Hex (move): Difference between revisions

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m (Undo revision 2395948 by Swiftgallade46 (talk) The anime has been shown to have many small differences such as this. Not notable.)
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jtranslit=Tatarime|
jtranslit=Tatarime|
gameimage=Hex.png |
gameimage=Hex.png |
gameimagewidth=300 |
type=Ghost |
type=Ghost |
damagecategory=Special |
damagecategory=Special |
basepp=10 |
basepp=10 |
maxpp=16 |  
maxpp=16 |
power={{tt|65|50 in Generation V}} |
power={{tt|65|50 in Generation V}} |
accuracy=100 |
accuracy=100 |
bdesc= |
bdesc= |
gen=V |
gen=V |
category6=Clever |
appeal6=2 |
jam6=1 |
cdesc6=Badly startles Pokémon that used a move of the same type. |
pokefordex=Hex |
pokefordex=Hex |
touches=no |
touches=no |
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==Effect==
==Effect==
===Generation V===
===Generation V===
Hex's base [[power]] is 50 and will double to 100 when the target is affected by a major [[status condition]].
Hex's base [[power]] is 50 and will double to 100 when the target is affected by a major [[status condition]] (ie, Burn, Freeze, Paralysis and Poison).


===Generation VI===
===Generation VI===
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{{movedesc|ghost}}
{{movedesc|ghost}}
{{movedescentry|{{gameabbrev3|BWB2W2}}{{color2|000|Pokémon Conquest|Conq}}|This relentless attack does massive damage to a target affected by status problems.}}
{{movedescentry|{{gameabbrev3|BWB2W2}}{{color2|000|Pokémon Conquest|Conq}}|This relentless attack does massive damage to a target affected by status problems.}}
{{movedescentry|{{gameabbrev3|XY}}|This relentless attack does massive damage to a target affected by status conditions.}}
{{movedescentry|{{gameabbrev3|XY}}{{gameabbrev3|ORAS}}|This relentless attack does massive damage to a target affected by status conditions.}}
|}
|}
|}{{left clear}}
|}{{left clear}}
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===By [[Level|leveling up]]===
===By [[Level|leveling up]]===
{{Moveheader/Level|Ghost|5}}
{{Moveheader/Level|Ghost|5}}
{{Moveentry/Level5|037|Vulpix|1|Fire|Fire|no|B2W2=28|28}}
{{Moveentry/Level5|037|Vulpix|1|Fire|Fire|no|B2W2=28|{{tt|28|XY}}<br>{{tt|26|ORAS}}}}
{{Moveentry/Level5|072|Tentacool|2|Water|Poison|43|43}}
{{Moveentry/Level5|072|Tentacool|2|Water|Poison|43|{{tt|43|XY}}<br>{{tt|40|ORAS}}}}
{{Moveentry/Level5|073|Tentacruel|2|Water|Poison|47|47}}
{{Moveentry/Level5|073|Tentacruel|2|Water|Poison|47|{{tt|47|XY}}<br>{{tt|44|ORAS}}}}
{{Moveentry/Level5|092|Gastly|2|Ghost|Poison|43|43|STAB='''}}
{{Moveentry/Level5|092|Gastly|2|Ghost|Poison|43|43|STAB='''}}
{{Moveentry/Level5|093|Haunter|2|Ghost|Poison|55|55|STAB='''}}
{{Moveentry/Level5|093|Haunter|2|Ghost|Poison|55|55|STAB='''}}
{{Moveentry/Level5|094|Gengar|2|Ghost|Poison|55|55|STAB='''}}
{{Moveentry/Level5|094|Gengar|2|Ghost|Poison|55|55|STAB='''}}
{{Moveentry/Level5|200|Misdreavus|1|Ghost|Ghost|23|23|STAB='''}}
{{Moveentry/Level5|200|Misdreavus|1|Ghost|Ghost|23|23|STAB='''}}
{{Moveentry/Level5|353|Shuppet|1|Ghost|Ghost|31|B2W2=26|26|STAB='''}}
{{Moveentry/Level5|353|Shuppet|1|Ghost|Ghost|31|B2W2=26|{{tt|26|XY}}<br>{{tt|22|ORAS}}|STAB='''}}
{{Moveentry/Level5|354|Banette|1|Ghost|Ghost|31|B2W2=26|26|STAB='''}}
{{Moveentry/Level5|354|Banette|1|Ghost|Ghost|31|B2W2=26|{{tt|26|XY}}<br>{{tt|22|ORAS}}|STAB='''}}
{{Moveentry/Level5|355|Duskull|1|Ghost|Ghost|38|38|STAB='''}}
{{Moveentry/Level5|355|Duskull|1|Ghost|Ghost|38|38|STAB='''}}
{{Moveentry/Level5|356|Dusclops|1|Ghost|Ghost|42|42|STAB='''}}
{{Moveentry/Level5|356|Dusclops|1|Ghost|Ghost|42|{{tt|42|XY}}<br>{{tt|40|ORAS}}|STAB='''}}
{{Moveentry/Level5|425|Drifloon|2|Ghost|Flying|22|B2W2=27|27|STAB='''}}
{{Moveentry/Level5|425|Drifloon|2|Ghost|Flying|22|B2W2=27|27|STAB='''}}
{{Moveentry/Level5|426|Drifblim|2|Ghost|Flying|22|B2W2=27|27|STAB='''}}
{{Moveentry/Level5|426|Drifblim|2|Ghost|Flying|22|B2W2=27|27|STAB='''}}
{{Moveentry/Level5|477|Dusknoir|1|Ghost|Ghost|42|42|STAB='''}}
{{Moveentry/Level5|477|Dusknoir|1|Ghost|Ghost|42|{{tt|42|XY}}<br>{{tt|40|ORAS}}|STAB='''}}
{{Moveentry/Level5|479|Rotom|2|Electric|Ghost|50|50|STAB='''}}
{{Moveentry/Level5|479|Rotom|2|Electric|Ghost|50|50|STAB='''}}
{{Moveentry/Level5|487|Giratina|2|Ghost|Dragon|50|50|STAB='''}}
{{Moveentry/Level5|487|Giratina|2|Ghost|Dragon|50|50|STAB='''}}
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{{Moveentry/Level5|607|Litwick|2|Ghost|Fire|28|28|STAB='''}}
{{Moveentry/Level5|607|Litwick|2|Ghost|Fire|28|28|STAB='''}}
{{Moveentry/Level5|608|Lampent|2|Ghost|Fire|28|28|STAB='''}}
{{Moveentry/Level5|608|Lampent|2|Ghost|Fire|28|28|STAB='''}}
{{Moveentry/Level5|609|Chandelure|2|Ghost|Fire|--|--|STAB='''}}
{{Moveentry/Level5|609|Chandelure|2|Ghost|Fire|1|1|STAB='''}}
{{Movefooter|Ghost|5}}
{{Movefooter|Ghost|5}}


