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[[File:GO Gym.png|thumb|A Gym not controlled by any team]]
[[File:GO Guide Gym 1.png|thumb|200px|A Gym claimed by Team Valor, with a {{p|Metagross}} as its newest addition]]
A '''Gym''' (Japanese: '''ジム''' ''Gym'') is a type of location in [[Pokémon GO]].
A '''Gym''' (Japanese: '''ジム''' ''Gym'') is a type of location in {{g|GO}}.


In the Map View, Gyms are marked as color-coded towers with the [[Gym]] symbol above them. If the Gym belongs to a team, the top of the tower will swap between the Gym symbol and the Gym's strongest Pokémon.
In the Map View, Gyms are marked as color-coded towers with the [[Gym]] symbol above them. If the Gym belongs to a {{OBP|team|GO}}, the top of the tower will swap between the Gym symbol and the Gym's newest added Pokémon.


==Placement==
==Placement==
[[File:GO Guide Gym 1.png|thumb|150px|A Gym claimed by Team Mystic, with a {{p|Pidgeot}} as its strongest Pokémon]]
Gyms are fixed locations in the real world that players must physically visit to battle. Gyms are generally in public locations, including (but not limited to) public artwork/murals, libraries, famous landmarks, churches, police stations, fire stations, and public parks. While players must be physically close to Gyms to battle them, they generally do not need to enter the building to be close enough (if the Gym is a building).
Gyms are fixed locations in the real world that players must physically visit to battle. Gyms are generally in public locations, including (but not limited to) public artwork/murals, libraries, famous landmarks, churches, police stations, fire stations, and public parks. While players must be physically close to Gyms to battle them, they generally do not need to enter the building to be close enough (if the Gym is a building).


Gyms are based on a selection of portals from the [[Niantic]] game {{wp|Ingress (video game)|Ingress}}. Until 2015, Ingress players could submit proposals for portals which subsequently had to be approved by Niantic. Gyms are less common than [[PokéStop]]s, which were also created from Ingress portals.
Gyms are based on a selection of portals from the [[Niantic]] game {{wp|Ingress (video game)|Ingress}}. Until 2015, Ingress players could submit proposals for portals which subsequently had to be approved by Niantic. Gyms are less common than [[PokéStop]]s, which were also created from Ingress portals. This distribution was slightly balanced, after some [[PokéStop]]s were converted into Gyms on June 19, 2017.


If for some reason a physical location is unsuitable as a Gym, players may send a request to Niantic via the Pokémon GO website to remove it from the game. This could be due to safety concerns or if there is an error related to the Gym (the landmark no longer exists, never existed in the first place, or has been converted to a different use such as a private residence).
If for some reason a physical location is unsuitable as a Gym, players may send a request to Niantic via the Pokémon GO website or Niantic Support official Twitter account to remove it from the game. This could be due to safety concerns or if there is an error related to the Gym (the landmark no longer exists, never existed in the first place, or has been converted to a different use such as a private residence). It should be noted that this is considered more than a simple movement of the stop with the old one removed from the game and the new position being considered a new PokéStop. As a result, any active EX Raid invitations are revoked, but players will be compensated with five Premium Raid Passes and {{Stardust}}50,000.


==Inspecting a Gym==
==Inspecting a Gym==
[[File:GO Guide Gym 2.png|thumb|150px|left|Inspecting a level 4 Gym controlled by Team Valor (red)]]
If a Gym tower is visible in the Map View, it can still be inspected even if it is outside of range.
If a Gym tower is visible in the Map View, it can still be inspected even if it is outside of range.


If the player is not on a team and below level 5, they will be advised to return at level 5.
If the player is not on a team and below level 5, they will be advised to return at level 5. Once they are at least level 5, they will be given the option to select a team.


If the player is not on a team and above level 5, they will be given the option to select a team. Once the player selects a team, it cannot be changed. This is the only way to select a team.
If the player is on a team, they can view the Gym screen, which shows the location's name and photo in the top-left corner and any Pokémon defending it. When a defending Pokémon is selected, the following information will be displayed:
* Pokémon name (or nickname if owned by the player)
* Hologram of Trainer's avatar with name and Trainer level
* Total time defending
* Number of [[Berry|Berries]] (treats) fed to
* Number of battles when defending


If the player is on a team, they can view the Gym screen. The Gym screen shows each defender one at a time, with the inspecting player able to swipe through them; for each of the defending Pokémon, its name (or nickname if owned by the player), its appearance, its CP, and its Trainer (avatar, level, and username) will be displayed. Additionally, the Gym's level, Prestige, and name are displayed, as well as a photo of the real world location.
If the Gym is of the player's team, they may feed Berries to defending Pokémon to increase their Motivation and CP, and if there are less than six Pokémon already defending it, they may deploy a Pokémon at full health to defend the Gym.
{{-}}
 
===Photo Discs===
Like [[PokéStop]]s, a player can search a Gym by spinning its Photo Disc to collect items and/or {{pkmn|Egg}}s and gain [[Trainer level|XP]]; the Photo Disc can be accessed by tapping the Photo Disc icon in the bottom right corner, then spinning the Gym's Photo Disc while within range. Once the player has spun a Gym's Photo Disc, it will turn purple for that player only for five minutes; the player cannot search a purple Photo Disc until it returns to the Gym's color again.
 
The pool of items that can be found by searching a PokéStop or Gym increases with the player's Trainer level, with certain items not being obtainable until later levels. The player will not find Eggs at PokéStops or Gyms if they already have the maximum nine Eggs or no space left in their {{OBP|Pokémon Box|GO}}. Multiple of the same item can be obtained from a single search. If a player does not already have a Gym's Badge, spinning its Photo Disc will award them the Gym Badge. If the player achieves their First PokéStop of the day bonus using a Gym, they will receive those bonus items.
 
Once per day, the player can obtain a standard [[Raid Pass]] from a Gym. If the player opens the Gym screen of a Gym they are in range of that has an active Raid Battle that they have not already completed, the player will receive a standard Raid Pass automatically if they do not currently have one and have not already received one that day. If the player spins the Photo Disc at a Gym while they do not have a standard Raid Pass and have not already received one that day, they will always receive a Raid Pass in addition to the other items found; even if the player's [[Bag]] is full, they can still spin a Gym if it would award them a Raid Pass.
 
====Obtainable items====
{| class="roundy" style="background:#{{night color}}; border:3px solid #{{blue color light}}"
|- style="color:#fff"
! style="background:#{{blue color light}}; {{roundytl|5px}}" |
! style="background:#{{blue color light}}" | Item
! style="background:#{{blue color light}}" | Min. level
! style="background:#{{blue color light}}; {{roundytr|5px}}" | Notes
|- style="background:#fff"
| [[File:GO Poké Ball.png|40px]] || {{i|Poké Ball}} || 5 ||
|- style="background:#fff"
| [[File:GO Great Ball.png|40px]] || [[Great Ball]] || 12 ||
|- style="background:#fff"
| [[File:GO Ultra Ball.png|40px]] || [[Ultra Ball]] || 20 ||
|- style="background:#fff"
| [[File:GO Potion.png|40px]] || [[Potion]] || 5 ||
|- style="background:#fff"
| [[File:GO Super Potion.png|40px]] || [[Super Potion]] || 10 ||
|- style="background:#fff"
| [[File:GO Hyper Potion.png|40px]] || [[Hyper Potion]] || 15 ||
|- style="background:#fff"
| [[File:GO Max Potion.png|40px]] || [[Max Potion]] || 25 ||
|- style="background:#fff"
| [[File:GO Revive.png|40px]] || [[Revive]] || 5 ||
|- style="background:#fff; "
| [[File:GO Max Revive.png|40px]] || [[Max Revive]] || 30 ||
|- style="background:#fff"
| [[File:GO Razz Berry.png|40px]] || [[Razz Berry]] || 8 ||
|- style="background:#fff"
| [[File:GO Nanab Berry.png|40px]] || [[Nanab Berry]] || 5 ||
|- style="background:#fff"
| [[File:GO Pinap Berry.png|40px]] || [[Pinap Berry]] || 18 || February 16, 2017 onward
|- style="background:#fff"
| [[File:GO Dragon Scale.png|40px]] || [[Dragon Scale]] || 10 || February 16, 2017 onward
|- style="background:#fff"
| [[File:GO King's Rock.png|40px]] || [[King's Rock]] || 10 || February 16, 2017 onward
|- style="background:#fff"
| [[File:GO Metal Coat.png|40px]] || [[Metal Coat]] || 10 || February 16, 2017 onward
|- style="background:#fff"
| [[File:GO Sun Stone.png|40px]] || [[Sun Stone]] || 10 || February 16, 2017 onward
|- style="background:#fff"
| [[File:GO Upgrade.png|40px]] || [[Upgrade]] || 10 || February 16, 2017 onward
|- style="background:#fff"
| [[File:GO Egg 2 km.png|40px]] || 2 km {{pkmn|Egg}} || 5 ||
|- style="background:#fff"
| [[File:GO Egg 5 km.png|40px]] || 5 km {{pkmn|Egg}} || 5 ||
|- style="background:#fff"
| [[File:GO Egg 10 km.png|40px]] || 10 km {{pkmn|Egg}} || 5 ||
|- style="background:#fff"
| [[File:GO Gift.png|40px]] || [[Gift]] || 1 || June 21, 2018 onward
|- style="background:#fff"
| [[File:GO Beedrill Mega Energy.png|40px]] || {{p|Beedrill}} [[Mega Evolution (GO)|Mega Energy]] || 5 || August 27, 2020 onward
|-
| style="background:#fff; {{roundybl|5px}}" | [[File:GO Raid Pass.png|40px]]
| style="background:#fff" | [[Raid Pass]]
| style="background:#fff" | 5
| style="background:#fff; {{roundybr|5px}}" | Once a day, if the player does not already have one
|}
 
