Hidden Power (move)/Calculation: Difference between revisions
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The following applies for Hidden Power in [[Generation III]]. | The following applies for Hidden Power in [[Generation III]]. | ||
=== Damage === | === Damage === | ||
The base power of Hidden Power is not random; it can be calculated with knowledge of a Pokémon's IVs. | The base power of Hidden Power is not random; it can be calculated with knowledge of a [[Individual values|Pokémon's IVs]]. | ||
''Hidden Power damage''=(a+b+c+d+e+f)*40/63+30 | ''Hidden Power damage''=(a+b+c+d+e+f)*40/63+30 |
Revision as of 23:43, 10 March 2008
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Hidden Power is a Template:Type2 move. However, the type of Hidden Power can be anything except Normal- and ???-types. Its damage varies from 30 to 70.
Generation III
The following applies for Hidden Power in Generation III.
Damage
The base power of Hidden Power is not random; it can be calculated with knowledge of a Pokémon's IVs.
Hidden Power damage=(a+b+c+d+e+f)*40/63+30
- a=1 if the Individual Value of HP divided by 4 has a remainder of 2 or 3. If not, a=0.
- b=2 if the Individual Value of Attack divide by 4 has a remainder of 2 or 3. If not, b=0.
- c=4 if the Individual Value of Defense divided by 4 has a remainder of 2 or 3. If not, c=0.
- d=8 if the Individual Value of Speed divided by 4 has a remainder of 2 or 3. If not, d=0.
- e=16 if the Individual Value of Special Attack divided by 4 has a remainder of 2 or 3. If not, e=0.
- f=32 if the Individual Value of Special Defense divided by 4 has a remainder of 2 or 3. If not, f=0.
Type
The type of a Hidden Power attack is not random; it can be determined with knowledge of a Pokémon's IVs.
Hidden Power type=(u+v+w+x+y+z)*15/63
- u=1 if the Individual Value of HP is odd.
- u=0 if the Individual Value of HP is even.
- v=2 if the Individual Value of Attack is odd.
- v=0 if the Individual Value of Attack is even.
- w=4 if the Individual Value of Defense is odd.
- w=0 if the Individual Value of Defense is even.
- x=8 if the Individual Value of Speed is odd.
- x=0 if the Individual Value of Speed is even.
- y=16 if the Individual Value of Special Attack is odd.
- y=0 if the Individual Value of Special Attack is even.
- z=32 if the Individual Value of Special Defense is odd.
- z=0 if the Individual Value of Special Defense is even.
The resulting number will correspond to a type; utilize the table below.
Number | Type |
---|---|
0 | Fighting |
1 | Flying |
2 | Poison |
3 | Ground |
4 | Rock |
5 | Bug |
6 | Ghost |
7 | Steel |
8 | Fire |
9 | Water |
10 | Grass |
11 | Electric |
12 | Psychic |
13 | Ice |
14 | Dragon |
15 | Dark |