Headbutt tree: Difference between revisions

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{{incomplete|article|Generation IV mechanics}}
'''Headbutt trees''' are special trees found in the [[Johto]] and [[Kanto]] regions that a Pokémon can use {{m|Headbutt}} on to encounter [[wild Pokémon]]. They are only found in the games that feature Johto: {{game2|Gold|Silver|Crystal}}, and {{game|HeartGold and SoulSilver|s}}.
'''Headbutt trees''' are special trees found in the [[Johto]] and [[Kanto]] regions that a Pokémon can use {{m|Headbutt}} on to encounter [[wild Pokémon]]. They are only found in the games that contain Johto: {{game2|Gold|Silver|Crystal}} and {{game|HeartGold and SoulSilver|s}}.


==Generation II==
==Generation II==
[[File:Headbutt II OW.png|thumb|{{m|Headbutt}}ing a tree in [[Generation II]]]]
[[File:Headbutt II OW.png|thumb|{{m|Headbutt}}ing a tree in [[Generation II]]]]
{{incomplete|section|Confirm that formulas/algorithms apply to both Gold/Silver and Crystal (and not only to one)}}
{{incomplete|section|Confirm that formulas/algorithms apply to both Gold/Silver and Crystal (and not only to one)}}
In [[Generation II]], most outdoor areas contain a number of special trees ([[File:GSC Headbutt.png]]) that Pokémon can use {{m|Headbutt}} on. These trees are distinct from other trees that either take up two vertical paces or that have rounded tops. When a Pokémon uses Headbutt on a tree, a wild Pokémon may drop out of the tree. Depending on the [[time]] of day, the Pokémon that falls out may be {{status|Sleep|asleep}}. Some Pokémon can only be caught by this method (e.g., {{p|Pineco}}, {{p|Heracross}}).
In [[Generation II]], most outdoor areas in Johto contain a number of special trees ([[File:GSC Headbutt.png]]) that Pokémon can use {{m|Headbutt}} on. These trees are distinct from other trees that either take up two vertical paces or that have rounded tops. When a Pokémon uses Headbutt on a tree, a wild Pokémon may drop out of the tree. Depending on the [[time]] of day, the Pokémon that falls out may be {{status|Sleep|asleep}}. Some Pokémon can only be caught by this method (e.g., {{p|Pineco}}, {{p|Heracross}}).


All headbuttable trees contain wild Pokémon, but different trees have different chances of creating an encounter after Headbutt is used. The headbuttable trees in an area also generate their encounters from different sets of Pokémon depending on whether they have moderate encounter chances or low encounter chances. For example, on {{rt|44|Johto}}, trees with moderate encounter chances may only contain {{p|Spearow}} or {{p|Aipom}}, while trees with a low encounter chance may also contain {{p|Heracross}}.
All headbuttable trees contain wild Pokémon, but different trees have different chances of creating an encounter after Headbutt is used. The headbuttable trees in an area also generate their encounters from different sets of Pokémon depending on whether they have moderate encounter chances or low encounter chances. For example, on {{rt|44|Johto}}, trees with moderate encounter chances may only contain {{p|Spearow}} or {{p|Aipom}}, while trees with a high encounter chance may also contain {{p|Heracross}}.


===Mechanics===
===Encounter mechanics===
Every headbuttable tree can be associated with an index from 0 to 9. Depending on the player's [[Trainer ID number|Trainer ID]], half of those indices correspond to trees with moderate encounter chances, while the other half correspond to trees with a low encounter chance.
The encounter rate and encounter table of each tree depends on the tree's index and the player's [[Trainer ID number]].


A tree's index depends on its X and Y coordinates in the map; that is, its distance from, respectively, the westmost and and northmost edges.
The tree's index is an integer from 0 to 9, which depends on its X and Y coordinates on the map—that is, its distance from the westernmost and northernmost edges, respectively. Specifically, the tree's index is calculated using the following formula.


:<code>''index'' = ( ( ''X'' * ''Y'' + ''X'' + ''Y'' ) / 5 ) [[wp:modulo operation|%]] 10</code>
:<math>TreeIndex = \left\lfloor \frac{X \cdot Y + X + Y}{5} \right\rfloor \bmod 10</math>


To gain some insight into this formula, it is possible to "fix" one dimension and traverse the other, since ''X'' and ''Y'' are freely interchangeable. Substituting "Z" for one axis (the fixed axis) and "n" for the other (the axis that will be traversed), the formula becomes:
The encounter rate and tree type depends on the last digit of the player's Trainer ID.
:<code>( ( ''Z'' * ''n'' + ''Z'' + ''n'' ) / 5 ) % 10</code>
* If a tree's index is equal to that ID digit, the tree is a "high-encounter tree" and its encounter rate is 80%.
which then becomes:
* If the tree's index is one of the next four indices after that ID digit (wrapping back around to 0 after 9), the tree is a "moderate-encounter tree" and its encounter rate is 50%.
:<code>( ( (''Z'' + 1) * ''n'' + ''Z'' ) / 5 ) % 10</code>
* Otherwise, the tree is a "moderate-encounter tree" and its encounter rate is 10%.


This result shows that, if a single row or column of trees is traversed (i.e., if ''n'' changes), moving from one tree to the next changes the index (before the modulo operation) by <code>(''Z'' + 1) / 5</code>, where ''Z'' is the distance of that row or column from its origin edge (north or west). In short, the closer a row or column is to the edge (the smaller ''Z'' is), the slower the indices of those trees will change as the row or column is traversed.
====Encounter rate by index and Trainer ID====
The following is a table depicting the encounter rate of the tree, based on the tree index and the last digit of the player's Trainer ID. Tree indexes are displayed in rows, while Trainer ID digits are displayed in columns.


The encounter chances associated with a tree of a given index are determined by a "pivot" index determined by the player's Trainer ID (specifically, the rightmost digit of the player's Trainer ID).
An 80% encounter rate indicates the tree is a "high-encounter tree". Otherwise it is a "moderate-encounter tree".


:<code>''pivot'' = ''trainer_id'' % 10</code>
{| class="wikitable"
!
! 0 !! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9
|-
! 0
| 80% || 10% || 10% || 10% || 10% || 10% || 50% || 50% || 50% || 50%
|-
! 1
| 50% || 80% || 10% || 10% || 10% || 10% || 10% || 50% || 50% || 50%
|-
! 2
| 50% || 50% || 80% || 10% || 10% || 10% || 10% || 10% || 50% || 50%
|-
! 3
| 50% || 50% || 50% || 80% || 10% || 10% || 10% || 10% || 10% || 50%
|-
! 4
| 50% || 50% || 50% || 50% || 80% || 10% || 10% || 10% || 10% || 10%
|-
! 5
| 10% || 50% || 50% || 50% || 50% || 80% || 10% || 10% || 10% || 10%
|-
! 6
| 10% || 10% || 50% || 50% || 50% || 50% || 80% || 10% || 10% || 10%
|-
! 7
| 10% || 10% || 10% || 50% || 50% || 50% || 50% || 80% || 10% || 10%
|-
! 8
| 10% || 10% || 10% || 10% || 50% || 50% || 50% || 50% || 80% || 10%
|-
! 9
| 10% || 10% || 10% || 10% || 10% || 50% || 50% || 50% || 50% || 80%
|}
 
====Analysis====
Since X and Y are interchangeable in the tree index formula, it is possible to "fix" one dimension to consider traveling along the other. Substituting "Z" for the fixed axis and "n" for the axis that will be traversed, the formula becomes:
:<math>
\begin{align}
TreeIndex &= \left\lfloor \frac{Z \cdot n + Z + n}{5} \right\rfloor \bmod 10 \\
&= \left\lfloor \frac{(Z + 1) \cdot n + Z}{5} \right\rfloor \bmod 10
\end{align}
</math>


If a tree's index matches the pivot index, its encounter chances are 80%; the next four tree indices (effectively, <code>( ''pivot'' + ''n'' ) % 10</code>, where ''n'' = 1...4) have encounter chances of 50%; and the remaining indices have encounter chances of 10%. The 80% and 50% indices make up the "moderate" encounter chances referred to above, and share a common set of Pokémon from which encounters are created, while the 10% indices draw from a different set of Pokémon for encounters.
This result shows that, if a single row or column of trees is traversed, moving to an adjacent tree increases the tree's index by <math display="inline">\tfrac{Z + 1}{5}</math> (modulo 10), where ''Z'' is the distance of that row or column from its origin edge (north or west). This means that the closer a row or column is to the edge, the slower the indices of those trees change as the row or column is traversed.


===Pokémon===
===Pokémon===
====Pokémon Gold and Silver====
====Pokémon Gold and Silver====
Wild Pokémon encounters from headbuttable trees in {{game|Gold and Silver|s}} fall into two simple groups.
Wild Pokémon encounters from headbuttable trees in {{game|Gold and Silver|s}} fall into three simple groups, the third going unused.


* [[Azalea Town]], [[Ilex Forest]], [[Lake of Rage]], {{rt|26|Kanto}}, {{rtn|27|Kanto}}, {{rtn|34|Johto}}, {{rtn|35|Johto}}, {{rtn|36|Johto}}, {{rtn|37|Johto}}, {{rtn|38|Johto}}, {{rtn|39|Johto}}
* Forest group. Assigned to [[Azalea Town]], [[Ilex Forest]], [[Lake of Rage]], {{rt|26|Kanto}}, {{rtn|27|Kanto}}, {{rtn|34|Johto}}, {{rtn|35|Johto}}, {{rtn|36|Johto}}, {{rtn|37|Johto}}, {{rtn|38|Johto}}, and {{rtn|39|Johto}}.
{{catch/header|forest|4}}
{{catch/header|forest|4}}
{{catch/div|forest|Moderate-encounter trees}}
{{catch/div|forest|Moderate-encounter trees}}
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{{catch/entry2|015|Beedrill|no|yes|no|Headbutt|10|all=5%|type1=Bug|type2=Poison}}
{{catch/entry2|015|Beedrill|no|yes|no|Headbutt|10|all=5%|type1=Bug|type2=Poison}}
{{catch/entry2|102|Exeggcute|yes|yes|no|Headbutt|10|all=15%|type1=Grass|type2=Psychic}}
{{catch/entry2|102|Exeggcute|yes|yes|no|Headbutt|10|all=15%|type1=Grass|type2=Psychic}}
{{catch/div|forest|Low-encounter trees}}
{{catch/div|forest|High-encounter trees}}
{{catch/entry2|010|Caterpie|yes|no|no|Headbutt|10|all=50%|type1=Bug}}
{{catch/entry2|010|Caterpie|yes|no|no|Headbutt|10|all=50%|type1=Bug}}
{{catch/entry2|012|Butterfree|yes|no|no|Headbutt|10|all=5%|type1=Bug|type2=Flying}}
{{catch/entry2|012|Butterfree|yes|no|no|Headbutt|10|all=5%|type1=Bug|type2=Flying}}
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{{catch/footer|forest}}
{{catch/footer|forest}}


* {{rt|29|Johto}}, {{rtn|30|Johto}}, {{rtn|31|Johto}}, {{rtn|32|Johto}}, {{rtn|33|Johto}}, {{rtn|42|Johto}}, {{rtn|43|Johto}}, {{rtn|44|Johto}}, {{rtn|45|Johto}}, {{rtn|46|Johto}}
* Mountain group. Assigned to {{rt|29|Johto}}, {{rtn|30|Johto}}, {{rtn|31|Johto}}, {{rtn|32|Johto}}, {{rtn|33|Johto}}, {{rtn|42|Johto}}, {{rtn|43|Johto}}, {{rtn|44|Johto}}, {{rtn|45|Johto}}, and {{rtn|46|Johto}}.
('''Note:''' Route 45 and 46 lack headbuttable trees altogether.)
{{catch/header|mountain|4}}
{{catch/header|mountain|4}}
{{catch/div|mountain|Moderate-encounter trees}}
{{catch/div|mountain|Moderate-encounter trees}}
{{catch/entry2|021|Spearow|yes|yes|no|Headbutt|10|all=80%|type1=Normal|type2=Flying}}
{{catch/entry2|021|Spearow|yes|yes|no|Headbutt|10|all=80%|type1=Normal|type2=Flying}}
{{catch/entry2|190|Aipom|yes|yes|no|Headbutt|10|all=20%|type1=Normal}}
{{catch/entry2|190|Aipom|yes|yes|no|Headbutt|10|all=20%|type1=Normal}}
{{catch/div|mountain|Low-encounter trees}}
{{catch/div|mountain|High-encounter trees}}
{{catch/entry2|021|Spearow|yes|yes|no|Headbutt|10|all=50%|type1=Normal|type2=Flying}}
{{catch/entry2|021|Spearow|yes|yes|no|Headbutt|10|all=50%|type1=Normal|type2=Flying}}
{{catch/entry2|190|Aipom|yes|yes|no|Headbutt|10|all=20%|type1=Normal}}
{{catch/entry2|190|Aipom|yes|yes|no|Headbutt|10|all=20%|type1=Normal}}
{{catch/entry2|214|Heracross|yes|yes|no|Headbutt|10|all=30%|type1=Bug|type2=Fighting}}
{{catch/entry2|214|Heracross|yes|yes|no|Headbutt|10|all=30%|type1=Bug|type2=Fighting}}
{{catch/footer|mountain}}
{{catch/footer|mountain}}
* City group. Assigned to [[New Bark Town]], [[Violet City]], [[Ecruteak City]], [[Mahogany Town]], and [[Blackthorn City]].
('''Note:''' Unused group exclusive to ''Gold and Silver''. The encounter data for this group was removed in ''Crystal'', and its pointer now redirects to the Mountain group's encounter data.)
{{catch/header|road|4}}
{{catch/div|road|Moderate-encounter trees}}
{{catch/entry2|048|Venonat|yes|yes|no|Headbutt|15|all=80%|type1=Bug|type2=Poison}}
{{catch/entry2|049|Venomoth|yes|yes|no|Headbutt|15|all=5%|type1=Normal|type2=Flying}}
{{catch/entry2|063|Abra|yes|yes|no|Headbutt|15|all=15%|type1=Psychic}}
{{catch/div|road|High-encounter trees}}
{{catch/entry2|048|Venonat|yes|yes|no|Headbutt|15|all=50%|type1=Bug|type2=Poison}}
{{catch/entry2|049|Venomoth|yes|yes|no|Headbutt|15|all=5%|type1=Normal|type2=Flying}}
{{catch/entry2|063|Abra|yes|yes|no|Headbutt|15|all=15%|type1=Psychic}}
{{catch/entry2|081|Magnemite|yes|yes|no|Headbutt|15|all=30%|type1=Electric|type2=Steel}}
{{catch/footer|road}}


====Pokémon Crystal====
====Pokémon Crystal====
In {{game|Crystal}}, wild Pokémon encounters from headbuttable trees fall into six different groups.
In {{game|Crystal}}, wild Pokémon encounters from headbuttable trees fall into six different groups.