====Number of items====
Spinning a Gym yields a much wider range of item amounts compared to PokéStops, which largely depends on a variety of factors, especially the Gym Badge level.<ref>[https://thesilphroad.com/science/item-awards-from-gym-spins/ SPINNING GYMS: THE MECHANICS OF ITEM DROPS FROM GYMS]</ref> {{pkmn|Egg}}s, [[Gift]]s, and [[Raid Pass]]es do not count towards the number of items received.
 
If the player achieves their 7-Day Streak Bonus at a Gym, they will receive a much larger item bonus instead of the usual Gym Badge bonus.
 
{| class="roundy" style="width:450px; background:#{{night color}}; border:3px solid #{{blue color light}}; text-align:center"
|- style="color:#fff"
! style="background:#{{blue color light}}; {{roundytl|5px}}; width:110px" | Quantifier
! style="background:#{{blue color light}}; {{roundytr|5px}}" colspan=4 | Number of items
|- style="background:#fff"
| style="text-align:left" | Base || colspan=4 | 2 ''(90%)'' or 3 ''(10%)''
|- style="background:#eef;"
| style="background:#FFF; text-align:left" rowspan=2| Gym Badge
! Basic !! style="background:#{{bronze color light}}" | Bronze !! style="background:#{{silver color light}}" | Silver !! style="background:#{{gold color light}}" | Gold
|- style="background:#fff"
| +0 || +1 || +2 || +3
|- style="background:#eef;"
| style="background:#FFF; text-align:left" rowspan=2| Team Control
! Basic !! style="background:#{{bronze color light}}" | Bronze !! style="background:#{{silver color light}}" | Silver !! style="background:#{{gold color light}}" | Gold
|- style="background:#fff"
| colspan=2 | +1 || +1 ''(90%)'' or +2 ''(10%)'' || +2
|- style="background:#fff"
| style="text-align:left" | 10th Spin || colspan=4 | 2× Base<br>+1 if Team Control
|- style="background:#fff"
| style="text-align:left" | First Spin of the Day || colspan=4 | +2 ''(90%)'' or +3 ''(10%)''
|- style="background:#eef;"
| style="background:#FFF; {{roundybl|5px}}; text-align:left" rowspan=3 | 7-Day Streak Bonus
! Basic !! style="background:#{{bronze color light}}" | Bronze !! style="background:#{{silver color light}}" | Silver !! style="background:#{{gold color light}}" | Gold
|- style="background:#fff"
| +10  || +15 || +20 || +25
|- style="background:#fff"
| colspan=4 style="{{roundybr|5px}}" | +5 ''(10%)''<br>+1 [[Evolution item]]
|}
 
Theoretically, a single spin can yield at most 40 items.
 
==Gym Badges==
The first time a player visits a Gym and spins its Photo Disc, they will receive a Gym Badge for that Gym. All subsequent actions taken at that Gym—stationing a defending Pokémon, participating in a Raid Battle, spinning the Photo Disc, or battling a Pokémon—will reward the player Badge Experience to level up the Gym Badge through Bronze, Silver, and Gold levels. Each additional level of the Gym Badge rewards the player an additional item when using the PokéStop at that Gym and an additional 25 Trainer XP (before team bonuses are factored in). Items obtained as a Badge bonus are shown in a yellow bubble.
 
{| class="roundy" style="text-align:center; background:#{{night color}}; border:3px solid #{{blue color light}}"
|- style="color:#fff; background:#{{blue color light}}"
! rowspan=2 style=" {{roundytl|5px}}" | Badge
! rowspan=2| Min. Badge XP
! colspan=2 | Trainer XP
! rowspan=2 style="{{roundytr|5px}}" | Bonus items
|- style="color:#fff; background:#{{blue color light}}"
! Rival
! Friendly
|- style="background:#fff"
| style="background:#{{grey color light}}" | [[File:Gym Badge thumbnail GO.png|60px]]
| 0 XP || 25 XP || 31 XP || +0
|- style="background:#fff"
| style="background:#{{grey color light}}" | [[File:Bronze Gym Badge thumbnail GO.png|60px]]
| 500 XP || 50 XP || 63 XP || +1
|- style="background:#fff"
| style="background:#{{grey color light}}" | [[File:Silver Gym Badge thumbnail GO.png|60px]]
| 4,000 XP || 75 XP || 94 XP || +2
|-
| style="background:#{{grey color light}}; {{roundybl|5px}}" | [[File:Gold Gym Badge thumbnail GO.png|60px]]
| style="background:#fff" | 30,000 XP
| style="background:#fff" | 100 XP
| style="background:#fff" | 125 XP
| style="background:#fff; {{roundybr|5px}}" |  +3
|}
 
===Earning Badge experience===
Players can earn Badge experience the following ways:
 
{| class="roundy" style="background:#{{night color}}; border:3px solid #{{blue color light}}"
|- style="background:#{{blue color light}}; color:#fff"
! style="{{roundytl|5px}}" | Name
! style="{{roundytr|5px}}" | Badge XP
|- style="background:#fff"
| Completing a [[Raid Battle|raid]] || 1,000 XP
|- style="background:#fff"
| Defeat a Pokémon defending the Gym || Defender's CP / 100 XP
|- style="background:#fff"
| Deploy a Pokémon to defend the Gym || 100 XP
|- style="background:#fff"
| Feeding a [[Berry]] || 10 XP
|- style="background:#fff"
| style="{{roundybl|5px}}" | Defend a Gym
| style="{{roundybr|5px}}" | 1 XP per minute
|}


==Control==
==Control==
If a Gym tower is white, that Gym is currently not controlled by any team. If in range of the Gym, a player on a team can claim it for their team by placing one of their own Pokémon in it.
Gyms are colored based on which {{OBP|team|GO}} has Pokémon deployed to defend it. Controlled Gyms may be blue for [[Blanche|Team Mystic]], yellow for [[Spark (GO)|Team Instinct]], or red for [[Candela|Team Valor]]. A controlled Gym will have the most recently deployed defending Pokémon on top of the tower marking the Gym. If a Gym tower is white, that Gym is currently not controlled by any team, meaning that a player from any team can claim it.


If a Gym tower is red, yellow, or blue, that Gym is currently controlled by the team of that color. Trainers on the same team can use their team's Gyms to train. Trainers on opposing teams will be prompted to challenge the Gym to lower its Prestige. In the Map View, the defending Pokémon in the Gym with the highest CP will appear on top of the tower marking the Gym, and it is marked with a crown when inspecting the Gym.
A Gym can house up to six defenders. If a player is in range of a Gym that is controlled by their team (or is not controlled by any team) and has fewer than six defenders, they can place one of their Pokémon that has full HP as a defender in the Gym. The player's current [[Buddy Pokémon]] cannot be placed in a Gym. While in a Gym, Pokémon cannot be [[Evolution|evolved]], [[Power Up|Powered Up]], {{OBP|trade|GO}}d, or used for any battle. [[Legendary Pokémon]] and [[Mythical Pokémon]], except {{p|Meltan}} and {{p|Melmetal}}, cannot be placed to defend Gyms, but they can still be used to attack opposing Gyms and in Raid Battles.


