Great Marsh: Difference between revisions

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(→‎Capturing Pokémon: hm ... maybe we can shorten some of this paragraph?)
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===Capturing Pokémon===
===Capturing Pokémon===
[[File:Greatmarsh2.png|left|thumb|200px|Getting off the rail]]
[[File:Greatmarsh2.png|left|thumb|200px|Getting off the rail]]
Much like other Pokémon preserves in [[Kanto]] and [[Hoenn]], the Great Marsh features a Safari Game in which {{pkmn|Trainer}}s pay {{PDollar}}500 for 30 [[Poké Ball#Generation I Poké Balls|Safari Balls]] and a limited number of steps (500) to catch all the Pokémon they can. With a large area to cover, Trainers must plan out their destination so as to arrive in time to capture all the Pokémon they want. The mechanics are not too different from other Safari Zones.  
Much like other Pokémon preserves in [[Kanto]] and [[Hoenn]], the Great Marsh features a Safari Game in which {{pkmn|Trainer}}s pay {{PDollar}}500 for 30 [[Poké Ball#Generation I Poké Balls|Safari Balls]] and a limited number of steps (500) to catch all the Pokémon they can. With a large area to cover, Trainers must plan out their destination so as to arrive in time to capture the Pokémon they want.


The most important of their specific mechanics, however, is that trainers do not initiate [[Pokémon battle]]s with the wild Pokémon, but instead must catch them without harming them.  The wild Pokémon within Safari Zones are capable of fleeing at any given time, which can cause certain levels of frustration among players who encounter particularly rare species, or even [[shiny Pokémon]]. When a wild Pokémon appears, no Pokémon may be sent out to {{pkmn|battle}} it: catching Pokémon here, as in all [[Safari Zone]]s, requires sheer luck. There are four options in the battle screen:  
The mechanics are similar to other Safari Zones:  When a wild Pokémon appears, the player may not send out any Pokémon to {{pkmn|battle}} it, but must instead try to catch the Pokémon without harming it.  The wild Pokémon may choose to flee the battle at any time (which can cause certain levels of frustration if it was a particularly rare species, or even a [[shiny Pokémon]]), thus, catching a Pokémon in the Great Marsh requires sheer luck.
 
There are four options shown in the battle screen:


*'''Throw a [[Poké Ball#Generation I Poké Balls|Safari Ball]]''' - Throws a Safari Ball in possibility of capture. It is much the same as throwing a [[Poké Ball]] in an average Pokémon battle.
*'''Throw a [[Poké Ball#Generation I Poké Balls|Safari Ball]]''' - Throws a Safari Ball in possibility of capture. It is much the same as throwing a [[Poké Ball]] in an average Pokémon battle.

Revision as of 07:24, 30 April 2011

Spr 1g 006.png The picture used in this info box is unsatisfactory.
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Great Marsh だいしつげん
Great Marsh
"Wild Missingno. appeared!"
File:Great Marsh.jpg
Map description: {{{mapdesc}}}
Location: Pastoria City
Region: Sinnoh
Generations: IV
File:Pastoria City.png
Location of Great Marsh in Sinnoh.
Pokémon world locations

The Great Marsh (Japanese: だいしつげん Great Marsh) is an area located in Pastoria City. It is Sinnoh's Safari Zone and contains some Pokémon that cannot be found anywhere else in Sinnoh. It is filled with marshy areas, which, unlike normal marsh tiles, have tall grass which are inhabited by wild Pokémon.

Functioning

Capturing Pokémon

File:Greatmarsh2.png
Getting off the rail

Much like other Pokémon preserves in Kanto and Hoenn, the Great Marsh features a Safari Game in which Trainers pay $500 for 30 Safari Balls and a limited number of steps (500) to catch all the Pokémon they can. With a large area to cover, Trainers must plan out their destination so as to arrive in time to capture the Pokémon they want.

The mechanics are similar to other Safari Zones: When a wild Pokémon appears, the player may not send out any Pokémon to battle it, but must instead try to catch the Pokémon without harming it. The wild Pokémon may choose to flee the battle at any time (which can cause certain levels of frustration if it was a particularly rare species, or even a shiny Pokémon), thus, catching a Pokémon in the Great Marsh requires sheer luck.

