Heal Bell (move): Difference between revisions

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====[[Generation III]]====
====[[Generation III]]====
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Revision as of 19:08, 29 July 2012

Heal Bell
いやしのすず Heal Bell
[[File:|center]]
Type  Normal
Category  Status
PP  5 (max. 8)
Power  —
Accuracy  —%
Priority  {{{priority}}}
  • Does not make contact
  • Not affected by Protect
  • Not affected by Magic Coat
  • Affected by Snatch
  • Not affected by King's Rock
  • Is a sound-based move
Target
Foe Foe Foe
Self Ally Ally
Affects the user and all allies
Availability
Introduced  Generation II
Condition  Beauty
Appeal  2 ♥♥
Jam  0  
The appeal works great if performed last.
Condition  Beauty
Appeal  0  
Increased Voltage is added to the performance score.
Condition  Beauty
Appeal  0  
Jamming  0  

Heal Bell (Japanese: いやしのすず Heal Bell) is a non-damaging Normal-type move introduced in Generation II.

Effect

Generation II

The user is cured of sleep, poison, paralysis, freeze, and burn.

Generation III to IV

Same as above, except it will affect all Pokémon in the user's party. It does not affect any Pokémon with the Ability Soundproof.

Generation V

Heal Bell now lists Pokémon that are healed, and affects Pokémon with Soundproof.

Description

Games Description
Stad2 The soothing ringing of a bell that eliminates all status problems for the entire party.
GSC Eliminates all status problems.
RSEColoXD Chimes soothingly to heal all status abnormalities.
FRLG A soothing bell chimes to heal the status problems of all allies.
DPPtHGSSBW The user makes a soothing bell chime to heal the status problems of all the party Pokémon.


Learnset

By leveling up

# Pokémon Type Level
I II III IV V VI
241 Miltank Miltank Normal Normal 53 53 48 48 '
251 Celebi Celebi Psychic Grass -- -- -- -- '
300 Skitty Skitty Normal Normal   37 36 39 39 '
358 Chimecho Chimecho Psychic Psychic   38 38 38 '
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By breeding

# Pokémon Type Father
II III IV V VI
113 Chansey Chansey Normal Normal Snubbull Skitty Skitty Skitty
209 Snubbull Snubbull Normal Normal Smeargle Skitty Skitty Skitty
440 Happiny Happiny Normal Normal     Skitty Skitty
531 Audino Audino Normal Normal       Skitty
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By Move Tutor

# Pokémon Type Game
DP Pt HGSS BW B2W2
035 Clefairy Clefairy Normal Normal
036 Clefable Clefable Normal Normal
039 Jigglypuff Jigglypuff Normal Normal
040 Wigglytuff Wigglytuff Normal Normal
113 Chansey Chansey Normal Normal
124 Jynx Jynx Ice Psychic
131 Lapras Lapras Water Ice
133 Eevee Eevee Normal Normal
134 Vaporeon Vaporeon Water Water
135 Jolteon Jolteon Electric Electric
136 Flareon Flareon Fire Fire
151 Mew Mew Psychic Psychic
170 Chinchou Chinchou Water Electric
171 Lanturn Lanturn Water Electric
174 Igglybuff Igglybuff Normal Normal
175 Togepi Togepi Normal Normal
176 Togetic Togetic Normal Flying
179 Mareep Mareep Electric Electric
180 Flaaffy Flaaffy Electric Electric
181 Ampharos Ampharos Electric Electric
196 Espeon Espeon Psychic Psychic
197 Umbreon Umbreon Dark Dark
200 Misdreavus Misdreavus Ghost Ghost
209 Snubbull Snubbull Normal Normal
210 Granbull Granbull Normal Normal
238 Smoochum Smoochum Ice Psychic
241 Miltank Miltank Normal Normal
242 Blissey Blissey Normal Normal
251 Celebi Celebi Psychic Grass
282 Gardevoir Gardevoir Psychic Psychic
300 Skitty Skitty Normal Normal
301 Delcatty Delcatty Normal Normal
325 Spoink Spoink Psychic Psychic
326 Grumpig Grumpig Psychic Psychic
333 Swablu Swablu Normal Flying
334 Altaria Altaria Dragon Flying
358 Chimecho Chimecho Psychic Psychic
402 Kricketune Kricketune Bug Bug
427 Buneary Buneary Normal Normal
428 Lopunny Lopunny Normal Normal
429 Mismagius Mismagius Ghost Ghost
433 Chingling Chingling Psychic Psychic
440 Happiny Happiny Normal Normal
468 Togekiss Togekiss Normal Flying
470 Leafeon Leafeon Grass Grass
471 Glaceon Glaceon Ice Ice
480 Uxie Uxie Psychic Psychic
489 Phione Phione Water Water
490 Manaphy Manaphy Water Water
517 Munna Munna Psychic Psychic
518 Musharna Musharna Psychic Psychic
531 Audino Audino Normal Normal
542 Leavanny Leavanny Bug Grass
548 Petilil Petilil Grass Grass
549 Lilligant Lilligant Grass Grass
574 Gothita Gothita Psychic Psychic
575 Gothorita Gothorita Psychic Psychic
576 Gothitelle Gothitelle Psychic Psychic
648 Meloetta Meloetta Normal Psychic
648 Meloetta Meloetta Normal Fighting
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.

