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Difference between revisions of "Hall of Fame"

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* In {{game|Diamond and Pearl|s}}, {{ga|Barry|the rival's}} team at the [[Fight Area]] will be ten [[level]]s higher once the {{player}} enters the Hall of Fame twenty times. In {{game|Platinum}}, under the same conditions, the rival's team at the [[Survival Area]] will be twenty levels higher.
 
* In {{game|Diamond and Pearl|s}}, {{ga|Barry|the rival's}} team at the [[Fight Area]] will be ten [[level]]s higher once the {{player}} enters the Hall of Fame twenty times. In {{game|Platinum}}, under the same conditions, the rival's team at the [[Survival Area]] will be twenty levels higher.
 
* In {{game|Black and White|s}}, the {{player}} receives additional [[PC]] [[Pokémon Storage System#Wallpaper|wallpapers]] to commemorate the conquest of the {{DL|Elite Four|Unova Elite Four}} and [[Team Plasma]], and another set for defeating the Elite Four in rematches and the first defeat of [[Alder]]. In [[Pokémon Black and White Versions 2|Pokémon Black 2 and White 2]], one set of wallpapers is unlocked upon defeating [[Iris]] and the other upon capturing {{p|Kyurem}}.
 
* In {{game|Black and White|s}}, the {{player}} receives additional [[PC]] [[Pokémon Storage System#Wallpaper|wallpapers]] to commemorate the conquest of the {{DL|Elite Four|Unova Elite Four}} and [[Team Plasma]], and another set for defeating the Elite Four in rematches and the first defeat of [[Alder]]. In [[Pokémon Black and White Versions 2|Pokémon Black 2 and White 2]], one set of wallpapers is unlocked upon defeating [[Iris]] and the other upon capturing {{p|Kyurem}}.
  +
* In {{game|Black and White 2|s}} the {{player}} is allowed to go back to the [[Giant Chasm]] to catch {{p|Kyurem}} and obtain the DNA Splicers.
   
 
==Glitches==
 
==Glitches==

Revision as of 02:55, 24 April 2013

For the books, see Pokémon: Sinnoh Hall of Fame and Pokémon Hall of Fame (book).

File:Halloffame.png
Entering the Hall of Fame in Pokémon Platinum

The Hall of Fame (Japanese: 殿堂入り Induction to the Hall of Fame) is a record kept by the Pokémon League of all the Pokémon Trainers who have ever beaten the Elite Four and the Pokémon Champion. Various data regarding the victorious Trainer is recorded. The Hall of Fame is in a room accessible from the Champion's room, and may be accessed by people who have entered it by way of PC.

Data recorded

In each game, data is recorded into the PC, which is also shown during the games' ending scene. This is a list of which data is visible on the Hall of Fame PC option.

Generation I

Hall of Fame records are stored per individual Pokémon. This means that a single member team is given a single record, while a six-member team is given six records. Each uniquely indexed record holds the Pokémon's species, level and nickname. The Pokémon's type is also displayed, however this value is generated from the record's species index itself.

All Generation I games store the player's 50 most previous feats in an ascending order. Any further feats would delete records in a First In, First Out organization method. For example, if a player were to defeat the Elite Four 51 times, feats 2 through 51 would be displayed in that order, with 1 having been overwritten. This storage allows for a maximum of 300 Pokémon records to be displayed in the Hall of Fame at any given time.

In addition, the player's name, playing time, money, sprite, and number of Pokémon obtained are displayed during the ending scene, along with each team member's unique record beforehand. Professor Oak also evaluates the player's Pokédex before the credits roll.

Generation II

Hall of Fame records are again stored per individual Pokémon. Each uniquely indexed record now holds the Pokémon's species, level, IVs, Trainer ID number and nickname. Although the IVs are not visible, they are used to display the Pokémon's gender, alternate color, and Unown form, if any of the three apply to the given specimen. The Pokémon's index number is also displayed, however this value is generated from the record's species index itself.

All Generation II games store the player's 30 most previous feats in a descending order. Any further feats would again delete records in a First In, First Out method. For example, if a player were to defeat the Elite Four 31 times, feats 31 through 2 would be displayed in that order, with 1 having been overwritten. This storage allows for a maximum of 180 Pokémon records to be displayed in the Hall of Fame at any given time.

In addition, the player's name, Trainer ID number, playing time, sprite, and number of Pokémon obtained are displayed during the ending scene, along with each team member's unique record beforehand. Professor Oak also evaluates the player's Pokédex before the credits roll.

