Heat Crash (move): Difference between revisions
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{{bad image|reason=Should be replaced with Generation VII image}} | |||
{{MoveInfobox | {{MoveInfobox | ||
|n=535 | |n=535 | ||
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|jtrans=Heat Stamp | |jtrans=Heat Stamp | ||
|jtranslit=Hīto Sutanpu | |jtranslit=Hīto Sutanpu | ||
|gameimage=Heat Crash.png | |gameimage=Heat Crash VI.png | ||
|gameimage2=Heat Crash 2.png | |gameimage2=Heat Crash VI 2.png | ||
|gameimagewidth=300 | |gameimagewidth=300 | ||
|type=Fire | |type=Fire | ||
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===Generation VI=== | ===Generation VI=== | ||
If the target has used {{m|Minimize}}, Heat Crash | If the target has used {{m|Minimize}}, Heat Crash now deals double its regular damage and bypasses {{stat|accuracy}} checks to always hit, unless the target is in the {{cat|Moves with a semi-invulnerable turn|semi-invulnerable turn}} of a move such as {{m|Dig}} or {{m|Fly}}. | ||
{{left clear}} | |||
==Description== | ==Description== | ||
{{movedesc|Fire}} | {{movedesc|Fire}} | ||
{{movedescentry|{{gameabbrev5|BWB2W2}}|The user slams its target with its flame-covered body. The more the user outweighs the target, the greater the damage.}} | {{movedescentry|{{gameabbrev5|BWB2W2}}|The user slams its target with its flame-covered body. The more the user outweighs the target, the greater the damage.}} | ||
{{movedescentry|{{gameabbrev6|XYORAS}}|The user slams its target with its flame-covered body. The more the user outweighs the target, the greater the move's power.}} | {{movedescentry|{{gameabbrev6|XYORAS}}<br>{{gameabbrev7|SM}}|The user slams its target with its flame-covered body. The more the user outweighs the target, the greater the move's power.}} | ||
|} | |} | ||
|}{{left clear}} | |}{{left clear}} | ||
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===By [[Level|leveling up]]=== | ===By [[Level|leveling up]]=== | ||
{{Movehead/Level|Fire|5}} | {{Movehead/Level|Fire|5}} | ||
{{Moveentry/ | {{Moveentry/3|498|Tepig|type=Fire|1|Field|Field|27|27|27|STAB='''}} | ||
{{Moveentry/ | {{Moveentry/3|499|Pignite|type=Fire|type2=Fighting|1|Field|Field|31|31|31|STAB='''}} | ||
{{Moveentry/ | {{Moveentry/3|500|Emboar|type=Fire|type2=Fighting|1|Field|Field|31|31|31|STAB='''}} | ||
{{Movefoot|Fire}} | {{Movefoot|Fire|3}} | ||
==In other games== | ==In other games== | ||
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==In other languages== | ==In other languages== | ||
{{Langtable|color={{fire color}}|bordercolor={{fire color light}} | {{Langtable|color={{fire color}}|bordercolor={{fire color light}} | ||
|zh_cmn=高溫搗擊 ''{{tt|Gāowēn Dǎojí| | |zh_yue=高溫重壓 ''{{tt|Gōuwān Chúhng'aat|Heat Crash}}'' {{tt|*|Games}} | ||
|zh_cmn=高溫重壓 / 高温重压 ''{{tt|Gāowēn Zhòngyā|Heat Crash}}'' {{tt|*|Games}}<br>高溫搗擊 ''{{tt|Gāowēn Dǎojí|Heat Pound}}'' {{tt|*|Pre-Gen VII Media}} | |||
|nl=Hitte Crash | |nl=Hitte Crash | ||
|fr=Tacle Feu | |fr=Tacle Feu | ||
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|pl=Pocisk Żaru | |pl=Pocisk Żaru | ||
|pt_br=Colisão de Calor<br>Choque de Calor (TCG and manga) | |pt_br=Colisão de Calor<br>Choque de Calor (TCG and manga) | ||
|pt_eu=Colisão de Calor | |||
|es_la=Golpe de Calor | |es_la=Golpe de Calor | ||
|es_eu=Golpe Calor | |es_eu=Golpe Calor | ||
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[[ja:ヒートスタンプ]] | [[ja:ヒートスタンプ]] | ||
[[pl:Heat Crash]] | [[pl:Heat Crash]] | ||
[[zh: | [[zh:高温重压(招式)]] |
Revision as of 00:29, 13 April 2017
The picture used in this article is unsatisfactory. Please feel free to replace it so it conforms to Bulbapedia conventions. Reason: Should be replaced with Generation VII image |
Heat Crash ヒートスタンプ Heat Stamp | ||||||||||||
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Target
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Availability
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Heat Crash (Japanese: ヒートスタンプ Heat Stamp) is a damage-dealing Fire-type move introduced in Generation V. It is the signature move of Tepig's evolutionary line.
