Great Marsh: Difference between revisions

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(→‎Trivia: In regard to my edit which was undone and the user telling me to look at trivia for why it was undone. However the trivia did *not* state what was said in Platinum, which is the game I used to confirm my edit. Which is correct?)
(8 intermediate revisions by 8 users not shown)
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{{incomplete|2=Map outlining the "Areas"}}
{{Infobox location
{{Infobox location
|image=Great Marsh Pt.png
|image=Great Marsh Pt.png
|type=Marsh
|type=Marsh
|location_name=Great Marsh
|location_name=Great Marsh
|japanese_name=だいしつげん
|japanese_name={{tt|大湿原|だいしつげん}}
|translated_name=Great Marsh
|translated_name=Great Marsh
|location=[[Pastoria City]]
|location=[[Pastoria City]]
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}}
}}


The '''Great Marsh''' (Japanese: '''だいしつげん''' ''Great Marsh'') is an area located in [[Pastoria City]]. It is [[Sinnoh]]'s [[Safari Zone]] and contains some {{OBP|Pokémon|species}} that cannot be found anywhere else in Sinnoh. It is filled with [[marsh tile|marshy areas]], which, unlike normal marsh tiles, have [[tall grass]] which are inhabited by [[wild Pokémon]].
The '''Great Marsh''' (Japanese: '''{{tt|大湿原|だいしつげん}}''' ''Great Marsh'') is an area located in [[Pastoria City]]. It is [[Sinnoh]]'s [[Safari Zone]] and contains some {{OBP|Pokémon|species}} that cannot be found anywhere else in Sinnoh. It is filled with [[marsh tile|marshy areas]], which, unlike normal marsh tiles, have [[tall grass]] which are inhabited by [[wild Pokémon]].


==Functioning==
==Functioning==
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* '''Throw a {{ball|Safari}}''' - Throws a Safari Ball in possibility of capture. It is much the same as throwing a [[Poké Ball]] in an average Pokémon battle.
* '''Throw a {{ball|Safari}}''' - Throws a Safari Ball in possibility of capture. It is much the same as throwing a [[Poké Ball]] in an average Pokémon battle.
* '''Throw mud''' - Throwing Mud makes a Pokémon easier to catch, but makes it more likely to flee from battle
* '''Throw mud''' - Throwing Mud makes a Pokémon angry and easier to catch, but makes it more likely to flee from battle.
* '''Throw bait''' - Throwing Bait does the reverse of throwing Mud, making a Pokémon less likely to run but harder to catch.
* '''Throw bait''' - Throwing Bait does the reverse of throwing Mud, making a Pokémon less likely to run but harder to catch.
* '''Run from battle''' - Like in an average Pokémon battle, running away from a Pokémon will cause the battle to end.
* '''Run from battle''' - Like in an average Pokémon battle, running away from a Pokémon will cause the battle to end.
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===Changing Pokémon===
===Changing Pokémon===
[[File:Great Marsh binoculars view Pt.png|thumb|200px|Using the binoculars to spot Pokémon]]
[[File:Great Marsh binoculars view Pt.png|thumb|200px|Using the binoculars to spot Pokémon]]
Some Pokémon will not always appear in the Marsh. Each day, the Pokémon will change, therefore, to get a new set, players must wait a day. These Pokémon will appear randomly in one of the six areas, some may not appear for a while, while others appear several days in a row or in multiple areas on the same day. Some may not appear until after getting the [[National Pokédex]]. The only way to tell which changing Pokémon is available in the areas for the day is to use the lookout upstairs from the entrance. [[Mixing records]] also changes the changing Pokémon of the day in the Great Marsh so all players mixing records have the same Pokémon on the same day.
Some Pokémon will not always appear in the Marsh. Each day, the Pokémon will change, therefore, to get a new set, players must wait a day. These Pokémon will appear randomly in one of the six areas, some may not appear for a while, while others appear several days in a row or in multiple areas on the same day. Some may not appear until after getting the [[National Pokédex]]. The only way to tell which changing Pokémon is available in the areas for the day is to use the lookout upstairs from the entrance. [[Record mixing]] also changes the changing Pokémon of the day in the Great Marsh so all players mixing records have the same Pokémon on the same day.