There are four options shown in the battle screen:

  • Throw a Safari Ball - Throws a Safari Ball in possibility of capture. It is much the same as throwing a Poké Ball in an average Pokémon battle.
  • Throw mud - Throwing mud makes a Pokémon easier to catch, but makes it more likely to flee from battle
  • Throw bait - Throwing bait does the reverse of throwing mud, making a Pokémon less likely to run but harder to catch.
  • Run from battle - Like in an average Pokémon battle, running away from a Pokémon will cause the battle to end.

Similar to the issue in the Pal Park, if the player has an Arceus in the front of their party, holding a plate, and intiates a battle, the game will freeze.

The area was redesigned in Pokémon Platinum to feature slightly upgraded graphics that allow the player to distinguish between deep and shallow mud. The park is still divided into six areas, but the individual areas have slightly different layouts.

Changing Pokémon

File:Great-marsh.png
Using the binoculars to spot Pokémon

Some Pokémon will not always appear in the Marsh. Each day, the Pokémon will change, therefore, to get a new set, players must wait a day. These Pokémon will appear randomly in one of the six areas, some may not appear for a while, while others appear several days in a row or in multiple areas on the same day. Some may not appear until after getting the National Pokédex. The only way to tell which changing Pokémon is available in the areas for the day is to use the lookout upstairs from the entrance. Mixing records also changes the changing Pokémon of the day in the Great Marsh so all players mixing records have the same Pokémon on the same day.

In order to find out what Pokémon are going to be in each area daily, the player is able to walk up to the second floor in the lobby, and use the binoculars and look out onto the marsh. For $100 players can get a brief glimpse of the Great Marsh showing certain Pokémon in certain areas of the marsh. In each slide, a part of the park will appear with a Pokémon in the center of the slide that can be found in that area.

Items

Area 1:

Item Location Games

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Area 2:

Item Location Games

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Area 3:

Item Location Games

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Area 4:

Item Location Games

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Area 5:

Item Location Games

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Area 6:

Item Location Games

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Pokémon

In all six areas, the Pokémon able to be caught are exactly the same.

Pokémon Games Location Levels Rate
Morning Day Night
Psyduck Psyduck
D P Pt
Grass Grass
20-30 8%
Azurill Azurill
D P Pt
Grass Grass
20-30 1%
Marill Marill
D P Pt
Grass Grass
20-30 15%
Wooper Wooper
D P Pt
Grass Grass
20-30 20%
Wooper Wooper
D P Pt
Grass Grass
27-30 20%
Quagsire Quagsire
D P Pt
Grass Grass
20-30 15%
Quagsire Quagsire
D P Pt
Grass Grass
28-30 15%
Bidoof Bidoof
D P Pt
Grass Grass
20-30 1%
Bibarel Bibarel
D P Pt
Grass Grass
20-30 20%
Bibarel Bibarel
D P Pt
Grass Grass
26-28 20%
Starly Starly
D P Pt
Grass Grass
9% 9% 0%
Budew Budew
D P Pt
Grass Grass
10% 10% 0%
Hoothoot Hoothoot
D P Pt
Grass Grass
20-24 0% 0% 10%
Hoothoot Hoothoot
D P Pt
Grass Grass
26-27 0% 0% 10%
Noctowl Noctowl
D P Pt
Grass Grass
26 0% 0% 9%
Noctowl Noctowl
D P Pt
Grass Grass
28-30 Unknown Unknown Unknown
Surfing and Fishing
Wooper Wooper
D P Pt
Surfing Surfing
20-30 85%
Quagsire Quagsire
D P Pt
Surfing Surfing
24-31 15%
Magikarp Magikarp
D P Pt
Old Rod Fishing
Old Rod
3-10 100%
Magikarp Magikarp
D P Pt
Good Rod Fishing
Good Rod
10-25 65%
Gyarados Gyarados
D P Pt
Good Rod Fishing
Good Rod
10-25 5%
Barboach Barboach
D P Pt
Good Rod Fishing
Good Rod
10-25 30%
Gyarados Gyarados
D P Pt
Super Rod Fishing
Super Rod
30-55 5%
Carvanha Carvanha
D P Pt
Super Rod Fishing
Super Rod
30-54 30%
Whiscash Whiscash
D P Pt
Super Rod Fishing
Super Rod
21-55 65%
Special Pokémon
Arbok Arbok
D P Pt
FireRed Dual-slot
FireRed
8%
A colored background means that the Pokémon can be found in this location in the specified game. A white background with a colored letter means that the Pokémon cannot be found here.