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==In other games==
==In other games==
===[[Pokémon Conquest]]===
===[[Pokémon Conquest]]===
Hex is the only move of {{p|Haunter}}.
Hex is the only move of {{p|Haunter}}. Doubles in power against a target with a status condition.
{| style="margin:auto; background: #{{ghost color}}; border: 3px solid #{{ghost color dark}};" class="roundy"
|-
|
{| style="margin:auto; background: #ddf; border: 3px solid #{{ghost color dark}};" class="roundy"
|-
|
{| border=1 width="100%" style="margin:auto; background: #FFFFFF; border:1px solid #ddf; border-collapse:collapse;" cellpadding="2px"
{| width="100%" style="margin:auto; text-align:center; background:#FFFFFF; border-collapse:collapse;"
| style="background: #FFFFFF; border: 1px solid #000000; line-height:6px;" | &nbsp;
| style="background: #FFFFFF; border: 1px solid #000000; line-height:6px;" | &nbsp;
| style="background: #FFFFFF; border: 1px solid #000000; line-height:6px;" | &nbsp;
|-
| style="background: #FFFFFF; border: 1px solid #000000; line-height:6px;" | &nbsp;
| style="background: #FFFFFF; border: 1px solid #000000; line-height:6px;" | &nbsp;
| style="background: #FFFFFF; border: 1px solid #000000; line-height:6px;" | &nbsp;
|-
| style="background: #FFFFFF; border: 1px solid #000000; line-height:6px;" | &nbsp;
| style="background: #F8A040; border: 1px solid #000000; line-height:6px;" | &nbsp;
| style="background: #FFFFFF; border: 1px solid #000000; line-height:6px;" | &nbsp;
|-
| style="background: #FFFFFF; border: 1px solid #000000; line-height:6px;" | &nbsp;
| style="background: #FFFFFF; border: 1px solid #000000; line-height:6px;" | ^
| style="background: #FFFFFF; border: 1px solid #000000; line-height:6px;" | &nbsp;
|-
| style="background: #FFFFFF; border: 1px solid #000000; line-height:6px;" | &nbsp;
| style="background: #FFFFFF; border: 1px solid #000000; line-height:6px;" | &nbsp;
| style="background: #FFFFFF; border: 1px solid #000000; line-height:6px;" | &nbsp;
|}
|}
| align="left"|Power ★★★
{| border=1 width="100%" style="margin:auto; background: #FFFFFF; border:0px solid #{{ghost color dark}}; border-collapse:collapse;" cellpadding="2px"
{| width="100%" style="margin:auto; text-align:center; background:#{{ghost color dark}}; border-collapse:collapse;"
|-
| style="background: #{{ghost color dark}}; border: 1px solid #000000; |<small>Orange squares indicate hit area.<br/>Blue squares indicate area Pokémon the Pokémon will need to move to perform the move.<br/>Red squares indicate the knockback on hit Pokémon.<br/> Table assumes the Pokémon is in the square marked by '''^'''.
|}
|}
|}
|}


