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Heal Block (Japanese: かいふくふうじ Restore Seal) is a non-damaging Psychic-type move introduced in Generation IV.
Heal Block prevents the functioning of the moves Ingrain, Aqua Ring, Moonlight, Morning Sun, Roost, Recover, Heal Order, Rest, Softboiled, Wish, Milk Drink, Slack Off, and Synthesis, while it is under effect. The player can still use items such as Potions to heal the Pokémon.
The moves Absorb, Mega Drain, Giga Drain, Leech Life, Dream Eater, Drain Punch, and Leech Seed will still inflict damage, but will not restore HP when the user is affected by Heal Block.
Pokémon with the Ability Volt Absorb or Water Absorb will take damage, as opposed to healing, from Electric- or Water-type attacks respectively while Heal Block is in effect. A poisoned Pokémon with Poison Heal is neither healed nor damaged.
All other Abilities and items which restore HP during battle will continue to work as normal. Heal Block wears off after 5 turns.
Heal Block can now be reflected with Magic Coat. Heal Block now prevents the effect of Heal Pulse and Leftovers. Horn Leech will still inflict damage, but will not restore HP when the user is affected by Heal Block.
|| The user prevents the foe from using any HP-recovery moves for five turns.
|| For five turns, the user prevents the opposing team from using any moves, Abilities, or held items that recover HP.
|Bold indicates a Pokémon gains STAB from this move.|
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
In the manga
In the Pokémon Adventures manga
In other generations
In other languages