Hitmonchan (Pokémon)/Generation III learnset: Difference between revisions

From Bulbapedia, the community-driven Pokémon encyclopedia.
Jump to navigationJump to search
No edit summary
Line 2: Line 2:
__NOTOC__
__NOTOC__
====By [[Level|leveling up]]====
====By [[Level|leveling up]]====
{{movelist|fighting|fighting|3|1|Hitmonchan}}
{{learnlist/levelh|Hitmonchan|fighting|fighting|3|1}}
{{mlentry3|Start|Comet Punch|Normal|18|85|15|Tough|2|0}}
{{learnlist/level3|Start|Comet Punch|Normal|18|85|15|Tough|2|0}}
{{mlentry3|Start|Revenge|Fighting|60|100|10|Tough|3|0||'''}}
{{learnlist/level3|Start|Revenge|Fighting|60|100|10|Tough|3|0||'''}}
{{mlentry3|7|Agility|Psychic|—|—|30|Cool|3|0}}
{{learnlist/level3|7|Agility|Psychic|—|—|30|Cool|3|0}}
{{mlentry3|13|Pursuit|Dark|40|100|20|Smart|2|1}}
{{learnlist/level3|13|Pursuit|Dark|40|100|20|Smart|2|1}}
{{mlentry3|20|Mach Punch|Fighting|40|100|30|Cool|3|0||'''}}
{{learnlist/level3|20|Mach Punch|Fighting|40|100|30|Cool|3|0||'''}}
{{mlentry3|26|ThunderPunch|Electric|75|100|15|Cool|4|0}}
{{learnlist/level3|26|ThunderPunch|Electric|75|100|15|Cool|4|0}}
{{mlentry3|26|Ice Punch|Ice|75|100|15|Beauty|4|0}}
{{learnlist/level3|26|Ice Punch|Ice|75|100|15|Beauty|4|0}}
{{mlentry3|26|Fire Punch|Fire|75|100|15|Beauty|4|0}}
{{learnlist/level3|26|Fire Punch|Fire|75|100|15|Beauty|4|0}}
{{mlentry3|32|Sky Uppercut|Fighting|85|90|15|Cool|2|1||'''}}
{{learnlist/level3|32|Sky Uppercut|Fighting|85|90|15|Cool|2|1||'''}}
{{mlentry3|38|Mega Punch|Normal|80|85|20|Tough|4|0}}
{{learnlist/level3|38|Mega Punch|Normal|80|85|20|Tough|4|0}}
{{mlentry3|44|Detect|Fighting|—|—|5|Cool|2|0}}
{{learnlist/level3|44|Detect|Fighting|—|—|5|Cool|2|0}}
{{mlentry3|50|Counter|Fighting|—|100|20|Tough|2|0}}
{{learnlist/level3|50|Counter|Fighting|—|100|20|Tough|2|0}}
{{movelist/note|3|fighting}}
{{learnlist/levelf|Hitmonchan|fighting|fighting|3}}