If a tower in the Map View has explosions and battle signs, it means that the Gym is currently being challenged.
Pokémon also cannot be deployed into a Gym that is currently "under attack". When a Pokémon gets knocked out from a Gym, a 10-minute timer will initiate, during which no new defenders can be deployed to that Gym. If a subsequent Pokémon gets knocked out during this 10-minute period, the timer does not reset.


===Defenders===
If a player is in range of a Gym that is controlled by an opposing team, they can challenge it to lower the opposing Pokémon's motivation and attempt to remove them from the Gym. When a Pokémon loses a battle, its motivation decreases; while in a Gym, a Pokémon below maximum motivation has its CP decreased proportionally while it is in the Gym. (The Pokémon's CP is only decreased while it is in the Gym, and returns to normal once it returns to its Trainer.) When a Pokémon's motivation is 0 after being defeated, it leaves the Gym and returns to its Trainer fainted, giving a PokéCoin defender bonus based on how long it was in the Gym.
A Gym can house multiple defenders, the maximum number of defenders being equal to its level. If in range of the Gym and there is room for another defender, a player on the same team as the Gym can add one of their Pokémon to the Gym. Each player can only add one of their Pokémon to each Gym.


Only Pokémon with full HP can be deposited in a Gym as a defender. A Pokémon placed in a Gym cannot be removed until it is removed due to the Gym's Prestige falling too low, at which point the Pokémon will return to its owner's collection, but with 0 HP. While in a Gym, Pokémon cannot be [[Evolution|evolved]], [[Power Up|Powered Up]], or used for battle at another gym.
If a player wins a {{OBP|Raid Battle|GO}} at a Gym under their team's control, they will also receive two bonus [[Premier Ball]]s.


==Prestige==
===Defender bonus===
{{incomplete|section|needs=Prestige lost/awarded for each action}}
When the defending Pokémon returns from Gym to its trainer, it brings a defender bonus in the form of [[PokéCoin]]s. This is the only way to obtain PokéCoins without buying them with real money.
[[File:GO Guide Gym 4.png|thumb|150px|A Gym has been reduced to 0 Prestige due to a challenger, making it free to be claimed for any team.]]
Any Gym that is controlled by a team has a level, which is determined by its Prestige. The Gym's level determines the number of defending Pokémon that can be placed in it. If a Gym's level falls below the number of defending Pokémon, the Pokémon with the lowest {{DL|Statistic|Combat Power|CP}} is ejected from the Gym and returned to its owner. If a Gym's level is higher than the number of Pokémon currently stationed there, a Trainer on the same team as the Gym can add an additional Pokémon.


Gyms begin as neutral with 0 Prestige and available to be claimed by any team. Stationing a Pokémon in a neutral Gym will claim that Gym for that player's team. When a Gym is claimed for a team it will transform and display the colors of the team currently holding it. Stationing a Pokémon in a Gym increases the Gym's Prestige by 2000, so a newly claimed Gym will increase to level 2, allowing a second Pokémon to be stationed there.  
The player receives {{PCoin}}1 per 10 minutes defended, capped at {{PCoin}}50 per day (achieved by defending for 8 hours and 20 minutes). Daily limits on defender bonuses are counted towards the day the Pokémon returns from Gym. If a Pokémon was placed in a Gym on Monday and returned the following Tuesday, the PokéCoins earned will count towards Tuesday's daily limit. If the Pokémon were to return on Wednesday, the bonus will count towards Wednesday and will not receive any for Tuesday.


Players from the same team can train at a Gym to increase its Prestige, up to a maximum of 50000. The Gym gains Prestige for every Pokémon a player training at the Gym defeats, with additional prestige gained if the attacking Pokémon's CP is lower than the defending Pokémon's CP.
===Motivation===
Every defender Pokémon has a level of motivation represented by a heart-shaped meter. A defender at 100% motivation will have 100% of its total CP, while a defender at 0% motivation will have 20% CP. A Pokémon initially deployed to defend a Gym will start at 90% motivation (about 92% of its CP). If a defender's motivation falls to 20% or under (about 36% CP), its motivation value will be displayed in red, and its Trainer will be notified that their Pokémon needs a [[Berry]] treat. If a defender's motivation is at 0% after losing a battle, it will be knocked out of the Gym and return to its Trainer.


Players from an opposing team can challenge the Gym to decrease its Prestige. The Gym loses Prestige for every Pokémon a challenger defeats, with a bonus Prestige loss if the challenger defeats all of the Gym's defending Pokémon. A Gym loses approximately 1 level for every victory against all of its defenders, so it may take multiple victories in order to claim a Gym if it has a high level.
A defender's percentage of CP in relation to motivation is:
:<math>\%CP = 20\% + 0.8 \times \%Motivation</math>


Though a Gym with 50000 Prestige will still have its Prestige increased by 2000 if new Pokémon are added to it, the Gym's Prestige will be automatically lowered back to 50000 if another player battles or trains there.  
A defender may lose motivation in several ways:
* Motivation passively decays at a rate that scales with the defender's maximum CP
* If defeated, the defender will lose about 35% motivation (or 28% CP)
* If victorious (by knockout, forfeit, or timer expiring), the defender will still lose 2% motivation (or 1.6% CP)


Once a Gym's Prestige reaches 0, it becomes neutral and not controlled by any team, available to be claimed by any team.
====Motivation decay====
Even when not battled, a Pokémon defending a Gym will gradually lose motivation over time at a constant rate directly off the Pokémon's maximum CP, updated every 15 seconds. The following table shows how long it would take for a Pokémon to passively decay from 100% to 0% motivation. <ref>[https://www.reddit.com/r/TheSilphRoad/comments/at26qv/the_motivation_decay_algorithm_used_in_gyms_has/ The motivation decay algorithm used in gyms has finally been cracked]</ref>


===Levels===
{| class="roundy" style="background:#{{night color}}; border:3px solid #{{blue color light}}; text-align:center"
The higher the level of the Gym, the more Prestige is required to level it up again.
|- style="color:#fff; background:#{{blue color light}}"
! style="{{roundytl|5px}}" | CP
! style="{{roundytr|5px}}" | Total hours
|- style="background:#fff"
| ≤300 || 72
|- style="background:#fff"
| 301 - 2323 || 250.35 - 72 × log<sub>10</sub>(''CP'')
|-
| style="background:#fff; {{roundybl|5px}}" | ≥2323
| style="background:#fff; {{roundybr|5px}}" | 8
|}


{| class="roundy" style="background:#{{night color}}; border:3px solid #{{blue color light}}"
The following table calculates motivation and CP decay for every hundred CP values. Decay for CP values between listed entries can be approximated by taking a weighted average of the upper and lower bounds.
|- style="color:#FFF"
 
! style="background:#{{blue color light}}; {{roundytl|5px}}" | Gym Level
{| class="roundy" style="text-align:center; background:#{{night color}}; border:3px solid #{{blue color light}}"
! style="background:#{{blue color light}}; {{roundytr|5px}}" | Minimum Prestige required
|- style="color:#fff; background:#{{blue color light}}"
|- style="background:#FFF"
! style="{{roundytl|5px}}" | CP
| 1
! Total hours
| 0
! Hourly motivation decay
|- style="background:#FFF"
! style="{{roundytr|5px}}" | Equivalent CP decay
| 2
|- style=background-color:#fff
| 2000
| ≤300 || 72.00 || 1.39% || 1.11%
|- style="background:#FFF"
|- style=background-color:#fff
| 3
| 400 || 63.00 || 1.59% || 1.27%
| 4000
|- style=background-color:#fff
|- style="background:#FFF"
| 500 || 56.02 || 1.78% || 1.43%
| 4
|- style=background-color:#fff
| 8000
| 600 || 50.32 || 1.99% || 1.59%
|- style="background:#FFF"
|- style=background-color:#fff
| 5
| 700 || 45.50 || 2.20% || 1.76%
| 12000
|- style=background-color:#fff
|- style="background:#FFF"
| 800 || 41.33 || 2.42% || 1.94%
| 6
|- style=background-color:#fff
| 16000
| 900 || 37.64 || 2.66% || 2.13%
|- style="background:#FFF"
|- style=background-color:#fff
| 7
| 1000 || 34.35 || 2.91% || 2.33%
| 20000
|- style=background-color:#fff
|- style="background:#FFF"
| 1100 || 31.37 || 3.19% || 2.55%
| 8
|- style=background-color:#fff
| 30000
| 1200 || 28.65 || 3.49% || 2.79%
|- style="background:#FFF"
|- style=background-color:#fff
| 9
| 1300 || 26.15 || 3.82% || 3.06%
| 40000
|- style=background-color:#fff
| 1400 || 23.83 || 4.20% || 3.36%
|- style=background-color:#fff
| 1500 || 21.67 || 4.61% || 3.69%
|- style=background-color:#fff
| 1600 || 19.65 || 5.09% || 4.07%
|- style=background-color:#fff
| 1700 || 17.76 || 5.63% || 4.51%
|- style=background-color:#fff
| 1800 || 15.97 || 6.26% || 5.01%
|- style=background-color:#fff
| 1900 || 14.28 || 7.00% || 5.60%
|- style=background-color:#fff
| 2000 || 12.68 || 7.89% || 6.31%
|- style=background-color:#fff
| 2100 || 11.15 || 8.97% || 7.17%
|- style=background-color:#fff
| 2200 || 9.70 || 10.31% || 8.25%
|- style=background-color:#fff
| 2300 || 8.31 || 12.04% || 9.63%
|-
|-
| style="background:#FFF; {{roundybl|5px}}" | 10
| style="background-color:#fff; {{roundybl|5px}}" | ≥2323
| style="background:#FFF; {{roundybr|5px}}" | 50000
| style="background-color:#fff" | 8.00
| style="background-color:#fff" | 12.50%
| style="background-color:#fff; {{roundybr|5px}}" | 10.00%
|}
 