* [[Azalea Town]], {{rt|33|Johto}}, {{rtn|42|Johto}}
* Mountain group. Assigned to {{rt|44|Johto}}, {{rtn|45|Johto}}, and {{rtn|46|Johto}}.
('''Note:''' Route 45 and 46 lack headbuttable trees altogether.)
{{catch/header|mountain|4}}
{{catch/div|mountain|Moderate-encounter trees}}
{{catch/entry2|021|Spearow|no|no|yes|Headbutt|10|all=80%|type1=Normal|type2=Flying}}
{{catch/entry2|190|Aipom|no|no|yes|Headbutt|10|all=20%|type1=Normal}}
{{catch/div|mountain|High-encounter trees}}
{{catch/entry2|021|Spearow|no|no|yes|Headbutt|10|all=50%|type1=Normal|type2=Flying}}
{{catch/entry2|190|Aipom|no|no|yes|Headbutt|10|all=20%|type1=Normal}}
{{catch/entry2|214|Heracross|no|no|yes|Headbutt|10|all=30%|type1=Bug|type2=Fighting}}
{{catch/footer|mountain}}
 
* Town group. Assigned to [[Azalea Town]], {{rt|33|Johto}}, and {{rtn|42|Johto}}.
{{catch/header|mountain|4}}
{{catch/header|mountain|4}}
{{catch/div|mountain|Moderate-encounter trees}}
{{catch/div|mountain|Moderate-encounter trees}}
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{{catch/entry2|023|Ekans|no|no|yes|Headbutt|10|all=15%|type1=Poison}}
{{catch/entry2|023|Ekans|no|no|yes|Headbutt|10|all=15%|type1=Poison}}
{{catch/entry2|190|Aipom|no|no|yes|Headbutt|10|all=20%|type1=Normal}}
{{catch/entry2|190|Aipom|no|no|yes|Headbutt|10|all=20%|type1=Normal}}
{{catch/div|mountain|Low-encounter trees}}
{{catch/div|mountain|High-encounter trees}}
{{catch/entry2|021|Spearow|no|no|yes|Headbutt|10|all=50%|type1=Normal|type2=Flying}}
{{catch/entry2|021|Spearow|no|no|yes|Headbutt|10|all=50%|type1=Normal|type2=Flying}}
{{catch/entry2|190|Aipom|no|no|yes|Headbutt|10|all=20%|type1=Normal}}
{{catch/entry2|190|Aipom|no|no|yes|Headbutt|10|all=20%|type1=Normal}}
Line 78: Line 147:
{{catch/footer|mountain}}
{{catch/footer|mountain}}


* [[Ilex Forest]]
* Route group. Assigned to {{rt|29|Johto}}, {{rtn|30|Johto}}, {{rtn|31|Johto}}, {{rtn|34|Johto}}, {{rtn|35|Johto}}, {{rtn|36|Johto}}, {{rtn|37|Johto}}, {{rtn|38|Johto}}, and {{rtn|39|Johto}}.
{{catch/header|forest|4}}
{{catch/header|forest|4}}
{{catch/div|forest|Moderate-encounter trees}}
{{catch/div|forest|Moderate-encounter trees}}
{{catch/entry2|012|Butterfree|no|no|yes|Headbutt|10|all=5%|type1=Bug|type2=Flying}}
{{catch/entry2|102|Exeggcute|no|no|yes|Headbutt|10|all=20%|type1=Grass|type2=Psychic}}
{{catch/entry2|015|Beedrill|no|no|yes|Headbutt|10|all=5%|type1=Bug|type2=Poison}}
{{catch/entry2|163|Hoothoot|no|no|yes|Headbutt|10|all=50%|type1=Normal|type2=Flying}}
{{catch/entry2|165|Ledyba|no|no|yes|Headbutt|10|all=15%|type1=Bug|type2=Flying}}
{{catch/entry2|167|Spinarak|no|no|yes|Headbutt|10|all=15%|type1=Bug|type2=Poison}}
{{catch/div|forest|High-encounter trees}}
{{catch/entry2|102|Exeggcute|no|no|yes|Headbutt|10|all=20%|type1=Grass|type2=Psychic}}
{{catch/entry2|163|Hoothoot|no|no|yes|Headbutt|10|all=50%|type1=Normal|type2=Flying}}
{{catch/entry2|163|Hoothoot|no|no|yes|Headbutt|10|all=50%|type1=Normal|type2=Flying}}
{{catch/entry2|164|Noctowl|no|no|yes|Headbutt|10|all=10%|type1=Normal|type2=Flying}}
{{catch/entry2|204|Pineco|no|no|yes|Headbutt|10|all=30%|type1=Bug}}
{{catch/entry2|204|Pineco|no|no|yes|Headbutt|10|all=30%|type1=Bug}}
{{catch/div|forest|Low-encounter trees}}
{{catch/entry2|010|Caterpie|no|no|yes|Headbutt|10|all=15%|type1=Bug}}
{{catch/entry2|011|Metapod|no|no|yes|Headbutt|10|all=5%|type1=Bug}}
{{catch/entry2|013|Weedle|no|no|yes|Headbutt|10|all=15%|type1=Bug|type2=Poison}}
{{catch/entry2|014|Kakuna|no|no|yes|Headbutt|10|all=5%|type1=Bug|type2=Poison}}
{{catch/entry2|163|Hoothoot|no|no|yes|Headbutt|10|all=60%|type1=Normal|type2=Flying}}
{{catch/footer|forest}}
{{catch/footer|forest}}


* [[Lake of Rage]], {{rt|43|Johto}}
* Border group. Assigned to {{rt|26|Kanto}}, {{rtn|27|Kanto}}, and {{rtn|32|Johto}}.
{{catch/header|forest|4}}
{{catch/header|forest|4}}
{{catch/div|forest|Moderate-encounter trees}}
{{catch/div|forest|Moderate-encounter trees}}
{{catch/entry2|048|Venonat|no|no|yes|Headbutt|10|all=15%|type1=Bug|type2=Poison}}
{{catch/entry2|023|Ekans|no|no|yes|Headbutt|10|all=15%|type1=Poison}}
{{catch/entry2|102|Exeggcute|no|no|yes|Headbutt|10|all=20%|type1=Grass|type2=Psychic}}
{{catch/entry2|102|Exeggcute|no|no|yes|Headbutt|10|all=20%|type1=Grass|type2=Psychic}}
{{catch/entry2|163|Hoothoot|no|no|yes|Headbutt|10|all=65%|type1=Normal|type2=Flying}}
{{catch/entry2|163|Hoothoot|no|no|yes|Headbutt|10|all=65%|type1=Normal|type2=Flying}}
{{catch/div|forest|Low-encounter trees}}
{{catch/div|forest|High-encounter trees}}
{{catch/entry2|102|Exeggcute|no|no|yes|Headbutt|10|all=20%|type1=Grass|type2=Psychic}}
{{catch/entry2|102|Exeggcute|no|no|yes|Headbutt|10|all=20%|type1=Grass|type2=Psychic}}
{{catch/entry2|163|Hoothoot|no|no|yes|Headbutt|10|all=50%|type1=Normal|type2=Flying}}
{{catch/entry2|163|Hoothoot|no|no|yes|Headbutt|10|all=50%|type1=Normal|type2=Flying}}
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{{catch/footer|forest}}
{{catch/footer|forest}}


* {{rt|26|Kanto}}, {{rtn|27|Kanto}}, {{rtn|32|Johto}}
* Lake group. Assigned to the [[Lake of Rage]] and {{rt|43|Johto}}.
{{catch/header|forest|4}}
{{catch/header|forest|4}}
{{catch/div|forest|Moderate-encounter trees}}
{{catch/div|forest|Moderate-encounter trees}}
{{catch/entry2|023|Ekans|no|no|yes|Headbutt|10|all=15%|type1=Poison}}
{{catch/entry2|048|Venonat|no|no|yes|Headbutt|10|all=15%|type1=Bug|type2=Poison}}
{{catch/entry2|102|Exeggcute|no|no|yes|Headbutt|10|all=20%|type1=Grass|type2=Psychic}}
{{catch/entry2|102|Exeggcute|no|no|yes|Headbutt|10|all=20%|type1=Grass|type2=Psychic}}
{{catch/entry2|163|Hoothoot|no|no|yes|Headbutt|10|all=65%|type1=Normal|type2=Flying}}
{{catch/entry2|163|Hoothoot|no|no|yes|Headbutt|10|all=65%|type1=Normal|type2=Flying}}
{{catch/div|forest|Low-encounter trees}}
{{catch/div|forest|High-encounter trees}}
{{catch/entry2|102|Exeggcute|no|no|yes|Headbutt|10|all=20%|type1=Grass|type2=Psychic}}
{{catch/entry2|102|Exeggcute|no|no|yes|Headbutt|10|all=20%|type1=Grass|type2=Psychic}}
{{catch/entry2|163|Hoothoot|no|no|yes|Headbutt|10|all=50%|type1=Normal|type2=Flying}}
{{catch/entry2|163|Hoothoot|no|no|yes|Headbutt|10|all=50%|type1=Normal|type2=Flying}}
Line 118: Line 184:
{{catch/footer|forest}}
{{catch/footer|forest}}


* {{rt|29|Johto}}, {{rtn|30|Johto}}, {{rtn|31|Johto}}, {{rtn|34|Johto}}, {{rtn|35|Johto}}, {{rtn|36|Johto}}, {{rtn|37|Johto}}, {{rtn|38|Johto}}, {{rtn|39|Johto}}
* Forest group. Assigned to [[Ilex Forest]].
{{catch/header|forest|4}}
{{catch/header|forest|4}}
{{catch/div|forest|Moderate-encounter trees}}
{{catch/div|forest|Moderate-encounter trees}}
{{catch/entry2|102|Exeggcute|no|no|yes|Headbutt|10|all=20%|type1=Grass|type2=Psychic}}
{{catch/entry2|012|Butterfree|no|no|yes|Headbutt|10|all=5%|type1=Bug|type2=Flying}}
{{catch/entry2|163|Hoothoot|no|no|yes|Headbutt|10|all=50%|type1=Normal|type2=Flying}}
{{catch/entry2|015|Beedrill|no|no|yes|Headbutt|10|all=5%|type1=Bug|type2=Poison}}
{{catch/entry2|165|Ledyba|no|no|yes|Headbutt|10|all=15%|type1=Bug|type2=Flying}}
{{catch/entry2|167|Spinarak|no|no|yes|Headbutt|10|all=15%|type1=Bug|type2=Poison}}
{{catch/div|forest|Low-encounter trees}}
{{catch/entry2|102|Exeggcute|no|no|yes|Headbutt|10|all=20%|type1=Grass|type2=Psychic}}
{{catch/entry2|163|Hoothoot|no|no|yes|Headbutt|10|all=50%|type1=Normal|type2=Flying}}
{{catch/entry2|163|Hoothoot|no|no|yes|Headbutt|10|all=50%|type1=Normal|type2=Flying}}
{{catch/entry2|164|Noctowl|no|no|yes|Headbutt|10|all=10%|type1=Normal|type2=Flying}}
{{catch/entry2|204|Pineco|no|no|yes|Headbutt|10|all=30%|type1=Bug}}
{{catch/entry2|204|Pineco|no|no|yes|Headbutt|10|all=30%|type1=Bug}}
{{catch/div|forest|High-encounter trees}}
{{catch/entry2|010|Caterpie|no|no|yes|Headbutt|10|all=15%|type1=Bug}}
{{catch/entry2|011|Metapod|no|no|yes|Headbutt|10|all=5%|type1=Bug}}
{{catch/entry2|013|Weedle|no|no|yes|Headbutt|10|all=15%|type1=Bug|type2=Poison}}
{{catch/entry2|014|Kakuna|no|no|yes|Headbutt|10|all=5%|type1=Bug|type2=Poison}}
{{catch/entry2|163|Hoothoot|no|no|yes|Headbutt|10|all=60%|type1=Normal|type2=Flying}}
{{catch/footer|forest}}
{{catch/footer|forest}}
* {{rt|44|Johto}}, {{rtn|45|Johto}}, {{rtn|46|Johto}}
{{catch/header|mountain|4}}
{{catch/div|mountain|Moderate-encounter trees}}
{{catch/entry2|021|Spearow|no|no|yes|Headbutt|10|all=80%|type1=Normal|type2=Flying}}
{{catch/entry2|190|Aipom|no|no|yes|Headbutt|10|all=20%|type1=Normal}}
{{catch/div|mountain|Low-encounter trees}}
{{catch/entry2|021|Spearow|no|no|yes|Headbutt|10|all=50%|type1=Normal|type2=Flying}}
{{catch/entry2|190|Aipom|no|no|yes|Headbutt|10|all=20%|type1=Normal}}
{{catch/entry2|214|Heracross|no|no|yes|Headbutt|10|all=30%|type1=Bug|type2=Fighting}}
{{catch/footer|mountain}}


==Generation IV==
==Generation IV==
[[File:Headbutt IV OW.png|thumb|{{m|Headbutt}}ing a tree in [[Generation IV]]]]
[[File:Headbutt IV OW.png|thumb|{{m|Headbutt}}ing a tree in [[Generation IV]]]]
In {{game|HeartGold and SoulSilver|s}}, Pokémon are not grouped by terrain, but now appear in specific locations. Unlike [[Generation II]], not all trees will guarantee an encounter with a wild Pokémon. However, if a tree does cause a wild Pokémon to appear, there is a high chance of encountering a Pokémon again next time, even if [[Repel]] is being used. Likewise, if no Pokémon appears when a tree is Headbutted, no Pokémon will ever appear for that tree.
In {{game|HeartGold and SoulSilver|s}}, Pokémon are now pre-defined for each eligible location. Due to this, the levels of Pokémon vary between locations, and the player can now find Pokémon in Kanto beyond {{rt|26|Kanto|Routes 26}} and {{rtn|27|Kanto}}. The player can Headbutt trees while {{m|Surf}}ing, and in fact certain encounter trees are otherwise unreachable.
 