====By [[TM]]/[[HM]]====
====By [[TM]]/[[HM]]====
{{movelist|fighting|fighting|3|1|Hitmonchan}}
{{learnlist/tmh|Hitmonchan|fighting|fighting|3|1}}
{{mlentry3|[[TM01]]|Focus Punch|Fighting|150|100|20|Tough|3|0||'''}}
{{learnlist/tm3|TM01|Focus Punch|Fighting|150|100|20|Tough|3|0||'''}}
{{mlentry3|[[TM06]]|Toxic|Poison|—|85|10|Smart|3|0}}
{{learnlist/tm3|TM06|Toxic|Poison|—|85|10|Smart|3|0}}
{{mlentry3|[[TM08]]|Bulk Up|Fighting|—|—|20|Beauty|1|0}}
{{learnlist/tm3|TM08|Bulk Up|Fighting|—|—|20|Beauty|1|0}}
{{mlentry3|[[TM10]]|Hidden Power|Normal|—|100|15|Smart|3|0}}
{{learnlist/tm3|TM10|Hidden Power|Normal|—|100|15|Smart|3|0}}
{{mlentry3|[[TM11]]|Sunny Day|Fire|—|—|5|Beauty|1|0}}
{{learnlist/tm3|TM11|Sunny Day|Fire|—|—|5|Beauty|1|0}}
{{mlentry3|[[TM17]]|Protect|Normal|—|—|10|Cute|1|0}}
{{learnlist/tm3|TM17|Protect|Normal|—|—|10|Cute|1|0}}
{{mlentry3|[[TM18]]|Rain Dance|Water|—|—|5|Tough|1|0}}
{{learnlist/tm3|TM18|Rain Dance|Water|—|—|5|Tough|1|0}}
{{mlentry3|[[TM21]]|Frustration|Normal|—|100|20|Cute|1|0}}
{{learnlist/tm3|TM21|Frustration|Normal|—|100|20|Cute|1|0}}
{{mlentry3|[[TM26]]|Earthquake|Ground|100|100|10|Tough|1|3}}
{{learnlist/tm3|TM26|Earthquake|Ground|100|100|10|Tough|1|3}}
{{mlentry3|[[TM27]]|Return|Normal|—|100|20|Cute|1|0}}
{{learnlist/tm3|TM27|Return|Normal|—|100|20|Cute|1|0}}
{{mlentry3|[[TM31]]|Brick Break|Fighting|75|100|15|Cool|1|4||'''}}
{{learnlist/tm3|TM31|Brick Break|Fighting|75|100|15|Cool|1|4||'''}}
{{mlentry3|[[TM32]]|Double Team|Normal|—|—|15|Cool|2|0}}
{{learnlist/tm3|TM32|Double Team|Normal|—|—|15|Cool|2|0}}
{{mlentry3|[[TM39]]|Rock Tomb|Rock|50|80|10|Smart|3|0}}
{{learnlist/tm3|TM39|Rock Tomb|Rock|50|80|10|Smart|3|0}}
{{mlentry3|[[TM42]]|Facade|Normal|70|100|20|Cute|2|0}}
{{learnlist/tm3|TM42|Facade|Normal|70|100|20|Cute|2|0}}
{{mlentry3|[[TM43]]|Secret Power|Normal|70|100|20|Smart|1|0}}
{{learnlist/tm3|TM43|Secret Power|Normal|70|100|20|Smart|1|0}}
{{mlentry3|[[TM44]]|Rest|Psychic|—|—|10|Cute|2|0}}
{{learnlist/tm3|TM44|Rest|Psychic|—|—|10|Cute|2|0}}
{{mlentry3|[[TM45]]|Attract|Normal|—|100|15|Cute|2|0}}
{{learnlist/tm3|TM45|Attract|Normal|—|100|15|Cute|2|0}}
{{mlentry3|[[TM46]]|Thief|Dark|40|100|10|Tough|1|0}}
{{learnlist/tm3|TM46|Thief|Dark|40|100|10|Tough|1|0}}
{{mlentry3|[[HM04]]|Strength|Normal|80|100|15|Tough|2|1}}
{{learnlist/tm3|HM04|Strength|Normal|80|100|15|Tough|2|1}}
{{mlentry3|[[HM06]]|Rock Smash|Fighting|20|100|15|Tough|1|3||'''}}
{{learnlist/tm3|HM06|Rock Smash|Fighting|20|100|15|Tough|1|3||'''}}
{{movelist/note|3|fighting}}
{{learnlist/tmf|Hitmonchan|fighting|fighting|3}}


====By {{pkmn|breeding}}====
====By {{pkmn|breeding}}====
{{eggmoves|fighting|fighting|3|1|Hitmonchan}}
{{learnlist/breedh|Hitmonchan|fighting|fighting|3|1}}
{{mlentry3|{{p|Hitmonlee}}|Hi Jump Kick|Fighting|85|90|20|Cool|6|0||'''}}
{{learnlist/breed3|{{MSP|106|Hitmonlee}}|Hi Jump Kick|Fighting|85|90|20|Cool|6|0||'''}}
{{mlentry3|{{p|Hitmonlee}}<br>{{p|Hitmonchan}}<br>{{p|Hitmontop}}|Helping Hand|Normal|&mdash;|&mdash;|20|Smart|2|0||}}
{{learnlist/breed3|{{MSP|106|Hitmonlee}}{{MSP|107|Hitmonchan}}{{MSP|237|Hitmontop}}|Helping Hand|Normal|&mdash;|&mdash;|20|Smart|2|0||}}
{{mlentry3|{{p|Hitmonchan}}|Mach Punch|Fighting|40|100|30|Cool|3|0||'''}}
{{learnlist/breed3|{{MSP|107|Hitmonchan}}|Mach Punch|Fighting|40|100|30|Cool|3|0||'''}}
{{mlentry3|{{p|Hitmonlee}}|Mind Reader|Normal|&mdash;|&mdash;|5|Smart|3|0}}
{{learnlist/breed3|{{MSP|106|Hitmonlee}}|Mind Reader|Normal|&mdash;|&mdash;|5|Smart|3|0}}
{{mlentry3|{{p|Hitmontop}}|Rapid Spin|Normal|20|100|40|Cool|2|0}}
{{learnlist/breed3|{{MSP|237|Hitmontop}}|Rapid Spin|Normal|20|100|40|Cool|2|0}}
{{eggmoves/note|3|fighting}}
{{learnlist/breedf|Hitmonchan|fighting|fighting|3}}