In order to find out what Pokémon are going to be in each area daily, the player is able to walk up to the second floor in the lobby, and use the binoculars and look out onto the marsh. For {{PDollar}}100 players can get a brief glimpse of the Great Marsh showing certain Pokémon in certain areas of the marsh. In each slide, a part of the park will appear with a Pokémon in the center of the slide that can be found in that area.
In order to find out what Pokémon are going to be in each area daily, the player is able to walk up to the second floor in the lobby, and use the binoculars and look out onto the marsh. For {{PDollar}}100 players can get a brief glimpse of the Great Marsh showing certain Pokémon in certain areas of the marsh. In each slide, a part of the park will appear with a Pokémon in the center of the slide that can be found in that area.
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==Items==
==Items==
[[File:Great Marsh train Pt.png|thumb|200px|Getting off the rail]]
[[File:Great Marsh train Pt.png|thumb|200px|Getting off the rail]]
[[File:Great Marsh numbered DP.png|thumb|200px|Area divisions{{sup/4|DP}}]]
[[File:Great Marsh numbered Pt.png|thumb|200px|Area divisions{{sup/4|Pt}}]]
'''Entrance'''
'''Entrance'''
{{itlisth|Marsh}}
{{itlisth|Marsh}}
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==Trivia==
==Trivia==
* A man in the Great Marsh incorrectly states that both the Bait and the Mud make Pokémon more likely to run but easier to catch.
* In Diamond and Pearl, a man in the Great Marsh incorrectly states that both the Bait and the Mud make Pokémon more likely to run but easier to catch. In Platinum however, the man states that the Bait will make the Pokémon easier to catch and more likely to flee, and the Mud will make it harder to catch but less likely to flee.  
* If the player uses the [[Cheating|walk through walls cheat]] to enter the Great Marsh, the changing Pokémon won't appear.
* If the player uses the [[Cheating|walk through walls cheat]] to enter the Great Marsh, the changing Pokémon won't appear.
* In {{v2|Platinum}}, if the player encounters a Pokémon when they would normally would "pop" out of deep mud, a glitch exists where upon exiting the battle, it will seem that the player is still "stuck", despite being able to move around normally. The effects of this glitch are most obvious when the player attempts to move to a tile with dry land after performing the glitch.
* In {{v2|Platinum}}, if the player encounters a Pokémon when they would normally would "pop" out of deep mud, a glitch exists where upon exiting the battle, it will seem that the player is still "stuck", despite being able to move around normally. The effects of this glitch are most obvious when the player attempts to move to a tile with dry land after performing the glitch.

Revision as of 10:53, 18 May 2015

Great Marsh 大湿原
Great Marsh
"Wild Missingno. appeared!"
Great Marsh Pt.png
Map description: {{{mapdesc}}}
Location: Pastoria City
Region: Sinnoh
Generations: IV
Sinnoh Pastoria City Map.png
Location of Great Marsh in Sinnoh.
Pokémon world locations

The Great Marsh (Japanese: 大湿原 Great Marsh) is an area located in Pastoria City. It is Sinnoh's Safari Zone and contains some Pokémon that cannot be found anywhere else in Sinnoh. It is filled with marshy areas, which, unlike normal marsh tiles, have tall grass which are inhabited by wild Pokémon.

Functioning

Capturing Pokémon

Much like other Pokémon preserves in Kanto and Hoenn, the Great Marsh features a Safari Game in which Trainers pay $500 for 30 Safari Balls and a limited number of steps (500) to catch all the Pokémon they can.

The mechanics are similar to other Safari Zones: when a wild Pokémon appears, the player may not send out any Pokémon to battle it, but must instead try to catch the Pokémon without harming it. The wild Pokémon may choose to flee the battle at any time, thus, catching a Pokémon in the Great Marsh requires mainly luck.

There are four options shown in the battle screen:

  • Throw a Safari Ball - Throws a Safari Ball in possibility of capture. It is much the same as throwing a Poké Ball in an average Pokémon battle.
  • Throw mud - Throwing Mud makes a Pokémon angry and easier to catch, but makes it more likely to flee from battle.
  • Throw bait - Throwing Bait does the reverse of throwing Mud, making a Pokémon less likely to run but harder to catch.
  • Run from battle - Like in an average Pokémon battle, running away from a Pokémon will cause the battle to end.

Similar to the issue in Pal Park, if the player has an Arceus in the front of their party, holding a Plate, and initiates a battle, the game will freeze.

The area was redesigned in Pokémon Platinum to feature slightly upgraded graphics that allow the player to distinguish between deep and shallow mud. The park is still divided into six areas, but the individual areas have slightly different layouts.

