Guard Swap (move): Difference between revisions

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{{bad picture|2=Should be replaced with Generation VI images}}
{{MoveInfobox|
{{MoveInfobox|
n=385 |
n=385 |
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appealsc=0 |
appealsc=0 |
scdesc=Raises the score if the Voltage is low. |
scdesc=Raises the score if the Voltage is low. |
category6=Clever |
appeal6=1 |
jam6=0 |
cdesc6=Shows off the Pokémon's appeal about as well as all the moves before it this turn. |
pokefordex=Guard%20Swap |
pokefordex=Guard%20Swap |
touches=no |
touches=no |
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{{movedescentry|{{gameabbrev3|DPPt}}{{gameabbrev3|HGSS}}|The user employs its psychic power to switch changes to its Defense and Sp. Def with the foe.}}
{{movedescentry|{{gameabbrev3|DPPt}}{{gameabbrev3|HGSS}}|The user employs its psychic power to switch changes to its Defense and Sp. Def with the foe.}}
{{movedescentry|{{gameabbrev3|BWB2W2}}|The user employs its psychic power to switch changes to its Defense and Sp. Def with the target.}}
{{movedescentry|{{gameabbrev3|BWB2W2}}|The user employs its psychic power to switch changes to its Defense and Sp. Def with the target.}}
{{movedescentry|{{gameabbrev3|XY}}|The user employs its psychic power to switch changes to its Defense and Sp. Def stats with the target.}}
{{movedescentry|{{gameabbrev3|XY}}{{gameabbrev3|ORAS}}|The user employs its psychic power to switch changes to its Defense and Sp. Def stats with the target.}}
|}
|}
|}{{left clear}}
|}{{left clear}}
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{{Moveentry/Level4|150|Mewtwo|1|Psychic|Psychic|64|57|43}}
{{Moveentry/Level4|150|Mewtwo|1|Psychic|Psychic|64|57|43}}
{{Moveentry/Level4|177|Natu|2|Psychic|Flying|44|47|47}}
{{Moveentry/Level4|177|Natu|2|Psychic|Flying|44|47|47}}
{{Moveentry/Level4|178|Xatu|2|Psychic|Flying|54|59|59}}
{{Moveentry/Level4|178|Xatu|2|Psychic|Flying|54|59|{{tt|59|XY}}<br>{{tt|53|ORAS}}}}
{{Moveentry/Level4|197|Umbreon|1|Dark|Dark|no|PtHGSS=78|78|B2W2=45|45}}
{{Moveentry/Level4|197|Umbreon|1|Dark|Dark|no|PtHGSS=78|78|B2W2=45|45}}
{{Moveentry/Level4|203|Girafarig|2|Normal|Psychic|--|--|--}}
{{Moveentry/Level4|203|Girafarig|2|Normal|Psychic|--|--|--}}
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{{movemanga|type=psychic|exp=yes|gen=The user takes some of its Special Defense stat and adds it to its Defense stat.|image1=Mira Alakazam Guard Swap Adventures.png|image1p=Alakazam}}
{{movemanga|type=psychic|exp=yes|gen=The user takes some of its Special Defense stat and adds it to its Defense stat.|image1=Mira Alakazam Guard Swap Adventures.png|image1p=Alakazam}}
{{movep|type=psychic|ms=065|pkmn=Alakazam|method=Alakazam waves its hands, moving a part of its Special Defense to its Defense.}}
{{movep|type=psychic|ms=065|pkmn=Alakazam|method=Alakazam waves its hands, moving a part of its Special Defense to its Defense.}}
{{movebtmManga|type=psychic|user=Mira|user1=Mira's Alakazam|startcode=PS437|startname=Alternate Dimension Showdown VII|notes=Debut}}
{{movebtmManga|type=psychic|user=Mira|user1=Mira's Alakazam|startcode=PS437|startname=The Final Dimensional Duel VII|notes=Debut}}