====By [[Move tutor|tutoring]]====
====By [[Move tutor|tutoring]]====
{{tutor|fighting|fighting|3|1|Hitmonchan}}
{{learnlist/tutorh|Hitmonchan|fighting|fighting|3|1}}
{{mtentry3|Body Slam|Normal|85|100|15|Tough|1|4|||yes|yes|yes}}
{{learnlist/tutor3|Body Slam|Normal|85|100|15|Tough|1|4|||yes|yes|yes}}
{{mtentry3|Counter|Fighting|&mdash;|100|20|Tough|2|0|||yes|yes|no}}
{{learnlist/tutor3|Counter|Fighting|&mdash;|100|20|Tough|2|0|||yes|yes|no}}
{{mtentry3|Double-Edge|Normal|120|100|15|Tough|6|0|||yes|yes|yes}}
{{learnlist/tutor3|Double-Edge|Normal|120|100|15|Tough|6|0|||yes|yes|yes}}
{{mtentry3|DynamicPunch|Fighting|100|50|5|Cool|2|1||'''|no|yes|no}}
{{learnlist/tutor3|DynamicPunch|Fighting|100|50|5|Cool|2|1||'''|no|yes|no}}
{{mtentry3|Endure|Normal|&mdash;|&mdash;|10|Tough|2|0|||no|yes|no}}
{{learnlist/tutor3|Endure|Normal|&mdash;|&mdash;|10|Tough|2|0|||no|yes|no}}
{{mtentry3|Fire Punch|Fire|75|100|15|Beauty|4|0|||no|yes|no}}
{{learnlist/tutor3|Fire Punch|Fire|75|100|15|Beauty|4|0|||no|yes|no}}
{{mtentry3|Ice Punch|Ice|75|100|15|Beauty|4|0|||no|yes|no}}
{{learnlist/tutor3|Ice Punch|Ice|75|100|15|Beauty|4|0|||no|yes|no}}
{{mtentry3|Mega Kick|Normal|120|75|5|Cool|4|0|||yes|yes|no}}
{{learnlist/tutor3|Mega Kick|Normal|120|75|5|Cool|4|0|||yes|yes|no}}
{{mtentry3|Mega Punch|Normal|80|85|20|Tough|4|0|||yes|yes|no}}
{{learnlist/tutor3|Mega Punch|Normal|80|85|20|Tough|4|0|||yes|yes|no}}
{{mtentry3|Metronome|Normal|&mdash;|&mdash;|10|Cute|3|0|||yes|yes|no}}
{{learnlist/tutor3|Metronome|Normal|&mdash;|&mdash;|10|Cute|3|0|||yes|yes|no}}
{{mtentry3|Mimic|Normal|&mdash;|&mdash;|10|Cute|1|0|||yes|yes|yes}}
{{learnlist/tutor3|Mimic|Normal|&mdash;|&mdash;|10|Cute|1|0|||yes|yes|yes}}
{{mtentry3|Mud-Slap|Ground|20|100|10|Cute|2|1|||no|yes|no}}
{{learnlist/tutor3|Mud-Slap|Ground|20|100|10|Cute|2|1|||no|yes|no}}
{{mtentry3|Rock Slide|Rock|75|90|10|Tough|1|3|||yes|yes|no}}
{{learnlist/tutor3|Rock Slide|Rock|75|90|10|Tough|1|3|||yes|yes|no}}
{{mtentry3|Seismic Toss|Fighting|&mdash;|100|20|Tough|2|1|||yes|yes|yes}}
{{learnlist/tutor3|Seismic Toss|Fighting|&mdash;|100|20|Tough|2|1|||yes|yes|yes}}
{{mtentry3|Sleep Talk|Normal|&mdash;|&mdash;|10|Cute|3|0|||no|yes|no}}
{{learnlist/tutor3|Sleep Talk|Normal|&mdash;|&mdash;|10|Cute|3|0|||no|yes|no}}
{{mtentry3|Snore|Normal|40|100|15|Cool|4|0|||no|yes|no}}
{{learnlist/tutor3|Snore|Normal|40|100|15|Cool|4|0|||no|yes|no}}
{{mtentry3|Substitute|Normal|&mdash;|&mdash;|10|Smart|2|0|||yes|yes|yes}}
{{learnlist/tutor3|Substitute|Normal|&mdash;|&mdash;|10|Smart|2|0|||yes|yes|yes}}
{{mtentry3|Swagger|Normal|&mdash;|90|15|Cute|2|0|||no|yes|yes}}
{{learnlist/tutor3|Swagger|Normal|&mdash;|90|15|Cute|2|0|||no|yes|yes}}
{{mtentry3|Swift|Normal|60|&mdash;|20|Cool|2|0|||no|yes|no}}
{{learnlist/tutor3|Swift|Normal|60|&mdash;|20|Cool|2|0|||no|yes|no}}
{{mtentry3|ThunderPunch|Electric|75|100|15|Cool|4|0|||no|yes|no}}
{{learnlist/tutor3|ThunderPunch|Electric|75|100|15|Cool|4|0|||no|yes|no}}
{{tutor/note|3|fighting}}
{{learnlist/tutorf|Hitmonchan|fighting|fighting|3}}