Effect
Generation V
Heat Crash does damage in base depending on the weight of both the user and the target; when the user is heavier than the target, more damage is inflicted. The damage can be calculated in this form:
- 120 base power, if target's weight is lower or equal to ⅕ (20%) of user's weight.
- 100 base power, if target's weight is greater than ⅕ (20%) of user's weight and lower or equal to ¼ (25%) of user's weight.
- 80 base power, if target's weight is greater than ¼ (25%) of user's weight and lower or equal to ⅓ (33.3%) of user's weight.
- 60 base power, if target's weight is greater than ⅓ (33.3%) of user's weight and lower or equal to ½ of user's weight (50%).
- 40 base power, if target's weight is greater than ½ (50%) of user's weight.
Since Tepig, Pignite, and Emboar will always have constant weights, one can find out which weight classes will receive how much base damage.
For the species Emboar as an example:
Target's Weight | Power |
---|---|
0 – 30 kg (0 - 66.14 lb) | 120 |
30 - 37.5 kg (66.14 - 82.7 lb) | 100 |
37.5 – 50 kg (82.7 - 110.1 lb) | 80 |
50 – 75 kg (110.1 - 165.4 lb) | 60 |
75 kg or more (165.4 lb or more) | 40 |
Generation VI
If the target has used Minimize, Heat Crash now deals double its regular damage and bypasses accuracy checks to always hit, unless the target is in the semi-invulnerable turn of a move such as Dig or Fly.
Description
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Learnset
By leveling up
# | Pokémon | Types | Egg Groups | Level | ||||||
---|---|---|---|---|---|---|---|---|---|---|
V | VI | VII | VIII | IX | ||||||
0498 | Field | 27 | 27 | 27 | ||||||
0499 | |
Field | 31 | 31 | 31 | |||||
0500 | |
Field | 31 | 31 | 31 | |||||
Bold indicates a Pokémon gains STAB from this move. Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move. A dash (−) indicates a Pokémon cannot learn the move by the designated method. An empty cell indicates a Pokémon that is unavailable in that game/generation. |
In other games
Pokémon Conquest
> | ||||
Stars: ★★★★
Power: 43
Accuracy: 100%
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Effect: None |
Users: |
Orange squares indicate spaces that are hit.
Red squares indicate the knockback on hit Pokémon.
A blue square indicates the user's position after performing the move.
Description
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In the anime
The user covers itself in a ball of fire before stamping down on the opponent. | |||
Pokémon | Method | ||
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User | First Used In | Notes | |
Pignite jumps into the air and becomes surrounded by a sphere of yellow-orange flames. Pignite then shoots at the opponent and crashes down on them. | |||
Bianca's Pignite | Minccino-Neat and Tidy! | Debut | |
Emboar jumps high into the air and surrounds its body in a sphere of yellow-orange flames. Emboar then falls on top of the opponent, crushing them. | |||
Shamus's Emboar | Evolution by Fire! | None |
In the manga
In the Pokémon Adventures manga
The user crushes the opponent while on fire. | |||
Pokémon | Method | ||
---|---|---|---|
User | First Chapter Used In | Notes | |
Pignite's body burst into flames. It then jumps into the air and crushes the opponent with its weight. | |||
Black's Nite | Up in the Air | Debut |
In the Pocket Monsters BW: The Heroes of Fire and Thunder manga
The user crushes the opponent while on fire. | |||
Pokémon | Method | ||
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User | First Chapter Used In | Notes | |
Emboar bursts into flames. It jumps into the air and crushes the opponent with its weight. | |||
Shin's Emboar | The King's Identity...!! | Debut |
In other generations
In other languages
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Variations of the move Heavy Slam | ||
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This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games. |