Each location has a pre-defined list of trees that can contain encounters. Each of these trees can have encounters from one of two encounter tables, or have no encounters at all. Which group the tree falls into depends on the player's [[Trainer ID number|Trainer ID]] and [[secret ID]]. Unlike in [[Generation II]], a Headbutt tree that contains encounters will always yield one when headbutted; [[Repel]] cannot prevent Pokémon from appearing when headbutting a tree.
 
In addition to the standard two encounter tables, some locations have a third encounter table assigned to certain trees. These locations are [[Pewter City]], [[Cherrygrove City]], {{rt|25|Kanto|Routes 25}}, {{rtn|38|Johto}}, and {{rtn|47|Johto}}, and [[National Park]]; the ones on Route 38 and in Cherrygrove City and National Park require scaling a [[rocky wall]] to access.
 
The amount of designated trees with Pokémon can range from as few as 2, to as many as 44 or 45 in [[Ilex Forest]].
 
===Encounter mechanics===
The encounter type of each tree is determined by the player's full ID number and the number of designated trees in the area.


Also, the population of Pokémon differs from tree to tree, as illustrated below.
The player's full ID number is a 4-byte number, composed by concatenating their [[Secret ID]] (as the upper byte) with their [[Trainer ID number|Trainer ID]] (as the lower byte).


{| style="margin:auto; {{roundy|20px}} border: 2px solid #{{locationcolor/dark|land}}; background: #{{locationcolor/light|land}};" width="50%"
The number of designated trees is the number of trees (except Group C trees) that can possibly have headbutt encounters. The following table details how many designated trees are in each location.
! colspan="2"| An example of the population of two trees in Pewter City
{| class="wikitable"
! Designated trees
! Locations
|-
| 1
| ''none''
|-
| 2
| {{rt|16|Kanto}} (Celadon City side)
|-
| 3
| [[Route]]s {{rtn|14|Kanto}}, {{rtn|16|Kanto}}, {{rtn|21|Kanto}}, {{rtn|39|Johto}} and {{rtn|45|Johto}}; [[Mt. Silver Cave]]'s mountainside
|-
|-
|
| 4
{| style="margin:auto; {{roundy|20px}} border: 2px solid #{{locationcolor/dark|land}}; background: #{{locationcolor/dark|land}};"
| [[Route]]s {{rtn|3|Kanto}}, {{rtn|5|Kanto}} and {{rtn|33|Johto}}
! colspan="2" style="{{roundytop|20px}} background: #{{locationcolor/med|land}}"| Tree 1
|-
|-style="background: #{{locationcolor/light|land}}"
| 5 or more
! Pokémon
| All other locations with possible headbutt encounters
! Levels
|-style="background: #{{locationcolor/light|land}}"
|{{MS|163}} {{p|Hoothoot}}
| style="text-align:center;" |2-9
|-style="background: #{{locationcolor/light|land}}"
|{{MS|204}} {{p|Pineco}}
| style="text-align:center;" |2-11
|- style="background: #{{locationcolor/light|land}}"
|style="{{roundybl|20px}}"| {{MS|265}} {{p|Wurmple}}
|style=" text-align:center; {{roundybr|20px}}" | 3-6
|}
|
{| style="margin:auto; {{roundy|20px}} border: 2px solid #{{locationcolor/dark|land}}; background: #{{locationcolor/dark|land}};"
! colspan="2" style="{{roundytop|20px}} background: #{{locationcolor/med|land}}"| Tree 2
|-style="background: #{{locationcolor/light|land}}"
! Pokémon
! Levels
|-style="background: #{{locationcolor/light|land}}"
|{{MS|163}} {{p|Hoothoot}}
| style="text-align:center;" |10-19
|- style="background: #{{locationcolor/light|land}}"
|style="{{roundybl|20px}}"| {{MS|265}} {{p|Wurmple}}
|style=" text-align:center; {{roundybr|20px}}" | 5-8
|}
|}
To determine which encounters are used, the value <math>X = ID_{full} \mod 10</math> is derived from the player's full ID. This value (''X''), the number of designated trees (''n''), and the ID of the tree within the location's headbutt array (''Tree<sub>ID</sub>'') are used to determine which encounter table is used.
* If ''n'' is 1 (unused): The tree will have group A encounters if ''X'' is even, and group B if ''X'' is odd.
* If ''n'' is 2, 3, or 4: <math>Encounter_{ID} = Tree_{ID} + (X \times n)</math>, then lookup the tree type from the table below
* If ''n'' 5 or more: <math>Encounter_{ID} = (Tree_{ID} \mod 5) + (X \times 5)</math>, then lookup the tree type from the table below
In the following table, columns refer to the number of designated trees in the area, while rows refer to ''Encounter<sub>ID</sub>''. Cases with no encounters are marked with –.
{| class="wikitable mw-collapsible mw-collapsed"
|+ style="white-space: nowrap" | Tree types
|-
! Encounter ID !! 2 !! 3 !! 4 !! 5
|-
! 0
| A || A || - || -
|-
! 1
| B || B || A || A
|-
! 2
| B || - || A || A
|-
! 3
| A || A || B || B
|-
! 4
| A || - || B || B
|-
! 5
| B || B || - || B
|-
! 6
| B || B || A || -
|-
! 7
| A || A || A || A
|-
! 8
| A || - || B || A
|-
! 9
| B || B || B || B
|-
! 10
| B || - || - || B
|-
! 11
| A || A || A || B
|-
! 12
| A || - || A || -
|-
! 13
| B || A || B || A
|-
! 14
| B || B || B || A
|-
! 15
| A || - || - || A
|-
! 16
| A || B || A || B
|-
! 17
| B || A || A || B
|-
! 18
| B || A || B || -
|-
! 19
| A || B || B || A
|-
! 20
| rowspan=30|N/A || - || - || A
|-
! 21
| A || A || A
|-
! 22
| - || B || B
|-
! 23
| B || A || B
|-
! 24
| B || B || -
|-
! 25
| A || - || -
|-
! 26
| - || A || A
|-
! 27
| B || B || B
|-
! 28
| - || A || A
|-
! 29
| A || B || B
|-
! 30
| rowspan=20|N/A || - || B
|-
! 31
| A || -
|-
! 32
| B || A
|-
! 33
| A || B
|-
! 34
| B || A
|-
! 35
| - || A
|-
! 36
| A || B
|-
! 37
| B || -
|-
! 38
| A || A
|-
! 39
| B || B
|-
! 40
| rowspan=10|N/A || B
|-
! 41
| A
|-
! 42
| B
|-
! 43
| -
|-
! 44
| A
|-
! 45
| A
|-
! 46
| B
|-
! 47
| A
|-
! 48
| B
|-
! 49
| -
|}
|}


For example, a tree in [[Pewter City]] may house {{p|Hoothoot}}, {{p|Pineco}} and {{p|Wurmple}}, while another in the same locality may house only Hoothoot and Wurmple. The level ranges may also differ for the same Pokémon. As such, not all Pokémon may be found in one tree within a specific location; the (Pewter City) table only reflects the lowest and highest possible level of all Pokémon found in the entire location.
Due to the way the trees are assigned encounters, certain IDs have one less tree with encounters. For example, locations with 4 potential encounter trees have one tree with no encounters ''unless'' the ID combination results in X of 4 and 9. Similarly, in Ilex Forest, if an ID combination results in 0 or 5, there will be 12 trees without encounters instead of 11.
 
====Example====
For Trainer ID of 19410 (0x4BD2) and secret ID of 21243 (0x52FB):
:<math>
\begin{align}
ID_{full} &= ID_{secret} || ID_{trainer} \\
ID_{full} &= 52FB4BD2_{16} \\
ID_{full} &= 1392200658_{10}
\end{align}
</math>
 
:<math>
\begin{align}
X & = ID_{full} \mod 10 \\
X & = 1392200658 \mod 10 \\
X & = 8
\end{align}
</math>


This also explains why some Pokémon can only be found in a ''specific tree'' within that location (e.g. {{p|Starly}} in Pewter City or {{p|Taillow}} in [[Cherrygrove City]]). These trees are usually hidden, or only accessible via an [[HM]] like {{m|Surf}} or {{m|Rock Climb}}.
With X of 8, ''Encounter<sub>ID</sub>'' for first tree in the location is 16 for areas with 2 potential encounter trees, 24 for areas with 3, 32 for areas with 4, and 40 for areas with more than 4. In the first case, the tree has encounter group A; in all other cases it has encounter group B.


