Hariyama (Pokémon)/Generation III learnset: Difference between revisions

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(In Emerald I took my Hariyama to the main in Mauville city that tutors Rollout, and when it was ready to tutor it, Hariyama was listed as "unable")
(One intermediate revision by one other user not shown)
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====By [[Level|leveling up]]====
====By [[Level|leveling up]]====
{{learnlist/levelh|Hariyama|Fighting|Fighting|3|3}}
{{learnlist/levelh|Hariyama|Fighting|Fighting|3|3}}
{{learnlist/level3|Start|Tackle|Normal|35|95|35|Tough|4|0}}
{{learnlist/level3|1|Tackle|Normal|35|95|35|Tough|4|0}}
{{learnlist/level3|Start|Focus Energy|Normal|—|—|30|Cool|1|3}}
{{learnlist/level3|1|Focus Energy|Normal|—|—|30|Cool|1|3}}
{{learnlist/level3|Start|Sand-Attack|Ground|—|100|15|Cute|2|1}}
{{learnlist/level3|1|Sand-Attack|Ground|—|100|15|Cute|2|1}}
{{learnlist/level3|Start|Arm Thrust|Fighting|15|100|20|Tough|2|1||'''}}
{{learnlist/level3|1|Arm Thrust|Fighting|15|100|20|Tough|2|1||'''}}
{{learnlist/level3|4|Sand-Attack|Ground|—|100|15|Cute|2|1}}
{{learnlist/level3|4|Sand-Attack|Ground|—|100|15|Cute|2|1}}
{{learnlist/level3|10|Arm Thrust|Fighting|15|100|20|Tough|2|1||'''}}
{{learnlist/level3|10|Arm Thrust|Fighting|15|100|20|Tough|2|1||'''}}
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{{Learnlist/prevo3|296|Makuhita|e||||Refresh|Normal|—|—|20|Cute|1|0||XD}}
{{Learnlist/prevo3|296|Makuhita|e||||Refresh|Normal|—|—|20|Cute|1|0||XD}}
{{learnlist/prevof|Hariyama|fighting|fighting|3|3}}
{{learnlist/prevof|Hariyama|fighting|fighting|3|3}}
[[zh:超力王/第三世代技能表]]

Revision as of 06:07, 24 December 2015

← Hariyama Hariyama

By leveling up

Generation III
Other generations:
IV - V - VI - VII - VIII - IX
 Level   Move   Type   Pwr.   Acc.   PP   Contest   Appeal   Jamming 
011 Tackle Normal 03535 095}}95% 35 Tough 4 ♥♥♥♥ 0  
011 Focus Energy Normal 0000 —}}—% 30 Cool 1 3 ♥♥♥
011 Sand-Attack Ground 0000 100}}100% 15 Cute 2 ♥♥ 1
011 Arm Thrust Fighting 01515 100}}100% 20 Tough 2 ♥♥ 1
044 Sand-Attack Ground 0000 100}}100% 15 Cute 2 ♥♥ 1
1010 Arm Thrust Fighting 01515 100}}100% 20 Tough 2 ♥♥ 1
1313 Vital Throw Fighting 07070 —}}—% 10 Cool 3 ♥♥♥ 0  
1919 Fake Out Normal 04040 100}}100% 10 Cute 2 ♥♥ 1
2222 Whirlwind Normal 0000 100}}100% 20 Smart 3 ♥♥♥ 0  
2929 Knock Off Dark 02020 100}}100% 20 Smart 1 4 ♥♥♥♥
3333 SmellingSalt Normal 06060 100}}100% 10 Smart 2 ♥♥ 3 ♥♥♥
4040 Belly Drum Normal 0000 —}}—% 10 Cute 1 0  
4444 Endure Normal 0000 —}}—% 10 Tough 2 ♥♥ 0  
5151 Seismic Toss Fighting 0000 100}}100% 20 Tough 2 ♥♥ 1
5555 Reversal Fighting 0000 100}}100% 15 Cool 2 ♥♥ 0  
  • Bold indicates a move that gets STAB when used by Hariyama
  • Italic indicates a move that gets STAB only when used by an evolution of Hariyama
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM/HM

