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Difference between revisions of "Hidden Power (move)"

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m (Effect)
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Hidden Power can receive [[same-type attack bonus]]. For instance, a {{type|Bug}} Pokémon will receive same-type attack bonus when using a Bug-type Hidden Power. Although Hidden Power is Normal-type in the game's data, a {{type|Normal}} Hidden Power is not obtainable. Because of this, a pure Normal-type Pokémon will never receive same-type attack bonus when using Hidden Power unless it also has {{a|Normalize}} as its Ability.
 
Hidden Power can receive [[same-type attack bonus]]. For instance, a {{type|Bug}} Pokémon will receive same-type attack bonus when using a Bug-type Hidden Power. Although Hidden Power is Normal-type in the game's data, a {{type|Normal}} Hidden Power is not obtainable. Because of this, a pure Normal-type Pokémon will never receive same-type attack bonus when using Hidden Power unless it also has {{a|Normalize}} as its Ability.
   
==={{pkmn|Mystery Dungeon}}===
+
===Pokémon Mystery Dungeon===
 
The type and base power of Hidden Power is randomly calculated whenever a Pokémon enters a dungeon, and does not change between floors. The type is selected among each of the 17 types with roughly equal probability (the game chooses from the 18 types, including the {{type|???}}, choosing again if the ???-type is chosen; if this is done 100 times consecutively, Hidden Power will be of the {{type|Fire}}). The base power of the move is chosen among the following values with equal probability: 2, 4, 6, 7, 8, 9, 10, 13, 15, and 17.
 
The type and base power of Hidden Power is randomly calculated whenever a Pokémon enters a dungeon, and does not change between floors. The type is selected among each of the 17 types with roughly equal probability (the game chooses from the 18 types, including the {{type|???}}, choosing again if the ???-type is chosen; if this is done 100 times consecutively, Hidden Power will be of the {{type|Fire}}). The base power of the move is chosen among the following values with equal probability: 2, 4, 6, 7, 8, 9, 10, 13, 15, and 17.
   
==={{pkmn|Rumble}}/{{pkmn|Rumble Blast}}===
+
===Pokémon Rumble/Pokémon Rumble Blast===
 
Hidden Power is randomly assigned any of the 17 types whenever a Toy Pokémon has it as one of its moves. The typing does not change for as long as the Pokémon keeps the move.
 
Hidden Power is randomly assigned any of the 17 types whenever a Toy Pokémon has it as one of its moves. The typing does not change for as long as the Pokémon keeps the move.
 
<!--Could someone check to see if, when a Pokémon forgets and then relearns Hidden Power, it stays the same type as before?-->
 
<!--Could someone check to see if, when a Pokémon forgets and then relearns Hidden Power, it stays the same type as before?-->

Revision as of 06:05, 16 June 2013

Hidden Power
めざめるパワー Awakening Power
Hidden Power V.png
[[File:|center]]
Type  Normal
Category  Special
PP  15 (max. 24)
Power  Varies between 30 to 70
Accuracy  100%
Priority  {{{priority}}}
Target
Foe Foe Foe
Self Ally Ally
May affect anyone adjacent to the user
Availability
Introduced  Generation II
Condition  Smart
Appeal  3 ♥♥♥
Jam  0  
Can be repeatedly used without boring the judge.
Condition  Smart
Appeal  1
Earn +3 if the Pokémon gets the lowest score.
Condition  Smart
Appeal  0  
Jamming  0  

Hidden Power (Japanese: めざめるパワー Awakening Power) is a damage-dealing Normal-type move introduced in Generation II. Although it appears as a Normal-type move, Hidden Power's actual type and base power vary. For calculation on Hidden Power, see Hidden Power calculation. It has been TM10 since Generation II.

Effect

Main article: Hidden Power calculation

Hidden Power inflicts damage using a type and base power determined by the user's IVs.

Hidden Power can receive same-type attack bonus. For instance, a Bug-type Pokémon will receive same-type attack bonus when using a Bug-type Hidden Power. Although Hidden Power is Normal-type in the game's data, a Normal-type Hidden Power is not obtainable. Because of this, a pure Normal-type Pokémon will never receive same-type attack bonus when using Hidden Power unless it also has Normalize as its Ability.

Pokémon Mystery Dungeon

The type and base power of Hidden Power is randomly calculated whenever a Pokémon enters a dungeon, and does not change between floors. The type is selected among each of the 17 types with roughly equal probability (the game chooses from the 18 types, including the ???-type, choosing again if the ???-type is chosen; if this is done 100 times consecutively, Hidden Power will be of the Fire-type). The base power of the move is chosen among the following values with equal probability: 2, 4, 6, 7, 8, 9, 10, 13, 15, and 17.

Pokémon Rumble/Pokémon Rumble Blast

Hidden Power is randomly assigned any of the 17 types whenever a Toy Pokémon has it as one of its moves. The typing does not change for as long as the Pokémon keeps the move.

Description

Games Description
Stad2 A peculiar move that changes type and power depending on the Pokémon using it.
GSC The power varies with the Pokémon.
RSEColo.XD The effectiveness varies with the user.*
The attack power varies among different Pokémon.*
FRLG An attack that varies in type and intensity depending on the user.
DPPtHGSSBWB2W2 A unique attack that varies in type and intensity depending on the Pokémon using it.