====Restoring motivation====
Players in range of a friendly Gym can restore the motivation of the Pokémon defending it by feeding them [[Berry]] treats. Each time a Berry treat is fed, the player earns {{Stardust}}30 and 10 XP towards their Gym Badge. Occasionally, feeding a Berry may also yield a {{OBP|Candy|GO}} of the fed Pokémon. If a player has a Pokémon defending a Gym, they may remotely feed Berries to any Pokémon at that Gym, but only at 25% effectiveness. Each type of Berry restores motivation at a different rate, with [[Razz Berry|Golden Razz Berries]] always restoring a Pokémon to full motivation, regardless of distance or number of Berries already fed. While a raid is active at a Gym, the motivation of Pokémon defending that Gym is frozen; their motivation does not decay over time and players cannot feed Berry treats to them.
 
Within every 30-minute interval, a player can only feed up to 10 Berries to the same Gym defender and up to 10 different defenders. Within the same time span, Berries fed from the same player to the same defender have a diminishing effect on the motivation restored. The following shows the amount of motivation (and CP) restored from feeding each Berry, while in range of the Gym, within a 30-minute interval.
 
{| class="roundy" style="text-align:center; background:#{{night color}}; border:3px solid #{{blue color light}}"
|+ '''% Motivation (% CP) restored''' <ref>[https://articles.pokebattler.com/2017/07/20/berries-and-gym-motivation/ Berries and Gym Motivation]</ref>
|- style="color:#fff; background:#{{blue color light}}"
! style="{{roundytl|5px}}" | Berry
! width=50px | {{bag/GO|Razz Berry|size=40px}}
! width=50px | {{bag/GO|Pinap Berry|size=40px}}
! width=100px | {{bag/GO|Nanab Berry|size=40px}}
! width=100px | {{bag/GO|Silver Pinap Berry|size=40px}}
! style="{{roundytr|5px}}; width:100px" | {{bag/GO|Golden Razz Berry|size=40px}}
|- style="background:#fff"
! 1st
| colspan= 2 | 15% (12%) || 18.75% (15%) || 30% (24%) || 100%
|- style="background:#fff"
! 2nd
| colspan= 2 | 6% (4.8%) || 7.5% (6%) || 12% (9.6%) || 100%
|- style="background:#fff"
! 3rd
| colspan= 2 | 3% (2.4%) || 3.75% (3%) || 6% (4.8%) || 100%
|- style="background:#fff"
! 4th
| colspan= 2 | 1.5% (1.2%) || 1.875% (1.5%) || 3% (2.4%) || 100%
|- style="background:#fff"
! 5th
| colspan= 2 | 1.2% (0.96%) || 1.5% (1.2%) || 2.4% (1.92%) || 100%
|- style="background:#fff"
! 6th - 10th
| colspan= 2 | 1% (0.8%) || 1.25% (1%) || 2% (1.6%) || 100%
|- style="background:#{{grey color light}}; text-align=left"
! style="{{roundybl|5px}}"| Total
| colspan=2 | 31.7% (25.36%)
| 39.625% (31.7%) || 63.4% (50.72%) || style="{{roundybr|5px}}"|100%
|}
|}


==Gym Battles==
==Battle mechanics==
[[File:GO Guide Gym 3.png|thumb|150px|A Pokémon battle at a Gym]]
[[File:Ice Beam GO.png|thumb|150px|A Pokémon battle at a Gym]]
In Pokémon GO, battles can only be conducted at Gyms. Battles are not turn-based, and they are conducted between a player and a computer-controlled opponent. Battles are timed, limited to 100 seconds per defender. Defending Pokémon are battled in sequence, from the lowest CP to the highest.  
Battles at Gyms are between one or more players' Pokémon and an AI-controlled Pokémon. For Gym battles, the AI Pokémon is a Gym defender deployed by another player; for Raid Battles, the AI is the Raid Boss. The AI stands at the middle of a circular arena, and the players' Pokémon at the circle's edge. When battling at a Gym, the player selects a team of six Pokémon of their own to battle against the AI.
 
Up to 20 players can work together to battle at Gym, with the AI Pokémon's HP being shared between players and attacks affecting all challengers. Moves used by the AI will also damage all challenging Pokémon simultaneously. An icon with a number will appear underneath the countdown timer of the screen indicating the number of players currently fighting that Gym. Challengers who have high [[Friends (GO)|Friendship]] levels with each other will deal extra damage per attack. 
 
A Pokémon starts off with zero energy when it is sent out (even if it previously battled but was switched out) and gains energy by casting Fast Attacks. For every HP damage taken, the Pokémon also gains 0.5 energy. If the Pokémon stays on the battlefield after defeating an opponent, the Charged Attack meter is retained. The energy meter is displayed at the bottom of the screen below the Charged Attack button.
 
The amount of energy required by a Charged Attack depends on the number of bar segments for that move (visible on the status screen). Charged Attacks with more bar segments use less energy for a single use, so can be used more frequently than Charged Attacks with fewer bar segments. Typically, Charged Attacks with higher power require more energy per use. Consequently, weaker Charged Attacks can typically be used more frequently than stronger ones. Previously, before the Charged Attack button was added, the Charged Attack appeared in the top right of the screen below a Pokémon's HP and was activated by holding down on the screen.


Players can train at friendly Gyms to increase the Gym's Prestige, or challenge opposing Gyms to decrease its Prestige. The mechanics of both kinds of battle are similar, with the player battling the Gym's Pokémon which are AI controlled. In both cases, defeating Pokémon at Gyms will yield a small reward of [[Experience|XP]]. Players typically aim to increase prestige (and therefore level) of friendly gyms so as to open up a slot for one of their Pokémon, and to reduce enemy gyms down to zero prestige so that they can place one of their Pokémon as the first defender and claim the gym for their team.
:''See also: [[List of moves (GO)]]''


During battle, the player can forfeit or switch Pokémon by tapping the buttons at the bottom-right of the screen. Forfeiting counts as a loss, but the number of Pokémon defeated before forfeiting determines the change in the Gym's Prestige and the XP the player gains.
===Combat actions===
During battle, the player's Pokémon can perform one of three basic actions:
* '''{{OBP|Move|GO|Fast Attack}}''': tap the screen.
* '''{{OBP|Move|GO|Charged Attack}}''': tap the Charged Attack's button when the {{OBP|energy|GO}} meter is sufficiently charged.
* '''Dodge''': swipe left or right on the screen. Dodging has a duration of 0.5 seconds.


During Gym battles, Pokémon take damage, which lowers their HP and may cause them to faint if their HP reaches 0. Battle-damaged Pokémon can have their HP and consciousness restored with healing items, such as {{DL|Revive|Revive}}s and {{DL|Potion|Potion}}s.
Challengers may swap out a Pokémon for another in their battling [[party]] at any time by tapping the button on the bottom-right of the screen. This action has a one-second duration.