Revision as of 11:36, 21 October 2010

← Hitmonchan Hitmonchan

By leveling up

Generation III
Other generations:
I - II - IV - V - VI - VII - VIII - IX
 Level   Move   Type   Pwr.   Acc.   PP   Contest   Appeal   Jamming 
00Start Comet Punch Normal 01818 085}}85% 15 Tough 2 ♥♥ 0  
00Start Revenge Fighting 06060 100}}100% 10 Tough 3 ♥♥♥ 0  
077 Agility Psychic 0000 —}}—% 30 Cool 3 ♥♥♥ 0  
1313 Pursuit Dark 04040 100}}100% 20 Smart 2 ♥♥ 1
2020 Mach Punch Fighting 04040 100}}100% 30 Cool 3 ♥♥♥ 0  
2626 ThunderPunch Electric 07575 100}}100% 15 Cool 4 ♥♥♥♥ 0  
2626 Ice Punch Ice 07575 100}}100% 15 Beauty 4 ♥♥♥♥ 0  
2626 Fire Punch Fire 07575 100}}100% 15 Beauty 4 ♥♥♥♥ 0  
3232 Sky Uppercut Fighting 08585 090}}90% 15 Cool 2 ♥♥ 1
3838 Mega Punch Normal 08080 085}}85% 20 Tough 4 ♥♥♥♥ 0  
4444 Detect Fighting 0000 —}}—% 5 Cool 2 ♥♥ 0  
5050 Counter Fighting 0000 100}}100% 20 Tough 2 ♥♥ 0  
  • Bold indicates a move that gets STAB when used by Hitmonchan
  • Italic indicates a move that gets STAB only when used by an evolution of Hitmonchan

By TM/HM

Generation III
Other generations:
I - II - IV - V - VI - VII - VIII - IX
 TM   Move   Type   Pwr.   Acc.   PP   Contest   Appeal   Jamming 
Bag TM Fighting Sprite.png TM01 Focus Punch Fighting 150 100% 20 Tough 3 ♥♥♥ 0  
Bag TM Poison Sprite.png TM06 Toxic Poison 85% 10 Smart 3 ♥♥♥ 0  
Bag TM Fighting Sprite.png TM08 Bulk Up Fighting —% 20 Beauty 1 0  
Bag TM Normal Sprite.png TM10 Hidden Power Normal 100% 15 Smart 3 ♥♥♥ 0  
Bag TM Fire Sprite.png TM11 Sunny Day Fire —% 5 Beauty 1 0  
Bag TM Normal Sprite.png TM17 Protect Normal —% 10 Cute 1 0  
Bag TM Water Sprite.png TM18 Rain Dance Water —% 5 Tough 1 0  
Bag TM Normal Sprite.png TM21 Frustration Normal 100% 20 Cute 1 0  
Bag TM Ground Sprite.png TM26 Earthquake Ground 100 100% 10 Tough 1 3 ♥♥♥
Bag TM Normal Sprite.png TM27 Return Normal 100% 20 Cute 1 0  
Bag TM Fighting Sprite.png TM31 Brick Break Fighting 75 100% 15 Cool 1 4 ♥♥♥♥
Bag TM Normal Sprite.png TM32 Double Team Normal —% 15 Cool 2 ♥♥ 0  
Bag TM Rock Sprite.png TM39 Rock Tomb Rock 50 80% 10 Smart 3 ♥♥♥ 0  
Bag TM Normal Sprite.png TM42 Facade Normal 70 100% 20 Cute 2 ♥♥ 0  
Bag TM Normal Sprite.png TM43 Secret Power Normal 70 100% 20 Smart 1 0  
Bag TM Psychic Sprite.png TM44 Rest Psychic —% 10 Cute 2 ♥♥ 0  
Bag TM Normal Sprite.png TM45 Attract Normal 100% 15 Cute 2 ♥♥ 0  
Bag TM Dark Sprite.png TM46 Thief Dark 40 100% 10 Tough 1 0  
Bag HM Normal Sprite.png HM04 Strength Normal 80 100% 15 Tough 2 ♥♥ 1
Bag HM Fighting Sprite.png HM06 Rock Smash Fighting 20 100% 15 Tough 1 3 ♥♥♥
  • Bold indicates a move that gets STAB when used by Hitmonchan
  • Italic indicates a move that gets STAB only when used by an evolution of Hitmonchan