Generation III
Other generations:
IV - V - VI - VII - VIII - IX
 TM   Move   Type   Pwr.   Acc.   PP   Contest   Appeal   Jamming 
Bag TM Fighting Sprite.png TM01 Focus Punch Fighting 150 100% 20 Tough 3 ♥♥♥ 0  
Bag TM Poison Sprite.png TM06 Toxic Poison 85% 10 Smart 3 ♥♥♥ 0  
Bag TM Fighting Sprite.png TM08 Bulk Up Fighting —% 20 Beauty 1 0  
Bag TM Normal Sprite.png TM10 Hidden Power Normal 100% 15 Smart 3 ♥♥♥ 0  
Bag TM Fire Sprite.png TM11 Sunny Day Fire —% 5 Beauty 1 0  
Bag TM Normal Sprite.png TM15 Hyper Beam Normal 150 90% 15 Cool 4 ♥♥♥♥ 4 ♥♥♥♥
Bag TM Normal Sprite.png TM17 Protect Normal —% 10 Cute 1 0  
Bag TM Water Sprite.png TM18 Rain Dance Water —% 5 Tough 1 0  
Bag TM Normal Sprite.png TM21 Frustration Normal 100% 20 Cute 1 0  
Bag TM Ground Sprite.png TM26 Earthquake Ground 100 100% 10 Tough 1 3 ♥♥♥
Bag TM Normal Sprite.png TM27 Return Normal 100% 20 Cute 1 0  
Bag TM Ground Sprite.png TM28 Dig Ground 60 100% 10 Smart 1 0  
Bag TM Fighting Sprite.png TM31 Brick Break Fighting 75 100% 15 Cool 1 4 ♥♥♥♥
Bag TM Normal Sprite.png TM32 Double Team Normal —% 15 Cool 2 ♥♥ 0  
Bag TM Rock Sprite.png TM39 Rock Tomb Rock 50 80% 10 Smart 3 ♥♥♥ 0  
Bag TM Normal Sprite.png TM42 Facade Normal 70 100% 20 Cute 2 ♥♥ 0  
Bag TM Normal Sprite.png TM43 Secret Power Normal 70 100% 20 Smart 1 0  
Bag TM Psychic Sprite.png TM44 Rest Psychic —% 10 Cute 2 ♥♥ 0  
Bag TM Normal Sprite.png TM45 Attract Normal 100% 15 Cute 2 ♥♥ 0  
Bag HM Water Sprite.png HM03 Surf Water 95 100% 15 Beauty 3 ♥♥♥ 0  
Bag HM Normal Sprite.png HM04 Strength Normal 80 100% 15 Tough 2 ♥♥ 1
Bag HM Fighting Sprite.png HM06 Rock Smash Fighting 20 100% 15 Tough 1 3 ♥♥♥
  • Bold indicates a move that gets STAB when used by Hariyama
  • Italic indicates a move that gets STAB only when used by an evolution of Hariyama
  • Click on the generation numbers at the top to see TM moves from other generations