When battling a gym, the player selects a team of six Pokémon of their own to battle against the defending Pokémon. If all of the player's Pokémon faint or time runs out, they lose the Gym battle. If all of the Gym's defending Pokémon faint, the challenger wins the Gym battle. Each defending Pokémon defeated will award experience to the training player and a prestige change for the Gym, even if not all of the Gym's defenders are defeated.
In both Gym and Raid Battles, the AI Pokémon behaves in the following pattern:
* Does not dodge attacks
* Pauses for 1.5 to 2.5 seconds between attacks
* Has a 50% chance of casting a Charged Attack, given enough energy
** If a defender knows two Charged Attacks and has enough energy for both, it will randomly cast either one


Players can work together to challenge, but not to prestige at, a Gym, with the defending Pokémon's HP being shared between players. An icon with a number will appear on the left-hand side of the screen indicating the number of players currently fighting that Gym.
====Dodging====
[[File:GO Dodge.png|thumb|right|350px|'''Left:''' A yellow flash with speedlines indicates incoming damage from Snorlax's attack.<br>'''Center:''' Melmetal dodges within the 0.7-second window.<br>'''Right:''' Bottom-right text indicates that Body Slam was dodged.]]
 
The player can mitigate damage from the AI's attacks by successfully dodging them. For every attack that the AI executes, a yellow flash with outward speedlines will appear, signaling a 0.7-second dodge window for the player to dodge the attack. If the player dodges within this time, then the total damage from the attack will be reduced by 75%. The flash will always appear 0.7 seconds before the start of the move's damage window, and dodging takes 0.5 seconds.
 
Note that for Charged Attacks, text at the bottom right of the screen will indicate when a Pokémon has executed its attack, which players often use to help dodge them. However, the time between execution and the damage window varies greatly across moves.
* {{m|Draco Meteor}}'s damage window starts at 3 seconds. The yellow flash will appear 2.3 seconds after the text.
* {{m|Return}}'s damage window starts at 0.1 seconds, which is below 0.7 seconds. The yellow flash will actually appear before the text does.  
 
{{-}}


===Battle mechanics===
===Gym battles===
Battles are shown with the Gym's Pokémon at the middle of a circular arena with the attacking Pokémon at the circle's edge.
Gym battles have a time limit of 99 seconds. Each time a new defender Pokémon is sent out, the battle timer will reset to 99 seconds. Gym defenders are battled sequentially, in the order they were deployed. Unlike the player, Gym defenders cannot switch out or dodge. Gym defenders also have their stats scaled down to adjust for lost motivation, but with a 2× multiplied to their HP.  


Each Pokémon has three stats which are relevant to Pokémon battles: its HP, its Attack, and its Defense. A Pokémon's {{DL|Statistic|CP|Combat Power}} (CP) is derived from those three stats. A Pokémon loses HP when it is hit by attacks, and faints when its HP is depleted. Damage dealt by attacks is mostly determined by the user's Attack stat, the target's Defense stat, and the attack's power.
After defeating a Pokémon, the player has ten seconds to decide whether to battle the next defender or leave. If the player leaves, it won't be considered as a player's defeat. If the player chooses to re-battle again, they will again start by battling the first defender in the lineup.


Additionally, {{DL|Damage|Type effectiveness}} applies in Pokémon GO. Type effectiveness is derived from the [[Type/Type chart|type chart]] in the [[Generation VI]] games, but immunities are treated as resistances, super effective damage has a 1.25 multiplier (instead of 2) and not very effective damage has a 0.8 multiplier (instead of 0.5). The [[same-type attack bonus]] is applied, giving a 25% boost to moves of the same type as the user.
Each defending Pokémon defeated will award [[Trainer level|XP]] to both the player and their associated Gym's badge. Defeating only one defending Pokémon counts as a victory towards earning {{OBP|medal|GO}}s and completing certain [[Field Research]] tasks, regardless of how many of the player's Pokémon fainted. Conversely, each time a player's Pokémon is knocked out, it counts as a victory towards the Gym defender.


====Combat actions====
If the player forfeits, runs out of time, or has no more usable Pokémon left, it counts as a victory for the defending Pokémon. The challenger can immediately rebattle the Gym, in the same order of defending Pokémon.
During battle, a Pokémon can perform one of three basic actions.
* Dodge: swipe left or right on the screen.
* Fast Attack: tap the screen.
* Special Attack: long press the screen. This can only be used when the Special Attack meter is sufficiently charged to execute at least one special attack.


Each Pokémon has one Fast Attack and one Special Attack, being based on [[move]]s the Pokémon can learn in the [[core series]] games. Special Attacks are normally more powerful than Fast Attacks.
When a Gym defender is knocked out of the Gym, then a 10-minute timer begins that blocks the defending team from deploying any more Pokémon. Knocking out any more Gym defenders during this time does not reset the timer.  


=====Dodging=====
Players who participated in the battle that resulted in the last Gym defender being knocked out will be given "battle winner" priority. For a several seconds, only battle winners will be allowed to deploy a Pokémon to defend a Gym until the Gym is assigned a team.
{{incomplete|section|How much is damage reduced by? When was it changed?}}
When a Pokémon is about to use an attack, swiping to the left or right can cause the player's Pokémon to dodge the attack. A dodged attack will deal significantly less damage. Prior to a certain date, dodged attacks dealt no damage instead.


=====Fast Attacks=====
===Raid Battles===
The challenging Pokémon's Fast Attack can be used at any time during a battle simply by tapping it. Using a Fast Attack charges the Special Attack meter.
[[File:GO Raid Pass.png|100px|thumb|A Raid Pass]]
{{main|Raid Battle (GO)}}
Occasionally, a Gym may be temporarily taken over by a Raid Boss, a wild Pokémon typically one much stronger than can be found in the wild. Using a [[Raid Pass]], players can battle the Raid Boss as if it were a Gym defender. If victorious, participants will also be given a chance to capture the Pokémon. Many species, including most [[Legendary Pokémon]], are exclusively obtained by completing Raid Battles.


=====Special Attacks=====
During a raid, a Gym's defenders cannot be challenged nor fed Berry treats. Additional Gym defenders also cannot be deployed.
Using a Special Attack requires consuming one bar of the Special Attack meter. There is also a warm-up period between commanding the Special Attack and executing it, leaving the Pokémon open to enemy attacks.
{{-}}


The Special Attack meter is empty when the Pokémon is sent out (including after a switch or teammate fainting), and is filled by using Fast Attacks or taking damage from the opponent. The Special Attack meter is displayed below the HP bar.
==Gym System updates==
[[File:GO Guide Gym 2.png|thumb|150px|Inspecting a level 4 Gym controlled by Team Valor (red)]]
{{Incomplete|section|more information on updates}}
There have been many updates introduced to the Gym system since the game's implementation, mostly related to the players quality of life. Various changes include moving the Charged Attack gauge and changing the execution from a long press on the screen to a button, moving around the other elements of the UI, and adding a small battle log to the bottom right delivering players information regarding move effectiveness.


The amount of the Special Attack meter that is consumed by an attack depends on the number of bar segments for that move (visible on the status screen). Special Attacks with more bar segments use less of the meter for a single use, so can be used more frequently than Special Attacks with fewer bar segments.
===Early Gym system===
{{main|Prestige}}
When the game first released the Gym system was very different. Each Gym was capable of having ten defenders, and there was no limit on the species of Pokémon defending. They were ordered with the lowest CP Pokémon at the bottom, going up in rank to the highest CP. Instead of motivation Pokémon had prestige, and players of the defending team could train at the Gym to increase this value and make it harder for opposing teams to defeat the Pokémon and ergo the Gym. Furthermore, the defender bonus was determined by the amount of Pokémon you had in Gyms, for a collection of a hundred PokéCoins a day.


Typically, the power of a Special Attack is inversely related to the number of bars in its meter. For example, a weak Special Attack like {{m|Struggle}} with a power of 15 has 5 bars, whereas a strong Special Attack like {{m|Hyper Beam}} has a power of 120 and 1 bar. Consequently, weaker Special Attacks can typically be used more frequently than stronger ones.
This caused a lot of stagnation and power imbalances early on in Gyms during the release of the game as weaker players had issues taking down Gyms with especially powerful Pokémon defending them. It was significantly more time-consuming and difficult to defeat Gyms as Pokémon never lost CP and only lost Prestige as they were defeated. Players that had positions in ten Gyms had no reason to take down other Gyms rather than maintain their positions in the current Gyms as Gym Badges weren't yet implemented. Additionally, if your Pokémon was at the top of a level ten Gym, a players position was fairly secure as attackers would have to battle their way through the previous nine Pokémon before being able to fight the top position. It created a situation of the strong getting stronger, with the weak being unable to catch up, due to the "free" in-game currency and the bonuses one could buy with it (such as incubators and bag space) and extra Stardust which allowed them to strengthen their Pokémon.