===Pokémon found through Headbutt===
===Pokémon===
{{catch/header|land|4}}
* [[New Bark Town]], [[Ecruteak City]], [[Safari Zone Gate]], {{rt|26|Kanto|Routes 26}}, {{rtn|27|Kanto}}, {{rtn|29|Johto}}, {{rtn|30|Johto}}, {{rtn|31|Johto}}, {{rtn|34|Johto}}, {{rtn|35|Johto}}, {{rtn|36|Johto}}, {{rtn|37|Johto}}, {{rtn|39|Johto}} and {{rtn|48|Johto}}
{{catch/entryhs|011|Metapod|yes|no|Headbutt|{{tt|3-5|Ilex Forest}}<br>{{tt|25-28|Route 47}}|all=10%<br>50%|type1=Bug}}
{{catch/header|land}}
{{catch/entryhs|012|Butterfree|yes|no|Headbutt|{{tt|6-8|Ilex Forest}}<br>{{tt|25-28|Route 47}}|all=10%<br>30%|type1=Bug|type2=Flying}}
{{catch/div|land|Group A<br/><small>New Bark Town, Routes 29 and 30: Lv. 2-3<br/>Ecruteak City and Route 37: Lv. 12-14<br/>Safari Zone Gate: Lv. 14-16<br/>Routes 26 and 27: Lv. 28-29<br/>Route 31: Lv. 3-4<br/>Route 34: Lv. 9-10<br/>Route 35: Lv. 10-11<br/>Route 36: Lv. 4-5<br/>Route 39: Lv. 14-15<br/>Route 48: Lv. 15-16</small>}}
{{catch/entryhs|014|Kakuna|no|yes|Headbutt|{{tt|3-5|Ilex Forest}}<br>{{tt|25-28|Route 47}}|all=10%<br>50%|type1=Bug|type2=Poison}}
{{catch/entryhs|102|Exeggcute|yes|yes|Headbutt|Varies|all=20%|type1=Grass|type2=Psychic}}
{{catch/entryhs|015|Beedrill|no|yes|Headbutt|{{tt|6-8|Ilex Forest}}<br>{{tt|25-28|Route 47}}|all=10%<br>30%|type1=Bug|type2=Poison}}
{{catch/entryhs|163|Hoothoot|yes|yes|Headbutt|Varies|all=50%|type1=Normal|type2=Flying}}
{{catch/entryhs|021|Spearow|yes|yes|Headbutt|{{tt|2-8|Route 33, 42, 44-46, Azalea Town}}<br>{{tt|11-20|Route 7, 11, 42, Vermilion City, Celadon City}}<br>{{tt|21-30|Route 16 and Route 44}}|all=50%-80%|10=k|type1=Normal|type2=Flying}}
{{catch/entryhs|204|Pineco|yes|yes|Headbutt|Varies|all=30%|type1=Bug}}
{{catch/entryhs|048|Venonat|yes|yes|Headbutt|{{tt|17-19|Route 43, Lake of Rage}}|all=15%|10=k|type1=Bug|type2=Poison}}
{{catch/div|land|Group B<br/><small>New Bark Town, Routes 29 and 30: Lv. 4-5<br/>Ecruteak City and Route 37: Lv. 15-17<br/>Safari Zone Gate: Lv. 17-19<br/>Routes 26 and 27: Lv. 31-32<br/>Route 31: Lv. 5-6<br/>Route 34: Lv. 11-12<br/>Route 35: Lv. 13-14<br/>Route 36: Lv. 6-7<br/>Route 39: Lv. 16-17<br/>Route 48: Lv. 17-18</small>}}
{{catch/entryhs|102|Exeggcute|yes|yes|Headbutt|{{tt|2-25|Route 29-32, 34-38, 43, 47-48, New Bark Town, Cherrygrove City, Violet City, Ecruteak City, National Park, Safari Zone Gate}}<br>{{tt|28-32|Route 26 and Route 27}}|all=20%-65%|10=k|type1=Grass|type2=Psychic}}
{{catch/entryhs|102|Exeggcute|yes|yes|Headbutt|Varies|all=20%|type1=Grass|type2=Psychic}}
{{catch/entryhs|114|Tangela|yes|yes|Headbutt|{{tt|24-30|Route 12-15, 18, 21}}|all=15%|10=k|type1=Grass}}
{{catch/entryhs|163|Hoothoot|yes|yes|Headbutt|Varies|all=50%|type1=Normal|type2=Flying}}
{{catch/entryhs|163|Hoothoot|yes|yes|Headbutt|{{tt|2-19|Route 1-6, 8, 29-32, 34-39, 43, Ilex Forest, National Park, Lake of Rage, New Bark Town, Cherrygrove City, Violet City, Ecruteak City, Pallet Town, Viridian City, Pewter City, Cerulean City, Safari Zone Gate}}<br>{{tt|21-34|Route 12-15, 18, 21, 26-27, Fuchsia City}}|all=50%-80%|type1=Normal|type2=Flying}}
{{catch/entryhs|165|Ledyba|no|yes|Headbutt|Varies|all=30%|type1=Bug|type2=Flying}}
{{catch/entryhs|164|Noctowl|yes|yes|Headbutt|{{tt|5-7|Viridian Forest}}<br>{{tt|6-8|Ilex Forest}}|all=5%<br>10%|type1=Normal|type2=Flying}}
{{catch/entryhs|167|Spinarak|yes|no|Headbutt|Varies|all=30%|type1=Bug|type2=Poison}}
{{catch/entryhs|165|Ledyba|no|yes|Headbutt|{{tt|3-7|Route 1-2, 22, 29-31, 36, Viridian Forest, New Bark Town, Cherrygrove City, Pallet Town, Viridian City}}<br>{{tt|11-19|Route 34-35, 37-39, 42, 47-48, National Park, Safari Zone Gate, Ecruteak City}}<br>{{tt|21-27|Route 12-15, 18, 21, Fuchsia City}}<br>{{tt|31-32|Route 26 and Route 27}}|all={{tt|10%|Viridian Forest only}}<br>30%|type1=Bug|type2=Flying}}
{{catch/entryhs|167|Spinarak|yes|no|Headbutt|{{tt|3-7|Route 1-2, 22, 29-31, 36, Viridian Forest, New Bark Town, Cherrygrove City, Pallet Town, Viridian City}}<br>{{tt|11-19|Route 34-35, 37-39, 42, 47-48, National Park, Safari Zone Gate, Ecruteak City}}<br>{{tt|21-27|Route 12-15, 18, 21, Fuchsia City}}<br>{{tt|31-32|Route 26 and Route 27}}|all={{tt|10%|Viridian Forest only}}<br>30%|type1=Bug|type2=Poison}}
{{catch/entryhs|177|Natu|yes|yes|Headbutt|{{tt|39-43|Route 28}}<br>{{tt|42-48|Outside Mt. Silver Cave}}|all=20%|type1=Psychic|type2=Flying}}
{{catch/entryhs|190|Aipom|yes|yes|Headbutt|{{tt|3-8|Route 33, 46, Azalea Town}}<br>{{tt|13-16|Route 42}}<br>{{tt|21-27|Route 44 and Route 45}}<br>{{tt|39-48|Route 28 and outside Mt. Silver Cave}}|all=20%-30%|type1=Normal}}
{{catch/entryhs|204|Pineco|yes|yes|Headbutt|{{tt|2-17|Route 1-6, 8, 22, 25, 29-39, 47-48, New Bark Town, Cherrygrove City, Violet City, Ecruteak City, Pallet Town, Viridian City, Pewter City, Cerulean City, Safari Zone Gate}}<br>{{tt|28-29|Route 26 and Route 27}}|all=30%|type1=Bug}}
{{catch/entryhs|214|Heracross|yes|yes|Headbutt|{{tt|2-5|Route 33, 46, Azalea Town}}<br>{{tt|11-17|Route 7, 11, 42, Vermilion City, Celadon City}}<br>{{tt|21-30|Route 42, 44-45, 47}}<br>{{tt|39-48|Route 28 and outside Mt. Silver Cave}}|all=20%-50%|type1=Bug|type2=Fighting}}
{{catch/div|land|Pokémon appearing in only one location}}
{{catch/entryhs|010|Caterpie|yes|no|Headbutt|3-5|all=30%|type1=Bug|hbloc=Ilex Forest}}
{{catch/entryhs|013|Weedle|no|yes|Headbutt|3-5|all=30%|type1=Bug|type2=Poison|hbloc=Ilex Forest}}
{{catch/entryhs|166|Ledian|no|yes|Headbutt|5-7|all=10%|10=k|type1=Bug|type2=Flying|hbloc=Viridian Forest}}
{{catch/entryhs|168|Ariados|yes|no|Headbutt|5-7|all=10%|10=k|type1=Bug|type2=Poison|hbloc=Viridian Forest}}
{{catch/footer|land}}
{{catch/footer|land}}
* [[Cherrygrove City]]
{{catch/header|road}}
{{catch/div|road|Group A}}
{{catch/entryhs|102|Exeggcute|yes|yes|Headbutt|2-3|all=20%|type1=Grass|type2=Psychic}}
{{catch/entryhs|163|Hoothoot|yes|yes|Headbutt|2-3|all=50%|type1=Normal|type2=Flying}}
{{catch/entryhs|204|Pineco|yes|yes|Headbutt|2-3|all=30%|type1=Bug}}
{{catch/div|road|Group B}}
{{catch/entryhs|102|Exeggcute|yes|yes|Headbutt|4-5|all=20%|type1=Grass|type2=Psychic}}
{{catch/entryhs|163|Hoothoot|yes|yes|Headbutt|4-5|all=50%|type1=Normal|type2=Flying}}
{{catch/entryhs|165|Ledyba|no|yes|Headbutt|4-5|all=30%|type1=Bug|type2=Flying}}
{{catch/entryhs|167|Spinarak|yes|no|Headbutt|4-5|all=30%|type1=Bug|type2=Poison}}
{{catch/div|road|Group C<br/><small>The four trees on the hill by the sea. Accessible by {{mcolor|Surf|000|surfing}} west into the water, then using {{mcolor|Rock Climb|000}}.</small>}}
{{catch/entryhs|102|Exeggcute|yes|yes|Headbutt|18-20|all=65%|type1=Grass|type2=Psychic}}
{{catch/entryhs|276|Taillow|yes|yes|Headbutt|18-20|all=30%|type1=Normal|type2=Flying}}
{{catch/entryhs|276|Taillow|yes|yes|Headbutt|21-25|all=5%|type1=Normal|type2=Flying}}
{{catch/footer|road}}
* [[Violet City]]
{{catch/header|road}}
{{catch/div|road|Group A}}
{{catch/entryhs|102|Exeggcute|yes|yes|Headbutt|10|all=20%|type1=Grass|type2=Psychic}}
{{catch/entryhs|163|Hoothoot|yes|yes|Headbutt|2-3|all=50%|type1=Normal|type2=Flying}}
{{catch/entryhs|204|Pineco|yes|yes|Headbutt|10|all=30%|type1=Bug}}
{{catch/div|road|Group B}}
{{catch/entryhs|102|Exeggcute|yes|yes|Headbutt|10|all=20%|type1=Grass|type2=Psychic}}
{{catch/entryhs|163|Hoothoot|yes|yes|Headbutt|4-5|all=50%|type1=Normal|type2=Flying}}
{{catch/entryhs|163|Hoothoot|yes|yes|Headbutt|10|all=30%|type1=Normal|type2=Flying}}
{{Catch/footer|road}}
* [[Azalea Town]], {{rt|33|Johto|Routes 33}}, {{rtn|42|Johto}}, {{rtn|44|Johto}} and {{rtn|46|Johto}}
{{catch/header|mountain}}
{{catch/div|mountain|Group A<br/><small>Azalea Town and Route 33: Lv. 3-5<br/>Route 42: Lv. 13-14<br/>Route 44: 21-22<br/>Route 46: Lv. 2-3</small>}}
{{Catch/entryhs|021|Spearow|yes|yes|Headbutt|Varies|all=50%|type1=Normal|type2=Flying}}
{{Catch/entryhs|190|Aipom|yes|yes|Headbutt|Varies|all=20%|type1=Normal}}
{{Catch/entryhs|214|Heracross|yes|yes|Headbutt|Varies|all=30%|type1=Bug|type2=Fighting}}
{{catch/div|mountain|Group B<br/><small>Azalea Town and Route 33: Lv. 6-8<br/>Route 42: Lv. 15-16<br/>Route 44: 23-24<br/>Route 46: Lv. 4-5</small>}}
{{Catch/entryhs|021|Spearow|yes|yes|Headbutt|Varies|all=80%|type1=Normal|type2=Flying}}
{{Catch/entryhs|190|Aipom|yes|yes|Headbutt|Varies|all=20%|type1=Normal}}
{{Catch/footer|mountain}}
* [[Pallet Town]], [[Viridian City]], {{rt|1|Kanto}}, {{rtn|2|Kanto}} and {{rtn|22|Kanto}}
{{Catch/header|road}}
{{catch/div|road|Group A<br/><small>Pallet Town and Route 1: Lv. 2-3<br/>Viridian City and Routes 2 and 22: Lv. 3-4</small>}}
{{catch/entryhs|163|Hoothoot|yes|yes|Headbutt|Varies|all=50%|type1=Normal|type2=Flying|10=k}}
{{catch/entryhs|204|Pineco|yes|yes|Headbutt|Varies|all=30%|type1=Bug|10=k}}
{{catch/entryhs|265|Wurmple|yes|yes|Headbutt|Varies|all=20%|type1=Bug|10=k}}
{{catch/div|road|Group B<br/><small>Pallet Town and Route 1: Lv. 5-6<br/>Viridian City and Routes 2 and 22: Lv. 5-7</small>}}
{{catch/entryhs|163|Hoothoot|yes|yes|Headbutt|Varies|all=50%|type1=Normal|type2=Flying|10=k}}
{{catch/entryhs|165|Ledyba|no|yes|Headbutt|Varies|all=30%|type1=Bug|type2=Flying|10=k}}
{{catch/entryhs|167|Spinarak|yes|no|Headbutt|Varies|all=30%|type1=Bug|type2=Poison|10=k}}
{{catch/entryhs|265|Wurmple|yes|yes|Headbutt|Varies|all=20%|type1=Bug|10=k}}
{{catch/footer|road}}
* [[Pewter City]]
{{Catch/header|road}}
{{catch/div|road|Group A}}
{{catch/entryhs|163|Hoothoot|yes|yes|Headbutt|3-5|all=50%|type1=Normal|type2=Flying|10=k}}
{{catch/entryhs|204|Pineco|yes|yes|Headbutt|3-5|all=30%|type1=Bug|10=k}}
{{catch/entryhs|265|Wurmple|yes|yes|Headbutt|3-5|all=20%|type1=Bug|10=k}}
{{catch/div|road|Group B}}
{{catch/entryhs|163|Hoothoot|yes|yes|Headbutt|7-9|all=80%|type1=Normal|type2=Flying|10=k}}
{{catch/entryhs|265|Wurmple|yes|yes|Headbutt|7-9|all=20%|type1=Bug|10=k}}
{{catch/div|road|Group C<br><small>Two uppermost trees by the fence, reachable from {{rt|2|Kanto}}</small>}}
{{catch/entryhs|265|Wurmple|yes|yes|Headbutt|5-9|all=65%|type1=Bug|10=k}}
{{catch/entryhs|396|Starly|yes|yes|Headbutt|5-9|all=30%|type1=Normal|type2=Flying|10=k}}
{{catch/entryhs|396|Starly|yes|yes|Headbutt|8-12|all=5%|type1=Normal|type2=Flying|10=k}}
{{catch/footer|road}}
* [[Cerulean City]], {{rt|5|Kanto|Routes 5}}, {{rtn|6|Kanto}} and {{rtn|8|Kanto}}
{{catch/header|land}}
{{catch/div|land|Group A<br/><small>Cerulean City, Routes 5 and 6: Lv. 11-13<br/>Route 8: Lv. 16-17</small>}}
{{Catch/entryhs|163|Hoothoot|yes|yes|Headbutt|Varies|all=50%|type1=Normal|type2=Flying|10=k}}
{{Catch/entryhs|204|Pineco|yes|yes|Headbutt|Varies|all=30%|type1=Bug|10=k}}
{{Catch/entryhs|415|Combee|yes|yes|Headbutt|Varies|all=20%|type1=Bug|type2=Flying|10=k}}
{{catch/div|land|Group B<br/><small>Cerulean City, Routes 5 and 6: Lv. 14-16<br/>Route 8: Lv. 18-19</small>}}
{{Catch/entryhs|163|Hoothoot|yes|yes|Headbutt|Varies|all=80%|type1=Normal|type2=Flying|10=k}}
{{Catch/entryhs|415|Combee|yes|yes|Headbutt|Varies||all=20%|type1=Bug|type2=Flying|10=k}}
{{catch/footer|land}}
* [[Vermilion City]], [[Celadon City]], {{rt|7|Kanto|Routes 7}}, {{rtn|11|Kanto}} and {{rtn|16|Kanto}}
{{catch/header|land}}
{{catch/div|land|Group A<br/><small>Vermilion City: Lv. 11-13<br/>Celadon City and Route 7: 15-17<br/>Route 11: Lv. 13-14<br/>Route 16: Lv. 26-27</small>}}
{{Catch/entryhs|021|Spearow|yes|yes|Headbutt|Varies|all=50%|type1=Normal|type2=Flying|10=k}}
{{Catch/entryhs|214|Heracross|yes|yes|Headbutt|Varies|all=30%|type1=Bug|type2=Fighting|10=k}}
{{Catch/entryhs|415|Combee|yes|yes|Headbutt|Varies|all=20%|type1=Bug|type2=Flying|10=k}}
{{catch/div|land|Group B<br/><small>Vermilion City: Lv. 14-16<br/>Celadon City and Route 7: 18-20<br/>Route 11: Lv. 15-16<br/>Route 16: Lv. 29-30</small>}}
{{Catch/entryhs|021|Spearow|yes|yes|Headbutt|Varies|all=80%|type1=Normal|type2=Flying|10=k}}
{{Catch/entryhs|415|Combee|yes|yes|Headbutt|Varies|all=20%|type1=Bug|type2=Flying|10=k}}
{{catch/footer|land}}
* [[Fuchsia City]], {{rt|12|Kanto|Routes 12}}, {{rtn|13|Kanto}}, {{rtn|14|Kanto}}, {{rtn|15|Kanto}}, {{rtn|18|Kanto}} and {{rtn|21|Kanto}}
{{catch/header|water}}
{{catch/div|water|Group A<br/><small>Fuchsia City and Route 15: Lv. 21-23<br/>Routes 12 and 13: Lv. 22-23</br>Routes 14 and 18: Lv. 26-27<br/>Route 21: Lv. 24-26</small>}}
{{catch/entryhs|163|Hoothoot|yes|yes|Headbutt|Varies|all=50%|type1=Normal|type2=Flying|10=k}}
{{catch/entryhs|165|Ledyba|no|yes|Headbutt|Varies|all=30%|type1=Bug|type2=Flying|10=k}}
{{catch/entryhs|167|Spinarak|yes|no|Headbutt|Varies|all=30%|type1=Bug|type2=Poison|10=k}}
{{catch/entryhs|265|Wurmple|yes|yes|Headbutt|Varies|all=20%|type1=Bug|10=k}}
{{catch/div|water|Group B<br/><small>Fuchsia City: Lv. 26-34<br/>Routes 12 and 13: Lv. 24-25</br>Routes 14 and 18: Lv. 29-30<br/>Route 15: Lv. 24-26<br/>Route 21: Lv. 27-30</small>}}
{{catch/entryhs|114|Tangela|yes|yes|Headbutt|Varies|all=15%|type1=Grass|10=k}}
{{catch/entryhs|163|Hoothoot|yes|yes|Headbutt|Varies|all=65%|type1=Normal|type2=Flying|10=k}}
{{catch/entryhs|265|Wurmple|yes|yes|Headbutt|Varies|all=20%|type1=Bug|10=k}}
{{catch/footer|water}}
* {{rt|3|Kanto|Routes 3}} and {{rtn|4|Kanto}}
{{catch/header|mountain}}
{{catch/div|mountain|Group A}}
{{Catch/entryhs|163|Hoothoot|yes|yes|Headbutt|6-7|all=50%|type1=Normal|type2=Flying|10=k}}
{{Catch/entryhs|204|Pineco|yes|yes|Headbutt|6-7|all=30%|type1=Bug|10=k}}
{{Catch/entryhs|265|Wurmple|yes|yes|Headbutt|6-7|all=20%|type1=Bug|10=k}}
{{catch/div|mountain|Group B}}
{{Catch/entryhs|163|Hoothoot|yes|yes|Headbutt|9-10|all=80%|type1=Normal|type2=Flying|10=k}}
{{Catch/entryhs|265|Wurmple|yes|yes|Headbutt|9-10|all=20%|type1=Bug|10=k}}
{{catch/footer|mountain}}
* {{rt|25|Kanto}}
{{catch/header|land}}
{{catch/div|land|Group A}}
{{Catch/entryhs|163|Hoothoot|yes|yes|Headbutt|10-11|all=50%|type1=Normal|type2=Flying|10=k}}
{{Catch/entryhs|204|Pineco|yes|yes|Headbutt|10-11|all=30%|type1=Bug|10=k}}
{{Catch/entryhs|415|Combee|yes|yes|Headbutt|10-11|all=20%|type1=Bug|type2=Flying|10=k}}
{{catch/div|land|Group B}}
{{Catch/entryhs|163|Hoothoot|yes|yes|Headbutt|13-14|all=80%|type1=Normal|type2=Flying|10=k}}
{{Catch/entryhs|415|Combee|yes|yes|Headbutt|13-14|all=20%|type1=Bug|type2=Flying|10=k}}
{{catch/div|land|Group C<br><small>The four trees at the northwest corner of Route 25.</small>}}
{{Catch/entryhs|287|Slakoth|yes|yes|Headbutt|10-14|all=30%|type1=Normal|10=k}}
{{Catch/entryhs|287|Slakoth|yes|yes|Headbutt|15-18|all=5%|type1=Normal|10=k}}
{{Catch/entryhs|415|Combee|yes|yes|Headbutt|10-14|all=65%|type1=Bug|type2=Flying|10=k}}
{{catch/footer|land}}
* {{rt|28|Kanto}}, [[Mt. Silver]] and [[Mt. Silver Cave]]
{{catch/header|mountain}}
{{Catch/div|mountain|Group A<br/><small>Route 28 and Mt. Silver: Lv. 39-40<br/>Mt. Silver Cave: Lv. 42-44</small>}}
{{Catch/entryhs|177|Natu|yes|yes|Headbutt|Varies|all=20%|type1=Psychic|type2=Flying}}
{{Catch/entryhs|190|Aipom|yes|yes|Headbutt|Varies|all=30%|type1=Normal}}
{{Catch/entryhs|214|Heracross|yes|yes|Headbutt|Varies|all=50%|type1=Bug|type2=Fighting}}
{{Catch/div|mountain|Group B<br/><small>Route 28 and Mt. Silver: Lv. 41-43<br/>Mt. Silver Cave: Lv. 45-48</small>}}
{{Catch/entryhs|177|Natu|yes|yes|Headbutt|Varies|all=20%|type1=Psychic|type2=Flying}}
{{Catch/entryhs|190|Aipom|yes|yes|Headbutt|Varies|all=30%|type1=Normal}}
{{Catch/entryhs|214|Heracross|yes|yes|Headbutt|Varies|all=50%|type1=Bug|type2=Fighting}}
{{catch/footer|mountain}}
* {{rt|32|Johto}}
{{catch/header|land}}
{{catch/div|land|Group A}}
{{catch/entryhs|102|Exeggcute|yes|yes|Headbutt|4-5|all=20%|type1=Grass|type2=Psychic}}
{{catch/entryhs|163|Hoothoot|yes|yes|Headbutt|4-5|all=50%|type1=Normal|type2=Flying}}
{{catch/entryhs|204|Pineco|yes|yes|Headbutt|4-5|all=30%|type1=Bug}}
{{catch/div|land|Group B}}
{{catch/entryhs|102|Exeggcute|yes|yes|Headbutt|6-7|all=20%|type1=Grass|type2=Psychic}}
{{catch/entryhs|163|Hoothoot|yes|yes|Headbutt|6-7|all=80%|type1=Normal|type2=Flying}}
{{Catch/footer|land}}
* {{rt|38|Johto}}
{{catch/header|road}}
{{catch/div|road|Group A}}
{{catch/entryhs|102|Exeggcute|yes|yes|Headbutt|13-14|all=20%|type1=Grass|type2=Psychic}}
{{catch/entryhs|163|Hoothoot|yes|yes|Headbutt|13-14|all=50%|type1=Normal|type2=Flying}}
{{catch/entryhs|204|Pineco|yes|yes|Headbutt|13-14|all=30%|type1=Bug}}
{{catch/div|road|Group B}}
{{catch/entryhs|102|Exeggcute|yes|yes|Headbutt|15-16|all=20%|type1=Grass|type2=Psychic}}
{{catch/entryhs|163|Hoothoot|yes|yes|Headbutt|15-16|all=50%|type1=Normal|type2=Flying}}
{{catch/entryhs|165|Ledyba|no|yes|Headbutt|15-16|all=30%|type1=Bug|type2=Flying}}
{{catch/entryhs|167|Spinarak|yes|no|Headbutt|15-16|all=30%|type1=Bug|type2=Poison}}
{{catch/div|road|Group C<br><small>The easternmost tree at top of the hill accessible via {{rt|39|Johto}} by {{m|Rock Climb}}.</small>}}
{{catch/entryhs|102|Exeggcute|yes|yes|Headbutt|18-20|all=65%|type1=Grass|type2=Psychic}}
{{Catch/entryhs|412|Burmy|yes|yes|Headbutt|18-20|all=30%|type1=Bug|form=Plant&nbsp;Cloak}}
{{Catch/entryhs|412|Burmy|yes|yes|Headbutt|21-25|all=5%|type1=Bug|form=Plant&nbsp;Cloak}}
{{catch/footer|road}}
* {{rt|43|Johto}} and [[Lake of Rage]]
{{catch/header|lake}}
{{Catch/div|lake|Group A<br/><small>Route 43: Lv. 15-16<br/>Lake of Rage: Lv. 14-16</small>}}
{{Catch/entryhs|102|Exeggcute|yes|yes|Headbutt|Varies|all=20%|type1=Grass|type2=Psychic}}
{{Catch/entryhs|163|Hoothoot|yes|yes|Headbutt|Varies|all=50%|type1=Normal|type2=Flying}}
{{Catch/entryhs|204|Pineco|yes|yes|Headbutt|Varies|all=30%|type1=Bug}}
{{Catch/div|lake|Group B<br/><small>Route 43: Lv. 17-18<br/>Lake of Rage: Lv. 17-19</small>}}
{{Catch/entryhs|048|Venonat|yes|yes|Headbutt|Varies|all=15%|type1=Bug|type2=Poison|}}
{{Catch/entryhs|102|Exeggcute|yes|yes|Headbutt|Varies|all=20%|type1=Grass|type2=Psychic}}
{{Catch/entryhs|163|Hoothoot|yes|yes|Headbutt|Varies|all=65%|type1=Normal|type2=Flying}}
{{Catch/footer|lake}}
* {{rt|45|Johto}}
{{catch/header|mountain}}
{{catch/div|mountain|Group A}}
{{Catch/entryhs|021|Spearow|yes|yes|Headbutt|23-24|all=50%|type1=Normal|type2=Flying}}
{{Catch/entryhs|190|Aipom|yes|yes|Headbutt|23-24|all=20%|type1=Normal}}
{{Catch/entryhs|214|Heracross|yes|yes|Headbutt|23-24|all=15%|type1=Bug|type2=Fighting}}
{{Catch/entryhs|214|Heracross|yes|yes|Headbutt|23-25|all=15%|type1=Bug|type2=Fighting}}
{{catch/div|mountain|Group B}}
{{Catch/entryhs|021|Spearow|yes|yes|Headbutt|26-27|all=80%|type1=Normal|type2=Flying}}
{{Catch/entryhs|190|Aipom|yes|yes|Headbutt|26-27|all=20%|type1=Normal}}
{{Catch/footer|mountain}}
* {{rt|47|Johto}}
{{catch/header|mountain}}
{{Catch/div|mountain|Group A}}
{{catch/entryhs|102|Exeggcute|yes|yes|Headbutt|15-16|all=20%|type1=Grass|type2=Psychic}}
{{catch/entryhs|163|Hoothoot|yes|yes|Headbutt|15-16|all=50%|type1=Normal|type2=Flying}}
{{catch/entryhs|204|Pineco|yes|yes|Headbutt|15-16|all=30%|type1=Bug}}
{{Catch/div|mountain|Group B}}
{{catch/entryhs|102|Exeggcute|yes|yes|Headbutt|17-18|all=20%|type1=Grass|type2=Psychic}}
{{catch/entryhs|163|Hoothoot|yes|yes|Headbutt|17-18|all=50%|type1=Normal|type2=Flying}}
{{catch/entryhs|165|Ledyba|no|yes|Headbutt|17-18|all=30%|type1=Bug|type2=Flying}}
{{catch/entryhs|167|Spinarak|yes|no|Headbutt|17-18|all=30%|type1=Bug|type2=Poison}}
{{Catch/div|mountain|Group C<br><small>Leftmost and rightmost trees at top of the east waterfall and the two upmost trees on top of the hill on the western side</small>}}
{{Catch/entryhs|011|Metapod|yes|no|Headbutt|25-28|all=50%|type1=Bug}}
{{Catch/entryhs|012|Butterfree|yes|no|Headbutt|25-28|all=30%|type1=Bug|type2=Flying}}
{{Catch/entryhs|014|Kakuna|no|yes|Headbutt|25-28|all=50%|type1=Bug|type2=Poison}}
{{Catch/entryhs|015|Beedrill|no|yes|Headbutt|25-28|all=30%|type1=Bug|type2=Poison}}
{{Catch/entryhs|214|Heracross|yes|yes|Headbutt|25-28|all=15%|type1=Bug|type2=Fighting}}
{{Catch/entryhs|214|Heracross|yes|yes|Headbutt|27-30|all=5%|type1=Bug|type2=Fighting}}
{{Catch/footer|mountain}}
* [[Ilex Forest]]
{{Catch/header|forest}}
{{Catch/div|forest|Group A}}
{{Catch/entryhs|010|Caterpie|yes|no|Headbutt|3-5|all=30%|type1=bug}}
{{Catch/entryhs|011|Metapod|yes|no|Headbutt|3-5|all=10%|type1=bug}}
{{Catch/entryhs|013|Weedle|no|yes|Headbutt|3-5|all=30%|type1=bug|type2=poison}}
{{Catch/entryhs|014|Kakuna|no|yes|Headbutt|3-5|all=10%|type1=bug|type2=poison}}
{{Catch/entryhs|163|Hoothoot|yes|yes|Headbutt|3-5|all=60%|type1=normal|type2=flying}}
{{Catch/div|forest|Group B}}
{{Catch/entryhs|012|Butterfree|yes|no|Headbutt|6-8|all=10%|type1=bug|type2=flying}}
{{Catch/entryhs|015|Beedrill|no|yes|Headbutt|6-8|all=10%|type1=bug|type2=poison}}
{{Catch/entryhs|163|Hoothoot|yes|yes|Headbutt|6-8|all=50%|type1=normal|type2=flying}}
{{Catch/entryhs|164|Noctowl|yes|yes|Headbutt|6-8|all=10%|type1=normal|type2=flying}}
{{Catch/entryhs|204|Pineco|yes|yes|Headbutt|6-8|all=30%|type1=bug}}
{{Catch/footer|forest}}
* [[National Park]]
{{Catch/header|land}}
{{catch/div|land|Group A}}
{{catch/entryhs|102|Exeggcute|yes|yes|Headbutt|10-12|all=20%|type1=Grass|type2=Psychic}}
{{catch/entryhs|163|Hoothoot|yes|yes|Headbutt|10-12|all=50%|type1=Normal|type2=Flying}}
{{catch/entryhs|204|Pineco|yes|yes|Headbutt|10-12|all=30%|type1=Bug}}
{{catch/div|land|Group B}}
{{catch/entryhs|102|Exeggcute|yes|yes|Headbutt|13-15|all=20%|type1=Grass|type2=Psychic}}
{{catch/entryhs|163|Hoothoot|yes|yes|Headbutt|13-15|all=50%|type1=Normal|type2=Flying}}
{{catch/entryhs|165|Ledyba|no|yes|Headbutt|13-15|all=30%|type1=Bug|type2=Flying}}
{{catch/entryhs|167|Spinarak|yes|no|Headbutt|13-15|all=30%|type1=Bug|type2=Poison}}
{{catch/div|land|Group C<br><small>Five trees at top of the hill in the north-east section. Requires {{m|Rock Climb}}.</small>}}
{{catch/entryhs|102|Exeggcute|yes|yes|Headbutt|18-20|all=65%|type1=Grass|type2=Psychic}}
{{catch/entryhs|420|Cherubi|yes|yes|Headbutt|18-20|all=30%|type1=Grass}}
{{catch/entryhs|420|Cherubi|yes|yes|Headbutt|21-25|all=5%|type1=Grass}}
{{Catch/footer|land}}
* [[Viridian Forest]]
{{Catch/header|forest}}
{{Catch/div|forest|Group A}}
{{catch/entryhs|163|Hoothoot|yes|yes|Headbutt|3-4|all=50%|type1=Normal|type2=Flying|10=k}}
{{catch/entryhs|165|Ledyba|no|yes|Headbutt|3-4|all=10%|type1=Bug|type2=Flying|10=k}}
{{catch/entryhs|167|Spinarak|yes|no|Headbutt|3-4|all=10%|type1=Bug|type2=Poison|10=k}}
{{catch/entryhs|273|Seedot|yes|no|Headbutt|3-4|all=30%|type1=Grass|10=k}}
{{catch/entryhs|273|Seedot|no|yes|Headbutt|3-4|all=5%|type1=Grass|10=k}}
{{catch/entryhs|285|Shroomish|yes|no|Headbutt|3-4|all=5%|type1=Grass|10=k}}
{{catch/entryhs|285|Shroomish|no|yes|Headbutt|3-4|all=30%|type1=Grass|10=k}}
{{Catch/div|forest|Group B}}
{{catch/entryhs|164|Noctowl|yes|yes|Headbutt|5-7|all=50%|type1=Normal|type2=Flying|10=k}}
{{catch/entryhs|166|Ledian|no|yes|Headbutt|5-7|all=10%|type1=Bug|type2=Flying|10=k}}
{{catch/entryhs|168|Ariados|yes|no|Headbutt|5-7|all=10%|type1=Bug|type2=Poison|10=k}}
{{catch/entryhs|273|Seedot|yes|no|Headbutt|5-7|all=30%|type1=Grass|10=k}}
{{catch/entryhs|273|Seedot|no|yes|Headbutt|5-7|all=5%|type1=Grass|10=k}}
{{catch/entryhs|285|Shroomish|yes|no|Headbutt|5-7|all=5%|type1=Grass|10=k}}
{{catch/entryhs|285|Shroomish|no|yes|Headbutt|5-7|all=30%|type1=Grass|10=k}}
{{catch/footer|forest}}
==External Links==
*[http://37.97.147.73/Headbutt%20Grid.htm Headbutt Tree Calculator]


