Heart Swap (move): Difference between revisions

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{{MoveInfobox|
{{bad image|reason=Should be replaced with Generation VII image}}
n=391 |
{{MoveInfobox
name=Heart Swap |
|n=391
jname=ハートスワップ |
|name=Heart Swap
jtrans=Heart Swap |
|jname=ハートスワップ
jtranslit=Hāto Suwappu|
|jtrans=Heart Swap
gameimage=Heart Swap.png |
|jtranslit=Hāto Suwappu
type=Psychic |
|gameimage=Heart Swap V.png
damagecategory=Status |
|type=Psychic
basepp=10 |
|damagecategory=Status
maxpp=16 |
|basepp=10
power=— |
|maxpp=16
accuracy=— |
|power=—
bdesc= |
|accuracy=—
gen=IV |
|bdesc=
category=Cool |
|gen=IV
target=anyadjacent|
|category=Cool
appeal=0 |
|target=anyadjacent
jam=0 |
|appeal=0
cdesc=Points = 4 minus Judge voltage |
|jam=0
appealsc=0 |
|cdesc=Points = 4 minus Judge voltage
scdesc=Raises the score if the Voltage is low. |
|appealsc=0
pokefordex=Heart%20Swap |
|scdesc=Raises the score if the Voltage is low.
touches=no |
|category6=Clever
protect=yes |
|appeal6=1
magiccoat=no |
|jam6=0
snatch=no |
|cdesc6=Shows off the Pokémon's appeal about as well as all the moves before it this turn.
brightpowder=yes |
|pokefordex=Heart%20Swap
kingsrock=no |
|touches=no
flag7=no |
|protect=yes
flag8=no |
|magiccoat=no
sound=no |
|snatch=no
footnotes= }}
|brightpowder=yes
'''Heart Swap''' (Japanese: '''ハートスワップ''' ''Heart Swap'') is a non-damaging {{type|Psychic}} [[move]] introduced in [[Generation IV]]. It is the [[signature move]] of {{p|Manaphy}}.
|kingsrock=no
|flag7=no
|flag8=no
|sound=no
|footnotes=
}}
'''Heart Swap''' (Japanese: '''ハートスワップ''' ''Heart Swap'') is a non-damaging {{type|Psychic}} [[move]] introduced in [[Generation IV]]. Prior to [[Generation VII]], it was the [[signature move]] of {{p|Manaphy}}.


==Effect==
==Effect==
Heart Swap switches any increase and/or decrease in [[stats|stat]] changes with the target.
Heart Swap switches any increase and/or decrease in [[statistic|stat]] changes with the target. It bypasses {{stat|accuracy}} checks to always hit, unless the opponent is in the {{cat|Moves with a semi-invulnerable turn|semi-invulnerable turn}} of a move such as {{m|Dig}} or {{m|Fly}}.
 
If powered up by a {{DL|Z-Crystal|Psychium Z}} into Z-Heart Swap, the user's [[critical hit]] rate increases.
 
==Description==
==Description==
{{movedesc|Psychic}}
{{movedesc|Psychic}}
{{movedescentry|{{gameabbrev3|DPPt}}{{gameabbrev3|HGSS}}|The user employs its psychic power to switch stat changes with the foe.}}
{{movedescentry|{{gameabbrev4|DPPtHGSS}}{{gameabbrevss|PBR}}|The user employs its psychic power to switch stat changes with the foe.}}
{{movedescentry|{{gameabbrev3|BWB2W2}}|The user employs its psychic power to switch stat changes with the target.}}
{{movedescentry|{{gameabbrev5|BWB2W2}}<br>{{gameabbrev6|XYORAS}}<br>{{gameabbrev7|SM}}|The user employs its psychic power to switch stat changes with the target.}}
|}
|}
|}{{left clear}}
|}{{left clear}}
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==Learnset==
==Learnset==
===By [[Level|leveling up]]===
===By [[Level|leveling up]]===
{{Moveheader/Level|Psychic|4}}
{{Movehead/Level|Psychic|4}}
{{Moveentry/Level4|490|Manaphy|1|Water|Water|76|76}}
{{Moveentry/4|490|Manaphy|type=Water|2|Water 1|Fairy|76|76|76|76}}
{{Movefooter|Psychic|4}}
{{Moveentry/4|801|Magearna|type=Steel|type2=Fairy|1|Undiscovered|Undiscovered||||89}}
{{Movefoot|Psychic|4}}