==Defender bonus==
The new system improved on all of this by introducing the motivation mechanic, limiting species within a Gym, lowering the amount of Pokémon defending a Gym, and only rewarding PokéCoins once a Pokémon was returned to its player.
[[File:GO Guide Gym 5.png|thumb|150px|Claiming the Defender bonus]]
Every 21 hours, it is possible to claim the Defender bonus from the Shop menu using the Shield icon in the top right corner. Upon claiming it, the player receives 500 {{OBP|Stardust|GO}} and 10 [[PokéCoin]]s for every Gym held, up to a maximum of 10 Gyms. This is the only way to obtain PokéCoins without paying for them with real money.


Until the player claims their bonus, the timer will not reset. If the player's team loses control of the Gym within the 21 hour countdown, the timer will not reset. This gives the player the opportunity to take the Gym back in order to receive their bonus.
==In the anime==
[[File:GO Gym anime.png|thumb|250px|A GO-style Gym in the {{pkmn|anime}}]]
A GO-style Gym appeared in [[Vermilion City]] in ''[[JN003|Ivysaur's Mysterious Tower!]]'', though it was still under construction. {{Ash}} and [[Goh]] followed a horde of {{p|Bulbasaur}} and {{p|Ivysaur}} there and learned the construction site used to be a grassy field where Bulbasaur and Ivysaur gathered. The {{pkmn|category|Seed Pokémon}} proceeded to climb to the top of the unfinished building, followed by Ash and Goh. {{TRT}} showed up to steal the Seed Pokémon, but even with a {{p|Gyarados}} and a {{p|Tyranitar}} at their disposal, they were defeated by [[Ash's Pikachu]], with the help of the Ivysaur. Afterwards, the Ivysaur [[Evolution|evolved]] into a group of {{p|Venusaur}}, while the Bulbasaur evolved into a new group of Ivysaur. The Venusaur then released pollen from their flowers to be carried away by the wind, causing flowers to bloom all around the city.
{{-}}


==External links==
==External links==
*[https://support.pokemongo.nianticlabs.com/hc/en-us/sections/204865708-Gyms-and-Battle Pokémon GO Help Center]
*[https://support.pokemongo.nianticlabs.com/hc/en-us/sections/204865708-Gyms-and-Battle Pokémon GO Help Center]
==References==
<references/>
{{-}}
{{Project Sidegames notice|game mechanic}}


[[Category:Pokémon GO]]
[[Category:Pokémon GO]]


[[de:Arena (Pokémon GO)]]
[[es:Gimnasio (Pokémon GO)]]
[[it:Palestra (GO)]]
[[ja:ジム (GO)]]
[[ja:ジム (GO)]]
[[zh:道馆(Pokémon GO)]]
[[zh:道館(Pokémon GO)]]

Latest revision as of 17:18, 4 September 2023

A Gym claimed by Team Valor, with a Metagross as its newest addition

A Gym (Japanese: ジム Gym) is a type of location in Pokémon GO.

In the Map View, Gyms are marked as color-coded towers with the Gym symbol above them. If the Gym belongs to a team, the top of the tower will swap between the Gym symbol and the Gym's newest added Pokémon.

Placement

Gyms are fixed locations in the real world that players must physically visit to battle. Gyms are generally in public locations, including (but not limited to) public artwork/murals, libraries, famous landmarks, churches, police stations, fire stations, and public parks. While players must be physically close to Gyms to battle them, they generally do not need to enter the building to be close enough (if the Gym is a building).

Gyms are based on a selection of portals from the Niantic game Ingress. Until 2015, Ingress players could submit proposals for portals which subsequently had to be approved by Niantic. Gyms are less common than PokéStops, which were also created from Ingress portals. This distribution was slightly balanced, after some PokéStops were converted into Gyms on June 19, 2017.

If for some reason a physical location is unsuitable as a Gym, players may send a request to Niantic via the Pokémon GO website or Niantic Support official Twitter account to remove it from the game. This could be due to safety concerns or if there is an error related to the Gym (the landmark no longer exists, never existed in the first place, or has been converted to a different use such as a private residence). It should be noted that this is considered more than a simple movement of the stop with the old one removed from the game and the new position being considered a new PokéStop. As a result, any active EX Raid invitations are revoked, but players will be compensated with five Premium Raid Passes and GO Stardust icon.png50,000.

Inspecting a Gym

If a Gym tower is visible in the Map View, it can still be inspected even if it is outside of range.

If the player is not on a team and below level 5, they will be advised to return at level 5. Once they are at least level 5, they will be given the option to select a team.

If the player is on a team, they can view the Gym screen, which shows the location's name and photo in the top-left corner and any Pokémon defending it. When a defending Pokémon is selected, the following information will be displayed:

  • Pokémon name (or nickname if owned by the player)
  • Hologram of Trainer's avatar with name and Trainer level
  • Total time defending
  • Number of Berries (treats) fed to
  • Number of battles when defending

If the Gym is of the player's team, they may feed Berries to defending Pokémon to increase their Motivation and CP, and if there are less than six Pokémon already defending it, they may deploy a Pokémon at full health to defend the Gym.

Photo Discs

Like PokéStops, a player can search a Gym by spinning its Photo Disc to collect items and/or Eggs and gain XP; the Photo Disc can be accessed by tapping the Photo Disc icon in the bottom right corner, then spinning the Gym's Photo Disc while within range. Once the player has spun a Gym's Photo Disc, it will turn purple for that player only for five minutes; the player cannot search a purple Photo Disc until it returns to the Gym's color again.

The pool of items that can be found by searching a PokéStop or Gym increases with the player's Trainer level, with certain items not being obtainable until later levels. The player will not find Eggs at PokéStops or Gyms if they already have the maximum nine Eggs or no space left in their Pokémon Box. Multiple of the same item can be obtained from a single search. If a player does not already have a Gym's Badge, spinning its Photo Disc will award them the Gym Badge. If the player achieves their First PokéStop of the day bonus using a Gym, they will receive those bonus items.

Once per day, the player can obtain a standard Raid Pass from a Gym. If the player opens the Gym screen of a Gym they are in range of that has an active Raid Battle that they have not already completed, the player will receive a standard Raid Pass automatically if they do not currently have one and have not already received one that day. If the player spins the Photo Disc at a Gym while they do not have a standard Raid Pass and have not already received one that day, they will always receive a Raid Pass in addition to the other items found; even if the player's Bag is full, they can still spin a Gym if it would award them a Raid Pass.

Obtainable items

Item Min. level Notes
GO Poké Ball.png Poké Ball 5
GO Great Ball.png Great Ball 12
GO Ultra Ball.png Ultra Ball 20
GO Potion.png Potion 5
GO Super Potion.png Super Potion 10
GO Hyper Potion.png Hyper Potion 15
GO Max Potion.png Max Potion 25
GO Revive.png Revive 5
GO Max Revive.png Max Revive 30
GO Razz Berry.png Razz Berry 8
GO Nanab Berry.png Nanab Berry 5
GO Pinap Berry.png Pinap Berry 18 February 16, 2017 onward
GO Dragon Scale.png Dragon Scale 10 February 16, 2017 onward
GO King's Rock.png King's Rock 10 February 16, 2017 onward
GO Metal Coat.png Metal Coat 10 February 16, 2017 onward
GO Sun Stone.png Sun Stone 10 February 16, 2017 onward
GO Upgrade.png Upgrade 10 February 16, 2017 onward
GO Egg 2 km.png 2 km Egg 5
GO Egg 5 km.png 5 km Egg 5
GO Egg 10 km.png 10 km Egg 5
GO Gift.png Gift 1 June 21, 2018 onward
GO Beedrill Mega Energy.png Beedrill Mega Energy 5 August 27, 2020 onward
GO Raid Pass.png Raid Pass 5 Once a day, if the player does not already have one

Number of items

Spinning a Gym yields a much wider range of item amounts compared to PokéStops, which largely depends on a variety of factors, especially the Gym Badge level.[1] Eggs, Gifts, and Raid Passes do not count towards the number of items received.

If the player achieves their 7-Day Streak Bonus at a Gym, they will receive a much larger item bonus instead of the usual Gym Badge bonus.

