Heat Crash (move): Difference between revisions
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! style="{{roundytr|5px}}" | Power | ! style="{{roundytr|5px}}" | Power | ||
|- style="background:#FFF" | |- style="background:#FFF" | ||
| 0 | | 0 – 30 kg (0 - 66.14 lb) | ||
| 120 | | 120 | ||
|- style="background:#FFF" | |- style="background:#FFF" | ||
| 30 - 37. | | 30 - 37.5 kg (66.14 - 82.7 lb) | ||
| 100 | | 100 | ||
|- style="background:#FFF" | |- style="background:#FFF" | ||
| 37.5 | | 37.5 – 50 kg (82.7 - 110.1 lb) | ||
| 80 | | 80 | ||
|- style="background:#FFF" | |- style="background:#FFF" | ||
| 50 | | 50 – 75 kg (110.1 - 165.4 lb) | ||
| 60 | | 60 | ||
|- | |- | ||
| style="background:#FFF; {{roundybl|5px}}" | | | style="background:#FFF; {{roundybl|5px}}" | 75 kg or more (165.4 lb or more) | ||
| style="background:#FFF; {{roundybr|5px}}" | 40 | | style="background:#FFF; {{roundybr|5px}}" | 40 | ||
|} | |} | ||
===Generation VI=== | ===Generation VI=== | ||
If the target has used {{m|Minimize}}, Heat Crash will now never miss | If the target has used {{m|Minimize}}, Heat Crash will now never miss and deal double the damage. | ||
<br clear="left"> | <br clear="left"> | ||
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==Learnset== | ==Learnset== | ||
===By [[Level|leveling up]]=== | ===By [[Level|leveling up]]=== | ||
{{ | {{Movehead/Level|Fire|5}} | ||
{{Moveentry/ | {{Moveentry/2|498|Tepig|1|Field|Field|27|27|STAB='''}} | ||
{{Moveentry/ | {{Moveentry/2|499|Pignite|1|Field|Field|31|31|STAB='''}} | ||
{{Moveentry/ | {{Moveentry/2|500|Emboar|1|Field|Field|31|31|STAB='''}} | ||
{{ | {{Movefoot|Fire}} | ||
==In other games== | ==In other games== |
Revision as of 12:00, 27 November 2016
Heat Crash ヒートスタンプ Heat Stamp | ||||||||||||
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Target
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Availability
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Heat Crash (Japanese: ヒートスタンプ Heat Stamp) is a damage-dealing Fire-type move introduced in Generation V. It is the signature move of Tepig's evolutionary line.
Effect
Generation V
Heat Crash does damage in base depending on the weight of both the user and the target; when the user is heavier than the target, more damage is inflicted. The damage can be calculated in this form:
- 120 base power, if target's weight is lower or equal to ⅕ (20%) of user's weight.
- 100 base power, if target's weight is greater than ⅕ (20%) of user's weight and lower or equal to ¼ (25%) of user's weight.
- 80 base power, if target's weight is greater than ¼ (25%) of user's weight and lower or equal to ⅓ (33.3%) of user's weight.
- 60 base power, if target's weight is greater than ⅓ (33.3%) of user's weight and lower or equal to ½ of user's weight (50%).
- 40 base power, if target's weight is greater than ½ (50%) of user's weight.
Since Tepig, Pignite, and Emboar will always have constant weights, one can find out which weight classes will receive how much base damage.
For the species Emboar as an example:
Target's Weight | Power |
---|---|
0 – 30 kg (0 - 66.14 lb) | 120 |
30 - 37.5 kg (66.14 - 82.7 lb) | 100 |
37.5 – 50 kg (82.7 - 110.1 lb) | 80 |
50 – 75 kg (110.1 - 165.4 lb) | 60 |
75 kg or more (165.4 lb or more) | 40 |
Generation VI
If the target has used Minimize, Heat Crash will now never miss and deal double the damage.
Description
|
Learnset
By leveling up
# | Pokémon | Types | Egg Groups | Level | ||||||
---|---|---|---|---|---|---|---|---|---|---|
V | VI | VII | VIII | IX | ||||||
0498 | Field | 27 | 27 | |||||||
0499 | Field | 31 | 31 | |||||||
0500 | Field | 31 | 31 | |||||||
Bold indicates a Pokémon gains STAB from this move. Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move. A dash (−) indicates a Pokémon cannot learn the move by the designated method. An empty cell indicates a Pokémon that is unavailable in that game/generation. |
In other games
Pokémon Conquest
> | ||||
Stars: ★★★★
Power: 43
Accuracy: 100%
|
Effect: None |
Users: |
Grid assumes the user is in the square marked by > facing to the right.
Orange squares indicate spaces that are hit.
Red squares indicate the knockback on hit Pokémon.
A blue square indicates the user's position after performing the move.
Orange squares indicate spaces that are hit.
Red squares indicate the knockback on hit Pokémon.
A blue square indicates the user's position after performing the move.
Description
|
In the anime
The user covers itself in a ball of fire before stamping down on the opponent. | |||
Pokémon | Method | ||
---|---|---|---|
User | First Used In | Notes | |
Pignite jumps into the air and becomes surrounded by a sphere of yellow-orange flames. Pignite then shoots at the opponent and crashes down on them. | |||
Bianca's Pignite | Minccino-Neat and Tidy! | Debut | |
Emboar jumps high into the air and surrounds its body in a sphere of yellow-orange flames. Emboar then falls on top of the opponent, crushing them. | |||
Shamus's Emboar | Evolution by Fire! | None |
In the manga
In the Pokémon Adventures manga
The user crushes the opponent while on fire. | |||
Pokémon | Method | ||
---|---|---|---|
User | First Chapter Used In | Notes | |
Pignite's body burst into flames. It then jumps into the air and crushes the opponent with its weight. | |||
Black's Nite | Up in the Air | Debut |
In the Pocket Monsters BW: The Heroes of Fire and Thunder manga
The user crushes the opponent while on fire. | |||
Pokémon | Method | ||
---|---|---|---|
User | First Chapter Used In | Notes | |
Emboar bursts into flames. It jumps into the air and crushes the opponent with its weight. | |||
Shin's Emboar | The King's Identity...!! | Debut |
In other generations
In other languages
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Variations of the move Heavy Slam | ||
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This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games. |