Changing Pokémon

Using the binoculars to spot Pokémon

Some Pokémon will not always appear in the Marsh. Each day, the Pokémon will change, therefore, to get a new set, players must wait a day. These Pokémon will appear randomly in one of the six areas, some may not appear for a while, while others appear several days in a row or in multiple areas on the same day. Some may not appear until after getting the National Pokédex. The only way to tell which changing Pokémon is available in the areas for the day is to use the lookout upstairs from the entrance. Record mixing also changes the changing Pokémon of the day in the Great Marsh so all players mixing records have the same Pokémon on the same day.

In order to find out what Pokémon are going to be in each area daily, the player is able to walk up to the second floor in the lobby, and use the binoculars and look out onto the marsh. For $100 players can get a brief glimpse of the Great Marsh showing certain Pokémon in certain areas of the marsh. In each slide, a part of the park will appear with a Pokémon in the center of the slide that can be found in that area.

Details

As with previous Safari Zones, Pokémon are made easier and harder to catch by modifying their catch rates. An escape rate is also given for each Pokémon that appear in the Great Marsh. The escape rates for Pokémon are the same for all Generation IV games, except that those who do not appear in the Great Marsh or the Johto Safari Zone do not have their escape rates defined in the relevant games.

At the start of an encounter, both rates are set to their species defaults. Throwing Bait will lower the escape rate by one stage, but will also have a 90% chance of lowering the catch rate by one stage. Conversely, throwing Mud will raise the catch rate by one stage, but will also have a 90% chance of raising the escape rate by one stage. Stages for catch rates and escape rates work identically to stat stages: they may not be raised above +6 or below -6, where 0 is the starting stage. The stage multipliers applied to the catch rates and escape rates are also identical to that of stat stages.

At the end of each turn, a random number between 0 and 255 is generated, and if it is less than the modified stat stage, the Pokémon escapes.

Items

Getting off the rail
Area divisionsDP
Area divisionsPt

Entrance

Item Location Games
Safari Ball Safari Ball ×30 To be used during the Safari game; cannot be kept  D  P  Pt 
None Matchup Checker Reward for capturing five Pokémon in a single Safari game  Pt 

Area 1

Item Location Games
Potion Potion Near the train stop  D  P 
Poké Ball Poké Ball Northwest of man wearing hat  Pt 
Super Repel Super Repel Northwest of train stop  D  P 
Yellow Shard Yellow Shard West of train stop  Pt 
Rare Candy Rare Candy In the most northwestern corner (hidden)  D  P  Pt 

Area 2

Item Location Games
Great Ball Great Ball East of the train stop  D  P 
Blue Shard Blue Shard North of the ledge  Pt 
Toxic Plate Toxic Plate In the trees on the northern edge, directly above the woman with the parasol (hidden)  D  P 
Toxic Plate Toxic Plate In the northeastern corner, 3 tiles north from the southern fallen tree (hidden)  Pt 

Area 3

Item Location Games
Honey Honey On the far west side, north of the man who incorrectly describes Bait and Mud  D  P 
Great Ball Great Ball South of man who describes bait and mud  Pt 
Ultra Ball Ultra Ball West of the train stop, about halfway across the area (hidden)  D  P 
Leaf Stone Leaf Stone Near the center, in the middle of the large area of mud (hidden)  Pt 

Area 4

Item Location Games
Super Potion Super Potion East side, above a ledge  D  P 
Poké Ball Poké Ball South of Bug Catcher, below a ledge  Pt 
Poké Ball Poké Ball Northeast of the train stop  D  P 
Green Shard Green Shard Northwest of Bug Catcher  Pt 
Nugget Nugget In the trees north-east of the large eastern pond (hidden)  D  P 
Hyper Potion Hyper Potion Northwest of Green Shard, at the end of a "dead-end" path of bog (hidden)  Pt 

Area 5

Item Location Games
Antidote Antidote Near train stop  D  P 
Great Ball Great Ball West of train stop  Pt 
Full Heal Full Heal Northwest of the Antidote (hidden)  D  P 
Big Mushroom Big Mushroom On the south side, on the ground in the small corner without mud (hidden)  Pt 

