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Difference between revisions of "Heal Pulse (move)"

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(By {{pkmn|breeding}})
(Effect)
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==Effect==
 
==Effect==
Heal Pulse restores up to 50% of the target's current {{stat|HP}}. It will fail if the target's HP stat is already full. Heal Pulse can hit non-adjacent targets in [[triple battle]]s.
+
Heal Pulse restores up to 50% of the target's current {{stat|HP}}. It will fail if the target's HP stat is already full or behind a substitute. Heal Pulse can hit non-adjacent targets in [[triple battle]]s.
   
 
==Learnset==
 
==Learnset==

Revision as of 17:08, 14 March 2011

Heal Pulse
いやしのはどう Healing Wave
Heal Pulse.png
[[File:|center]]
Type  Psychic
Category  Status
PP  10 (max. 16)
Power  —
Accuracy  —%
Priority  {{{priority}}}
  • Does not make contact
  • Affected by Protect
  • Not affected by Magic Coat
  • Not affected by Snatch
  • Not affected by King's Rock
Target
Foe Foe Foe
Self Ally Ally
May affect anyone but the user
Availability
Introduced  Generation V
Condition  [[{{{category}}} (condition)|{{{category}}}]]
Appeal  0  
Jam  0  
Condition  [[{{{category}}} (condition)|{{{category}}}]]
Appeal  0  
Condition  [[{{{category}}} (condition)|{{{category}}}]]
Appeal  0  
Jamming  0  

Heal Pulse (Japanese: いやしのはどう Healing Wave) is a non-damaging Template:Type2 move introduced in Generation V.

Effect

Heal Pulse restores up to 50% of the target's current HP. It will fail if the target's HP stat is already full or behind a substitute. Heal Pulse can hit non-adjacent targets in triple battles.

Learnset

Generation V

By leveling up

#   Pokémon Type Level
079 079 Slowpoke Water Psychic 58
080 080 Slowbro Water Psychic 68
113 113 Chansey Normal 38
199 199 Slowking Water Psychic 58
242 242 Blissey Normal 38
280 280 Ralts Psychic 23
281 281 Kirlia Psychic 25
282 282 Gardevoir Psychic 25
358 358 Chimecho Psychic 49
380 380 Latias Dragon Psychic 65
381 381 Latios Dragon Psychic 65
448 448 Lucario Fighting Steel 42
475 475 Gallade Psychic Fighting 25
531 531 Audino Normal 35
594 594 Alomomola Water 17
Bold indicates a Pokémon which gets STAB from this move.
Italic indicates a Pokémon whose evolution or alternate form gets STAB
from this move.

By breeding

Template:Breedlist

|- | style="background: #FFF" | 152 | style="background: #FFF" | 152 | style="background: #FFF" | Chikorita | colspan="2" style="background:#78C850; text-align:center" | Grass | style="background: #FFF" | SlowpokeSlowbroSlowking

|- | style="background: #FFF" | 370 | style="background: #FFF" | 370 | style="background: #FFF" | Luvdisc | colspan="2" style="background:#6890F0; text-align:center" | Water | style="background: #FFF" | Alomomola

|- | style="background: #FFF" | 420 | style="background: #FFF" | 420 | style="background: #FFF" | Cherubi | colspan="2" style="background:#78C850; text-align:center" | Grass | style="background: #FFF" | Audino

|- | colspan="6" | Bold indicates a Pokémon which gets STAB from this move.
Italic indicates a Pokémon whose evolution gets STAB from this move.
*Indicates Pokémon that can only learn the move through chain breeding.
|} |}

In the anime

None.png 150px None.png None.png
Audino
The users unleashes a healing pulse of energy
Pokémon Method
User First Used In Notes
531 Audino Audino creates a ball of energy in its hands that explodes into a soothing wave.
Nurse Joy's Audino BW022 Debut

Trivia

  • Heal Pulse is one of three moves that can heal the opponent.
    • However, this is the only one of the three that is guaranteed to heal the opponent.

In other languages

Project Moves and Abilities logo.png This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.