===By {{pkmn2|event}}===
===By {{pkmn2|event}}===
====[[Generation IV]]====
====[[Generation IV]]====
{{Learnlistspecial|Psychic}}
{{Movehead/Special|Psychic}}
{{Moveentryspecial|490|Manaphy|1|Water|Water|{{DL|List of local Japanese event Pokémon distributions in Generation IV|PalCity Manaphy}}<br>{{DL|List of local English event Pokémon distributions in Generation IV|Toys "R" Us Manaphy}}<br>[[List of local English event Pokémon distributions in Generation IV#Nintendo World Store Manaphy|Nintendo World Store]]<br>{{DL|List of local English event Pokémon distributions in Generation IV|JB Hi-Fi Manaphy}}<br>[[List of local Japanese event Pokémon distributions in Generation IV#Summer Nintendo Zone Manaphy|Summer Nintendo Zone]]<br>[[List of local Korean event Pokémon distributions in Generation IV#Pokémon Lover Manaphy|Pokémon Lover Manaphy]]||||50}}
{{Moveentry/1|490|Manaphy|type=Water|2|Water 1|Fairy|{{DL|List of local Japanese event Pokémon distributions in Generation IV|PalCity Manaphy}}<br>{{DL|List of local English event Pokémon distributions in Generation IV|Toys "R" Us Manaphy}}<br>{{DL|List of local English event Pokémon distributions in Generation IV|Nintendo World Store Manaphy}}<br>{{DL|List of local English event Pokémon distributions in Generation IV|E for All Manaphy}}<br>{{DL|List of local English event Pokémon distributions in Generation IV|JB Hi-Fi Manaphy}}<br>{{DL|List of Wi-Fi Japanese event Pokémon distributions in Generation IV|Nintendo Zone Manaphy}}<br>{{DL|List of local Korean event Pokémon distributions in Generation IV|Pokémon Love Manaphy}}|note=Lv.&nbsp;50}}
{{Learnlist/footer}}
{{Movefoot|Psychic|1}}
 
====[[Generation VI]]====
{{Movehead/Special|Psychic}}
{{Moveentry/1|490|Manaphy|type=Water|2|Water 1|Fairy|{{DL|List of Korean region serial code event Pokémon distributions in Generation VI|Water Tribe Manaphy}}|note=Lv.&nbsp;1}}
{{Movefoot|Psychic|1}}


==In Super Smash Bros. Brawl==
==In other games==
[[File:Heart Swap SSBB.png|thumb|Manaphy swaps {{zw|Princess Zelda|Zelda}}'s and {{dk|Donkey Kong}}'s heart.]]
===[[Super Smash Bros.]] series===
{{p|Manaphy}} uses Heart Swap when coming out of a [[Poké Ball]]. This switches the controls of the players of the two characters closest to Manaphy when it launches the attack. Damage meters are also swapped, and if a character is knocked out, the player controlling the character at that time loses a stock (instead of the player who originally controlled that character). After approximately 15-30 seconds, the controls will be returned to normal.
[[File:Heart Swap SSBB.png|thumb|200px|Manaphy swaps {{zw|Princess Zelda|Zelda}}'s and {{dk|Donkey Kong}}'s heart.]]
In [[Super Smash Bros. Brawl]], {{p|Manaphy}} uses Heart Swap when coming out of a [[Poké Ball]]. This switches the controls of the players of the two characters closest to Manaphy when it launches the attack. Damage meters are also swapped, and if a character is knocked out, the player controlling the character at that time loses a stock (instead of the player who originally controlled that character). After approximately 15-30 seconds, the controls will be returned to normal.


{{p|Manaphy}} has a possibility of being able to swap four brawlers' hearts if all four are close enough to it.
{{p|Manaphy}} has a possibility of being able to swap four brawlers' hearts if all four are close enough to it.
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{{moveanime|type=psychic|exp=yes|gen=The user employs its psychic power to switch stat changes with the foe.|image1=Manaphy Heart Swap.png|image1p=Manaphy}}
{{moveanime|type=psychic|exp=yes|gen=The user employs its psychic power to switch stat changes with the foe.|image1=Manaphy Heart Swap.png|image1p=Manaphy}}
{{movep|type=psychic|ms=490|pkmn=Manaphy|method=The ends of Manaphy's antennae glow pink and each produce a pink energy from them. The two energy balls find a Pokémon or human, and when both energies touch the opponent, their souls are switched. The switched bodies have their own voice, and their eye color changes to light blue. After a while, the effects fade.}}
{{movep|type=psychic|ms=490|pkmn=Manaphy|method=The ends of Manaphy's antennae glow pink and each produce a pink energy from them. The two energy balls find a Pokémon or human, and when both energies touch the opponent, their souls are switched. The switched bodies have their own voice, and their eye color changes to light blue. After a while, the effects fade.}}
{{movebtm|type=psychic|user=Manaphy (M09)|startcode=M09|startname=Pokémon Ranger and the Temple of the Sea|notes=Debut}}
{{movebtm|type=psychic|user=Manaphy (M09)|user1=A wild Manaphy|startcode=M09|startname=Pokémon Ranger and the Temple of the Sea|notes=Debut}}