==In other generations==
==In other generations==
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|ko=가드스웹 ''Guard Swap''
|ko=가드스웹 ''Guard Swap''
|pt_br= Troca de Defesas
|pt_br= Troca de Defesas
|es=Cambia {{tt|Def.|Defensa}}}}
|es=Cambia Defensa{{tt|*|Generation VI onwards}}<br/>Cambia Def.{{tt|*|Generations IV-V}}
}}
{{-}}
{{-}}



Revision as of 05:16, 26 December 2014

Spr 1g 006.png The picture used in this article is unsatisfactory.
Please feel free to replace it so it conforms to Bulbapedia conventions.
Reason: Should be replaced with Generation VI images

Guard Swap
ガードスワップ Guard Swap
Guard Swap V.png
[[File:|center]]
Type  Psychic
Category  Status
PP  10 (max. 16)
Power  —
Accuracy  —%
Priority  {{{priority}}}
  • Does not make contact
  • Affected by Protect
  • Not affected by Magic Coat
  • Not affected by Snatch
  • Not affected by King's Rock
Target
Foe Foe Foe
Self Ally Ally
May affect anyone adjacent to the user
Availability
Introduced  Generation IV
Condition  Cute
Appeal  0  
Jam  0  
Condition  Cute
Appeal  0  
Raises the score if the Voltage is low.
Condition  Clever
Appeal  1
Jamming  0  
Shows off the Pokémon's appeal about as well as all the moves before it this turn.

Guard Swap (Japanese: ガードスワップ Guard Swap) is a non-damaging Psychic-type move introduced in Generation IV.

Effect

Guard Swap switches any changes to the user's Defense stat and Special Defense stat with any changes to the target's Defense stat and Special Defense stat. The stat stage changes provided by Guard Swap may be Baton Passed.

Description

Games Description
The user employs its psychic power to switch changes to its Defense and Sp. Def with the foe.
The user employs its psychic power to switch changes to its Defense and Sp. Def with the target.
The user employs its psychic power to switch changes to its Defense and Sp. Def stats with the target.


Learnset

By leveling up

# Pokémon Type Level
I II III IV V VI
122 Mr. Mime Mr. Mime Psychic Fairy -- -- --
150 Mewtwo Mewtwo Psychic Psychic 64 57 43
177 Natu Natu Psychic Flying 44 47 47
178 Xatu Xatu Psychic Flying 54 59 59
53
197 Umbreon Umbreon Dark Dark   78 78 45 45
203 Girafarig Girafarig Normal Psychic -- -- --
616 Shelmet Shelmet Bug Bug   52 50
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By breeding

# Pokémon Type Father
II III IV V VI
063 Abra Abra Psychic Psychic Mr. Mime Mr. Mime Mr. Mime
096 Drowzee Drowzee Psychic Psychic   Mr. Mime Mr. Mime Mr. Mime
194 Wooper Wooper Water Ground no no UmbreonGirafarig
218 Slugma Slugma* Fire Fire no no Castform
227 Skarmory Skarmory Steel Flying   NatuXatu NatuXatu NatuXatu
303 Mawile Mawile Steel Fairy   UmbreonGirafarig UmbreonGirafarig UmbreonGirafarig
307 Meditite Meditite Fighting Psychic Mr. Mime Mr. Mime Mr. Mime
351 Castform Castform* Normal Normal no no Mawile
564 Tirtouga Tirtouga* Water Rock no no Wooper
605 Elgyem Elgyem Psychic Psychic no Mr. Mime Mr. Mime
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


In the manga

In the Pokémon Adventures manga


In other generations

In other languages

Language Title
Mandarin Chinese 防禦交換 Fángyù Jiāohuàn
France Flag.png French Permugarde
Germany Flag.png German Schutztausch
Greece Flag.png Greek Ανταλλαγή Άμυνας
Italy Flag.png Italian Barattoscudo
South Korea Flag.png Korean 가드스웹 Guard Swap
Norway Flag.png Norwegian Vaktbytte
Brazil Flag.png Brazilian Portuguese Troca de Defesas
Spain Flag.png Spanish Cambia Defensa*
Cambia Def.*



Variations of the move Skill Swap
StatusIC HOME.png Skill SwapHeart SwapPower SwapGuard SwapSpeed Swap


Project Moves and Abilities logo.png This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.