High Jump Kick (move): Difference between revisions
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appealsc=3 | | appealsc=3 | | ||
scdesc=A basic performance using a move known by the Pokémon. | | scdesc=A basic performance using a move known by the Pokémon. | | ||
appeal6=6 | | |||
jam6=0 | | |||
cdesc6=A very appealing move, but after using this move, the user is more easily startled. | | |||
altnameII=Hi Jump Kick| | altnameII=Hi Jump Kick| | ||
altnameIII=Hi Jump Kick| | altnameIII=Hi Jump Kick| | ||
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{{Moveentry/Level1|106|Hitmonlee|1|Fighting|Fighting|48|26|26|29|29|29|STAB='''}} | {{Moveentry/Level1|106|Hitmonlee|1|Fighting|Fighting|48|26|26|29|29|29|STAB='''}} | ||
{{Moveentry/Level1|257|Blaziken|2|Fire|Fighting|no|no|no|no|--|--|STAB='''}} | {{Moveentry/Level1|257|Blaziken|2|Fire|Fighting|no|no|no|no|--|--|STAB='''}} | ||
{{Moveentry/Level1|307|Meditite|2|Fighting|Psychic|no|no|32|FRLG=33|32|32|32|STAB='''}} | {{Moveentry/Level1|307|Meditite|2|Fighting|Psychic|no|no|32|FRLG=33|32|32|{{tt|32|XY}}<br>{{tt|28|ORAS}}|STAB='''}} | ||
{{Moveentry/Level1|308|Medicham|2|Fighting|Psychic|no|no|32|FRLG=33|32|32|32|STAB='''}} | {{Moveentry/Level1|308|Medicham|2|Fighting|Psychic|no|no|32|FRLG=33|32|32|{{tt|32|XY}}<br>{{tt|28|ORAS}}|STAB='''}} | ||
{{Moveentry/Level1|428|Lopunny|1|Normal|Normal|no|no|no|no|no|{{tt|66|ORAS}}|STAB=''}} | |||
{{Moveentry/Level1|559|Scraggy|2|Dark|Fighting|no|no|no|no|31|31|STAB='''}} | {{Moveentry/Level1|559|Scraggy|2|Dark|Fighting|no|no|no|no|31|31|STAB='''}} | ||
{{Moveentry/Level1|560|Scrafty|2|Dark|Fighting|no|no|no|no|31|31|STAB='''}} | {{Moveentry/Level1|560|Scrafty|2|Dark|Fighting|no|no|no|no|31|31|STAB='''}} | ||
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==In other games== | ==In other games== | ||
===[[Pokémon Conquest]]=== | ===[[Pokémon Conquest]]=== | ||
Hi Jump Kick is the only move of {{p|Scrafty}}. | Hi Jump Kick is the only move of {{p|Scrafty}}. If the move misses, the user receives damage. | ||
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| align="left"|Power ★★★★★ | |||
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| style="background: #{{fighting color dark}}; border: 1px solid #000000; |<small>Orange squares indicate hit area.<br/>Blue squares indicate area Pokémon the Pokémon will need to move to perform the move.<br/>Red squares indicate the knockback on hit Pokémon.<br/> Table assumes the Pokémon is in the square marked by '''^'''. | |||
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==In the anime== | ==In the anime== | ||
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Stad=Hi Jump Kick Stad| | Stad=Hi Jump Kick Stad| | ||
Stad2=Hi Jump Kick Stad2| | Stad2=Hi Jump Kick Stad2| | ||
Colo=Hi Jump Kick Colo| | |||
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|zh_cmn=飛膝撞 ''{{tt|Fēixīzhuàng|Flying Knee Strike}}'' | |zh_cmn=飛膝撞 ''{{tt|Fēixīzhuàng|Flying Knee Strike}}'' | ||
|da=Højt Hopspark<!--source: Danish version of The Official Pokémon Handbook--> | |da=Højt Hopspark<!--source: Danish version of The Official Pokémon Handbook--> | ||
|nl=Hoge | |nl=Hoge sprongschop | ||
|fi=Hyppypotku{{tt|*|Also used for Jump Kick}}<br>Ylähyppypotku{{tt|*|Whenever Jump Kick was used in the same episode}} | |fi=Hyppypotku{{tt|*|Also used for Jump Kick}}<br>Ylähyppypotku{{tt|*|Whenever Jump Kick was used in the same episode}} | ||
|fr=Pied Voltige | |fr=Pied Voltige | ||
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|it=Calcinvolo | |it=Calcinvolo | ||
|ko=무릎차기 Mureupchagi | |ko=무릎차기 Mureupchagi | ||