Quantifier Number of items
Base 2 (90%) or 3 (10%)
Gym Badge Basic Bronze Silver Gold
+0 +1 +2 +3
Team Control Basic Bronze Silver Gold
+1 +1 (90%) or +2 (10%) +2
10th Spin 2× Base
+1 if Team Control
First Spin of the Day +2 (90%) or +3 (10%)
7-Day Streak Bonus Basic Bronze Silver Gold
+10 +15 +20 +25
+5 (10%)
+1 Evolution item

Theoretically, a single spin can yield at most 40 items.

Gym Badges

The first time a player visits a Gym and spins its Photo Disc, they will receive a Gym Badge for that Gym. All subsequent actions taken at that Gym—stationing a defending Pokémon, participating in a Raid Battle, spinning the Photo Disc, or battling a Pokémon—will reward the player Badge Experience to level up the Gym Badge through Bronze, Silver, and Gold levels. Each additional level of the Gym Badge rewards the player an additional item when using the PokéStop at that Gym and an additional 25 Trainer XP (before team bonuses are factored in). Items obtained as a Badge bonus are shown in a yellow bubble.

Badge Min. Badge XP Trainer XP Bonus items
Rival Friendly
Gym Badge thumbnail GO.png 0 XP 25 XP 31 XP +0
Bronze Gym Badge thumbnail GO.png 500 XP 50 XP 63 XP +1
Silver Gym Badge thumbnail GO.png 4,000 XP 75 XP 94 XP +2
Gold Gym Badge thumbnail GO.png 30,000 XP 100 XP 125 XP +3

Earning Badge experience

Players can earn Badge experience the following ways:

Name Badge XP
Completing a raid 1,000 XP
Defeat a Pokémon defending the Gym Defender's CP / 100 XP
Deploy a Pokémon to defend the Gym 100 XP
Feeding a Berry 10 XP
Defend a Gym 1 XP per minute

Control

Gyms are colored based on which team has Pokémon deployed to defend it. Controlled Gyms may be blue for Team Mystic, yellow for Team Instinct, or red for Team Valor. A controlled Gym will have the most recently deployed defending Pokémon on top of the tower marking the Gym. If a Gym tower is white, that Gym is currently not controlled by any team, meaning that a player from any team can claim it.

A Gym can house up to six defenders. If a player is in range of a Gym that is controlled by their team (or is not controlled by any team) and has fewer than six defenders, they can place one of their Pokémon that has full HP as a defender in the Gym. The player's current Buddy Pokémon cannot be placed in a Gym. While in a Gym, Pokémon cannot be evolved, Powered Up, traded, or used for any battle. Legendary Pokémon and Mythical Pokémon, except Meltan and Melmetal, cannot be placed to defend Gyms, but they can still be used to attack opposing Gyms and in Raid Battles.

Pokémon also cannot be deployed into a Gym that is currently "under attack". When a Pokémon gets knocked out from a Gym, a 10-minute timer will initiate, during which no new defenders can be deployed to that Gym. If a subsequent Pokémon gets knocked out during this 10-minute period, the timer does not reset.

If a player is in range of a Gym that is controlled by an opposing team, they can challenge it to lower the opposing Pokémon's motivation and attempt to remove them from the Gym. When a Pokémon loses a battle, its motivation decreases; while in a Gym, a Pokémon below maximum motivation has its CP decreased proportionally while it is in the Gym. (The Pokémon's CP is only decreased while it is in the Gym, and returns to normal once it returns to its Trainer.) When a Pokémon's motivation is 0 after being defeated, it leaves the Gym and returns to its Trainer fainted, giving a PokéCoin defender bonus based on how long it was in the Gym.

If a player wins a Raid Battle at a Gym under their team's control, they will also receive two bonus Premier Balls.

Defender bonus

When the defending Pokémon returns from Gym to its trainer, it brings a defender bonus in the form of PokéCoins. This is the only way to obtain PokéCoins without buying them with real money.

The player receives PokéCoin.png1 per 10 minutes defended, capped at PokéCoin.png50 per day (achieved by defending for 8 hours and 20 minutes). Daily limits on defender bonuses are counted towards the day the Pokémon returns from Gym. If a Pokémon was placed in a Gym on Monday and returned the following Tuesday, the PokéCoins earned will count towards Tuesday's daily limit. If the Pokémon were to return on Wednesday, the bonus will count towards Wednesday and will not receive any for Tuesday.

Motivation

Every defender Pokémon has a level of motivation represented by a heart-shaped meter. A defender at 100% motivation will have 100% of its total CP, while a defender at 0% motivation will have 20% CP. A Pokémon initially deployed to defend a Gym will start at 90% motivation (about 92% of its CP). If a defender's motivation falls to 20% or under (about 36% CP), its motivation value will be displayed in red, and its Trainer will be notified that their Pokémon needs a Berry treat. If a defender's motivation is at 0% after losing a battle, it will be knocked out of the Gym and return to its Trainer.

A defender's percentage of CP in relation to motivation is:

A defender may lose motivation in several ways:

  • Motivation passively decays at a rate that scales with the defender's maximum CP
  • If defeated, the defender will lose about 35% motivation (or 28% CP)
  • If victorious (by knockout, forfeit, or timer expiring), the defender will still lose 2% motivation (or 1.6% CP)

Motivation decay

Even when not battled, a Pokémon defending a Gym will gradually lose motivation over time at a constant rate directly off the Pokémon's maximum CP, updated every 15 seconds. The following table shows how long it would take for a Pokémon to passively decay from 100% to 0% motivation. [2]

CP Total hours
≤300 72
301 - 2323 250.35 - 72 × log10(CP)
≥2323 8

The following table calculates motivation and CP decay for every hundred CP values. Decay for CP values between listed entries can be approximated by taking a weighted average of the upper and lower bounds.

CP Total hours Hourly motivation decay Equivalent CP decay
≤300 72.00 1.39% 1.11%
400 63.00 1.59% 1.27%
500 56.02 1.78% 1.43%
600 50.32 1.99% 1.59%
700 45.50 2.20% 1.76%
800 41.33 2.42% 1.94%
900 37.64 2.66% 2.13%
1000 34.35 2.91% 2.33%
1100 31.37 3.19% 2.55%
1200 28.65 3.49% 2.79%
1300 26.15 3.82% 3.06%
1400 23.83 4.20% 3.36%
1500 21.67 4.61% 3.69%
1600 19.65 5.09% 4.07%
1700 17.76 5.63% 4.51%
1800 15.97 6.26% 5.01%
1900 14.28 7.00% 5.60%
2000 12.68 7.89% 6.31%
2100 11.15 8.97% 7.17%
2200 9.70 10.31% 8.25%
2300 8.31 12.04% 9.63%
≥2323 8.00 12.50% 10.00%

Restoring motivation

Players in range of a friendly Gym can restore the motivation of the Pokémon defending it by feeding them Berry treats. Each time a Berry treat is fed, the player earns GO Stardust icon.png30 and 10 XP towards their Gym Badge. Occasionally, feeding a Berry may also yield a Candy of the fed Pokémon. If a player has a Pokémon defending a Gym, they may remotely feed Berries to any Pokémon at that Gym, but only at 25% effectiveness. Each type of Berry restores motivation at a different rate, with Golden Razz Berries always restoring a Pokémon to full motivation, regardless of distance or number of Berries already fed. While a raid is active at a Gym, the motivation of Pokémon defending that Gym is frozen; their motivation does not decay over time and players cannot feed Berry treats to them.

Within every 30-minute interval, a player can only feed up to 10 Berries to the same Gym defender and up to 10 different defenders. Within the same time span, Berries fed from the same player to the same defender have a diminishing effect on the motivation restored. The following shows the amount of motivation (and CP) restored from feeding each Berry, while in range of the Gym, within a 30-minute interval.

% Motivation (% CP) restored [3]
Berry Razz Berry Pinap Berry Nanab Berry Silver Pinap Berry Golden Razz Berry
1st 15% (12%) 18.75% (15%) 30% (24%) 100%
2nd 6% (4.8%) 7.5% (6%) 12% (9.6%) 100%
3rd 3% (2.4%) 3.75% (3%) 6% (4.8%) 100%
4th 1.5% (1.2%) 1.875% (1.5%) 3% (2.4%) 100%
5th 1.2% (0.96%) 1.5% (1.2%) 2.4% (1.92%) 100%
6th - 10th 1% (0.8%) 1.25% (1%) 2% (1.6%) 100%
Total 31.7% (25.36%) 39.625% (31.7%) 63.4% (50.72%) 100%

Battle mechanics

A Pokémon battle at a Gym

Battles at Gyms are between one or more players' Pokémon and an AI-controlled Pokémon. For Gym battles, the AI Pokémon is a Gym defender deployed by another player; for Raid Battles, the AI is the Raid Boss. The AI stands at the middle of a circular arena, and the players' Pokémon at the circle's edge. When battling at a Gym, the player selects a team of six Pokémon of their own to battle against the AI.

