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The '''Hall of Origin''' (Japanese: '''はじまりのま''' ''{{wp|Ma (negative space)|Hall}} of Origin'') is where the [[Legendary Pokémon]] {{p|Arceus}} resides.
The '''Hall of Origin''' (Japanese: '''はじまりのま''' ''{{wp|Ma (negative space)|Hall}} of Origin'') is where the [[Legendary Pokémon]] {{p|Arceus}} resides.


It is an [[event]]-only area, located above the [[Spear Pillar]]. It is accessible only after the {{player}} has obtained the [[Azure Flute]] and returns to the Spear Pillar after entering the [[Hall of Fame]] and obtaining the [[National Pokédex]].
It is an [[event]]-only area, located above the [[Spear Pillar]]. It is accessible only after the player has obtained the [[Azure Flute]] via [[Mystery Gift]] and returns to the Spear Pillar after entering the [[Hall of Fame]] and obtaining the [[National Pokédex]].


Due to the Azure Flute not being officially distributed, it is impossible to ever legitimately access the Hall of Origin.
Due to the Azure Flute not being officially distributed, it is impossible to legitimately access the Hall of Origin.


==Event description==
==Event description==
When the {{player}} returns to the [[Spear Pillar]] with the [[Azure Flute]], {{ga|Lucas|he}} or {{ga|Dawn|she}} will be asked to play it. Upon doing so, a staircase will appear, leading to an elevated glass platform high above the Spear Pillar, where {{p|Arceus}} awaits the player's challenge. Stepping onto the edge of the platform will automatically initiate the encounter sequence and {{pkmn|battle}}. Once Arceus is caught, the Azure Flute will no longer open this staircase and the message "''The Azure Flute echoed hollowly...''" will be shown. Should Arceus be defeated rather than caught, the Azure Flute can be reused so the player can attempt to battle it again.
When the player returns to the [[Spear Pillar]] with the [[Azure Flute]], {{ga|Lucas|he}} or {{ga|Dawn|she}} will be asked to blow into it every time they step one tile north from the entrance until they catch {{p|Arceus}}. Upon doing so, a glowing staircase will appear, leading to an elevated glass platform high above the Spear Pillar, where Arceus awaits the player's challenge. While the player ascends the staircase, the camera will broadly tilt upward and zoom out, giving the player a unique view of the area below. Stepping onto the edge of the glass platform will automatically initiate the encounter sequence and {{pkmn|battle}}. Should Arceus be defeated rather than caught, it will "disappear from sight" but the Azure Flute can be reused to summon it again.


In terms of game mechanics, when the player accesses the Hall of Origin by playing the Azure Flute, he or she is actually no longer on the Spear Pillar but rather in a completely separate location, as evidenced by the screen fade-out transition, change in camera angle{{tt|*|The area south of the player, most visibly the cave entrance back to Mt. Coronet, becomes noticeably 'flatter' as a result of the required change in perspective}}, and the location header. That is, the game does not place stair tiles onto the Spear Pillar map, but rather warps the player to a new map containing the stairs where the surrounding area looks identical to the Spear Pillar. This dispels a rumor that [[cheating]] to reach the Hall of Origin would trap the player on the elevated glass platform without the stairs to lead back down.
In terms of game mechanics, when the player accesses the Hall of Origin by blowing the Azure Flute, they are actually no longer on the Spear Pillar but rather in a completely separate location, as evidenced by the screen fade-out transition and the change in location header. That is, the game does not place stair tiles onto the Spear Pillar map, but rather warps the player to a new map containing the stairs where the surrounding area looks identical to the Spear Pillar. This dispels a rumor that [[cheating]] to reach the Hall of Origin would trap the player on the elevated glass platform without the stairs to lead back down.