====Post-[[National Pokédex]] only====
{{-}}
{{catch/header|land|4}}
{{Project Locations notice}}
{{catch/entryhs|265|Wurmple|yes|yes|Headbutt|{{tt|2-10|Route 1-4, Pallet Town, Viridian City, Pewter City}}<br>{{tt|21-30|Route 12-15, 18, 21-22, Fuchsia City}}|all=20%<br>{{tt|65%|Pewter City only}}|10=k|type1=Bug}}
{{catch/entryhs|415|Combee|yes|yes|Headbutt|{{tt|10-20|Route 5-8, 11, 25, Vermilion City, Celadon City}}<br>{{tt|26-30|Route 16}}|all=20%<br>{{tt|65%|Route 25 only}}|10=k|type1=Bug|type2=Flying}}
{{catch/div|land|Pokémon appearing in only one location}}
{{catch/entryhs|273|Seedot|yes|no|Headbutt|3-7|all=30%|10=k|type1=Grass|hbloc=Viridian Forest}}
{{catch/entryhs|273|Seedot|no|yes|Headbutt|3-7|all=5%|10=k|type1=Grass|hbloc=Viridian Forest}}
{{catch/entryhs|276|Taillow|yes|yes|Headbutt|{{tt|18-25|Only in certain place.}}|all={{tt|35%|This Pokémon is found in trees by Surfing across the water at the west of the town, then using Rock Climb to reach the top.}}|type1=Normal|type2=Flying|hbloc=Cherrygrove City}}
{{catch/entryhs|285|Shroomish|yes|no|Headbutt|3-7|all=5%|10=k|type1=Grass|hbloc=Viridian Forest}}
{{catch/entryhs|285|Shroomish|no|yes|Headbutt|3-7|all=30%|10=k|type1=Grass|hbloc=Viridian Forest}}
{{catch/entryhs|287|Slakoth|yes|yes|Headbutt|{{tt|10-18|Only in certain place.}}|all={{tt|35%|This Pokémon is found in a cluster of 4 trees huddled together in the north-west corner of Route 25.}}|10=k|type1=Normal|hbloc=Kanto Route 25}}
{{catch/entryhs|396|Starly|yes|yes|Headbutt|{{tt|5-12|Only in certain place.}}|all={{tt|35%|This Pokémon is found in a tree located behind some fencing in Pewter City. It is accessible from Route 2, right after exiting from Viridian Forest.}} |10=k|type1=Normal|type2=Flying|hbloc=Pewter City}}
{{catch/entryhs|412|Burmy|yes|yes|Headbutt|{{tt|18-25|Only in certain place.}}|all={{tt|35%|This Pokémon is found in a tree on top of a hill on Route 38, which is accessible through Route 39 using Rock Climb. The tree is located exactly east from the Rock Climbing area, and south of a road sign.}}|type1=Bug|hbloc=Johto Route 38}}
{{catch/entryhs|420|Cherubi|yes|yes|Headbutt|{{tt|18-25|Only in certain place.}}|all={{tt|35%|This Pokémon is found in trees at the top of a hill, at the north-east section behind the fenced up area of the National Park. It is accessible through Rock Climb.}}|type1=Grass|hbloc=National Park}}
{{catch/footer|land}}