Special move

Generation III

#   Pokémon Type Obtained with
0131 Lapras Lapras
Water Ice Purified in XD: Gale of Darkness
0144 Articuno Articuno
Ice Flying Purified in XD: Gale of Darkness
0149 Dragonite Dragonite
Dragon Flying Purified in XD: Gale of Darkness
0179 Mareep Mareep
Electric Purified in XD: Gale of Darkness
0261 Poochyena Poochyena
Dark Purified in XD: Gale of Darkness
0334 Altaria Altaria
Dragon Flying Purified in XD: Gale of Darkness
Bold indicates a Pokémon which gets STAB from this move.
Italic indicates a Pokémon whose evolution or alternate form gets STAB
from this move.


Generation IV

#   Pokémon Type Obtained with
0440 Happiny Happiny
Normal Pokéwalker - Amity Meadow
Bold indicates a Pokémon which gets STAB from this move.
Italic indicates a Pokémon whose evolution or alternate form gets STAB
from this move.


By event

Generation III

#   Pokémon Type Obtained with
0108 108 Lickitung Normal New York Pokémon Center Wish
Bold indicates a Pokémon which gets STAB from this move.
Italic indicates a Pokémon whose evolution or alternate form gets STAB
from this move.


In the anime

Spenser Chansey.png
Chansey
James Chimecho Heal Bell.png
Chimecho
Celebi Heal Bell.png
Celebi
Miltank Heal Bell.png
Miltank
The user makes a soothing bell chime to heal other Pokémon.
Pokémon Method
User First Used In Notes
Miltank Miltank closes its eyes, puts its hand on where the target is hurt and shakes its tail. The orb at the end of its tail glows blue, makes a ringing noise, and its hand and the Pokémon glow blue, healing the injury, or Miltank shakes its tail and does a dance, making all of its targets calm.
A wild Miltank Got Miltank? Debut
Harrison's Miltank Tie One On! None
A Miltank captured by Solana's Capture Styler Pokémon Ranger - Deoxys Crisis! (Part 1) None
Chimecho Chimecho releases blue sound waves from its body, healing everyone around it.
James's Chimecho Who's Flying Now? None
Celebi Celebi closes its eyes and waves of blue-green energy come off its body. The waves make a bell-like sound, and heal everything around it, or Celebi's body glows white and it releases a blue ring off its body, healing itself.
A wild Celebi The Green Guardian None
Celebi (M04) The Rise of Darkrai None
Chansey Chansey's body glows blue-green, then blue-green waves come off its body, healing the target.
Spenser's Chansey Cutting the Ties That Bind None


In the manga

In the Pokémon Adventures manga


In other generations

In other languages

Language Title
Mandarin Chinese 治癒鈴聲 Zhì​yù​ Líng​shēng
France Flag.png French Glas de Soin
Germany Flag.png German Vitalglocke
Greece Flag.png Greek Ιαματικός Κώδων
Indonesia Flag.png Indonesian Bel Menyembuhkan
Italy Flag.png Italian Rintoccasana
South Korea Flag.png Korean 치료방울 Chiryo Bang'ul
Portugal Flag.png Portuguese Sino de Cura
Serbia Flag.png Serbian Zvono za Lečenje
Spain Flag.png Spanish Campana Cura



Variations of the move Heal Bell
StatusIC HOME.png Heal BellAromatherapy


Project Moves and Abilities logo.png This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.