Changing Pokémon

Pokémon Games Location Levels Rate
Morning Day Night
Pre-National Pokédex
Golduck Golduck
D P Pt
Grass Grass
20-26 10%
Roselia Roselia
D P Pt
Grass Grass
20-26 10%
Staravia Staravia
D P Pt
Grass Grass
20-26 10%
Skorupi Skorupi
D P Pt
Grass Grass
20-26 10%
Croagunk Croagunk
D P Pt
Grass Grass
20-26 10%
Carnivine Carnivine
D P Pt
Grass Grass
20-26 10%
Yanma Yanma
D P Pt
Grass Grass
26-31 Varies
Tangela Tangela
D P Pt
Grass Grass
27-31 Varies
Tropius Tropius
D P Pt
Grass Grass
28-30 Varies
Post-National Pokédex
Paras Paras
D P Pt
Grass Grass
20-26 10%
Exeggcute Exeggcute
D P Pt
Grass Grass
20-26 10%
Kangaskhan Kangaskhan
D P Pt
Grass Grass
20-26 10%
Yanma Yanma
D P Pt
Grass Grass
20-26 10%
Shroomish Shroomish
D P Pt
Grass Grass
20-26 10%
Gulpin Gulpin
D P Pt
Grass Grass
20-26 10%
Drapion Drapion
D P Pt
Grass Grass
20-26 10%
Toxicroak Toxicroak
D P Pt
Grass Grass
20-26 10%
Kecleon Kecleon
D P Pt
Grass Grass
20-26 10%
A colored background means that the Pokémon can be found in this location in the specified game. A white background with a colored letter means that the Pokémon cannot be found here.


In the anime

As a boy, James was exploring the Great Marsh, and found a Carnivine stuck in the mud, struggling to get free. James pulled it out, and they became friends. Carnivine has been James's friend ever since, and since he most recently arrived in Sinnoh, has been traveling with James.

In Cream of the Croagunk Crop!, Brock and his Croagunk participate in a Croagunk festival held in the Great Marsh.

Trivia

  • A man in the Great Marsh incorrectly states that both the bait and the mud make Pokémon more likely to run but easier to catch.
  • If players in Platinum catch five or more Pokémon in one Safari Game, they can receive the matchup checker Pokétch app.

In other languages

  • Italian: Gran Palude
  • Spanish: Gran Pantano
  • German: Großmoor
  • French: Grand Marais


Safari Zones
Kanto Safari ZoneJohto Safari ZoneHoenn Safari ZoneGreat Marsh


Sinnoh
Coal Badge.png Forest Badge.png Cobble Badge.png Fen Badge.png Relic Badge.png Mine Badge.png Icicle Badge.png Beacon Badge.png
Settlements
Twinleaf TownSandgem TownJubilife CityOreburgh CityFloaroma TownEterna CityHearthome City
Solaceon TownVeilstone CityPastoria CityCelestic TownCanalave CitySnowpoint CitySunyshore City
Pokémon LeagueFight AreaSurvival AreaResort Area
Routes
201202203204205206207208209210211212213214215
216217218219220221222223224225226227228229230
Landmarks
Lake Verity (Lakefront) • Oreburgh GateOreburgh MineOreburgh Mining MuseumGlobal Terminal/Global Wonder Station
Ravaged PathFloaroma MeadowValley WindworksEterna ForestOld ChateauUnderground/Grand Underground
Wayward CaveMount CoronetAmity SquareLost TowerHallowed TowerSolaceon RuinsManiac TunnelLake Valor (Lakefront)
Great MarshPokémon MansionTrophy GardenFuego IronworksIron IslandLake Acuity (Lakefront) • Spear PillarVictory Road
Pal Park/Ramanas ParkContest HallBattle ZoneBattle ParkBattle Tower/Battle FrontierStark MountainSnowpoint Temple
Spring PathSendoff SpringTurnback CaveFullmoon IslandNewmoon IslandSeabreak PathFlower ParadiseHall of Origin
Access to
Distortion World
See also
Hisui
Project Locations logo.png This article is part of Project Locations, a Bulbapedia project that aims to write comprehensive articles on every location in the Pokémon world.