Area 6

Item Location Games
HM Normal HM05 (Defog) From the boy with green hair when entering the marsh  D  P 
Red Shard Red Shard Given at random from the boy with green hair when entering the marsh a different day  Pt 
Green Shard Green Shard Given at random from the boy with green hair when entering the marsh a different day  Pt 
Blue Shard Blue Shard Given at random from the boy with green hair when entering the marsh a different day  Pt 
Yellow Shard Yellow Shard Given at random from the boy with green hair when entering the marsh a different day  Pt 
Parlyz Heal Parlyz Heal Northeast corner of the pond  D  P 
Red Shard Red Shard Southeast corner of the pond  Pt 
Hyper Potion Hyper Potion A couple of steps below the Parlyz Heal (hidden)  D  P 
Max Repel Max Repel A couple of steps below the Red Shard, in the middle of the mud (hidden)  Pt 

Pokémon

All Areas*
Pokémon Games Location Levels Rate
Surfing
Psyduck Psyduck
D P Pt
Surfing Surfing
20-40 5%
Marill Marill
D P Pt
Surfing Surfing
20-30 30%
Wooper Wooper
D P Pt
Surfing Surfing
20-30 60%
Wooper Wooper
D P Pt
Surfing Surfing
20-30 90%
Quagsire Quagsire
D P Pt
Surfing Surfing
20-40 5%
Quagsire Quagsire
D P Pt
Surfing Surfing
20-40 10%
Fishing
Magikarp Magikarp
D P Pt
Old Rod Fishing
Old Rod
3-10 100%
Magikarp Magikarp
D P Pt
Old Rod Fishing
Old Rod
3-15 100%
Magikarp Magikarp
D P Pt
Good Rod Fishing
Good Rod
10-25 55%
Gyarados Gyarados
D P Pt
Good Rod Fishing
Good Rod
15-30 5%
Barboach Barboach
D P Pt
Good Rod Fishing
Good Rod
15-20 40%
Barboach Barboach
D P Pt
Good Rod Fishing
Good Rod
10-25 45%
Gyarados Gyarados
D P Pt
Super Rod Fishing
Super Rod
40-55 15%
Gyarados Gyarados
D P Pt
Super Rod Fishing
Super Rod
30-55 40%
Carvanha Carvanha
D P Pt
Super Rod Fishing
Super Rod
15-30 45%
Carvanha Carvanha
D P Pt
Super Rod Fishing
Super Rod
30-55 45%
Whiscash Whiscash
D P Pt
Super Rod Fishing
Super Rod
30-55 40%
Whiscash Whiscash
D P Pt
Super Rod Fishing
Super Rod
20-50 15%
A colored background means that the Pokémon can be found in this location in the specified game. A white background with a colored letter means that the Pokémon cannot be found here.


Areas 1 and 2
Pokémon Games Location Levels Rate
Morning Day Night
Psyduck Psyduck
D P Pt
Grass Grass
24,26 8%
Tangela Tangela
D P Pt
Grass Grass
30-31 5%
Hoothoot Hoothoot
D P Pt
Grass Grass
24 0% 0% 10%
Noctowl Noctowl
D P Pt
Grass Grass
26 0% 0% 10%
Noctowl Noctowl
D P Pt
Grass Grass
28,30 0% 0% 20%
Marill Marill
D P Pt
Grass Grass
25-26 15%
Yanma Yanma
D P Pt
Grass Grass
30-31 5%
Wooper Wooper
D P Pt
Grass Grass
24 20%
Wooper Wooper
D P Pt
Grass Grass
28-30 40%
Quagsire Quagsire
D P Pt
Grass Grass
25-26 15%
Quagsire Quagsire
D P Pt
Grass Grass
30 10%
Azurill Azurill
D P Pt
Grass Grass
24 1%
Tropius Tropius
D P Pt
Grass Grass
28,30 20% 20% 0%
Starly Starly
D P Pt
Grass Grass
26 10% 10% 0%
Bidoof Bidoof
D P Pt
Grass Grass
26 1%
Bibarel Bibarel
D P Pt
Grass Grass
25 20%
Bibarel Bibarel
D P Pt
Grass Grass
28 20%
Budew Budew
D P Pt
Grass Grass
24 10% 10% 0%
Special Pokémon
Arbok Arbok
D P Pt
FireRed Dual-slot
FireRed
24,26 8%
Arbok Arbok
D P Pt
FireRed Dual-slot
FireRed
30 8%
A colored background means that the Pokémon can be found in this location in the specified game. A white background with a colored letter means that the Pokémon cannot be found here.