==In the anime==
==In the anime==
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{{movep|type=ghost|ms=593|pkmn=Jellicent|method=Jellicent eyes start to glow purple and light red. It can stop the opponent from attacking and render them helpless.}}
{{movep|type=ghost|ms=593|pkmn=Jellicent|method=Jellicent eyes start to glow purple and light red. It can stop the opponent from attacking and render them helpless.}}
{{movebtm|type=ghost|user=Rizzo|user1=Rizzo's Jellicent|startcode=BW078|startname=Guarding the Guardian of the Mountain!}}
{{movebtm|type=ghost|user=Rizzo|user1=Rizzo's Jellicent|startcode=BW078|startname=Guarding the Guardian of the Mountain!}}
==In the manga==
===In the Pokémon Adventures manga===
{{movemanga|type=ghost|exp=yes|gen=The user attacks with intimidation.|image1=Rood Lampent Hex Adventures.png|image1p=Lampent}}
{{movep|type=ghost|ms=608|pkmn=Lampent|method=Lampent winks its eye and attacks the opponent with a hunk of energy.}}
{{movebtm|type=ghost|user=Rood|user1=Rood's Lampent|startcode=PS522|startname=The Battle|notes=Debut}}


==In other generations==
==In other generations==
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|es_eu=Infortunio
|es_eu=Infortunio
|ko=병상첨병 ''Byongsang Chumbyung''
|ko=병상첨병 ''Byongsang Chumbyung''
|pt_br=Feitiçaria}}
|pt_br=Feitiçaria
|pt_eu=Mau Agoiro
|pl=Urok}}
{{-}}
{{-}}
{{Brine|ghost}}
{{Brine|ghost}}
{{Project Moves and Abilities notice}}
{{Project Moves and Abilities notice}}
[[Category:Moves that can jam]]


[[de:Bürde]]
[[de:Bürde]]

Revision as of 03:12, 10 February 2016

Hex
たたりめ Evil Eye
[[File:|300px|center]]
Type  Ghost
Category  Special
PP  10 (max. 16)
Power  65
Accuracy  100%
Priority  {{{priority}}}
Target
Foe Foe Foe
Self Ally Ally
May affect anyone adjacent to the user
Availability
Introduced  Generation V
Condition  [[{{{category}}} (condition)|{{{category}}}]]
Appeal  0  
Jam  0  
Condition  [[{{{category}}} (condition)|{{{category}}}]]
Appeal  0  
Condition  Clever
Appeal  2 ♥♥
Jamming  1
Badly startles Pokémon that used a move of the same type.

Hex (Japanese: たたりめ Evil Eye) is a damage-dealing Ghost-type move introduced in Generation V.

Effect

Generation V

Hex's base power is 50 and will double to 100 when the target is affected by a major status condition (ie, Burn, Freeze, Paralysis and Poison).

Generation VI

Hex's base power was increased to 65 and will double to 130.

Description

Games Description
Conq This relentless attack does massive damage to a target affected by status problems.
This relentless attack does massive damage to a target affected by status conditions.