Generation III

Hall of Fame records are now stored per each team, so as to save time traversing through records. This means that a single member team is given a single record, while a six-member is team is also given a single record. Each indexed record holds an entire team's data, with each unique team member entry consisting of its species, level, nickname, personality value, and Trainer ID number. Personality values work exactly like IVs in Generation II, in that they are not visible, yet are used to display the Pokémon's gender, alternate color, and Unown and/or Spinda form, if any of the three apply to the given specimen. The Pokémon's index number is once again displayed, however this value is generated from the record's species index itself.

All Generation III games store the player's 50 most previous feats in a descending order. Any further feats would delete records in a First In, First Out method. For example, if a player were to defeat the Elite Four 51 times, feats 51 through 2 would be displayed in that order, with 1 having been overwritten. This storage allows for a maximum of 50 team records, each with a maximum of 300 Pokémon total, to be displayed in the Hall of Fame at any given time.

In addition, the player's name, Trainer ID number, playing time and sprite are displayed during the ending scene, along with each team member's unique record beforehand. Unlike previous generations, however; each game's regional Professor will not evaluate the Pokédex. Instead, the message LEAGUE CHAMPION! CONGRATULATIONS! is displayed before the credits roll.

Generation IV

Hall of Fame records are again stored per each team, so as to save time traversing through records. Each indexed record holds the date the feat took place, as well as an entire team's data, with each unique team member entry consisting of its species, level, nickname, personality value, Trainer name and all four learned moves. Personality values are not visible, yet are used to display the Pokémon's gender, alternate color, and form, if any of the three apply to the given specimen.

All Generation IV games store the player's 30 most previous feats in a descending order. Any further feats would delete records in a First In, First Out method. For example, if a player were to defeat the Elite Four 31 times, feats 31 through 2 would be displayed in that order, with 1 having been overwritten. This storage allows for a maximum of 30 team records, each with a maximum of 180 Pokémon total, to be displayed in the Hall of Fame at any given time.

In addition, the player's name, Trainer ID number, playing time and sprite and the message League Champion! Congratulations! are displayed during the ending scene, along with each team member's unique record beforehand.

Additionally, when a team member is displayed during the ending scene, its original catching location will be displayed. Whether this piece of information is stored within each team member's Hall of Fame record or not has yet to be researched.

Generation V

050Diglett.png This section is incomplete.
Please feel free to edit this section to add missing information and complete it.
Reason: Needs research on how the Hall of Fame data is stored.

The player's party after defeating Ghetsis will be recorded. Subsequent battles (those requiring Alder to be defeated) will also be added. A maximum of 15 Elite Four clears can be recorded at any time, as well as the First Game Clear. The data is again deleted using the First In, First Out method. The data is stored in the "Records" section of the PC. Each entry includes the date the player entered the Hall of Fame, their Pokémon's nickname, gender, level, species, OT, and moves.

Rewards

Glitches

  • In the Generation I games, if the player encounters Missingno. or other glitch Pokémon, the Hall of Fame data may be corrupted by a glitch in the game. When Missingno. has been seen on the save file, the player's Hall of Fame is badly corrupted with entirely different Pokémon, which will often consist of glitched characters and names. Players can often see particular Pokémon in the Hall of Fame, whether they have seen them in the Pokédex or not. This effect also works in Pokémon Yellow when encountering glitch Pokémon through the Mew glitch. However, a way to avoid the effects of this glitch is to encounter Missingno. or any other glitch Pokémon before entering the Hall of Fame, because encountering a Missingno. only affects the teams already registered in the Hall of Fame. Players can also defeat the Elite Four multiple times after having encountered Missingno., as the game will automatically overwrite older Hall of Fame entries after the Elite Four is defeated 20 times.
  • In Pokémon Red and Green, performing the Dokokashira door glitch allows the player to quickly complete the game by forcing the next door to take them to another location; this can include the Hall of Fame room. This extremely hazardous and game-breaking glitch was removed from Pokémon Blue, causing it to not be present in the translated Pokémon Red and Blue.

In the anime

The Hall of Fame's only appearance in the anime was in Enter the Dragonite. After beating Drake, the Head Leader of the Orange League, Ash earned a spot in the Palace of Victory, which is also known as the Orange League Hall of Fame. A photo of the winning Trainers and their Pokémon are kept on display.

Trivia

  • The "Congratulations" screen in the Generation V games shows the player with one of their Pokémon; periodically, it rotates the Pokémon off-screen to the left and the next Pokémon takes its place from the right. This is similar to what occurs in the title screen of Pokémon Red, Green, and Blue.