{{Project Games notice}}
[[Category:Locations]]
[[Category:Methods of obtaining Pokémon]]


[[Category:Pokémon world]]
[[ja:ずつきができる木]]
[[zh:头锤树]]

Latest revision as of 08:14, 17 April 2024

Headbutt trees are special trees found in the Johto and Kanto regions that a Pokémon can use Headbutt on to encounter wild Pokémon. They are only found in the games that feature Johto: Pokémon Gold, Silver, and Crystal, and Pokémon HeartGold and SoulSilver.

Generation II

050Diglett.png This section is incomplete.
Please feel free to edit this section to add missing information and complete it.
Reason: Confirm that formulas/algorithms apply to both Gold/Silver and Crystal (and not only to one)

In Generation II, most outdoor areas in Johto contain a number of special trees (GSC Headbutt.png) that Pokémon can use Headbutt on. These trees are distinct from other trees that either take up two vertical paces or that have rounded tops. When a Pokémon uses Headbutt on a tree, a wild Pokémon may drop out of the tree. Depending on the time of day, the Pokémon that falls out may be asleep. Some Pokémon can only be caught by this method (e.g., Pineco, Heracross).

All headbuttable trees contain wild Pokémon, but different trees have different chances of creating an encounter after Headbutt is used. The headbuttable trees in an area also generate their encounters from different sets of Pokémon depending on whether they have moderate encounter chances or low encounter chances. For example, on Route 44, trees with moderate encounter chances may only contain Spearow or Aipom, while trees with a high encounter chance may also contain Heracross.

Encounter mechanics

The encounter rate and encounter table of each tree depends on the tree's index and the player's Trainer ID number.

The tree's index is an integer from 0 to 9, which depends on its X and Y coordinates on the map—that is, its distance from the westernmost and northernmost edges, respectively. Specifically, the tree's index is calculated using the following formula.

The encounter rate and tree type depends on the last digit of the player's Trainer ID.

  • If a tree's index is equal to that ID digit, the tree is a "high-encounter tree" and its encounter rate is 80%.
  • If the tree's index is one of the next four indices after that ID digit (wrapping back around to 0 after 9), the tree is a "moderate-encounter tree" and its encounter rate is 50%.
  • Otherwise, the tree is a "moderate-encounter tree" and its encounter rate is 10%.

Encounter rate by index and Trainer ID

The following is a table depicting the encounter rate of the tree, based on the tree index and the last digit of the player's Trainer ID. Tree indexes are displayed in rows, while Trainer ID digits are displayed in columns.

An 80% encounter rate indicates the tree is a "high-encounter tree". Otherwise it is a "moderate-encounter tree".

0 1 2 3 4 5 6 7 8 9
0 80% 10% 10% 10% 10% 10% 50% 50% 50% 50%
1 50% 80% 10% 10% 10% 10% 10% 50% 50% 50%
2 50% 50% 80% 10% 10% 10% 10% 10% 50% 50%
3 50% 50% 50% 80% 10% 10% 10% 10% 10% 50%
4 50% 50% 50% 50% 80% 10% 10% 10% 10% 10%
5 10% 50% 50% 50% 50% 80% 10% 10% 10% 10%
6 10% 10% 50% 50% 50% 50% 80% 10% 10% 10%
7 10% 10% 10% 50% 50% 50% 50% 80% 10% 10%
8 10% 10% 10% 10% 50% 50% 50% 50% 80% 10%
9 10% 10% 10% 10% 10% 50% 50% 50% 50% 80%

Analysis

Since X and Y are interchangeable in the tree index formula, it is possible to "fix" one dimension to consider traveling along the other. Substituting "Z" for the fixed axis and "n" for the axis that will be traversed, the formula becomes:

This result shows that, if a single row or column of trees is traversed, moving to an adjacent tree increases the tree's index by (modulo 10), where Z is the distance of that row or column from its origin edge (north or west). This means that the closer a row or column is to the edge, the slower the indices of those trees change as the row or column is traversed.

Pokémon

Pokémon Gold and Silver

Wild Pokémon encounters from headbuttable trees in Pokémon Gold and Silver fall into three simple groups, the third going unused.

Pokémon Games Location Levels Rate
Moderate-encounter trees
Caterpie Caterpie
G S C
Headbutt Headbutt
10 65%
Metapod Metapod
G S C
Headbutt Headbutt
10 15%
Butterfree Butterfree
G S C
Headbutt Headbutt
10 5%
Weedle Weedle
G S C
Headbutt Headbutt
10 65%
Kakuna Kakuna
G S C
Headbutt Headbutt
10 15%
Beedrill Beedrill
G S C
Headbutt Headbutt
10 5%
Exeggcute Exeggcute
G S C
Headbutt Headbutt
10 15%
High-encounter trees
Caterpie Caterpie
G S C
Headbutt Headbutt
10 50%
Butterfree Butterfree
G S C
Headbutt Headbutt
10 5%
Weedle Weedle
G S C
Headbutt Headbutt
10 50%
Beedrill Beedrill
G S C
Headbutt Headbutt
10 5%
Exeggcute Exeggcute
G S C
Headbutt Headbutt
10 15%
Pineco Pineco
G S C
Headbutt Headbutt
10 30%
A colored background means that the Pokémon can be found in this location in the specified game. A white background with a colored letter means that the Pokémon cannot be found here.


(Note: Route 45 and 46 lack headbuttable trees altogether.)

Pokémon Games Location Levels Rate
Moderate-encounter trees
Spearow Spearow
G S C
Headbutt Headbutt
10 80%
Aipom Aipom
G S C
Headbutt Headbutt
10 20%
High-encounter trees
Spearow Spearow
G S C
Headbutt Headbutt
10 50%
Aipom Aipom
G S C
Headbutt Headbutt
10 20%
Heracross Heracross
G S C
Headbutt Headbutt
10 30%
A colored background means that the Pokémon can be found in this location in the specified game. A white background with a colored letter means that the Pokémon cannot be found here.


(Note: Unused group exclusive to Gold and Silver. The encounter data for this group was removed in Crystal, and its pointer now redirects to the Mountain group's encounter data.)

Pokémon Games Location Levels Rate
Moderate-encounter trees
Venonat Venonat
G S C
Headbutt Headbutt
15 80%
Venomoth Venomoth
G S C
Headbutt Headbutt
15 5%
Abra Abra
G S C
Headbutt Headbutt
15 15%
High-encounter trees
Venonat Venonat
G S C
Headbutt Headbutt
15 50%
Venomoth Venomoth
G S C
Headbutt Headbutt
15 5%
Abra Abra
G S C
Headbutt Headbutt
15 15%
Magnemite Magnemite
G S C
Headbutt Headbutt
15 30%
A colored background means that the Pokémon can be found in this location in the specified game. A white background with a colored letter means that the Pokémon cannot be found here.


Pokémon Crystal

In Pokémon Crystal, wild Pokémon encounters from headbuttable trees fall into six different groups.

(Note: Route 45 and 46 lack headbuttable trees altogether.)