By breeding

Generation III
Other generations:
IV - V - VI - VII - VIII - IX
 Father   Move   Type   Pwr.   Acc.   PP   Contest   Appeal   Jamming 
HitmonchanHitmontop
Counter Fighting 100% 20 Tough 2 ♥♥ 0  
MachopMachokeMachamp
Cross Chop Fighting 100 80% 5 Cool 3 ♥♥♥ 0  
HitmonchanHitmontopSableyeMedititeMedicham
Detect Fighting —% 5 Cool 2 ♥♥ 0  
MachopMachokeMachamp
DynamicPunch Fighting 100 50% 5 Cool 2 ♥♥ 1
SableyeSpindaCacneaCacturne
Faint Attack Dark 60 —% 20 Smart 2 ♥♥ 0  
MachopMachokeMachampHitmonleeSableye
Foresight Normal —% 40 Smart 3 ♥♥♥ 0  
Volbeat
Helping Hand Normal —% 20 Smart 2 ♥♥ 0  
MachopMachokeMachampHitmonleeHitmonchanHitmontop
Cacturne
Revenge Fighting 60 100% 10 Tough 3 ♥♥♥ 0  
  • Moves marked with an asterisk (*) must be chain bred onto Hariyama in Generation III
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Hariyama in that game.
  • Bold indicates a move that gets STAB when used by Hariyama
  • Italic indicates a move that gets STAB only when used by an evolution of Hariyama
  • Click on the generation numbers at the top to see Egg moves from other generations

By tutoring

Generation III
Other generations:
IV - V - VI - VII - VIII - IX
 Game   Move   Type   Pwr.   Acc.   PP   Contest   Appeal   Jamming 
FR LG E XD Body Slam Normal 85 100% 15 Tough 1 4 ♥♥♥♥
FR LG E XD Counter Fighting 100% 20 Tough 2 ♥♥ 0  
FR LG E XD Double-Edge Normal 120 100% 15 Tough 6 ♥♥♥♥♥♥ 0  
FR LG E XD DynamicPunch Fighting 100 50% 5 Cool 2 ♥♥ 1
FR LG E XD Endure Normal —% 10 Tough 2 ♥♥ 0  
FR LG E XD Fire Punch Fire 75 100% 15 Beauty 4 ♥♥♥♥ 0  
FR LG E XD Ice Punch Ice 75 100% 15 Beauty 4 ♥♥♥♥ 0  
FR LG E XD Mega Kick Normal 120 75% 5 Cool 4 ♥♥♥♥ 0  
FR LG E XD Mega Punch Normal 80 85% 20 Tough 4 ♥♥♥♥ 0  
FR LG E XD Metronome Normal —% 10 Cute 3 ♥♥♥ 0  
FR LG E XD Mimic Normal —% 10 Cute 1 0  
FR LG E XD Mud-Slap Ground 20 100% 10 Cute 2 ♥♥ 1
FR LG E XD Rock Slide Rock 75 90% 10 Tough 1 3 ♥♥♥
FR LG E XD Seismic Toss Fighting 100% 20 Tough 2 ♥♥ 1
FR LG E XD Sleep Talk Normal —% 10 Cute 3 ♥♥♥ 0  
FR LG E XD Snore Normal 40 100% 15 Cute 4 ♥♥♥♥ 0  
FR LG E XD Substitute Normal —% 10 Smart 2 ♥♥ 0  
FR LG E XD Swagger Normal 90% 15 Cute 2 ♥♥ 0  
FR LG E XD ThunderPunch Electric 75 100% 15 Cool 4 ♥♥♥♥ 0  
  • A black abbreviation in a colored box indicates that Hariyama can be tutored the move in that game
  • A colored abbreviation in a white box indicates that Hariyama cannot be tutored the move in that game
  • Bold indicates a move that gets STAB when used by Hariyama
  • Italic indicates a move that gets STAB only when used by an evolution of Hariyama
  • Click on the generation numbers at the top to see Move Tutor moves from other generations

By a prior evolution

Generation III
Other generations:
IV - V - VI - VII - VIII - IX
 Stage   Move   Type   Pwr.   Acc.   PP   Contest   Appeal   Jamming 
Makuhita (Pokémon)/Generation III learnset RefreshXD Normal —% 20 Cute 1 0  
  • Bold indicates a move that gets STAB when used by Hariyama
  • Italic indicates a move that gets STAB only when used by an evolution of Hariyama
  • Click on the generation numbers at the top to see moves from other generations