Like the [[Spear Pillar]], the Hall of Origin is an internal area separate from [[Mt. Coronet]], so the [[Escape Rope]] as well as {{m|Fly}} cannot be used to leave the location. However, like the Spear Pillar, it is within the range of Mt. Coronet's strong magnetic field and so {{p|Magneton}} and {{p|Nosepass}} will both [[Evolution|evolve]] here if [[Level|leveled up]].
Like the Spear Pillar, the Hall of Origin is an internal area separate from [[Mt. Coronet]], so the [[Escape Rope]] as well as {{m|Fly}} cannot be used to leave the location. However, like the Spear Pillar, it is within the range of Mt. Coronet's strong magnetic field and so {{p|Magneton}} and {{p|Nosepass}} will both [[Evolution|evolve]] here if [[Level|leveled up]].


==Pokémon==
==Pokémon==
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==Appearance==
==Appearance==
{{Bad picture|section|Crops off some of the map; should cover the entire region that the game marks as the Hall, and thus its horizontal length would be a multiple of 32 tiles or 512 pixels across. For reference see the Trainer Tower and Mt. Ember 2F maps from FRLG, which cover large regions that the game considers part of the area even though the player cannot see them.}}
{| class="roundy" style="margin:auto; background: #{{locationcolor/med|space}}; border: 3px solid #{{locationcolor/dark|space}}"
{| class="roundy" style="margin:auto; background: #{{locationcolor/med|space}}; border: 3px solid #{{locationcolor/dark|space}}"
|-
|-
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==Music==
==Music==
The theme of the Hall of Origin is a remix of [[Pokémon Diamond & Pokémon Pearl: Super Music Collection|''Introduction'']], and the latter's first notes are also used for the [[Azure Flute]] theme.
The theme of the Hall of Origin is a remix of [[Pokémon Diamond & Pokémon Pearl: Super Music Collection|''Introduction'']], and the latter's first notes are also used for the [[Azure Flute]] theme.
{{YouTubeEmbed|R_v8BilBHIs|channel/UCTZHcSIHcyfcFCYnc-rV7Cw|name=PocketMonstersMusic|Black}}
==In the manga==
[[File:Hall of Origin Adventures.png|thumb|200px|Hall of Origin in Pokémon Adventures]]
===In the Pokémon Adventures manga===
Although not by name, the Hall of Origin was mentioned by [[Archer]] in ''[[PS450|With a Little Help From Hitmonchan]]''. When {{p|Arceus}} appeared in front of the four {{tc|Executive}}s and {{adv|Crystal|Crys}}, Archer explained that the Alpha Pokémon was first found "in [[Sinnoh|a far-off land]] at the end of a long road, which seemed to continue on and on up into the heavens," obviously describing the Hall of Origin. He also said that it couldn't be understood even if he told where this place was located and what it is called, but the important thing was that since all the [[Plate]]s had now been gathered in [[Johto|one place]], Arceus had come back down to [[Pokémon world|this world]].
{{-}}