Areas 3 and 4
Pokémon Games Location Levels Rate
Morning Day Night
Psyduck Psyduck
D P Pt
Grass Grass
22,24 8%
Tangela Tangela
D P Pt
Grass Grass
27-30 25% 25% 0%
Tangela Tangela
D P Pt
Grass Grass
28-30 0% 0% 15%
Hoothoot Hoothoot
D P Pt
Grass Grass
22,24 0% 0% 20%
Hoothoot Hoothoot
D P Pt
Grass Grass
27 0% 0% 10%
Noctowl Noctowl
D P Pt
Grass Grass
28 0% 0% 10%
Marill Marill
D P Pt
Grass Grass
23-24 15%
Yanma Yanma
D P Pt
Grass Grass
29-30 5%
Wooper Wooper
D P Pt
Grass Grass
22 20%
Wooper Wooper
D P Pt
Grass Grass
27-29 30%
Quagsire Quagsire
D P Pt
Grass Grass
23-24 15%
Quagsire Quagsire
D P Pt
Grass Grass
29 10%
Azurill Azurill
D P Pt
Grass Grass
22 1%
Starly Starly
D P Pt
Grass Grass
24 10% 10% 0%
Bidoof Bidoof
D P Pt
Grass Grass
24 1%
Bibarel Bibarel
D P Pt
Grass Grass
23 20%
Bibarel Bibarel
D P Pt
Grass Grass
27-28 30% 30% 0%
Bibarel Bibarel
D P Pt
Grass Grass
27 0% 0% 20%
Budew Budew
D P Pt
Grass Grass
22 10% 10% 0%
Special Pokémon
Arbok Arbok
D P Pt
FireRed Dual-slot
FireRed
22,24 8%
Arbok Arbok
D P Pt
FireRed Dual-slot
FireRed
29 8%
A colored background means that the Pokémon can be found in this location in the specified game. A white background with a colored letter means that the Pokémon cannot be found here.


Area 5
Pokémon Games Location Levels Rate
Morning Day Night
Tangela Tangela
D P Pt
Grass Grass
28-29 5%
Hoothoot Hoothoot
D P Pt
Grass Grass
20,22 0% 0% 20%
Hoothoot Hoothoot
D P Pt
Grass Grass
26-27 0% 0% 20%
Marill Marill
D P Pt
Grass Grass
21-22 15%
Yanma Yanma
D P Pt
Grass Grass
26-29 25% 25% 0%
Yanma Yanma
D P Pt
Grass Grass
27-29 0% 0% 15%
Wooper Wooper
D P Pt
Grass Grass
20 20%
Wooper Wooper
D P Pt
Grass Grass
26-28 30%
Quagsire Quagsire
D P Pt
Grass Grass
21-22 15%
Quagsire Quagsire
D P Pt
Grass Grass
28 10%
Azurill Azurill
D P Pt
Grass Grass
20 5%
Starly Starly
D P Pt
Grass Grass
22 10% 10% 0%
Bidoof Bidoof
D P Pt
Grass Grass
22 5%
Bibarel Bibarel
D P Pt
Grass Grass
21 20%
Bibarel Bibarel
D P Pt
Grass Grass
26-27 30% 30% 0%
Bibarel Bibarel
D P Pt
Grass Grass
26 0% 0% 20%
Budew Budew
D P Pt
Grass Grass
20 10% 10% 0%
Special Pokémon
Arbok Arbok
D P Pt
FireRed Dual-slot
FireRed
20,22 8%
Arbok Arbok
D P Pt
FireRed Dual-slot
FireRed
28 8%
A colored background means that the Pokémon can be found in this location in the specified game. A white background with a colored letter means that the Pokémon cannot be found here.