Pokémon Games Location Levels Rate
Moderate-encounter trees
Spearow Spearow
G S C
Headbutt Headbutt
10 80%
Aipom Aipom
G S C
Headbutt Headbutt
10 20%
High-encounter trees
Spearow Spearow
G S C
Headbutt Headbutt
10 50%
Aipom Aipom
G S C
Headbutt Headbutt
10 20%
Heracross Heracross
G S C
Headbutt Headbutt
10 30%
A colored background means that the Pokémon can be found in this location in the specified game. A white background with a colored letter means that the Pokémon cannot be found here.


Pokémon Games Location Levels Rate
Moderate-encounter trees
Spearow Spearow
G S C
Headbutt Headbutt
10 65%
Ekans Ekans
G S C
Headbutt Headbutt
10 15%
Aipom Aipom
G S C
Headbutt Headbutt
10 20%
High-encounter trees
Spearow Spearow
G S C
Headbutt Headbutt
10 50%
Aipom Aipom
G S C
Headbutt Headbutt
10 20%
Heracross Heracross
G S C
Headbutt Headbutt
10 30%
A colored background means that the Pokémon can be found in this location in the specified game. A white background with a colored letter means that the Pokémon cannot be found here.


Pokémon Games Location Levels Rate
Moderate-encounter trees
Exeggcute Exeggcute
G S C
Headbutt Headbutt
10 20%
Hoothoot Hoothoot
G S C
Headbutt Headbutt
10 50%
Ledyba Ledyba
G S C
Headbutt Headbutt
10 15%
Spinarak Spinarak
G S C
Headbutt Headbutt
10 15%
High-encounter trees
Exeggcute Exeggcute
G S C
Headbutt Headbutt
10 20%
Hoothoot Hoothoot
G S C
Headbutt Headbutt
10 50%
Pineco Pineco
G S C
Headbutt Headbutt
10 30%
A colored background means that the Pokémon can be found in this location in the specified game. A white background with a colored letter means that the Pokémon cannot be found here.


Pokémon Games Location Levels Rate
Moderate-encounter trees
Ekans Ekans
G S C
Headbutt Headbutt
10 15%
Exeggcute Exeggcute
G S C
Headbutt Headbutt
10 20%
Hoothoot Hoothoot
G S C
Headbutt Headbutt
10 65%
High-encounter trees
Exeggcute Exeggcute
G S C
Headbutt Headbutt
10 20%
Hoothoot Hoothoot
G S C
Headbutt Headbutt
10 50%
Pineco Pineco
G S C
Headbutt Headbutt
10 30%
A colored background means that the Pokémon can be found in this location in the specified game. A white background with a colored letter means that the Pokémon cannot be found here.


Pokémon Games Location Levels Rate
Moderate-encounter trees
Venonat Venonat
G S C
Headbutt Headbutt
10 15%
Exeggcute Exeggcute
G S C
Headbutt Headbutt
10 20%
Hoothoot Hoothoot
G S C
Headbutt Headbutt
10 65%
High-encounter trees
Exeggcute Exeggcute
G S C
Headbutt Headbutt
10 20%
Hoothoot Hoothoot
G S C
Headbutt Headbutt
10 50%
Pineco Pineco
G S C
Headbutt Headbutt
10 30%
A colored background means that the Pokémon can be found in this location in the specified game. A white background with a colored letter means that the Pokémon cannot be found here.


Pokémon Games Location Levels Rate
Moderate-encounter trees
Butterfree Butterfree
G S C
Headbutt Headbutt
10 5%
Beedrill Beedrill
G S C
Headbutt Headbutt
10 5%
Hoothoot Hoothoot
G S C
Headbutt Headbutt
10 50%
Noctowl Noctowl
G S C
Headbutt Headbutt
10 10%
Pineco Pineco
G S C
Headbutt Headbutt
10 30%
High-encounter trees
Caterpie Caterpie
G S C
Headbutt Headbutt
10 15%
Metapod Metapod
G S C
Headbutt Headbutt
10 5%
Weedle Weedle
G S C
Headbutt Headbutt
10 15%
Kakuna Kakuna
G S C
Headbutt Headbutt
10 5%
Hoothoot Hoothoot
G S C
Headbutt Headbutt
10 60%
A colored background means that the Pokémon can be found in this location in the specified game. A white background with a colored letter means that the Pokémon cannot be found here.


Generation IV

In Pokémon HeartGold and SoulSilver, Pokémon are now pre-defined for each eligible location. Due to this, the levels of Pokémon vary between locations, and the player can now find Pokémon in Kanto beyond Routes 26 and 27. The player can Headbutt trees while Surfing, and in fact certain encounter trees are otherwise unreachable.

Each location has a pre-defined list of trees that can contain encounters. Each of these trees can have encounters from one of two encounter tables, or have no encounters at all. Which group the tree falls into depends on the player's Trainer ID and secret ID. Unlike in Generation II, a Headbutt tree that contains encounters will always yield one when headbutted; Repel cannot prevent Pokémon from appearing when headbutting a tree.

In addition to the standard two encounter tables, some locations have a third encounter table assigned to certain trees. These locations are Pewter City, Cherrygrove City, Routes 25, 38, and 47, and National Park; the ones on Route 38 and in Cherrygrove City and National Park require scaling a rocky wall to access.

The amount of designated trees with Pokémon can range from as few as 2, to as many as 44 or 45 in Ilex Forest.

Encounter mechanics

The encounter type of each tree is determined by the player's full ID number and the number of designated trees in the area.

The player's full ID number is a 4-byte number, composed by concatenating their Secret ID (as the upper byte) with their Trainer ID (as the lower byte).

The number of designated trees is the number of trees (except Group C trees) that can possibly have headbutt encounters. The following table details how many designated trees are in each location.

Designated trees Locations
1 none
2 Route 16 (Celadon City side)
3 Routes 14, 16, 21, 39 and 45; Mt. Silver Cave's mountainside
4 Routes 3, 5 and 33
5 or more All other locations with possible headbutt encounters

To determine which encounters are used, the value is derived from the player's full ID. This value (X), the number of designated trees (n), and the ID of the tree within the location's headbutt array (TreeID) are used to determine which encounter table is used.

  • If n is 1 (unused): The tree will have group A encounters if X is even, and group B if X is odd.
  • If n is 2, 3, or 4: , then lookup the tree type from the table below
  • If n 5 or more: , then lookup the tree type from the table below

In the following table, columns refer to the number of designated trees in the area, while rows refer to EncounterID. Cases with no encounters are marked with –.

Tree types
Encounter ID 2 3 4 5
0 A A - -
1 B B A A
2 B - A A
3 A A B B
4 A - B B
5 B B - B
6 B B A -
7 A A A A
8 A - B A
9 B B B B
10 B - - B
11 A A A B
12 A - A -
13 B A B A
14 B B B A
15 A - - A
16 A B A B
17 B A A B
18 B A B -
19 A B B A
20 N/A - - A
21 A A A
22 - B B
23 B A B
24 B B -
25 A - -
26 - A A
27 B B B
28 - A A
29 A B B
30 N/A - B
31 A -
32 B A
33 A B
34 B A
35 - A
36 A B
37 B -
38 A A
39 B B
40 N/A B
41 A
42 B
43 -
44 A
45 A
46 B
47 A
48 B
49 -

Due to the way the trees are assigned encounters, certain IDs have one less tree with encounters. For example, locations with 4 potential encounter trees have one tree with no encounters unless the ID combination results in X of 4 and 9. Similarly, in Ilex Forest, if an ID combination results in 0 or 5, there will be 12 trees without encounters instead of 11.

Example

For Trainer ID of 19410 (0x4BD2) and secret ID of 21243 (0x52FB):

With X of 8, EncounterID for first tree in the location is 16 for areas with 2 potential encounter trees, 24 for areas with 3, 32 for areas with 4, and 40 for areas with more than 4. In the first case, the tree has encounter group A; in all other cases it has encounter group B.

Pokémon

Pokémon Games Location Levels Rate
Morning Day Night
Group A
New Bark Town, Routes 29 and 30: Lv. 2-3
Ecruteak City and Route 37: Lv. 12-14
Safari Zone Gate: Lv. 14-16
Routes 26 and 27: Lv. 28-29
Route 31: Lv. 3-4
Route 34: Lv. 9-10
Route 35: Lv. 10-11
Route 36: Lv. 4-5
Route 39: Lv. 14-15
Route 48: Lv. 15-16
Exeggcute Exeggcute
HG SS
Headbutt Headbutt
Varies 20%
Hoothoot Hoothoot
HG SS
Headbutt Headbutt
Varies 50%
Pineco Pineco
HG SS
Headbutt Headbutt
Varies 30%
Group B
New Bark Town, Routes 29 and 30: Lv. 4-5
Ecruteak City and Route 37: Lv. 15-17
Safari Zone Gate: Lv. 17-19
Routes 26 and 27: Lv. 31-32
Route 31: Lv. 5-6
Route 34: Lv. 11-12
Route 35: Lv. 13-14
Route 36: Lv. 6-7
Route 39: Lv. 16-17
Route 48: Lv. 17-18
Exeggcute Exeggcute
HG SS
Headbutt Headbutt
Varies 20%
Hoothoot Hoothoot
HG SS
Headbutt Headbutt
Varies 50%
Ledyba Ledyba
HG SS
Headbutt Headbutt
Varies 30%
Spinarak Spinarak
HG SS
Headbutt Headbutt
Varies 30%
A colored background means that the Pokémon can be found in this location in the specified game. A white background with a colored letter means that the Pokémon cannot be found here.


Pokémon Games Location Levels Rate
Morning Day Night
Group A
Exeggcute Exeggcute
HG SS
Headbutt Headbutt
2-3 20%
Hoothoot Hoothoot
HG SS
Headbutt Headbutt
2-3 50%
Pineco Pineco
HG SS
Headbutt Headbutt
2-3 30%
Group B
Exeggcute Exeggcute
HG SS
Headbutt Headbutt
4-5 20%
Hoothoot Hoothoot
HG SS
Headbutt Headbutt
4-5 50%
Ledyba Ledyba
HG SS
Headbutt Headbutt
4-5 30%
Spinarak Spinarak
HG SS
Headbutt Headbutt
4-5 30%
Group C
The four trees on the hill by the sea. Accessible by surfing west into the water, then using Rock Climb.
Exeggcute Exeggcute
HG SS
Headbutt Headbutt
18-20 65%
Taillow Taillow
HG SS
Headbutt Headbutt
18-20 30%
Taillow Taillow
HG SS
Headbutt Headbutt
21-25 5%
A colored background means that the Pokémon can be found in this location in the specified game. A white background with a colored letter means that the Pokémon cannot be found here.


Pokémon Games Location Levels Rate
Morning Day Night
Group A
Exeggcute Exeggcute
HG SS
Headbutt Headbutt
10 20%
Hoothoot Hoothoot
HG SS
Headbutt Headbutt
2-3 50%
Pineco Pineco
HG SS
Headbutt Headbutt
10 30%
Group B
Exeggcute Exeggcute
HG SS
Headbutt Headbutt
10 20%
Hoothoot Hoothoot
HG SS
Headbutt Headbutt
4-5 50%
Hoothoot Hoothoot
HG SS
Headbutt Headbutt
10 30%
A colored background means that the Pokémon can be found in this location in the specified game. A white background with a colored letter means that the Pokémon cannot be found here.


Pokémon Games Location Levels Rate
Morning Day Night
Group A
Azalea Town and Route 33: Lv. 3-5
Route 42: Lv. 13-14
Route 44: 21-22
Route 46: Lv. 2-3
Spearow Spearow
HG SS
Headbutt Headbutt
Varies 50%
Aipom Aipom
HG SS
Headbutt Headbutt
Varies 20%
Heracross Heracross
HG SS
Headbutt Headbutt
Varies 30%
Group B
Azalea Town and Route 33: Lv. 6-8
Route 42: Lv. 15-16
Route 44: 23-24
Route 46: Lv. 4-5
Spearow Spearow
HG SS
Headbutt Headbutt
Varies 80%
Aipom Aipom
HG SS
Headbutt Headbutt
Varies 20%
A colored background means that the Pokémon can be found in this location in the specified game. A white background with a colored letter means that the Pokémon cannot be found here.


Pokémon Games Location Levels Rate
Morning Day Night
Group A
Pallet Town and Route 1: Lv. 2-3
Viridian City and Routes 2 and 22: Lv. 3-4
Hoothoot Hoothoot
HG SS
Headbutt Headbutt
Varies 50%
Pineco Pineco
HG SS
Headbutt Headbutt
Varies 30%
Wurmple Wurmple
HG SS
Headbutt Headbutt
Varies 20%
Group B
Pallet Town and Route 1: Lv. 5-6
Viridian City and Routes 2 and 22: Lv. 5-7
Hoothoot Hoothoot
HG SS
Headbutt Headbutt
Varies 50%
Ledyba Ledyba
HG SS
Headbutt Headbutt
Varies 30%
Spinarak Spinarak
HG SS
Headbutt Headbutt
Varies 30%
Wurmple Wurmple
HG SS
Headbutt Headbutt
Varies 20%
A colored background means that the Pokémon can be found in this location in the specified game. A white background with a colored letter means that the Pokémon cannot be found here.


Pokémon Games Location Levels Rate
Morning Day Night
Group A
Hoothoot Hoothoot
HG SS
Headbutt Headbutt
3-5 50%
Pineco Pineco
HG SS
Headbutt Headbutt
3-5 30%
Wurmple Wurmple
HG SS
Headbutt Headbutt
3-5 20%
Group B
Hoothoot Hoothoot
HG SS
Headbutt Headbutt
7-9 80%
Wurmple Wurmple
HG SS
Headbutt Headbutt
7-9 20%
Group C
Two uppermost trees by the fence, reachable from Route 2
Wurmple Wurmple
HG SS
Headbutt Headbutt
5-9 65%
Starly Starly
HG SS
Headbutt Headbutt
5-9 30%
Starly Starly
HG SS
Headbutt Headbutt
8-12 5%
A colored background means that the Pokémon can be found in this location in the specified game. A white background with a colored letter means that the Pokémon cannot be found here.