==Trivia==
==Trivia==
* If the [[Sinjoh Ruins]] event has already been activated with an {{pkmn2|event}} {{p|Arceus}}, another Arceus caught in the Hall of Origin may be used to go back to the Sinjoh Ruins and choose one of the Pokémon that were not chosen previously.
* If the [[Sinjoh Ruins]] event has already been activated with an {{pkmn2|event}} {{p|Arceus}}, another Arceus caught in the Hall of Origin may be used to go back to the Sinjoh Ruins and choose one of the Pokémon that were not chosen previously. The reverse order is also possible. However, the event can only ever be activated twice at most.
* Two versions of the Hall of Origin map exist in {{game2|Diamond|Pearl|Platinum}}, one 'real' and one 'fake'. The 'fake' Hall of Origin uses [[Pokémon Diamond & Pokémon Pearl: Super Music Collection|''Spear Pillar'']] as its theme and can be accessed through the [[tweaking]] glitch; this is sometimes known as "Stickyman's Spear Pillar Hall of Origin" method<ref>[https://docs.google.com/document/d/1r02og1raAV1F8aCj6aIPT0z7J7anWrMqFMJ-yEUm4to/edit?pli=1 Void Knowledge Archive, by the members of HallofOrigin - Google Drive]</ref> after its discoverer. The 'fake' Hall of Origin contains no events and no Arceus.{{youtubevid|CPSdWG-JfDg|Crystalmourne|sinnoh}}
* Two versions of the Hall of Origin map exist in {{game2|Diamond|Pearl|Platinum}}: one is the real location while the other is a "fake" copy. The "fake" Hall of Origin uses ''[[Pokémon Diamond & Pokémon Pearl: Super Music Collection|Spear Pillar]]'' as its theme and can be accessed through the [[Tweaking|void glitch]] using "Stickyman's Spear Pillar Hall of Origin" method<ref>[https://docs.google.com/document/d/1r02og1raAV1F8aCj6aIPT0z7J7anWrMqFMJ-yEUm4to/edit?pli=1 Void Knowledge Archive, by the members of HallofOrigin - Google Drive]</ref>, named after its discoverer. The "fake" Hall of Origin contains no warps or events and no {{p|Arceus}}. ([https://www.youtube.com/watch?v=CPSdWG-JfDg YouTube video])
* Regardless, it is impossible to battle {{p|Arceus}} even in the 'real' Hall of Origin unless the player has accessed the actual Azure Flute event. None of the usual events in the area will trigger, so the camera will not tilt as usual while the player ascends the stairs, and Arceus will not challenge the player when they step onto the glass platform. The Arceus sprite still appears, but it cannot be directly interacted with (just as in the actual event). This makes Arceus inaccessible through the glitches that enable access to {{p|Darkrai}} and {{p|Shaymin}}, such as the [[Surf glitch]] and tweaking glitch. Additionally in Pokémon Platinum, as with Darkrai and Shaymin, Arceus will (redundantly) not appear in the area at all unless the player has the Azure Flute in their Bag.
** Regardless, it is impossible to battle {{p|Arceus}} even in the real Hall of Origin except through playing the [[Azure Flute]] in [[Spear Pillar]]. Arriving at the Hall of Origin through other means will prevent any of the usual events in the area from triggering, so the camera will not tilt as usual while the player ascends the stairs, and Arceus will not challenge the player when they step onto the glass platform. The Arceus sprite still appears, but just as in the actual event, it cannot be directly interacted with. This makes Arceus inaccessible through the glitches that enable access to {{p|Darkrai}} and {{p|Shaymin}}, such as the [[Surf glitch]] and the aforementioned void glitch. Additionally in {{game|Platinum}}, as with Darkrai and Shaymin, the Arceus sprite will not appear in the area at all unless the player has the Azure Flute in the [[Bag]].


==In other languages==
==In other languages==
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|it=Spazio Origine
|it=Spazio Origine
|es_eu=Sala del Origen
|es_eu=Sala del Origen
|ko={{tt|시작의 방|Sijak-yi Bang}} ''Hall of Origin''
|ko=시작의 방 ''Hall of Origin''
}}
}}



Revision as of 10:07, 5 October 2015

Hall of Origin はじまりのま
Hall of Origin
"Wild Missingno. appeared!"
Hall of Origin Pt.png
Map description: {{{mapdesc}}}
Location: Spear Pillar
Region: Sinnoh
Generations: IV
Sinnoh Spear Pillar Hall of Origin Map.png
Location of Hall of Origin in Sinnoh.
Pokémon world locations

The Hall of Origin (Japanese: はじまりのま Hall of Origin) is where the Legendary Pokémon Arceus resides.

It is an event-only area, located above the Spear Pillar. It is accessible only after the player has obtained the Azure Flute via Mystery Gift and returns to the Spear Pillar after entering the Hall of Fame and obtaining the National Pokédex.

Due to the Azure Flute not being officially distributed, it is impossible to legitimately access the Hall of Origin.

Event description

When the player returns to the Spear Pillar with the Azure Flute, he or she will be asked to blow into it every time they step one tile north from the entrance until they catch Arceus. Upon doing so, a glowing staircase will appear, leading to an elevated glass platform high above the Spear Pillar, where Arceus awaits the player's challenge. While the player ascends the staircase, the camera will broadly tilt upward and zoom out, giving the player a unique view of the area below. Stepping onto the edge of the glass platform will automatically initiate the encounter sequence and battle. Should Arceus be defeated rather than caught, it will "disappear from sight" but the Azure Flute can be reused to summon it again.