==In the manga==
==In the manga==
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{{movemanga|type=psychic|exp=no|gen=The user employs the power from its heart.|image1=Phione Heart Swap Adventures.png|image1p=Phione}}
{{movemanga|type=psychic|exp=no|gen=The user employs the power from its heart.|image1=Phione Heart Swap Adventures.png|image1p=Phione}}
{{movep|type=psychic|ms=489|pkmn=Phione|method=Phione serenely closes its eyes, positioning its body in a gentle posture, surrounded by hearts.}}
{{movep|type=psychic|ms=489|pkmn=Phione|method=Phione serenely closes its eyes, positioning its body in a gentle posture, surrounded by hearts.}}
{{movebtmManga|type=psychic|user=Diamond (Adventures)|user1=A Phione raised by Dia|startcode=PS441|startname=Alternate Dimension Showdown XI|notes=Debut<br>Phione {{color2|{{psychic color dark}}|Manga move errors|cannot legally learn}} Heart Swap}}
{{movebtmManga|type=psychic|user=Diamond (Adventures)|user1=A Phione raised by Diamond|startcode=PS441|startname=The Final Dimensional Duel XI|notes=Debut<br>Phione {{color2|{{psychic color dark}}|Manga move errors|cannot legally learn}} Heart Swap}}


==In other generations==
==In other generations==
{{Movegen|
===Core series games===
type=Psychic|
{{Movegen
genIV=Heart Swap IV|
|type=Psychic
|genIV=Heart Swap IV
}}
===Spin-off series games===
{{Movegen
|type=Psychic
|PBR=Heart Swap PBR
}}
}}


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{{Langtable|color={{psychic color}}|bordercolor={{psychic color light}}
{{Langtable|color={{psychic color}}|bordercolor={{psychic color light}}
|zh_cmn=交換意志 ''{{tt|Jiāohuàn Yìzhì|Willpower Swap}}''
|zh_cmn=交換意志 ''{{tt|Jiāohuàn Yìzhì|Willpower Swap}}''
|nl=Hartruil
|fr=Permucœur
|fr=Permucœur
|de=Statustausch
|de=Statustausch
Line 90: Line 113:
|no=Hjertebytte
|no=Hjertebytte
|es=Cambia Almas}}
|es=Cambia Almas}}
 
{{-}}
 
{{Skill Swap}}
{{Skill Swap}}
{{Project Moves and Abilities notice}}
{{Project Moves and Abilities notice}}
[[Category:Signature moves]]
 
[[Category:Moves that cannot miss]]


[[de:Statustausch]]
[[de:Statustausch]]
[[es:Cambia Almas]]
[[fr:Permucœur]]
[[fr:Permucœur]]
[[it:Cuorbaratto (mossa)]]
[[it:Cuorbaratto (mossa)]]
[[ja:ハートスワップ]]
[[ja:ハートスワップ]]
[[pl:Heart Swap]]
[[pl:Heart Swap]]
[[pt:Heart Swap]]
[[zh:心灵互换(招式)]]

Revision as of 17:40, 7 February 2017

Spr 1g 006.png The picture used in this article is unsatisfactory.
Please feel free to replace it so it conforms to Bulbapedia conventions.
Reason: Should be replaced with Generation VII image

Heart Swap
ハートスワップ Heart Swap
Heart Swap V.png
[[File:|center]]
Type  Psychic
Category  Status
PP  10 (max. 16)
Power  —
Accuracy  —%
Priority  {{{priority}}}
  • Does not make contact
  • Affected by Protect
  • Not affected by Magic Coat
  • Not affected by Snatch
  • Not affected by King's Rock
Target
Foe Foe Foe
Self Ally Ally
May affect anyone adjacent to the user
Availability
Introduced  Generation IV
Condition  Cool
Appeal  0  
Jam  0  
Points = 4 minus Judge voltage
Condition  Cool
Appeal  0  
Raises the score if the Voltage is low.
Condition  Clever
Appeal  1
Jamming  0  
Shows off the Pokémon's appeal about as well as all the moves before it this turn.