Pokémon Games Location Levels Rate
Morning Day Night
Group A
Cerulean City, Routes 5 and 6: Lv. 11-13
Route 8: Lv. 16-17
Hoothoot Hoothoot
HG SS
Headbutt Headbutt
Varies 50%
Pineco Pineco
HG SS
Headbutt Headbutt
Varies 30%
Combee Combee
HG SS
Headbutt Headbutt
Varies 20%
Group B
Cerulean City, Routes 5 and 6: Lv. 14-16
Route 8: Lv. 18-19
Hoothoot Hoothoot
HG SS
Headbutt Headbutt
Varies 80%
Combee Combee
HG SS
Headbutt Headbutt
Varies 20%
A colored background means that the Pokémon can be found in this location in the specified game. A white background with a colored letter means that the Pokémon cannot be found here.


Pokémon Games Location Levels Rate
Morning Day Night
Group A
Vermilion City: Lv. 11-13
Celadon City and Route 7: 15-17
Route 11: Lv. 13-14
Route 16: Lv. 26-27
Spearow Spearow
HG SS
Headbutt Headbutt
Varies 50%
Heracross Heracross
HG SS
Headbutt Headbutt
Varies 30%
Combee Combee
HG SS
Headbutt Headbutt
Varies 20%
Group B
Vermilion City: Lv. 14-16
Celadon City and Route 7: 18-20
Route 11: Lv. 15-16
Route 16: Lv. 29-30
Spearow Spearow
HG SS
Headbutt Headbutt
Varies 80%
Combee Combee
HG SS
Headbutt Headbutt
Varies 20%
A colored background means that the Pokémon can be found in this location in the specified game. A white background with a colored letter means that the Pokémon cannot be found here.


Pokémon Games Location Levels Rate
Morning Day Night
Group A
Fuchsia City and Route 15: Lv. 21-23
Routes 12 and 13: Lv. 22-23
Routes 14 and 18: Lv. 26-27
Route 21: Lv. 24-26
Hoothoot Hoothoot
HG SS
Headbutt Headbutt
Varies 50%
Ledyba Ledyba
HG SS
Headbutt Headbutt
Varies 30%
Spinarak Spinarak
HG SS
Headbutt Headbutt
Varies 30%
Wurmple Wurmple
HG SS
Headbutt Headbutt
Varies 20%
Group B
Fuchsia City: Lv. 26-34
Routes 12 and 13: Lv. 24-25
Routes 14 and 18: Lv. 29-30
Route 15: Lv. 24-26
Route 21: Lv. 27-30
Tangela Tangela
HG SS
Headbutt Headbutt
Varies 15%
Hoothoot Hoothoot
HG SS
Headbutt Headbutt
Varies 65%
Wurmple Wurmple
HG SS
Headbutt Headbutt
Varies 20%
A colored background means that the Pokémon can be found in this location in the specified game. A white background with a colored letter means that the Pokémon cannot be found here.


Pokémon Games Location Levels Rate
Morning Day Night
Group A
Hoothoot Hoothoot
HG SS
Headbutt Headbutt
6-7 50%
Pineco Pineco
HG SS
Headbutt Headbutt
6-7 30%
Wurmple Wurmple
HG SS
Headbutt Headbutt
6-7 20%
Group B
Hoothoot Hoothoot
HG SS
Headbutt Headbutt
9-10 80%
Wurmple Wurmple
HG SS
Headbutt Headbutt
9-10 20%
A colored background means that the Pokémon can be found in this location in the specified game. A white background with a colored letter means that the Pokémon cannot be found here.


Pokémon Games Location Levels Rate
Morning Day Night
Group A
Hoothoot Hoothoot
HG SS
Headbutt Headbutt
10-11 50%
Pineco Pineco
HG SS
Headbutt Headbutt
10-11 30%
Combee Combee
HG SS
Headbutt Headbutt
10-11 20%
Group B
Hoothoot Hoothoot
HG SS
Headbutt Headbutt
13-14 80%
Combee Combee
HG SS
Headbutt Headbutt
13-14 20%
Group C
The four trees at the northwest corner of Route 25.
Slakoth Slakoth
HG SS
Headbutt Headbutt
10-14 30%
Slakoth Slakoth
HG SS
Headbutt Headbutt
15-18 5%
Combee Combee
HG SS
Headbutt Headbutt
10-14 65%
A colored background means that the Pokémon can be found in this location in the specified game. A white background with a colored letter means that the Pokémon cannot be found here.


Pokémon Games Location Levels Rate
Morning Day Night
Group A
Route 28 and Mt. Silver: Lv. 39-40
Mt. Silver Cave: Lv. 42-44
Natu Natu
HG SS
Headbutt Headbutt
Varies 20%
Aipom Aipom
HG SS
Headbutt Headbutt
Varies 30%
Heracross Heracross
HG SS
Headbutt Headbutt
Varies 50%
Group B
Route 28 and Mt. Silver: Lv. 41-43
Mt. Silver Cave: Lv. 45-48
Natu Natu
HG SS
Headbutt Headbutt
Varies 20%
Aipom Aipom
HG SS
Headbutt Headbutt
Varies 30%
Heracross Heracross
HG SS
Headbutt Headbutt
Varies 50%
A colored background means that the Pokémon can be found in this location in the specified game. A white background with a colored letter means that the Pokémon cannot be found here.


Pokémon Games Location Levels Rate
Morning Day Night
Group A
Exeggcute Exeggcute
HG SS
Headbutt Headbutt
4-5 20%
Hoothoot Hoothoot
HG SS
Headbutt Headbutt
4-5 50%
Pineco Pineco
HG SS
Headbutt Headbutt
4-5 30%
Group B
Exeggcute Exeggcute
HG SS
Headbutt Headbutt
6-7 20%
Hoothoot Hoothoot
HG SS
Headbutt Headbutt
6-7 80%
A colored background means that the Pokémon can be found in this location in the specified game. A white background with a colored letter means that the Pokémon cannot be found here.


Pokémon Games Location Levels Rate
Morning Day Night
Group A
Exeggcute Exeggcute
HG SS
Headbutt Headbutt
13-14 20%
Hoothoot Hoothoot
HG SS
Headbutt Headbutt
13-14 50%
Pineco Pineco
HG SS
Headbutt Headbutt
13-14 30%
Group B
Exeggcute Exeggcute
HG SS
Headbutt Headbutt
15-16 20%
Hoothoot Hoothoot
HG SS
Headbutt Headbutt
15-16 50%
Ledyba Ledyba
HG SS
Headbutt Headbutt
15-16 30%
Spinarak Spinarak
HG SS
Headbutt Headbutt
15-16 30%
Group C
The easternmost tree at top of the hill accessible via Route 39 by Rock Climb.
Exeggcute Exeggcute
HG SS
Headbutt Headbutt
18-20 65%
Burmy Burmy
Plant Cloak
HG SS
Headbutt Headbutt
18-20 30%
Burmy Burmy
Plant Cloak
HG SS
Headbutt Headbutt
21-25 5%
A colored background means that the Pokémon can be found in this location in the specified game. A white background with a colored letter means that the Pokémon cannot be found here.


Pokémon Games Location Levels Rate
Morning Day Night
Group A
Route 43: Lv. 15-16
Lake of Rage: Lv. 14-16
Exeggcute Exeggcute
HG SS
Headbutt Headbutt
Varies 20%
Hoothoot Hoothoot
HG SS
Headbutt Headbutt
Varies 50%
Pineco Pineco
HG SS
Headbutt Headbutt
Varies 30%
Group B
Route 43: Lv. 17-18
Lake of Rage: Lv. 17-19
Venonat Venonat
HG SS
Headbutt Headbutt
Varies 15%
Exeggcute Exeggcute
HG SS
Headbutt Headbutt
Varies 20%
Hoothoot Hoothoot
HG SS
Headbutt Headbutt
Varies 65%
A colored background means that the Pokémon can be found in this location in the specified game. A white background with a colored letter means that the Pokémon cannot be found here.


Pokémon Games Location Levels Rate
Morning Day Night
Group A
Spearow Spearow
HG SS
Headbutt Headbutt
23-24 50%
Aipom Aipom
HG SS
Headbutt Headbutt
23-24 20%
Heracross Heracross
HG SS
Headbutt Headbutt
23-24 15%
Heracross Heracross
HG SS
Headbutt Headbutt
23-25 15%
Group B
Spearow Spearow
HG SS
Headbutt Headbutt
26-27 80%
Aipom Aipom
HG SS
Headbutt Headbutt
26-27 20%
A colored background means that the Pokémon can be found in this location in the specified game. A white background with a colored letter means that the Pokémon cannot be found here.


Pokémon Games Location Levels Rate
Morning Day Night
Group A
Exeggcute Exeggcute
HG SS
Headbutt Headbutt
15-16 20%
Hoothoot Hoothoot
HG SS
Headbutt Headbutt
15-16 50%
Pineco Pineco
HG SS
Headbutt Headbutt
15-16 30%
Group B
Exeggcute Exeggcute
HG SS
Headbutt Headbutt
17-18 20%
Hoothoot Hoothoot
HG SS
Headbutt Headbutt
17-18 50%
Ledyba Ledyba
HG SS
Headbutt Headbutt
17-18 30%
Spinarak Spinarak
HG SS
Headbutt Headbutt
17-18 30%
Group C
Leftmost and rightmost trees at top of the east waterfall and the two upmost trees on top of the hill on the western side
Metapod Metapod
HG SS
Headbutt Headbutt
25-28 50%
Butterfree Butterfree
HG SS
Headbutt Headbutt
25-28 30%
Kakuna Kakuna
HG SS
Headbutt Headbutt
25-28 50%
Beedrill Beedrill
HG SS
Headbutt Headbutt
25-28 30%
Heracross Heracross
HG SS
Headbutt Headbutt
25-28 15%
Heracross Heracross
HG SS
Headbutt Headbutt
27-30 5%
A colored background means that the Pokémon can be found in this location in the specified game. A white background with a colored letter means that the Pokémon cannot be found here.


Pokémon Games Location Levels Rate
Morning Day Night
Group A
Caterpie Caterpie
HG SS
Headbutt Headbutt
3-5 30%
Metapod Metapod
HG SS
Headbutt Headbutt
3-5 10%
Weedle Weedle
HG SS
Headbutt Headbutt
3-5 30%
Kakuna Kakuna
HG SS
Headbutt Headbutt
3-5 10%
Hoothoot Hoothoot
HG SS
Headbutt Headbutt
3-5 60%
Group B
Butterfree Butterfree
HG SS
Headbutt Headbutt
6-8 10%
Beedrill Beedrill
HG SS
Headbutt Headbutt
6-8 10%
Hoothoot Hoothoot
HG SS
Headbutt Headbutt
6-8 50%
Noctowl Noctowl
HG SS
Headbutt Headbutt
6-8 10%
Pineco Pineco
HG SS
Headbutt Headbutt
6-8 30%
A colored background means that the Pokémon can be found in this location in the specified game. A white background with a colored letter means that the Pokémon cannot be found here.


Pokémon Games Location Levels Rate
Morning Day Night
Group A
Exeggcute Exeggcute
HG SS
Headbutt Headbutt
10-12 20%
Hoothoot Hoothoot
HG SS
Headbutt Headbutt
10-12 50%
Pineco Pineco
HG SS
Headbutt Headbutt
10-12 30%
Group B
Exeggcute Exeggcute
HG SS
Headbutt Headbutt
13-15 20%
Hoothoot Hoothoot
HG SS
Headbutt Headbutt
13-15 50%
Ledyba Ledyba
HG SS
Headbutt Headbutt
13-15 30%
Spinarak Spinarak
HG SS
Headbutt Headbutt
13-15 30%
Group C
Five trees at top of the hill in the north-east section. Requires Rock Climb.
Exeggcute Exeggcute
HG SS
Headbutt Headbutt
18-20 65%
Cherubi Cherubi
HG SS
Headbutt Headbutt
18-20 30%
Cherubi Cherubi
HG SS
Headbutt Headbutt
21-25 5%
A colored background means that the Pokémon can be found in this location in the specified game. A white background with a colored letter means that the Pokémon cannot be found here.


Pokémon Games Location Levels Rate
Morning Day Night
Group A
Hoothoot Hoothoot
HG SS
Headbutt Headbutt
3-4 50%
Ledyba Ledyba
HG SS
Headbutt Headbutt
3-4 10%
Spinarak Spinarak
HG SS
Headbutt Headbutt
3-4 10%
Seedot Seedot
HG SS
Headbutt Headbutt
3-4 30%
Seedot Seedot
HG SS
Headbutt Headbutt
3-4 5%
Shroomish Shroomish
HG SS
Headbutt Headbutt
3-4 5%
Shroomish Shroomish
HG SS
Headbutt Headbutt
3-4 30%
Group B
Noctowl Noctowl
HG SS
Headbutt Headbutt
5-7 50%
Ledian Ledian
HG SS
Headbutt Headbutt
5-7 10%
Ariados Ariados
HG SS
Headbutt Headbutt
5-7 10%
Seedot Seedot
HG SS
Headbutt Headbutt
5-7 30%
Seedot Seedot
HG SS
Headbutt Headbutt
5-7 5%
Shroomish Shroomish
HG SS
Headbutt Headbutt
5-7 5%
Shroomish Shroomish
HG SS
Headbutt Headbutt
5-7 30%
A colored background means that the Pokémon can be found in this location in the specified game. A white background with a colored letter means that the Pokémon cannot be found here.


External Links


Project Locations logo.png This article is part of Project Locations, a Bulbapedia project that aims to write comprehensive articles on every location in the Pokémon world.