatusIC HOME.png CelebrateHold HandsSplash


Project Moves and Abilities logo.png This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.