In terms of game mechanics, when the player accesses the Hall of Origin by blowing the Azure Flute, they are actually no longer on the Spear Pillar but rather in a completely separate location, as evidenced by the screen fade-out transition and the change in location header. That is, the game does not place stair tiles onto the Spear Pillar map, but rather warps the player to a new map containing the stairs where the surrounding area looks identical to the Spear Pillar. This dispels a rumor that cheating to reach the Hall of Origin would trap the player on the elevated glass platform without the stairs to lead back down.

Like the Spear Pillar, the Hall of Origin is an internal area separate from Mt. Coronet, so the Escape Rope as well as Fly cannot be used to leave the location. However, like the Spear Pillar, it is within the range of Mt. Coronet's strong magnetic field and so Magneton and Nosepass will both evolve here if leveled up.

Pokémon

Pokémon Games Location Levels Rate
Special Pokémon
Arceus Arceus
D P Pt
Azure Flute Event
Azure Flute
80 One
A colored background means that the Pokémon can be found in this location in the specified game. A white background with a colored letter means that the Pokémon cannot be found here.


Appearance

Diamond Pearl Platinum
Hall of Origin DP.png Hall of Origin Pt.png
 

Music

The theme of the Hall of Origin is a remix of Introduction, and the latter's first notes are also used for the Azure Flute theme.


By PocketMonstersMusic


In the manga

Hall of Origin in Pokémon Adventures

In the Pokémon Adventures manga

Although not by name, the Hall of Origin was mentioned by Archer in With a Little Help From Hitmonchan. When Arceus appeared in front of the four Executives and Crys, Archer explained that the Alpha Pokémon was first found "in a far-off land at the end of a long road, which seemed to continue on and on up into the heavens," obviously describing the Hall of Origin. He also said that it couldn't be understood even if he told where this place was located and what it is called, but the important thing was that since all the Plates had now been gathered in one place, Arceus had come back down to this world.

Trivia

  • If the Sinjoh Ruins event has already been activated with an event Arceus, another Arceus caught in the Hall of Origin may be used to go back to the Sinjoh Ruins and choose one of the Pokémon that were not chosen previously. The reverse order is also possible. However, the event can only ever be activated twice at most.
  • Two versions of the Hall of Origin map exist in Pokémon Diamond, Pearl, and Platinum: one is the real location while the other is a "fake" copy. The "fake" Hall of Origin uses Spear Pillar as its theme and can be accessed through the void glitch using "Stickyman's Spear Pillar Hall of Origin" method[1], named after its discoverer. The "fake" Hall of Origin contains no warps or events and no Arceus. (YouTube video)
    • Regardless, it is impossible to battle Arceus even in the real Hall of Origin except through playing the Azure Flute in Spear Pillar. Arriving at the Hall of Origin through other means will prevent any of the usual events in the area from triggering, so the camera will not tilt as usual while the player ascends the stairs, and Arceus will not challenge the player when they step onto the glass platform. The Arceus sprite still appears, but just as in the actual event, it cannot be directly interacted with. This makes Arceus inaccessible through the glitches that enable access to Darkrai and Shaymin, such as the Surf glitch and the aforementioned void glitch. Additionally in Pokémon Platinum, as with Darkrai and Shaymin, the Arceus sprite will not appear in the area at all unless the player has the Azure Flute in the Bag.

In other languages

Language Title
France Flag.png European French Salle Originelle
Germany Flag.png German Halle des Beginns
Italy Flag.png Italian Spazio Origine
South Korea Flag.png Korean 시작의 방 Hall of Origin
Spain Flag.png European Spanish Sala del Origen