Heart Swap (Japanese: ハートスワップ Heart Swap) is a non-damaging Psychic-type move introduced in Generation IV. Prior to Generation VII, it was the signature move of Manaphy.

Effect

Heart Swap switches any increase and/or decrease in stat changes with the target. It bypasses accuracy checks to always hit, unless the opponent is in the semi-invulnerable turn of a move such as Dig or Fly.

If powered up by a Psychium Z into Z-Heart Swap, the user's critical hit rate increases.

Description

Games Description
DPPtHGSSPBR The user employs its psychic power to switch stat changes with the foe.
BWB2W2
XYORAS
SM
The user employs its psychic power to switch stat changes with the target.


Learnset

By leveling up

# Pokémon Types Egg Groups Level
I II III IV V VI VII VIII IX
0490 Manaphy WaterIC Big.png Water 1 Fairy 76 76 76 76
0801 Magearna SteelIC Big.png
FairyIC Big.png
style="text-align:center; background:#Template:Undiscovered egg color;" width="140px" colspan="2" | Undiscovered style="text-align:center; display:none; background:#Template:Undiscovered egg color;" | Undiscovered 89
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By event

Generation IV

# Pokémon Types Egg Groups Obtained with
0490 Manaphy
ManaphyLv. 50
WaterIC Big.png Water 1 Fairy PalCity Manaphy
Toys "R" Us Manaphy
Nintendo World Store Manaphy
E for All Manaphy
JB Hi-Fi Manaphy
Nintendo Zone Manaphy
Pokémon Love Manaphy
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


Generation VI

# Pokémon Types Egg Groups Obtained with
0490 Manaphy
ManaphyLv. 1
WaterIC Big.png Water 1 Fairy Water Tribe Manaphy
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


In other games

Super Smash Bros. series

Manaphy swaps Zelda's and Donkey Kong's heart.

In Super Smash Bros. Brawl, Manaphy uses Heart Swap when coming out of a Poké Ball. This switches the controls of the players of the two characters closest to Manaphy when it launches the attack. Damage meters are also swapped, and if a character is knocked out, the player controlling the character at that time loses a stock (instead of the player who originally controlled that character). After approximately 15-30 seconds, the controls will be returned to normal.

Manaphy has a possibility of being able to swap four brawlers' hearts if all four are close enough to it.

In the anime

Manaphy Heart Swap.png
Manaphy


The user employs its psychic power to switch stat changes with the foe.
Pokémon Method
User First Used In Notes
Manaphy The ends of Manaphy's antennae glow pink and each produce a pink energy from them. The two energy balls find a Pokémon or human, and when both energies touch the opponent, their souls are switched. The switched bodies have their own voice, and their eye color changes to light blue. After a while, the effects fade.
A wild Manaphy Pokémon Ranger and the Temple of the Sea Debut


In the manga

In the Pokémon Adventures manga

Phione Heart Swap Adventures.png
Phione


The user employs the power from its heart.
Pokémon Method
User First Chapter Used In Notes
Phione Phione serenely closes its eyes, positioning its body in a gentle posture, surrounded by hearts.
A Phione raised by Diamond The Final Dimensional Duel XI Debut
Phione cannot legally learn Heart Swap


In other generations

Core series games

Spin-off series games

In other languages

Language Title
Mandarin Chinese 交換意志 Jiāohuàn Yìzhì
The Netherlands Flag.png Dutch Hartruil
France Flag.png French Permucœur
Germany Flag.png German Statustausch
Greece Flag.png Greek Ανταλλαγή Καρδιάς
Indonesia Flag.png Indonesian Heart Swap
Italy Flag.png Italian Cuorbaratto
South Korea Flag.png Korean 하트스웹 Heart Swap
Norway Flag.png Norwegian Hjertebytte
Brazil Flag.png Brazilian Portuguese Troca de Coração
Spain Flag.png Spanish Cambia Almas


Variations of the move Skill Swap
StatusIC HOME.png Skill SwapHeart SwapPower SwapGuard SwapSpeed Swap


Project Moves and Abilities logo.png This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.