Area 6
Pokémon Games Location Levels Rate
Morning Day Night
Psyduck Psyduck
D P Pt
Grass Grass
20,22 8%
Tangela Tangela
D P Pt
Grass Grass
28-29 5%
Hoothoot Hoothoot
D P Pt
Grass Grass
20,22 0% 0% 20%
Hoothoot Hoothoot
D P Pt
Grass Grass
26-27 0% 0% 20%
Marill Marill
D P Pt
Grass Grass
21-22 15%
Yanma Yanma
D P Pt
Grass Grass
26-29 25% 25% 0%
Yanma Yanma
D P Pt
Grass Grass
27-29 0% 0% 15%
Wooper Wooper
D P Pt
Grass Grass
20 20%
Wooper Wooper
D P Pt
Grass Grass
26-28 30%
Quagsire Quagsire
D P Pt
Grass Grass
21-22 15%
Quagsire Quagsire
D P Pt
Grass Grass
28 10%
Azurill Azurill
D P Pt
Grass Grass
20 1%
Starly Starly
D P Pt
Grass Grass
22 10% 10% 0%
Bidoof Bidoof
D P Pt
Grass Grass
22 1%
Bibarel Bibarel
D P Pt
Grass Grass
21 20%
Bibarel Bibarel
D P Pt
Grass Grass
26-27 30% 30% 0%
Bibarel Bibarel
D P Pt
Grass Grass
26 0% 0% 20%
Budew Budew
D P Pt
Grass Grass
20 10% 10% 0%
Special Pokémon
Arbok Arbok
D P Pt
FireRed Dual-slot
FireRed
20,22 8%
Arbok Arbok
D P Pt
FireRed Dual-slot
FireRed
28 8%
A colored background means that the Pokémon can be found in this location in the specified game. A white background with a colored letter means that the Pokémon cannot be found here.


Changing Pokémon

The "rates" below are the chances for that Pokémon to be selected to appear in an area. All of these Pokémon will appear with a 10% encounter rate within the Great Marsh, or a 10% greater rate if they were already present. In Diamond and Pearl, the changing Pokémon's encounter rate is compensated (so that all encounter rates sum to 100%) by lowering the encounter rate of Marill and Quagsire in the same area (as seen above) by 5% each, while in Platinum, it is compensated by lowering the encounter rate of Wooper by 10%. The way this works in the games, this means that if Wooper is selected as the changing Pokémon in Platinum, there is no change to the tables shown above.

Pokémon Games Location Levels Rate
Golduck Golduck
D P Pt
Grass Grass
22,24,26 3/32
Tangela Tangela
D P Pt
Grass Grass
27-30 1/32
Yanma Yanma
D P Pt
Grass Grass
27-30 1/32
Quagsire Quagsire
D P Pt
Grass Grass
27-30 2/32
Roselia Roselia
D P Pt
Grass Grass
22,24,26 3/32
Tropius Tropius
D P Pt
Grass Grass
27-30 1/32
Staravia Staravia
D P Pt
Grass Grass
22,24,26 3/32
Skorupi Skorupi
D P Pt
Grass Grass
22,24,26 5/32
Skorupi Skorupi
D P Pt
Grass Grass
27-30 5/32
Croagunk Croagunk
D P Pt
Grass Grass
22,24,26 5/32
Croagunk Croagunk
D P Pt
Grass Grass
27-30 4/32
Carnivine Carnivine
D P Pt
Grass Grass
22,24,26 5/32
Carnivine Carnivine
D P Pt
Grass Grass
27-30 3/32
Pre-National Pokédex only
Marill Marill
D P Pt
Grass Grass
22,24,26 1/32
Wooper Wooper
D P Pt
Grass Grass
22,24,26 2/32
Wooper Wooper
D P Pt
Grass Grass
27-30 15/32
Quagsire Quagsire
D P Pt
Grass Grass
22,24,26 1/32
Azurill Azurill
D P Pt
Grass Grass
22,24,26 2/32
Bidoof Bidoof
D P Pt
Grass Grass
22,24,26 1/32
Bibarel Bibarel
D P Pt
Grass Grass
22,24,26 1/32
Post-National Pokédex
Paras Paras
D P Pt
Grass Grass
22,24,26 1/32
Paras Paras
D P Pt
Grass Grass
27-30 2/32
Exeggcute Exeggcute
D P Pt
Grass Grass
22,24,26 1/32
Exeggcute Exeggcute
D P Pt
Grass Grass
27-30 2/32
Kangaskhan Kangaskhan
D P Pt
Grass Grass
22,24,26 1/32
Kangaskhan Kangaskhan
D P Pt
Grass Grass
27-30 2/32
Yanma Yanma
D P Pt
Grass Grass
22,24,26 1/32
Shroomish Shroomish
D P Pt
Grass Grass
22,24,26 1/32
Shroomish Shroomish
D P Pt
Grass Grass
27-30 2/32
Gulpin Gulpin
D P Pt
Grass Grass
22,24,26 1/32
Gulpin Gulpin
D P Pt
Grass Grass
27-30 2/32
Kecleon Kecleon
D P Pt
Grass Grass
27-30 2/32
Drapion Drapion
D P Pt
Grass Grass
22,24,26 1/32
Drapion Drapion
D P Pt
Grass Grass
27-30 2/32
Toxicroak Toxicroak
D P Pt
Grass Grass
22,24,26 1/32
Toxicroak Toxicroak
D P Pt
Grass Grass
27-30 1/32
A colored background means that the Pokémon can be found in this location in the specified game. A white background with a colored letter means that the Pokémon cannot be found here.