References


Sinnoh
Coal Badge.png Forest Badge.png Cobble Badge.png Fen Badge.png Relic Badge.png Mine Badge.png Icicle Badge.png Beacon Badge.png
Settlements
Twinleaf TownSandgem TownJubilife CityOreburgh CityFloaroma TownEterna CityHearthome City
Solaceon TownVeilstone CityPastoria CityCelestic TownCanalave CitySnowpoint CitySunyshore City
Pokémon LeagueFight AreaSurvival AreaResort Area
Routes
201202203204205206207208209210211212213214215
216217218219220221222223224225226227228229230
Landmarks
Lake Verity (Lakefront) • Oreburgh GateOreburgh MineOreburgh Mining MuseumGlobal Terminal/Global Wonder Station
Ravaged PathFloaroma MeadowValley WindworksEterna ForestOld ChateauUnderground/Grand Underground
Wayward CaveMount CoronetAmity SquareLost TowerHallowed TowerSolaceon RuinsManiac TunnelLake Valor (Lakefront)
Great MarshPokémon MansionTrophy GardenFuego IronworksIron IslandLake Acuity (Lakefront) • Spear PillarVictory Road
Pal Park/Ramanas ParkContest HallBattle ZoneBattle ParkBattle Tower/Battle FrontierStark MountainSnowpoint Temple
Spring PathSendoff SpringTurnback CaveFullmoon IslandNewmoon IslandSeabreak PathFlower ParadiseHall of Origin
Access to
Distortion World
See also
Hisui


Game locations of Legendary and Mythical Pokémon
Kanto Seafoam IslandsPower PlantVictory RoadCerulean Cave
Route 10Route 25Pewter CityRoaming Pokémon
Sevii Islands Mt. EmberNavel RockBirth Island
Johto Ilex ForestBell TowerWhirl IslandsMt. Silver Cave
Burned TowerEmbedded TowerRoaming Pokémon
Hoenn Desert RuinsIsland CaveAncient TombCave of OriginMarine Cave
Terra CaveSky PillarSouthern IslandSea MauvilleScorched Slab
Pathless PlainNameless CavernFabled CaveGnarled Den
Trackless ForestCrescent IsleSkyRoaming Pokémon
Sinnoh Acuity CavernValor CavernSpear PillarTurnback Cave
Rock Peak RuinsIceberg RuinsIron RuinsSnowpoint Temple
Stark MountainNewmoon IslandFlower ParadiseHall of Origin
Ramanas ParkFloaroma TownRoaming Pokémon
Unova Guidance ChamberTrial ChamberRumination FieldN's CastleAbundant Shrine
Giant ChasmDragonspiral TowerLiberty GardenRoute 11Route 13Route 22
Route 23Celestial TowerNacrene CityUnderground RuinsTwist Mountain
DreamyardMarvelous BridgeReversal MountainCoastal BiomeRoaming Pokémon
Kalos Sea Spirit's DenTeam Flare Secret HQTerminus Cave
Unknown DungeonRoaming Pokémon
Alola Route 16Altar of the SunneAltar of the MooneMount LanakilaMahalo Trail
Ruins of ConflictRuins of LifeRuins of AbundanceRuins of Hope
Aether ParadiseAncient Poni PathLake of the SunneLake of the Moone
Ten Carat HillResolution Cave
Galar Tower summitBattle TowerMaster DojoCrown ShrineMax Lair
Rock Peak RuinsIceberg RuinsIron RuinsSplit-Decision RuinsGiant's Bed
Frigid SeaLakeside CaveBallimere LakeFreezingtonRoaming Pokémon
Hisui Seaside HollowTemple of SinnohAcuity CavernValor CavernVerity Cavern
Lava Dome SanctumMoonview ArenaSnowpoint TempleTurnback CaveBonechill Wastes
Cobalt CoastlandsRamanas IslandScarlet BogCoronet HighlandsFloaro Gardens
Paldea Grasswither ShrineIcerend ShrineGroundblight ShrineFirescourge Shrine
Poco PathArea ZeroArea Zero UnderdepthsGlaseado Mountain
South Province (Area One)Asado DesertWest Province (Area One)East Province (Area Three)
Casseroya LakeNorth Paldean SeaSouth Province (Area Four)North Province (Area Two)
Alfornada CavernGreat Crater of PaldeaTagtree ThicketEast Province (Area One)
South Province (Area Five)Dalizapa PassagePokémon LeagueSocarrat Trail
Kitakami Paradise BarrensWistful FieldsOni MountainDreaded DenLoyalty Plaza
Other Faraway IslandDistortion WorldSinjoh RuinsUltra Space Wilds


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