Learnset

By leveling up

# Pokémon Type Level
I II III IV V VI
037 Vulpix Vulpix Fire Fire   28 28
26
072 Tentacool Tentacool Water Poison 43 43
40
073 Tentacruel Tentacruel Water Poison 47 47
44
092 Gastly Gastly Ghost Poison 43 43
093 Haunter Haunter Ghost Poison 55 55
094 Gengar Gengar Ghost Poison 55 55
200 Misdreavus Misdreavus Ghost Ghost 23 23
353 Shuppet Shuppet Ghost Ghost 31 26 26
22
354 Banette Banette Ghost Ghost 31 26 26
22
355 Duskull Duskull Ghost Ghost 38 38
356 Dusclops Dusclops Ghost Ghost 42 42
40
425 Drifloon Drifloon Ghost Flying 22 27 27
426 Drifblim Drifblim Ghost Flying 22 27 27
477 Dusknoir Dusknoir Ghost Ghost 42 42
40
479 Rotom Rotom Electric Ghost 50 50
487 Giratina Giratina Ghost Dragon 50 50
562 Yamask Yamask Ghost Ghost 17 17
563 Cofagrigus Cofagrigus Ghost Ghost 17 17
592 Frillish Frillish Water Ghost 43 43
593 Jellicent Jellicent Water Ghost 45 45
607 Litwick Litwick Ghost Fire 28 28
608 Lampent Lampent Ghost Fire 28 28
609 Chandelure Chandelure Ghost Fire 1 1
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By breeding

# Pokémon Type Father
II III IV V VI
037 Vulpix Vulpix* Fire Fire Smeargle Vulpix Vulpix
206 Dunsparce Dunsparce* Normal Normal Smeargle Vulpix Vulpix
351 Castform Castform Normal Normal GastlyHaunterGengarMisdreavusShuppetBanetteDuskullDusclopsDusknoirDrifloonDrifblimYamaskCofagrigusFrillishJellicentLitwickLampentChandelure GastlyHaunterGengarMisdreavusShuppetBanetteDuskullDusclopsDusknoirDrifloonDrifblimYamaskCofagrigusFrillishJellicentLitwickLampentChandelure
359 Absol Absol* Dark Dark Smeargle Vulpix Vulpix
361 Snorunt Snorunt Ice Ice YamaskCofagrigus YamaskCofagrigus
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


In other games

Pokémon Conquest

Hex is the only move of Haunter. Doubles in power against a target with a status condition.

     
     
     
  ^  
     
Power ★★★
Orange squares indicate hit area.
Blue squares indicate area Pokémon the Pokémon will need to move to perform the move.
Red squares indicate the knockback on hit Pokémon.
Table assumes the Pokémon is in the square marked by ^.

In the anime

Trip Frillish Hex.png
Frillish
Rizzo Jellicent Hex.png
Jellicent
Rizzo Jellicent Hex effect.png
Effect
The user creates an intimidating purple eye or uses its own glowing red eyes to glare at the opponent. The move's power increases if the opponent is affected by a status affliction.
Pokémon Method
User First Used In Notes
Frillish Frillish's eyes start to glow purple and light red and it holds its tentacles up in the air. Multiple beams of black energy outlined in dark purple emerges from the tips of both of Frillish's tentacles and float into the air above it. The black energy then meets in the air above it. Once it does, Frillish lowers its tentacles and the trailing black energy disappears from its tentacles. The black energy then combines and forms into a round black ball of energy with multiple branches of black energy coming off it. In the middle, an eye with a red iris and an indigo sclera forms. The eye then releases multiple light blue, magenta and dark blue rings of energy at the opponent. If the opponent is confused, the attack does double damage.
Trip's Frillish A Rival Battle for Club Champ! Debut
Jellicent Jellicent eyes start to glow purple and light red. It can stop the opponent from attacking and render them helpless.
Rizzo's Jellicent Guarding the Guardian of the Mountain! None


In the manga

In the Pokémon Adventures manga


In other generations

Trivia

In other languages

Language Title
Mandarin Chinese 厄運臨頭 Èyùn Líntóu
The Netherlands Flag.png Dutch Vloek
France Flag.png French Châtiment
Germany Flag.png German Bürde
Indonesia Flag.png Indonesian Mata Kutukan
Italy Flag.png Italian Sciagura
South Korea Flag.png Korean 병상첨병 Byongsang Chumbyung
Poland Flag.png Polish Urok
Portuguese Brazil Flag.png Brazil Feitiçaria
Portugal Flag.png Portugal Mau Agoiro
Spanish CELAC Flag.png Latin America Maleficio
Spain Flag.png Spain Infortunio


Variations of the move Brine
SpecialIC HOME.png BrineVenoshockHex


Project Moves and Abilities logo.png This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.