Up to 20 players can work together to battle at Gym, with the AI Pokémon's HP being shared between players and attacks affecting all challengers. Moves used by the AI will also damage all challenging Pokémon simultaneously. An icon with a number will appear underneath the countdown timer of the screen indicating the number of players currently fighting that Gym. Challengers who have high Friendship levels with each other will deal extra damage per attack.

A Pokémon starts off with zero energy when it is sent out (even if it previously battled but was switched out) and gains energy by casting Fast Attacks. For every HP damage taken, the Pokémon also gains 0.5 energy. If the Pokémon stays on the battlefield after defeating an opponent, the Charged Attack meter is retained. The energy meter is displayed at the bottom of the screen below the Charged Attack button.

The amount of energy required by a Charged Attack depends on the number of bar segments for that move (visible on the status screen). Charged Attacks with more bar segments use less energy for a single use, so can be used more frequently than Charged Attacks with fewer bar segments. Typically, Charged Attacks with higher power require more energy per use. Consequently, weaker Charged Attacks can typically be used more frequently than stronger ones. Previously, before the Charged Attack button was added, the Charged Attack appeared in the top right of the screen below a Pokémon's HP and was activated by holding down on the screen.

See also: List of moves (GO)

Combat actions

During battle, the player's Pokémon can perform one of three basic actions:

  • Fast Attack: tap the screen.
  • Charged Attack: tap the Charged Attack's button when the energy meter is sufficiently charged.
  • Dodge: swipe left or right on the screen. Dodging has a duration of 0.5 seconds.

Challengers may swap out a Pokémon for another in their battling party at any time by tapping the button on the bottom-right of the screen. This action has a one-second duration.

In both Gym and Raid Battles, the AI Pokémon behaves in the following pattern:

  • Does not dodge attacks
  • Pauses for 1.5 to 2.5 seconds between attacks
  • Has a 50% chance of casting a Charged Attack, given enough energy
    • If a defender knows two Charged Attacks and has enough energy for both, it will randomly cast either one

Dodging

Left: A yellow flash with speedlines indicates incoming damage from Snorlax's attack.
Center: Melmetal dodges within the 0.7-second window.
Right: Bottom-right text indicates that Body Slam was dodged.

The player can mitigate damage from the AI's attacks by successfully dodging them. For every attack that the AI executes, a yellow flash with outward speedlines will appear, signaling a 0.7-second dodge window for the player to dodge the attack. If the player dodges within this time, then the total damage from the attack will be reduced by 75%. The flash will always appear 0.7 seconds before the start of the move's damage window, and dodging takes 0.5 seconds.

Note that for Charged Attacks, text at the bottom right of the screen will indicate when a Pokémon has executed its attack, which players often use to help dodge them. However, the time between execution and the damage window varies greatly across moves.

  • Draco Meteor's damage window starts at 3 seconds. The yellow flash will appear 2.3 seconds after the text.
  • Return's damage window starts at 0.1 seconds, which is below 0.7 seconds. The yellow flash will actually appear before the text does.


Gym battles

Gym battles have a time limit of 99 seconds. Each time a new defender Pokémon is sent out, the battle timer will reset to 99 seconds. Gym defenders are battled sequentially, in the order they were deployed. Unlike the player, Gym defenders cannot switch out or dodge. Gym defenders also have their stats scaled down to adjust for lost motivation, but with a 2× multiplied to their HP.

After defeating a Pokémon, the player has ten seconds to decide whether to battle the next defender or leave. If the player leaves, it won't be considered as a player's defeat. If the player chooses to re-battle again, they will again start by battling the first defender in the lineup.

Each defending Pokémon defeated will award XP to both the player and their associated Gym's badge. Defeating only one defending Pokémon counts as a victory towards earning medals and completing certain Field Research tasks, regardless of how many of the player's Pokémon fainted. Conversely, each time a player's Pokémon is knocked out, it counts as a victory towards the Gym defender.

If the player forfeits, runs out of time, or has no more usable Pokémon left, it counts as a victory for the defending Pokémon. The challenger can immediately rebattle the Gym, in the same order of defending Pokémon.

When a Gym defender is knocked out of the Gym, then a 10-minute timer begins that blocks the defending team from deploying any more Pokémon. Knocking out any more Gym defenders during this time does not reset the timer.

Players who participated in the battle that resulted in the last Gym defender being knocked out will be given "battle winner" priority. For a several seconds, only battle winners will be allowed to deploy a Pokémon to defend a Gym until the Gym is assigned a team.

Raid Battles

A Raid Pass
Main article: Raid Battle (GO)

Occasionally, a Gym may be temporarily taken over by a Raid Boss, a wild Pokémon typically one much stronger than can be found in the wild. Using a Raid Pass, players can battle the Raid Boss as if it were a Gym defender. If victorious, participants will also be given a chance to capture the Pokémon. Many species, including most Legendary Pokémon, are exclusively obtained by completing Raid Battles.

During a raid, a Gym's defenders cannot be challenged nor fed Berry treats. Additional Gym defenders also cannot be deployed.

Gym System updates

Inspecting a level 4 Gym controlled by Team Valor (red)
050Diglett.png This section is incomplete.
Please feel free to edit this section to add missing information and complete it.
Reason: more information on updates

There have been many updates introduced to the Gym system since the game's implementation, mostly related to the players quality of life. Various changes include moving the Charged Attack gauge and changing the execution from a long press on the screen to a button, moving around the other elements of the UI, and adding a small battle log to the bottom right delivering players information regarding move effectiveness.

Early Gym system

Main article: Prestige

When the game first released the Gym system was very different. Each Gym was capable of having ten defenders, and there was no limit on the species of Pokémon defending. They were ordered with the lowest CP Pokémon at the bottom, going up in rank to the highest CP. Instead of motivation Pokémon had prestige, and players of the defending team could train at the Gym to increase this value and make it harder for opposing teams to defeat the Pokémon and ergo the Gym. Furthermore, the defender bonus was determined by the amount of Pokémon you had in Gyms, for a collection of a hundred PokéCoins a day.

This caused a lot of stagnation and power imbalances early on in Gyms during the release of the game as weaker players had issues taking down Gyms with especially powerful Pokémon defending them. It was significantly more time-consuming and difficult to defeat Gyms as Pokémon never lost CP and only lost Prestige as they were defeated. Players that had positions in ten Gyms had no reason to take down other Gyms rather than maintain their positions in the current Gyms as Gym Badges weren't yet implemented. Additionally, if your Pokémon was at the top of a level ten Gym, a players position was fairly secure as attackers would have to battle their way through the previous nine Pokémon before being able to fight the top position. It created a situation of the strong getting stronger, with the weak being unable to catch up, due to the "free" in-game currency and the bonuses one could buy with it (such as incubators and bag space) and extra Stardust which allowed them to strengthen their Pokémon.

The new system improved on all of this by introducing the motivation mechanic, limiting species within a Gym, lowering the amount of Pokémon defending a Gym, and only rewarding PokéCoins once a Pokémon was returned to its player.

In the anime

A GO-style Gym in the anime

A GO-style Gym appeared in Vermilion City in Ivysaur's Mysterious Tower!, though it was still under construction. Ash and Goh followed a horde of Bulbasaur and Ivysaur there and learned the construction site used to be a grassy field where Bulbasaur and Ivysaur gathered. The Seed Pokémon proceeded to climb to the top of the unfinished building, followed by Ash and Goh. Team Rocket showed up to steal the Seed Pokémon, but even with a Gyarados and a Tyranitar at their disposal, they were defeated by Ash's Pikachu, with the help of the Ivysaur. Afterwards, the Ivysaur evolved into a group of Venusaur, while the Bulbasaur evolved into a new group of Ivysaur. The Venusaur then released pollen from their flowers to be carried away by the wind, causing flowers to bloom all around the city.

External links

References


Project Sidegames logo.png This article is part of Project Sidegames, a Bulbapedia project that aims to write comprehensive articles on the Pokémon Sidegames.