Learnset

By leveling up

# Pokémon Type Level
I II III IV V VI
199 Slowking Slowking Water Psychic     -- -- '
201 Unown Unown Psychic Psychic -- -- -- -- '
307 Meditite Meditite Fighting Psychic   18 17 15 15 '
308 Medicham Medicham Fighting Psychic   18 17 15 15 '
412 Burmy Burmy Bug Bug     20 20 '
413 Wormadam Wormadam Bug Grass     20 20 '
414 Mothim Mothim Bug Flying     20 20 '
422 Shellos Shellos Water Water     16 16 '
423 Gastrodon Gastrodon Water Ground     16 16 '
577 Solosis Solosis Psychic Psychic       14 '
578 Duosion Duosion Psychic Psychic       14 '
579 Reuniclus Reuniclus Psychic Psychic       14 '
605 Elgyem Elgyem Psychic Psychic       22 '
606 Beheeyem Beheeyem Psychic Psychic       22 '
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.


By TM

# Pokémon Type Machine
I
--
II
TM10
III
TM10
IV
TM10
V
TM10
VI
TM08
All Pokémon who can learn TMs can learn Hidden Power.
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.


"Testing" Hidden Power

Players are able to test what the type of their Hidden Power is most often by utilizing a Kecleon. It does not have to be their own, though this makes it more convenient. Entering any Double Battle with the Pokémon with Hidden Power and Kecleon at the front of the list, then using Hidden Power on the Kecleon will cause it to change types to the type that Hidden Power is, or, if the Hidden Power is a Ghost-type move, cause nothing to happen due to Kecleon's immunity.

However, starting in Platinum, there is a man in-game that will tell the player the type of their Pokémon's Hidden Power, and, even if the Pokémon doesn't know Hidden Power, the type that it would have. In Platinum, he is present in the Veilstone Game Corner Prize Exchange house. In HeartGold and SoulSilver, he is present in the Celadon Game Corner Prize Exchange house. In Black and White, he is present in the Pokémon Center in Mistralton City. In Black 2 and White 2, he has been relocated to the Pokémon World Tournament.

In the anime


In the manga

In the Pokémon Adventures manga


In other generations

Hidden Power II.png Hidden Power III.png Hidden Power DP.png Hidden Power PtHGSS.png
Generation I RBY Generation I
(Japanese)
Generation I
(international)
Generation II Generation II
(Japanese)
Generation II
(international)
Crystal Generation III Generation III
(Japanese)
Generation III
(international)
FRLG DP Generation IV
(Japanese)
Generation IV
(international)
PtHGSS HGSS Generation V BW B2W2 Generation V
(Japanese)
Generation V
(international)
XY ORAS Stadium (Jap) Stadium Stadium 2 Colosseum XD Battle Revolution Battle Revolution
(alternative animation)
Battrio Mystery Dungeon PMD: Red and Blue PMD: Time, Darkness, Sky Rumble Rumble Blast
Hidden Power Stad2.png
Generation I RBY Generation I
(Japanese)
Generation I
(international)
Generation II Generation II
(Japanese)
Generation II
(international)
Crystal Generation III Generation III
(Japanese)
Generation III
(international)
FRLG Generation IV Generation IV
(Japanese)
Generation IV
(international)
PtHGSS HGSS Generation V BW B2W2 Generation V
(Japanese)
Generation V
(international)
XY ORAS Stadium (Jap) Stadium Stadium 2 Colosseum XD Battle Revolution Battle Revolution
(alternative animation)
Battrio Mystery Dungeon PMD: Red and Blue PMD: Time, Darkness, Sky Rumble Rumble Blast

Trivia

  • In Generation II, Shiny Pokémon could only use a Grass- or Dragon-type Hidden Power due to the spread of individual values required for alternate coloration.
  • Prior to Generation IV, Hidden Power was one of the only two moves (along with Weather Ball) which could, depending on the Pokémon, be either physical or special, due to the damage category being determined by the type.
  • More Pokémon can learn Hidden Power than any other move (although Struggle can be used by any Pokémon with no PP left on any of their moves).
  • Hidden Power's type variety has not been addressed in the anime.

In other languages

Language Title
Mandarin Chinese 催醒 Cuīxǐng
Denmark Flag.png Danish Skjult Kraft
The Netherlands Flag.png Dutch Verborgen Kracht
Finland Flag.png Finnish Piilovoima
France Flag.png French Puis. Cachée
Germany Flag.png German Kraftreserve
Greece Flag.png Greek Κρυφή Δύναμη
India Flag.png Hindi छुपी शक्ति Chupi Shakti
Indonesia Flag.png Indonesian Kekuatan Tersembunyi
Kekuatan Dahsyat
Italy Flag.png Italian Introforza
South Korea Flag.png Korean 잠재파워 Jamjae Power
Poland Flag.png Polish Ukryta moc
Brazil Flag.png Brazilian Portuguese Poder Oculto
Romania Flag.png Romanian Puterea Ascunsă
Serbia Flag.png Serbian Skrivena Moć
Spain Flag.png Spanish Poder Oculto


Generation II TMs
01020304050607080910111213141516171819202122232425
26272829303132333435363738394041424344454647484950
Generation II HMs
01020304050607
Generation III TMs
01020304050607080910111213141516171819202122232425
26272829303132333435363738394041424344454647484950
Generation III HMs
0102030405060708RSE
Generation IV TMs
01020304050607080910111213141516171819202122232425
26272829303132333435363738394041424344454647484950
51525354555657585960616263646566676869707172737475
7677787980818283848586878889909192
Generation IV HMs
01020304 • 05 (DPPtHGSS) • 060708
Generation V TMs
01020304050607080910111213141516171819202122232425
26272829303132333435363738394041424344454647484950
51525354555657585960616263646566676869707172737475
7677787980818283848586878889909192939495
Generation V HMs
010203040506
Project Moves and Abilities logo.png This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.