Layout

Version Entrance 1F Entrance 2F Marsh
Diamond Great Marsh Entrance 1F DPPt.png Great Marsh Entrance 2F DPPt.png Great Marsh DP.png
Pearl
Platinum Great Marsh Pt.png
 

In the anime

The Great Marsh in the anime

As a boy, James was exploring the Great Marsh, and found a Carnivine stuck in the mud, struggling to get free. James pulled it out, and they became friends. Carnivine was James's friend ever since, and, during Team Rocket's journey through Sinnoh, traveled with James.

In Cream of the Croagunk Crop!, Brock and his Croagunk participate in a Croagunk festival held in the Great Marsh.

In the manga

In the Pokémon Adventures manga

In A Skuffle with Skorupi, Diamond, Pearl and Platinum come here after Crasher Wake's assistant recommends Platinum to get a Grass-type Pokémon before challenging the Gym Leader. Here Platinum tries to catch various Pokémon, like Skorupi with no success. At some point, they get trapped in the mud. Meanwhile, wild Carnivine attacks Chatler and Lax, who fight it and win. Diamond and Pearl notice that Platinum has sank in to the mud. Chimler saves her, after which they leave, empty handed.

Trivia

  • In Diamond and Pearl, a man in the Great Marsh incorrectly states that both the Bait and the Mud make Pokémon more likely to run but easier to catch. In Platinum however, the man states that the Bait will make the Pokémon easier to catch and more likely to flee, and the Mud will make it harder to catch but less likely to flee.
  • If the player uses the walk through walls cheat to enter the Great Marsh, the changing Pokémon won't appear.
  • In Platinum, if the player encounters a Pokémon when they would normally would "pop" out of deep mud, a glitch exists where upon exiting the battle, it will seem that the player is still "stuck", despite being able to move around normally. The effects of this glitch are most obvious when the player attempts to move to a tile with dry land after performing the glitch.

In other languages

Language Title
Mandarin Chinese 大濕地 Dà Shīdì
Finland Flag.png Finnish Suursuo
France Flag.png European French Grand Marais
Germany Flag.png German Großmoor
Italy Flag.png Italian Gran Palude
South Korea Flag.png Korean 대습초원 Dae Seupchoweon
Spain Flag.png European Spanish Gran Pantano


Safari Zones
Kanto Safari ZoneJohto Safari ZoneHoenn Safari ZoneGreat Marsh


Sinnoh
Coal Badge.png Forest Badge.png Cobble Badge.png Fen Badge.png Relic Badge.png Mine Badge.png Icicle Badge.png Beacon Badge.png
Settlements
Twinleaf TownSandgem TownJubilife CityOreburgh CityFloaroma TownEterna CityHearthome City
Solaceon TownVeilstone CityPastoria CityCelestic TownCanalave CitySnowpoint CitySunyshore City
Pokémon LeagueFight AreaSurvival AreaResort Area
Routes
201202203204205206207208209210211212213214215
216217218219220221222223224225226227228229230
Landmarks
Lake Verity (Lakefront) • Oreburgh GateOreburgh MineOreburgh Mining MuseumGlobal Terminal/Global Wonder Station
Ravaged PathFloaroma MeadowValley WindworksEterna ForestOld ChateauUnderground/Grand Underground
Wayward CaveMount CoronetAmity SquareLost TowerHallowed TowerSolaceon RuinsManiac TunnelLake Valor (Lakefront)
Great MarshPokémon MansionTrophy GardenFuego IronworksIron IslandLake Acuity (Lakefront) • Spear PillarVictory Road
Pal Park/Ramanas ParkContest HallBattle ZoneBattle ParkBattle Tower/Battle FrontierStark MountainSnowpoint Temple
Spring PathSendoff SpringTurnback CaveFullmoon IslandNewmoon IslandSeabreak PathFlower ParadiseHall of Origin
Access to
Distortion World
See also
Hisui


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