|pl= | |pl=Saltocios | ||
|pt_br=Super Voadora | |pt_br=Super Voadora<br>Chute de Pulo Alto (''XY Series'') | ||
|pt_eu=Chuto com salto Alto<br>Pontapé em Salto (Best Wishes) | |pt_eu=Chuto com salto Alto<br>Pontapé em Salto (''Best Wishes Series'') | ||
|sr=Šut iz Visokog Skoka | |sr=Šut iz Visokog Skoka | ||
|es_la= Patada de Salto Alto | |es_la= Patada de Salto Alto |
Revision as of 22:57, 24 August 2015
High Jump Kick とびひざげり Jumping Knee Kick | ||||||||||||
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High Jump Kick (Japanese: とびひざげり Jumping Knee Kick), spelled Hi Jump Kick prior to Pokémon X and Y, is a damage-dealing Fighting-type move introduced in Generation I. Prior to Generation III, it was one of the signature moves of Hitmonlee.
Effect
Generation I
Hi Jump Kick does damage with a base power of 85. If it misses, the user will take crash damage of 1 HP. If used against a Ghost-type, it will always count as a miss.
In this generation only, if the user of Hi Jump Kick attacks first and faints itself due to crash damage, the target will not attack or be subjected to recurrent damage during that round.
In Stadium, the crash damage is corrected to 1/8 of the potential damage.
Generations II and III
The crash damage is increased from 1 HP to half of the damage it would've dealt if it had hit. The user will receive crash damage if Hi Jump Kick is prevented by Protect or Detect.
In Stadium 2, the crash damage is adjusted to 1/8 of the potential damage.
Generation IV
Hi Jump Kick's base power is increased from from 85 to 100. It cannot be used if Gravity is in effect.
Generation V
Hi Jump Kick's base power is increased from 100 to 130, and its PP is reduced from 20 to 10. The crash damage is now equal to half of the user's max HP, rounded down.
Generation VI
If High Jump Kick is blocked by Mat Block, the user will receive the standard crash damage.
Description
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Learnset
By leveling up
# | Pokémon | Type | Level | |||||||||||||
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I | II | III | IV | V | VI | |||||||||||
106 | Hitmonlee | Fighting | 48 | 26 | 26 | 29 | 29 | 29 | ||||||||
257 | Blaziken | Fire | Fighting | -- | -- | |||||||||||
307 | Meditite | Fighting | Psychic | 32 | 33 | 32 | 32 | 32 28 | ||||||||
308 | Medicham | Fighting | Psychic | 32 | 33 | 32 | 32 | 32 28 | ||||||||
428 | Lopunny | Normal | 66 | |||||||||||||
559 | Scraggy | Dark | Fighting | 31 | 31 | |||||||||||
560 | Scrafty | Dark | Fighting | 31 | 31 | |||||||||||
619 | Mienfoo | Fighting | 53 | 50 | ||||||||||||
620 | Mienshao | Fighting | 56 | 56 | ||||||||||||
701 | Hawlucha | Fighting | Flying | 44 | ||||||||||||
Bold indicates a Pokémon gains STAB from this move. Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move. A dash (−) indicates a Pokémon cannot learn the move by the designated method. An empty cell indicates a Pokémon that is unavailable in that game/generation. |
By breeding
# | Pokémon | Type | Father | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
II | III | IV | V | VI | ||||||||||
236 | Tyrogue | Fighting | ||||||||||||
447 | Riolu | Fighting | ||||||||||||
Bold indicates a Pokémon gains STAB from this move. Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move. A dash (−) indicates a Pokémon cannot learn the move by the designated method. An empty cell indicates a Pokémon that is unavailable in that game/generation. |
In other games
Pokémon Conquest
Hi Jump Kick is the only move of Scrafty. If the move misses, the user receives damage.