By breeding

Generation III
Other generations:
II - IV - V - VI - VII - VIII - IX
 Father   Move   Type   Pwr.   Acc.   PP   Contest   Appeal   Jamming 
Hitmonlee
Hi Jump Kick Fighting 85 90% 20 Cool 6 ♥♥♥♥♥♥ 0  
HitmonleeHitmonchanHitmontop
Helping Hand Normal —% 20 Smart 2 ♥♥ 0  
Hitmonchan
Mach Punch Fighting 40 100% 30 Cool 3 ♥♥♥ 0  
Hitmonlee
Mind Reader Normal —% 5 Smart 3 ♥♥♥ 0  
Hitmontop
Rapid Spin Normal 20 100% 40 Cool 2 ♥♥ 0  
  • Moves marked with an asterisk (*) must be chain bred onto Hitmonchan in Generation III
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Hitmonchan in that game.
  • Bold indicates a move that gets STAB when used by Hitmonchan
  • Italic indicates a move that gets STAB only when used by an evolution of Hitmonchan

By tutoring

Generation III
Other generations:
II - IV - V - VI - VII - VIII - IX
 Game   Move   Type   Pwr.   Acc.   PP   Contest   Appeal   Jamming 
FR LG E XD Body Slam Normal 85 100% 15 Tough 1 4 ♥♥♥♥
FR LG E XD Counter Fighting 100% 20 Tough 2 ♥♥ 0  
FR LG E XD Double-Edge Normal 120 100% 15 Tough 6 ♥♥♥♥♥♥ 0  
FR LG E XD DynamicPunch Fighting 100 50% 5 Cool 2 ♥♥ 1
FR LG E XD Endure Normal —% 10 Tough 2 ♥♥ 0  
FR LG E XD Fire Punch Fire 75 100% 15 Beauty 4 ♥♥♥♥ 0  
FR LG E XD Ice Punch Ice 75 100% 15 Beauty 4 ♥♥♥♥ 0  
FR LG E XD Mega Kick Normal 120 75% 5 Cool 4 ♥♥♥♥ 0  
FR LG E XD Mega Punch Normal 80 85% 20 Tough 4 ♥♥♥♥ 0  
FR LG E XD Metronome Normal —% 10 Cute 3 ♥♥♥ 0  
FR LG E XD Mimic Normal —% 10 Cute 1 0  
FR LG E XD Mud-Slap Ground 20 100% 10 Cute 2 ♥♥ 1
FR LG E XD Rock Slide Rock 75 90% 10 Tough 1 3 ♥♥♥
FR LG E XD Seismic Toss Fighting 100% 20 Tough 2 ♥♥ 1
FR LG E XD Sleep Talk Normal —% 10 Cute 3 ♥♥♥ 0  
FR LG E XD Snore Normal 40 100% 15 Cool 4 ♥♥♥♥ 0  
FR LG E XD Substitute Normal —% 10 Smart 2 ♥♥ 0  
FR LG E XD Swagger Normal 90% 15 Cute 2 ♥♥ 0  
FR LG E XD Swift Normal 60 —% 20 Cool 2 ♥♥ 0  
FR LG E XD ThunderPunch Electric 75 100% 15 Cool 4 ♥♥♥♥ 0  
  • A black abbreviation in a colored box indicates that Hitmonchan can be tutored the move in that game
  • A colored abbreviation in a white box indicates that Hitmonchan cannot be tutored the move in that game
  • Bold indicates a move that gets STAB when used by Hitmonchan
  • Italic indicates a move that gets STAB only when used by an evolution of Hitmonchan