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Power ★★★★★
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In the anime
In the main series
The foe is attacked with a knee kick from a jump. If it misses, the user is hurt instead. | |||
Pokémon | Method | ||
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User | First Used In | Notes | |
Hitmonlee leaps into the air and strikes the opponent with its knee. It gets hurt if the attack misses, or Hitmonlee jumps into the air, front flips and kicks the opponent down, or Hitmonlee jumps into the air and lands in front of the opponent. It then jumps up and knees the opponent with one of its knees. | |||
Giant's Hitmonlee | The Punchy Pokémon | Debut Japanese version only | |
Shiro's Hitmonlee | Two Hits and a Miss | Dub debut | |
Wobbuffet Festival crasher's Hitmonlee | Wobbu-Palooza! | None | |
Gilbert's Hitmonlee | Saved by the Beldum | None | |
Master Hamm's Hitmonlee | Pasta La Vista! | None | |
Barry's Hitmonlee | Casting a Paul on Barry! | None | |
Meditite jumps into the air and strikes the opponent with its knee. | |||
Shauna's Meditite | A Meditite Fight! | None | |
Medicham leaps into the air and strikes the opponent with its knee. If the attack misses, it hurts itself. | |||
Grace's Medicham | Pros and Con Artists | None | |
Greta's Medicham | Wheel of Frontier | None | |
Scrafty jumps into the air and one of its knees starts to glow red-orange. Scrafty then strikes the opponent with its knee. If the attack misses, when Scrafty lands, the knee that was glowing becomes surrounded briefly in yellow static, damaging it. | |||
A wild Scrafty | Meowth's Scrafty Tactics! | None | |
Scraggy leaps at the opponent and it swings its knee around once while going towards the opponent. It then thrusts its knee forward and it begins to glow red-orange. It then strikes the opponent with its knee. When Scraggy misses, its knee rams into the ground with great force, causing it to hold its knee in pain. | |||
Ash's Scraggy | Meowth's Scrafty Tactics! | None | |
Mienshao jumps into the air and one of its knees starts to glow purple. Mienshao then strikes the opponent with its knee. | |||
Delbert's Mienshao | Search for the Clubultimate! | None | |
A wild Mienshao | Team Plasma's Pokémon Power Plot! | None | |
One of Hawlucha's legs glow white and it hits the opponent with one of them. If the attack misses, it causes recoil damage. | |||
Ash's Hawlucha | The Forest Champion! | None | |
Mienfoo jumps into the air and one of its knees starts to glow white. Mienfoo then strikes the opponent with its knee. If the attack misses, it causes recoil damage | |||
Korrina's Mienfoo | Showdown at the Shalour Gym! | None |
In Pokémon Origins
The foe is attacked with a knee kick from a jump. If it misses, the user is hurt instead. | |||
Pokémon | Method | ||
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User | First Used In | Notes | |
Hitmonlee leaps into the air and strikes the opponent with its knee. | |||
Red's Hitmonlee | File 3 - Giovanni | Debut |
In the manga
In the Ash and Pikachu manga
The user jumps high and kicks with one of its legs. | |||
Pokémon | Method | ||
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User | First Chapter Used In | Notes | |
Medicham jumps high and kicks the opponent with one of its legs. | |||
Greta's Medicham | An Awesome Showdown!! | Debut |
In the Pokémon Adventures manga
The user kicks the opponent with one of its bent knees. | |||
Pokémon | Method | ||
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User | First Chapter Used In | Notes | |
Hitmonlee does a handstand and swings its legs at the opponent, hitting them with one of its bent knees. | |||
Bruno's Hitmonlee | Punching Poliwrath | Debut |
In the Pokémon Gold & Silver: The Golden Boys manga
The user jumps high and kicks with one of its legs. | |||
Pokémon | Method | ||
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User | First Chapter Used In | Notes | |
Hitmonlee jumps high and kicks the opponent with one of its long legs. | |||
Hitmonlee | Let's Use Fighting Type Pokémon!! | None |
In the Pokémon Pocket Monsters manga
The user jumps high and kicks with one of its legs. | |||
Pokémon | Method | ||
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User | First Chapter Used In | Notes | |
Hitmonlee jumps high and kicks the opponent with one of its legs. | |||
Giovanni's Hitmonlee | Pikachu Was Kidnapped!! | None |
In other generations
In other languages
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This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games. |